<<if $power_off eq "yes">>This panel is unresponsive.\n<<else>>You turn on the surveillance cameras and watch the monitors.\n\n<<if $saved_leban eq "yes">>You see a massive troop of Xelgar Marines making for the generator. They seem to be protecting a Xelgar with a white carapce. He's probably important in some way. You contact your CO and tell him what you see.\n\n"Good job, Bushmaster,<<if $shields_off eq "yes">> now turn off that generator."<<else>> now stop wasting time and deal with the generators!"<<endif>>\n\n<<else>>You see a massive horde of the Xelgar Marines heading towards the generators. They seem to be protecting a Xelgar with a white carapace. He's probably important in some way. Then you notice something else. The Xelgar Marines are dragging a small animal with them. No, it's not an animal, it's the female Seladim from earlier. They're taking her to the Generators! You contact your CO and tell him what you see.\n\n"Good job, Bushmaster,<<if $shields_off eq "yes">> now turn off that generator."<<else>> now stop wasting time and deal with the generators!"<<endif>><<endif>><<endif>>\n\n[[Access Panel again|Control Panel]]
Ships enter hyperspace\n1. What is the reader's role on the ship?\n\tFighter, Pilot, Engaged\n2. What is the ship doing at this time?\n\tPrepare, Wait, Resupply\n\n
You enter into the Control Station. You see one of the Xelgar Marines in the room and you rush over and kill him before he hits some sort of button. You're not entirely sure what it was, but it couldn't have been good. You look around at the controls and figure out which one controls the protective barrior around the generator. It's access code locked, you'll need to find a way in\n\n[[Head back|Hub1]].
<<silently>>\n<<set $saved_leban = "no">>\n<<set $talk_leban_1 = "no">>\n<<set $access_code_1 = "no">>\n<<set $access_code_2 = "no">>\n<<set $corpse_investigate = "no">>\n<<set $visit_unknown_room = "no">>\n<<set $shields_off = "no">>\n<<set $power_off = "no">>\n<<set $antihuman = "no">>\n<<endsilently>>\nHere, then, is the story of the Battle of Xelgarath. There are two fronts to this battle. The Seladim are waging their own personal war against their would be foes. To the Seladim, it is a terrible war filled with their righteous fury. Humanity far exceeds the Xelgar in physical strength and technological development. To Humans, this is nothing more than a simple liberation of the indigineous peoples. Yet a secret danger lay here on Seladim. Why would the elite shock troopers, the Sky Jumpers, be mobilized on such a simple mission?\n\nOn the other front is the Human Armada. Sent to the Xelgar home world of Xelgarath by Senator Wilhelm, Humans are breaking the peace treaty established long ago between Earth and the Galactic Federation of Planets. Why is the Senator doing this? What purpose does Seladim have in this recent action?\n\nYou must chose to be a Sky Jumper and fight along side the Seladimiam to liberate their world, or one of the Fighter Pilots of the Human Armada sent to Xelgarath to stop their potential take over of the Galactic Federation of Planets.\n\nYou have a choice before you. Which will you choose?\n\n[[Fly to Xelgarath|To Be Continued]]?\n\n[[Liberate the Seladim|Liberate the Seladim]]?
[[Generator Room|Generator Room]]\n[[Control Station|Control Station]]\n<<if $visit_unknown_room eq "yes">>[[Medical Processing|Medical Processing]]\n<<else>>[[Unknown Room|Medical Processing]]<<endif>>
Where will you go next?\n\n[[The Control Station|Control Station2]]?\n\n[[The Storage Room|Storage Room]]?\n\n<<if $visit_unknown_room eq "yes">>Or [[The Medical Proccessing Room|Medical Processing]]?\n\n<<else>>Or [[The Unknown Room|Medical Processing]]?<<endif>>\n\n[[Generator Room|Generator Room]]
<<if $power_off eq "yes">>Drumming along with a rythmic march, your metalic boots resonate through out the entire corridor of the tunnel leading towards the generator room. You can hear the hushed whispers of the Seladim behind you.\n\n<<if $talk_leban_1 eq "yes">>You hear Leban come up to your side and she looks around, poised for combat, but you can tell she is nervous.\n\n"Everyone is scared in battle," you tell her. She looks at you with a start and then looks down.\n\n"Even the Gods?" She looks back up at you, pleading in her eyes. You nod at her and see her eyes widen.\n\n"Even the Gods." She smiles and walks next to you.\n\n"Thank you, perhaps I can face him now." You look at her and look forward. Need to keep our mind on the mission, but you wish her the best in her love life. She seems like a good girl. If Ritkar doesn't treat her right, you're going to break his legs.\n\n<<else>>You look back at the Seladim who follow. The one called Leban looks at you as though she wants to say something, but she keeps her mouth close and continues on with the march.<<endif>>\nThe scratching and clammering of the Xelgar can be heard in the distance. You are getting closer to the final battle of this world. You have a brief moment where you wonder if this was it. The Xelgar are a space faring people. The Marines are weak, their technology is inferior, and their people scurry away at the slightest provocation. Why did they even try to pick a fight with humans to begin with?\n\nSure some humans died during the begining of the war, but eventually Humanity brought the Xelgar to their knees. It took the intervention of the Galactic Federation to stop Humans from going all the way to the Xelgar home world. IT didn't really matter right now. The mission was simple.\n\nTake the Xelgar down, and make sure they know they are not allowed on this planet anymore. You can see the main door to the generator ahead. You ready your door breaching balistics.\n\n[[Set up C4.|Explosives]]\n<<else>>You can hear the Xelgar behind the main door leading to the generator.\n\n"Damnit, Bushmaster, turn that damn generator off!" He's right. The explosion would be catastrophic to all life in the area. The generator needs to be shut off first to not only cut communications, but to also prevent thalian radiation from leaking out and killing all life in a 700 kilometer radius.<<endif>>\n\n[[Head back?|Hub1]]
<<set corpse_investigate = "yes">>\n<<if $access_code_2 eq "yes">>There's nothing more to see here.\n\n[[Head back|Hub1]]\n<<else>>You see a dead Xelgar on the ground. It looks like a male, and also seems to be a medical professional of some sort. You turn him over to let your computer scan him and see who his identity is. It takes a moment and your onboard computer comes up with his identity.\n\n<center><h1><strong>Dr. Tobaggon, Mantis</strong></h1></center>\n\nReally? Dr. Mantis Tobaggon? Wow. Let's just get the disc and get out of here.\n[[Take access disc.|Take Disc2]]<<endif>>
<<if $saved_leban eq "yes">>\nSurprised by the sudden silence amongst the Seladim, you turn to look at the Seladim by your side. She stands tall and looks at all the warriors there. One by one they lower their heads and place their paw onto their chest. She then reveals to you that she is one of the princesses to the city states that aligned themselves immediately to the call of Ritkar. She was the most beloved amongst her people and they begged her not to go to war, but she refused saying this war concerned all of the Seladim.\n\n"I know such things are no doubt petty to the concerns of the Gods," she says to you, "but to my people, it is important." She lowers her head from your gaze and turns away. "It is also important to me, please don't send me away."\n\n"I won't do that. We all have a reason to fight," you tell her. The other Seladim raise their swords and yell 'Hoowah' to your response to her, and she replies with a nod.\n\nYou investigate the immediate area and notice it's rather quiet for being a Xelgar stronghold. Besides the usual Xelgar achitecture, there doesn't seem to be any sort of added structures in the area. There definitely doesn't seem to be any added Xelgar either. It's quiet, and you don't like that.\n\nYou look ahead and see several tunnels and what seems to be the only real way to go. Your CO nods to you and you pick up your gun and begin to move forward towards the main tunnel.\n\nTunnels stretching in all sorts of random directions begin to blur the line of order and just plain obfuscation. The Seladim are clearly as confused as you are, but thankfully you have a map for the time being. You check your HUD's map display for anything of significance and see a [[control station|Control Station]], a [[storage room|Storage Room]], and some sort of [[unknown room|Medical Processing]]. You relay what you have figured out to your commanding officer who tells you to get into that [[control station|Control Station]]. He also tells you to figure out what that [[unknown room|Medical Processing]] is and see if there's any good intel to gather there.\n\n<<else>>Blood covers the ground as you walk beyond the opening of the building and you see several Seladim soldiers looking up towards you. They try to look past you, and then they turn towards each other. One of the Seladim looks up at you and then asks where the female Seladim warrior is. You point back behind you and continue forward. The Seladim begin to wail and cry. One of the Seladim grabs you.\n\n"Why did you not save her? You are the Gods! You could have saved her!" You are startled a bit by their reaction, they knew the cost of fighting in this battle. Why are they getting so worked up? Your commanding officer takes the Seladim off of you.\n\n"Princess Leban knew the risks she took in this battle. We are here to help, but you must be the ones to learn to free your planet from the Xelgar. Now move out!" He turns and the rest of the Sky Jumpers follow. Reluctantly the other Seladim do as well. You turn back towards the opening of the building wall and then turn back towards your commanding officer. No time to mourn the dead. We have work to do.\n\nYou look ahead and see several tunnels and what seems to be the only real way to go. Your CO nods to you and you pick up your gun and begin to move forward towards the main tunnel.\n\nTunnels stretching in all sorts of random directions begin to blur the line of order and just plain obfuscation. The Seladim are clearly as confused as you are, but thankfully you have a map for the time being. You check your HUD's map display for anything of significance and see a [[control station|Control Station]], a [[storage room|Storage Room]], and some sort of [[unknown room|Medical Processing]]. You relay what you have figured out to your commanding officer who tells you to get into that [[control station|Control Station]]. He also tells you to figure out what that [[unknown room|Medical Processing]] is and see if there's any good intel to gather there.\n<<endif>>
Heading to Xelgarath with Leban and Ritkar
<<set $talk_leban_1 = "yes">>\nFear seemed to wash over the female Seladim warrior you just rescued, but not the type of fear that comes from combat. This was a fear that you assumed was the result of nerves. The fear of unknown actions to be or the fear of what isn't immediately known. She just stood there and then looked up at you. She asked you if you loved someone before you went to war. At first you were taken aback by the image of a female Seladim warrior trying to court you.\n\n"I ask because I fight for someone's love, but I do not think I am worthy of his love," she says to you in a shifting fashion. You become a little irritated that this subject has to come up while you are in the middle of operations, but you let it slide. You are viewed as a God, after all. You figure it's par for the course to be asked random questions from these people.\n\n"What if I am not worthy of him?" She looks at you with plaintive eyes.\n\n"You're out here fighting against your demons, I think that's good enough for any man," you tell her. After all if it were you and your woman was out here taking out some alien scum, you'd probably be happy as well, right?\n\n"But he is the envoy of the Gods and fights now with the rest of your kind." Ah, him. You had heard about in the briefing about Ritkar who fought along side Seal Team 4. You remember seeing the picture of the little guy thinking he was basically some kid. So that's who she was talking about. You thought to yourself you were going to have to give Ritkar some shit next time you see him. As one man to another, of course.\n\nDuty always kept most Sky Jumpers in check when it came to the romance department. You felt like you weren't really any different, but you figured you had your own way of things. Sometimes orders would come down that risked your life and made getting a girlfriend difficult. It wasn't until your recent love interest got involved with the Sky Jumpers themselves that you kind of was able to let go. There wasn't any real restrictions on Sky Jumpers from being "overly familiar" with each other. You decided to give this God advice thing a go and hope for the best.\n\n"What is your name, woman," you ask her.\n\n"I am called Leban by my mother as she still lives, your grace," she says.\n\n"Hold to your duty, and stay true to the course and choices you have made. If it is the will of Destiny that you two should be, then so be it. If the love is not returned then he does not love you for who you are, understand?" You hope that was good enough. It's hard to be all biblical on some random girl, but you figure it will do. Especially since now she looks up at the sky with a new sense of determination.\n\n"Yes, you are right, I must trust in the Gods, er, I mean in your advice," she says while smiling at you.\n\n"Alright then, let's go soldier," you say as you usher her towards the opening in the building, "We have a battle to win."\n\nShe replies simply, "Hoowah!"\n\n[[You and Leban head into the building|Continue the Mission]].
The Battle of Xelgarath
<<if $saved_leban eq "yes">>You being placing the C4 on the door preparing for the breach. You make sure all the connections are in place and you look back to your CO. He tells the other Seladim to head back and get away from the door. The only one to linger a bit is Leban, who looks at your work quizically. You look at her, then at your door, then back at her.\n\n"What?\n\n"What are you doing," she asks. Seems she's getting used to hanging around the Gods. You figure you might as well let her have a good time.\n\n"Come with me," you tell her and she follows if a little startled. You haven't really commanded her so your change of attitude has caused a bit of concern in her. You get to a safe point and look at her.\n\n"When this is pushed, the door will be no more. We will rush in as a wave. Are you ready?" She looks at you and gives a nod. You hand her the detonater. "Then press the button." She looks at you with a look of a child given a piece of candy. She turns towards the door and slams her paw on the button.\n\nThe door explodes with pieces of Xelgar metal flying all over the place. The look of pure delight in Leban's face was worth it the shoulder punch from your CO. Yeah, you probably shouldn't have allowed Leban to do that, but it was fun.\n\nYou watch as the wave of Seladim warriors and Human Sky Jumpers rush into the Generator Room.\n\n[[Join Them|Power Room]]\n<<else>>You begin placing the C4 on the door when you hear Leban's voice in the background. She is scream and you decide to pick up the pace. You place the C4 in the exact right spots and rush back to your position next to your fellow comrades.\n\n"Blow the top." Your CO taps your shoulder. "Going hot!" You press the detonation button and the C4 explodes. The door explodes with pieces of Xelgar metal flying all over the place. You watch as the wave of Seladim warriors and Human Sky Jumpers rush into the Generator Room. Time to finish this.\n\n[[Join Them|Power Room]]<<endif>>
<<if $access_code_1 eq "yes">>You use the access disc to engage the Control Panel concerning the generator's protective barrier.\n\nTime to get to work.\n\n[[Turn off Generator Shielding|Shields Off]]\n\n[[Turn off Generator Power|Turn off Power]]\n\n[[Activate Surveilance Cameras|Cameras]]\n<<else>>Coming back to this Control Station without the access codes isn't going to do you any good. You need to find a way to get in the system some how. Get moving soldier!<<endif>>\n[[Head back|Hub1]].
--Let the player undo moves? (on / off)\n--In Sugarcane, this enables the browser's back button.\n--In Jonah, this lets the player click links in previous\n--passages.\n\nUndo: on\n\n--Let the player use bookmarks? (on / off)\n--This enables the Bookmark links in Jonah and Sugarcane\n--(If the player can't undo, bookmarks are always disabled.)\n\nBookmark: on\n\n--Obfuscate the story's HTML source to prevent possible\n--spoilers? (swap / off)\n\nObfuscate: off\n\n--String of letter pairs to use for swap-style obfuscation\n\nObfuscateKey: xdkuyfiqewmojlhtzpbnrsvcag\n\n--Include the jQuery script library? (on / off)\n--Individual scripts may force this on by\n--containing the text 'requires jQuery'.\n\njQuery: off\n\n--Include the Modernizr script library? (on / off)\n--Individual scripts/stylesheets may force this on by\n--containing the text 'requires Modernizr'.\n\nModernizr: off\n
This is only a demo. Please wait until the actual story is released. Thanks.\n\n<center><h1><strong>To Be Continued</strong></h1></center>
Fire errupted near the Sky Jumper who had just landed from the Orbital Assault vessel. He had come down just next to you and was already shouldering his weapon in response to the heavy fire being directed towards him by the Xelgar marines. You shoulder your assault rifle and move ahead as an explosion takes place just behind you. You always found it funny how the Xelgar tried to bombard their enemies, and Humans wore such heavy armor to deal with it. Your power armor easily stops the shock wave of the explosion. You watch as the other soldiers efficiently move ahead towards their target.\n\n"Charlie Company," you hear over your intercom, "mobilize to AO and take down auxilary generators. Sigma Company will engage auxilary communications array." You take note of the mission objects being displayed on your overhead display and another message is put into your intercom.\n\n"Hey, Bushmaster, you got company," you hear from your commanding officer. You turn towards the blue icons on your map and see a small stampede of Seladim warriors heading your way brandishing the weapons your ship just made for them. They shout and yell out "Hoowah!" as they begin to run past you. You turn and begin to run towards your target goal.\n\nYou let loose some of your assault rifle's rounds and take out some of the Xelgar marines.\n\nProtected by their newly constructed power armor, the Seladim engage the Xelgar marines with ferocity to equal any Human Jumper. You are happy to see these little guys standing up for themselves against the Xelgarath Empire. Their appearance reminds you a little of a dog, with their long snout and their unwavering devotion to their new Gods, Humans. The idea of being a God doesn't sit well with you, but you push it aside as you move underneath some cover fire to pull up a Seladim warrior who had fallen over a Xelgar corpse you had just killed. The Seladim warrior looks at you and smiles as he pulls his electro sword out and runs down another Xelgar Marine and kills him there.\n\nYou continue to move ahead and reach one of the grenadieres asigned to your company. He tells the Seladim in their language to get behind him. The Seladim stop and run back towards the grenadier and stand behind him. He fires the grenade launcher and huge explosion takes place next to the building.\n\nYou watch as the fire begins to spread and you hear a sound. You look to your right and see a Seladim warrior being over powered by the Xelgar marines and is falling behind. The Seladim warrior looks to you and you realize it's a female Seladim. She is being struck back by the Xelgar marines.\n\n"Hurry up and move out, Soldier," said one of your higher ranking officers. You point towards the seldaim being beaten back.\n\n"She knew the risk of joining this war, now move out." You look towards the on rushing mob of Seladim warriors and the rest of Charlie Company moving towards the building.\n\nYou must chose:\n\n[[You ignore direct orders and rush to help the out numbered female Seladim|Help the Female]].\n\nOr\n\n[[You turn away, as she decided to be a soldier. The Mission is more important|Continue the Mission]].
<<if $power_off eq "yes">>The Storage room doors are unresponsive.\n\n[[Head Back?|Hub2]]\n<<else>>You head to the Storage room and see it in chaos. Seems whoever was here was in a hurry to get out. There isn't much here except for some lockers and a dead Xelgar on the ground. All the lockers are open except for the one. What do you want to do?\n\n[[Break open the locker.|Open Locker]]\n\n[[Investigate corpse.|Investigate Corpse]]\n\n[[Head back.|Hub1]]<<endif>>
<<if $power_off eq "yes">>This panel is unresponsive.\n<<else>><<set $shields_off = "yes">>\n\nYou turn the protective barrier off. You now have access to the generators. You can hear the scurrying of many Xelgar Marines making their way to the generators. Time to get moving.<<endif>>\n\n[[Access Panel again|Control Panel]]
<<set $access_code_2 = "yes">>\n\nYou take the access disc from Doctor Mantis Tobaggon. Time to head back.\n\n[[Head back|Hub1]].
<<set $visit_unknown_room = "yes">>\n<<if $power_off eq "yes">>The Medical Processing doors are unresponsive.\n\n[[Head back.|Hub2]]\n<<else>><<if $access_code_2 eq "yes">>You return to the Medical Processing room. Time to figure out what these Xelgar bastards are hiding in here. The doors open.\n\n[[You see a main lobby with rooms branching off from the central room.|To Be Continued]]\n\n[[Head back?|Hub1]]\n\n<<else>>You appraoch the door with several of the Seladimiam warriors at your side. The door seems relatively unassuming. You look at the heading on the door itself and read the Xelgar writing.\n<h1><strong><center>Medical Processing</center></strong></h1>\n\nYou try to open the door, but it is securely locked. You look to your demolition gear, but you know you will need this for the generator. What could the Xelgar be hiding behind these doors? You'll need to find another way in.\n\n[[Head back.|Hub1]]<<endif>><<endif>>\n\n
<<if $power_off eq "yes">>This panel is unresponsive.\n<<else>><<set $power_off = "yes">>\nYou shut down the generators and thus cutting power to the facility.<<endif>>\n\n[[Access Panel again|Control Panel]]
<<if $access_code_1 eq "yes">>The locker is empty.\n\n[[Head back|Hub1]]\n<<else>>You appraoch the locker and force it open. You see a disc in the locker. Your onboard computer has identified this disc as a security disc used to access Xelgar computer terminals.\n[[Take access disk|Take Disc1]]<<endif>>
You approach the Main Lobby of the Medical Proccessing wing of the Xelgar building.\n\n[[Enter Room1|Medical Room1]]\n[[Enter Room2|Medical Room2]]\n[[Enter Room3|Medical Room3]]\n\n[[Go back?|To Be Continued]]
<<if $power_off eq "yes">>The Control Panel is unresponsive.\n[[Try to access shields?|Shields Off]]\n\n[[Try to access power supply?|Turn off Power]]\n\n[[Try to access surveillance cameras?|Cameras]]\n\n<<else>>[[Access Shields?|Shields Off]]\n\n[[Power Supply?|Turn off Power]]\n\n[[Access Surveillance Cameras?|Cameras]]<<endif>>\n\n[[Head to Generator Room?|Generator Room]]\n\n[[Head to Storage Room?|Storage Room]]\n\n<<if $visit_unknown_room eq "yes">>[[Head to Medical Processing?|Medical Processing]]\n<<else>>[[Head to Unknown Room?|Medical Processing]]<<endif>>
<<set $access_code_1 = "yes">>\n\nYou take the access disk from one of the storage lockers for the Xelgar Marines.\n\n[[Head back|Hub1]].
Engage anti-human weapons\n<<set $antihuman = "yes">>\n\n[[Go back?|Medical Lobby]]
Liberate Seladimiam\n\n[[Go back?|Medical Lobby]]
Sights of experimentation\n\n[[Go back?|Medical Lobby]]
<<set $saved_leban = "yes">>\nFiring a round into the lead Xelgar Marine, you free the female Seladim long enough for her to make it near you. You realize you are probably going to need to conserve ammo so you switch over to your knife. Blocking the female from the Xelgar Marines you begin to slice through their carapace.\n\nYou bring your knife down on the skull of one of the Marines. His body squirms and then falls limps. You move on to the next one, your military training coming into full swing. You slice the face of the nearest Marine, it falls back. You turn and kick the knee out of the Marine and stab your knife right into his heart. Pulling your knife free in an arc causes you to come back to the previous face slashed Marine and you cut open his side and his intestines fall out. You then turn once more to face the last Xelgar Marine and you throw your knife right into his back. He falls over and you pry his carapace open to rip out his lung sacs. It squirms and finally falls still.\n\nYou inspect the area for any other Xelgar Marines and fine none. You turn back around towards the female Seladim warrior. The awe in her eyes is mixed with the horror of battle and she looks about her in a sort of confusion. You ask her if she is alright, and she returns her gaze back to you.\n\n"Yes, I believe so, your grace," she says in Seladimiam.\n\nFollowing you, she stays close to your side while trying to look at your face. It is, of course, hidden behind your battle tech helmet, but this doesn't stop her from trying. You turn towards her and look down on her. She stops and begins to swear to you oaths of fidelity and loyalty.\n\n"I swear, that as you have spared my life, I am yours for all time," she starts. "Though I know not what one as low as I can do for a God but I know..." You cut her off. Telling her in no uncertain terms that you are here to help her liberate her people. You tell her that your only command for her is to kill as many Xelgar bastards she can, and to not hesitate to ask for your help if she needs it. Her eyes brighten and she swears she will do as such.\n\nYou turn back towards the auxiliary generator compound and begin to make your way back. You see by the entrance your commanding officer. Shit. You prepare yourself for the ass chewing you are about to receive, but it never really comes.\n\n"Bushmaster, that's your responsibility now," your CO says as he points towards the female. "You saved her, you deal with her. Now get in there and fuck some shit up." You move past him and look into the building. You ready your assault rifle and your frag grenades and prepare to step through the opening. You look back at the female Seladim warrior you just saved.\n\n[[Go through the Opening|Continue the Mission]].\n\n[[You notice the Seladim is hesitant|Stop and Talk]].
IAmZalgo
<<if $saved_leban eq "yes">>\n<<if $talk_leban_1 eq "yes">>Bursting through the entrance you see several Seladim warriors surrounding the Xelgar Marines. You look over to your CO who has just released a recording drone. The drone began to hum this way and that recording the entire scene. You look over at Leban and grab her shoulder. She turns to you and then looks over at the recording orb.\n\n"Princess Leban, the whole galaxy is watching. Tell the Xelgar your demands," she nods to you and turns as if to start but you pull her back. A quizical look comes across her face. "And let him know," you continue, "what you want to say." Her eyes widen and she slowly nods. She turns once more towards the Xelgar.\n\n"You have invaded our lands, attacked our people, and brought war to this world. As Princess of the kingdom of Galsadrim, holder of the Stone of Kersk, and heir to King Detan, you are banished from these lands. Never to return." She stomps her foot very cerimoniously. The Xelgar are unwavering and stand in one spot chattering amongst themselves.\n\n"Lllittlllle fffflllesshhhh," said the one Xelgar with the white carapace, "you haaave no authooority ooover ussss." Your CO steps forward and moves past Leban. The Xelgar stare at him and take a step back. "Aaannnd you hhuuumaaansss violate the treeeaty of peace among our kinnnd."\n\n<<if $antihuman eq "yes">>"Genetic manipulation of sentient life forms without consent is in violation of Galactic Charter Article 235, Clause 1.58," says your CO matter of factly. The Seladim don't really understand what's going on since your CO is speaking in Galactic Universal. The Xelgar with the white carapace doesn't flinch.\n\n"Whaaat maaanipuuulation doesss the pink sssskin taaalk of?" Damn bugs are terrible at lying. You throw the head of the amalgam onto the floor infront of the Xelgar. They fall back in terror. Their little secret is out, and it's not going to sit well with the Galactic Federation.\n<<else>>"We've been watching what you've done here on Seladim for a long time." Your commanding officer steps forward. "When we first met, you wanted to test a medicine. We said we would test it on some lab animals. You asked we hand you every single lab animal we had so that you alone could do the testing. Of course we thought that was odd. We know what you do. You go from planet to planet to find the ways to test medicine. Then to keep your medical monopoly you eradicate every lab animal you have." You look at the rest of the Seladim. They didn't understand really what was going on since the commanding officer was speaking in Galactic Universal.<<endif>>\n\n"Did you think we wouldn't notice? Did you think we Humans just ignore what happens in the Galaxy" Your commanding officer walks forward, and the Xelgar shrink before him. Now speaking in Seladim, the Seladim warriors were beginning to show signs of righteous fury. "We watch everything. You think the Congregation of our peers keeps us in check? We yield to them because we follow the rules." The Xelgar began to squirm.\n\n"You're all under arrest and it's time to finish this," your commanding officer moves forward and the Xelgar react. A fire fight ensues and the Seladim Warriors kill all the Xelgar Marines. The final Xelgar with the white carapace was wounded but not dying. You move over to him and grab him. Your commanding officer walks up to you and hands you a beacon.\n\n"New orders, take that pile of slag off world and bring him back to Xelgarath." The Xelgar looks mildly pleased that he's going home. You make sure that pleasure is quickly squashed with a foot to the leg. "You're going to go to Xelgar and meet up with the rest of the Human Armada outside of Xelgarath." At that mention, the Xelgar with the white carapace begins to scream in terror. He knows well what happens when the wrath of the humans should be moved.\n\nYou turn towards Leban and give her arm a gentle squeeze. "You want to come with? Ritkar will be there." She becomes flustered and without saying a word she nods her head while looking down. You look to your commanding officer who gives you the go ahead. Time to head to Xelgarath.\n<<else>>Bursting through the entrance you see several Seladim warriors surrounding the Xelgar Marines. You look over to your CO who has just released a recording drone. The drone began to hum this way and that recording the entire scene.\n\n"You hhuuumaaansss violate the treeeaty of peace among our kinnnd," says the Xelgar with the white carapace. The Seladim warriors look at the Xelgar ready to kill them all. You tell them to hold, judgement is about to be made.\n\n<<if $antihuman eq "yes">>"Genetic manipulation of sentient life forms without consent is in violation of Galactic Charter Article 235, Clause 1.58," says your CO matter of factly. The Seladim don't really understand what's going on since your CO is speaking in Galactic Universal. The Xelgar with the white carapace doesn't flinch.\n\n"Whaaat maaanipuuulation doesss the pink sssskin taaalk of?" Damn bugs are terrible at lying. You throw the head of the amalgam onto the floor infront of the Xelgar. They fall back in terror. Their little secret is out.\n<<else>>"We've been watching what you've done here on Seladim for a long time." Your commanding officer steps forward. "When we first met, you wanted to test a medicine. We said we would test it on some lab animals. You asked we hand you every single lab animal we had so that you alone could do the testing. Of course we thought that was odd. We know what you do. You go from planet to planet to find the ways to test medicine. Then to keep your medical monopoly you eradicate every lab animal you have." You look at the rest of the Seladim. They didn't understand really what was going on since the commanding officer was speaking in Galactic Universal.\n<<endif>>\n"Did you think we wouldn't notice? Did you think we Humans just ignore what happens in the Galaxy" Your commanding officer walks forward, and the Xelgar shrink before him. Now speaking in Seladim, the Seladim warriors were beginning to show signs of righteous fury. "We watch everything. You think the Congregation of our peers keeps us in check? We yield to them because we follow the rules." The Xelgar began to squirm.\n\n"You're all under arrest and it's time to finish this," your commanding officer moves forward and the Xelgar react. A fire fight ensues and the Seladim Warriors kill all the Xelgar Marines. The final Xelgar with the white carapace was wounded but not dying. You move over to him and grab him. Your commanding officer walks up to you and hands you a beacon.\n\n"New orders, take that pile of slag off world and bring him back to Xelgarath." The Xelgar looks mildly pleased that he's going home. You make sure that pleasure is quickly squashed with a foot to the leg. "You're going to go to Xelgar and meet up with the rest of the Human Armada outside of Xelgarath." At that mention, the Xelgar with the white carapace begins to scream in terror. He knows well what happens when the wrath of the humans should be moved. Time to head to Xelgarath.<<endif>>\n\n[[Head to Xelgarath.|To Be Continued]]\n<<else>>There is a silence behind the opening. As you move through, you see several dead Xelgar Marines and several Seladim Warriors wailing. You see a dead Xelgar with a white carapce and a dead female Seladim warrior. He had used the female as a body shield. The Princess dead, the leader of the Xelgar here dead, you will have to just use the evidence we've gathered here on this planet and hope that's enough to sway the Galactic Federation's Congress.\n\n<center><h1><strong>BAD ENDING</strong></h1></center>\n<<endif>>