One heave, a shove - something on the other side makes a massive, cracking, splintering noise - unfortunately not the door - and [[security]] can be heard running this-a-ways.
(set: $loc to "shove")(if: $torch is not 2)[(if: $caution is 2)[Still not much to see in the dark.](else:)[Not much to see in the dark.]] (elseif: $torch is 2)[(if: $caution is not 2)[The light shines on a rusted latch, at the same time there's a [[freeze up<-shout]] ](else:)[(if: $blade is not 2)[The torch picks out a rusted latch. Just a simple hook, but thick enough. A shove probably won't do it... but you'll have something to slide it open.(set: $blade to 1) ]
]]
(set: $loc to "closer look")
(display: "iside")It's not a long visit. One look at you, in jeans and vintage vinyl trench coat, even before they've dug through your pockets and found your camera, they've placed you. A quick call to the cops and they've bundled you off.
"Trespass is trespass. I don't care how many industrial wastelands you've snapped."
A short night after all.
(set: $loc to "security")You're holding:
(if: $blade is 1)[A blunt [[pocket knife]]
](if: $iphotos is 1)[Your [[photos<-photos]]
](if: $torch is not 2)[A small [[torch]]](elseif: $torch is 2)[A small [[torch]], currently switched on]
and your [[camera]].
(if: $fetch is 1)[ [[dust<-back]] ](elseif: $fetch is not 1)[(if: $loc is "door")[ [[door<-back]] ](if: $loc is "shove")[ [[shove<-back]] ](if: $loc is "closer look")[ [[closer look<-back]] ](if: $loc is "knife")[ [[pocket knife<-back]] ](if: $loc is "back door")[ [[back door<-back]] ](if: $loc is "freeze up")[ [[freeze up<-back]] ](if: $loc is "corridor")[ [[corridor<-back]] ](if: $loc is "strip of green paint")[ [[strip of green paint<-back]] ](if: $loc is "ward")[ [[ward<-back]] ](if: $loc is "window")[ [[window<-back]] ](if: $loc is "metal grille")[ [[metal grille<-back]] ](if: $loc is "beds")[ [[beds<-back]] ](if: $loc is "bathroom")[ [[bathroom<-back]] ](if: $loc is "bathtub")[ [[bathtub<-back]] ](if: $loc is "cupboard")[ [[cupboard<-back]] ](if: $loc is "desk")[ [[desk<-back]] ](if: $loc is "bathroomfloor")[ [[bathroomfloor<-back]] ](if: $loc is "bathmirror")[ [[bathmirror<-back]] ]
](if: $torch is not 2)[Grope in the dark, so much wood. Torch would help.](elseif: $torch is 2)[This must've been the back door to the hospital unit, hidden under the stairs. It's old, a little sad, decaying as hoped - the paint peeling away from the walls, the stench of wet. It's //perfect.//
The corridor turns [[corridor<-here]]. You can feel the weight of the [[camera]], heavy in your pocket. ]
(set: $loc to "back door")
(display: "iside")(if: $torch is not 2)[It's pitch black.](elseif: $torch is 2)[(if: $corridorseen is 2)[The torch shines off the [[window<-glass]], travels over the peeling walls, from the [[metal grille<-stairwell]] to the [[ward<-door]] at the corridors' end.](else:)[The torches light picks out the asylum-green of the walls, the plaster, cracked and hanging loose from the ceiling, the linoleum, grey with age. The //smell// is grey.
Close, is a staircase barred by a [[metal grille]]. There is another [[ward<-door]] at the far end, and directly in front, the light shines off the [[window]] of what once was the nurses station.
]
]
(set: $loc to "corridor")
(display: "iside")(set: $relics to (either: 1, 2, 3, 4, 5))(if: $torch is not 2)[It's pitch black.](elseif: $torch is 2)[Your face looms at you in the [[glass]]. The (if: $deskseen is 2)[desk, files stacked beside it,](else:)[ [[desk]], contents upended,] (if: $cupboardseen is 2)[the opened [[cupboard]].](else:)[opened [[cupboard]].] (if: $windowseen is not 2)[There is another door on the far side. Not sure [how to get to it...]<c6| (click: ?c6)[more [[corridor<-exploring]], s'pse.(set: $windowseen to 2)]](else:)[Standing in the [[corridor]].]
]
(set: $loc to "window")(set: $corridorseen to 2)
(display: "iside")(if: $torch is not 2)[It's pitch black.](elseif: $torch is 2)[(if: $wardseen is 2)[From against the far wall the metal frames of the hospital beds face off the door. (set: $wardseen to 2)](else:)[Behind you, the door swings to. This room was once a ward, judging by the (if: $beds is not 2)[ [[beds]] ](elseif: $beds is 2)[beds lined up against the far wall, steel springs exposed like barbed wire.]](if: $banner is not 2)[A huge [[strip of green paint]] is coming away from the wall like a banner.](elseif: $banner is 2)[ A long strip of paint curls across the floor. ] There's a strong smell of mould.
There's another [[bathroom<-door]] directly across from the [[corridor<-door to the hall]].
]
(set: $loc to "ward")(set: $corridorseen to 2)(display: "iside")(if: $torch is not 2)[It's pitch black.](elseif: $torch is 2)[The gate is made of steel, and solid, for all the rust and flaking paint. There's no way of getting past it to the stairs. The [[ward<-door]] at the other end of the hall, or even the [[window<-nurses station]], looks more promising.
]
(set: $loc to "metal grille")(set: $corridorseen to 2)(display: "iside")(if: $torch is not 2)[It's pitch black.](elseif: $torch is 2)[(if: $bathroomseen is 2)[Your footsteps send ripples through the reflected ceiling to the center, to the [[bathtub<-bath]]. Lining the wall opposite the [[ward<-door]], is the mirror and trough. Your [[reflected<-face]] looms back at you, in the [[bathmirror<-mirrored wall]], the [[bathroomfloor<-mirrored floor]].](else:)[In the middle of a [[bathroomfloor<-pool of water]] is a [[bathtub]]. Directly across from the [[ward<-door]] is a [[bathmirror<-mirror]], above what must've been the communal basin, a low steel trough.[]<c99| []<c5|
]
]
(set: $loc to "bathroom")(display: "iside")You pull at the flaking paint, and pull, and it comes free in a long sheet. It floats to the ground of the [[ward<-room]] and you're staring at yellow paint that lay beneath it, and the rot in the wall beneath that.(set: $banner to 2) (set: $wardseen to 2)
(set: $loc to "strip of green paint")(display: "oldloc")
Over the dulled image of the [room]<r1|, it's your [face]<c1| in the (if: $oldloc is "corridor")[ [glass]<c8|. ](if: $oldloc is "bathroom")[(if: $mirror is 1)[scoured [metal]<c8|. ](else:)[stinking [water]<c8|. ](if: $oldloc is "corridor")[hard [glass]<c8|. ] ]
[ ]<c3| [ ]<r9|
[ ]<c9|
(click: ?c1)[(append: ?c1)[, almost [leering]<c2| at you ]]
(click: ?c2)[(replace: ?c3)[Your eyes [look black]<c4| in this light.[]<c5| ]]
(click: ?c4)[(append: ?c5)[Like [holes.]<c6| (append: ?r9)[Your flesh [creeps...]<r2| ] ] ]
(click: ?c6)[(append: ?c6)[ [Pleading.]<c7| ]]
(click: ?c8)[(replace: ?c9)[(if: $mirror is 1)[ [[fetch<-Fingers touch to fingers through cold metal]] ](else:)[(if: $oldloc is "glass")[ [[fetch<-Fingers touch to fingers through glass]] ](if: $oldloc is "bathroom")[ [[fetch<- Touch, wetly, fingers to finger]] ](if: $oldloc is "corridor")[ [[fetch<-Fingers touch to fingers through the hard glass]] ] ] ] ]
(click: ?r2)[(append: ?r9)[You could [[run<-run...]] ] ]
(set: $loc to "reflected")
The enamel is traced by a million thin spidery cracks, like cheap lace. The inside of the tub is stained a dark brown. It's full. Probably with rain water, like the rest of the [[bathroom<-room]]. It stinks.
You can see your [[reflected<-face]] floating on the water's surface.
(display: "iside")(set: $loc to "bathtub")
[ ''Oi!''
//Torch off. [Stand very still]<c0| or [[run]]// ]<r99|
(click: ?c0)[(replace: ?r99)[ [A flashlight bounces around in the dark, [lingers]<c1|
//a mosquito whines, somewhere close to your ear// ]<r98|
]]
(click: ?c1)[(replace: ?r98)[ [a grunt. silence.
//[don't move]<c2| // ]<r97| ]]
(click: ?c2)[(replace: ?r97)[crunch of boots on gravel, moving away
From a distance, another voice calls out:
''What was it?''
''Some spook''
//[[closer look<-breathe...]] // ]]
(set: $torch to 1)
(set: $caution to 2)
(set: $loc to "freeze up")[//Run.// (set: $x to (either: 1,2))
Crashing through the overgrown weeds and thorns, the sound of security, crashing, swearing, in pursuit - at least the brains to drop that torch - reach the fence, [haul yourself over]<c1| -
(click: ?c1)[(if: $x is 1)[and [over-]<c2| ](else:)[and fall back, down, at the feet of security. [[security<-Who laugh.]] ] ]
]<c0|
(click: ?c2)[(replace: ?c0)[and run, until a safe distance, until back under street lights, a good citizen, on their way home.
So much for the night.
//(shit)//
]]
(if: $iphotos is not 1)[You've yet to take any...](elseif: $iphotos is 1)[You've photographs of: ]
(if: $windowP is 1)[ [''Nurse's station'']<c1| ](click: ?c1)[ It's there, the cupboard of old forgotten belongings, the half-bothered-to-clear-it-out desk and files, the shoved and junked furniture. Pity how your (if: $fetch is 1)[ [[fetchingfetch<-reflection]] ](else:)[reflection] looms out over all of it.]
(if: $metalgrilleP is 1)[ [''Metal grille'']<c2| ](click: ?c2)[ There it is, the metal bars, and their oversized shadow blacking out the stairwell.]
(if: $backdoorP is 1)[ [''Backdoor'']<c3| ](click: ?c3)[In celluloid, the asylum green walls, the grey plaster, the cracked linoleum. Beautiful.]
(if: $corridorP is 1)[ [''Corridor'']<c4| ](click: ?c4)[ Strange just how much the corridor in this looks like a stage set. The whole thing just slightly, tackily unreal.]
(if: $wardP is 1)[ [''Ward'']<c5| ](click: ?c5)[ Somehow the ward looks smaller in the photo, less poignant. But the upended beds line the wall like a wire cage. (if: $Pbanner is 4)[The paint sags from the wall.](if: $Pbanner is 3)[That long strip of paint crawls over the floor.] Not bad.]
(if: $bathroomP is 1)[ [''Bathroom'']<c6| ](click: ?c6)[ It's like a still from a surreal production. The bathtub in its lake, like a stranded boat, a young tree growing out of the sink. And the metal wall(if: $fetch is 1)[ [[fetchingfetch<-mirroring]] it back](else:)[doubling it over]. ]
(if: $bathtubP is 1)[ [''Bathtub'']<c8| ](click: ?c8)[ It’s your face, as if floating under water. Interesting effect. Pity how (if: $fetch is 1)[its almost - [[fetchingfetch<-leering]],](else:)[catches your bad side.] ]
(if: $bathmirrorP is 1)[ [''Mirror'']<c9| ](click: ?c9)[ Yourself and a camera in a carnival hall of mirrors, hah. Don't like this one so much. Your face is distorted, stretched, into something squinting, (if: $fetch is 1)[something [[fetchingfetch<-sly]].](else:)[with a pig mouth.] ]
(if: $bathroomfloorP is 1)[ [''Bathroom floor'']<c10| ](click: ?c10)[ A drowned room. The cracked linoleum shows through your(if: $fetch is 1)[ [[fetchingfetch<-reflected skin]]. Your eyes are [[fetchingfetch<-black]].](else:)[reflection.] ]
(if: $deskP is 1)[ [''Desk'']<c11| ](click: ?c11)[ A half cleared desk. Whatever.]
(if: $cupboardP is 1)[ [''Cupboard'']<c12| ](click: ?c12)[ and its contents - a doll, a rosary, a passport, letters, what might possibly be a framed photograph. Feels a bit mawkish, even embarrassing. What do people have to collect such cliched stuff for?
Uneasy one, don’t like it. The rest of the place is like a stage set. But this is
like picking through the grave goods.]
(if: $fetch is 1)[ [[dust<-back]] ](elseif: $fetch is not 1)[(if: $loc is "door")[ [[door<-back]] ](if: $loc is "shove")[ [[shove<-back]] ](if: $loc is "closer look")[ [[closer look<-back]] ](if: $loc is "knife")[ [[pocket knife<-back]] ](if: $loc is "back door")[ [[back door<-back]] ](if: $loc is "freeze up")[ [[freeze up<-back]] ](if: $loc is "corridor")[ [[corridor<-back]] ](if: $loc is "strip of green paint")[ [[strip of green paint<-back]] ](if: $loc is "ward")[ [[ward<-back]] ](if: $loc is "window")[ [[window<-back]] ](if: $loc is "metal grille")[ [[metal grille<-back]] ](if: $loc is "beds")[ [[beds<-back]] ](if: $loc is "bathroom")[ [[bathroom<-back]] ](if: $loc is "bathtub")[ [[bathtub<-back]] ](if: $loc is "cupboard")[ [[cupboard<-back]] ](if: $loc is "desk")[ [[desk<-back]] ](if: $loc is "bathroomfloor")[ [[bathroomfloor<-back]] ](if: $loc is "bathmirror")[ [[bathmirror<-back]] ]
]
(if: $fetch is 1)[You open it up, you shake it, but it seems the camera is a chunk of plastic in this place.](elseif: $torch is not 2)[There's no working flash on this thing (because wouldn't security love one of those), you can't take a photograph in the dark.](else:)[(if: $loc is "waiting")[This is not a good time...](if: $loc is "door")[This is not a good place to start photographing... try getting inside at least...](if: $loc is "shove")[This is not a good place to start photographing... try getting inside at least...](if: $loc is "closer look")[This is not a good place to start photographing... try getting inside at least...](if: $loc is "knife")[This is not a good place to start photographing... try getting inside at least...](if: $loc is "freeze up")[This is not a good place to start photographing... try getting inside at least...](if: $loc is "security")[Not now...](if: $loc is "window")[(if: $windowP is 1)[You already have a [[photos<-photo]] of this.](elseif: $windowP is not 1)[You pull it out, an old fashioned polaroid bulky thing, perfectly 'vintage', and snap a shot through the glass. It takes a short while for the film to develop, but it's worth it. Even in the torch light, the sadness of the place shows through.(set: $windowP to 1)(set: $iphotos to 1) You slip it into your [[photos<-pocket]].]](if: $loc is "back door")[(if: $backdoorP is 1)[You already have a [[photos<-photo]] of this.](elseif: $backdoorP is not 1)[Hold, and shoot. Polaroid spits out into your hand. The film clears, and it takes shape - the asylum green walls, the grey plaster, the cracked linoleum. A beautiful night this one.(set: $backdoorP to 1)(set: $iphotos to 1) You slip it into your [[photos<-pocket]].]](if: $loc is "corridor")[(if: $corridorP is 1)[You already have a [[photos<-photo]] of this.](elseif: $corridorP is not 1)[Take a photo and wait, waving the polaroid in the air, waiting for it to develop. (set: $corridorP to 1)(set: $iphotos to 1) Evantually slip it into your [[photos<-pocket]].]](if: $loc is "metal grille")[(if: $metalgrilleP is 1)[You already have a [[photos<-photo]] of this.](elseif: $metalgrilleP is not 1)[You dig the camera out and take a photo. The wait for the polaroid to develop is always a nuisance... you like this one. 'A cage'. (set: $metalgrilleP to 1)(set: $iphotos to 1) You slip it into your [[photos<-pocket]].]](if: $loc is "ward")[(if: $wardP is 1)[You already have a [[photos<-photo]] of this.](elseif: $wardP is not 1)[You spit out another polaroid. Turning the photo over in your hands, waiting for it to dry, you find yourself wondering about the inmates who once slept here, what they dreamed of, if they dreamed.(set: $wardP to 1)(set: $iphotos to 1) You slip it into your [[photos<-pocket]]. (if: $banner is 2)[(set: $Pbanner to 3)](if: $banner is not 2)[(set: $Pbanner to 4)] ] ]](if: $loc is "bathroom")[(if: $bathroomP is 1)[You already have a [[photos<-photo]] of this.](elseif: $bathroomP is not 1)[You dig the camera out and take a shot. Waiting, you find yourself studying the image as it takes firm shape. Perhaps the uncanniest room in this place so far. (set: $bathroomP to 1)(set: $iphotos to 1) You slip it into your [[photos<-pocket]].]](if: $loc is "bathtub")[(if: $bathtubP is 1)[You already have a [[photos<-photo]] of this.](elseif: $bathtubP is not 1)[Pity, the beauty of the decaying metal didn't come out, it's just a [[reflected<-face]], floating in old water. (set: $bathtubP to 1)(set: $iphotos to 1) You slip it into your [[photos<-pocket]].]](if: $loc is "bathroomfloor")[(if: $bathroomfloorP is 1)[You already have a [[photos<-photo]] of this.](elseif: $bathroomfloorP is not 1)[A drowned room. Yourself upside down, staring out of the frame. (set: $bathroomfloorP to 1)(set: $iphotos to 1)You slip it into your [[photos<-pocket]].]](if: $loc is "bathmirror")[(if: $bathmirrorP is 1)[You already have a [[photos<-photo]] of this.](elseif: $bathmirrorP is not 1)[Ha. Yourself. Distorted and thrown in dull metal, but it's you! Carnival hall of mirrors perhaps?(set: $bathmirrorP to 1)(set: $iphotos to 1) You slip it into your [[photos<-pocket]].]](if: $loc is "desk")[(if: $deskP is 1)[You already have a [[photos<-photo]] of this.](elseif: $deskP is not 1)[Polaroid spits out. It's slow to take shape. Not so promising this one.(set: $deskP to 1)(set: $iphotos to 1) You slip it into your [[photos<-pocket]].]](if: $loc is "cupboard")[(if: $cupboardP is 1)[You already have a [[photos<-photo]] of this.](elseif: $cupboardP is not 1)[Polaroid spits out. It's slow to take shape. Not so promising this one.(set: $cupboardP to 1)(set: $iphotos to 1) You slip it into your [[photos<-pocket]].]]
(if: $fetch is 1)[ [[dust<-back]] ](elseif: $fetch is not 1)[(if: $loc is "door")[ [[door<-back]] ](if: $loc is "shove")[ [[shove<-back]] ](if: $loc is "closer look")[ [[closer look<-back]] ](if: $loc is "knife")[ [[pocket knife<-back]] ](if: $loc is "back door")[ [[back door<-back]] ](if: $loc is "freeze up")[ [[freeze up<-back]] ](if: $loc is "corridor")[ [[corridor<-back]] ](if: $loc is "strip of green paint")[ [[strip of green paint<-back]] ](if: $loc is "ward")[ [[ward<-back]] ](if: $loc is "window")[ [[window<-back]] ](if: $loc is "metal grille")[ [[metal grille<-back]] ](if: $loc is "beds")[ [[beds<-back]] ](if: $loc is "bathroom")[ [[bathroom<-back]] ](if: $loc is "bathtub")[ [[bathtub<-back]] ](if: $loc is "cupboard")[ [[cupboard<-back]] ](if: $loc is "desk")[ [[desk<-back]] ](if: $loc is "bathroomfloor")[ [[bathroomfloor<-back]] ](if: $loc is "bathmirror")[ [[bathmirror<-back]] ]
]
Upended bedframes line the far wall of the [[ward<-room]], steel springs exposed like barbed wire.(set: $beds to 2)(set: $wardseen to 2)(set: $loc to "beds")The mirror isn't even glass, just a sheet of scoured metal bolted to the wall. You're there, part of an exhausted [[reflected<-image]] thrown back at the [[bathroom<-room]].(set: $bathroomseen to 2)(display: "iside")(set: $loc to "bathmirror")
(if: $bathroomseen is 2)[Your shoes splash across the floor of the [[bathroom<-room]], soaking through. Your [[reflected<-face]] stares up from the gaping ceiling shining beneath your feet.](else: )[ The floor is water. The ceiling shines underfoot, decaying plaster, gaping holes to the dark. The [[bathroom<-room]] ripples under your feet, sending it shimmering and back again. Your feet meet your feet, looking down at your [[reflected<-drowned face]], looking up to you.(set: $bathroomseen to 2)](display: "iside")(set: $loc to "bathroomfloor")
The drawers have been cleaned out and left hanging open. Emptied files are stacked on the floor in rows across the [[window<-room]].(set: $deskseen to 2)(display: "iside")(set: $loc to "desk")The cupboard must have been only half cleared. On the shelves are the belongings of former inmates, filed and forgotten. Squinting through the [[window<-glass]], you can catch a glimpse of a (if: $relics is 1)[motheaten rag doll](elseif: $relics is 2)[rosary](elseif: $relics is 3)[passport](elseif: $relics is 4)[bundle of letters](elseif: $relics is 5)[possible framed photograph]... (set: $cupboardseen to 2)(display: "iside")(set: $loc to "cupboard")Your [[reflected<-reflection]] could be breathing on you, so close, so hard in this light.
(set: $loc to "glass")<tw-iside>[[Inventory<-pocket]]
[[camera]]</tw-iside>
(set: $blade to 2)The piece of metal breaks, and slices your fingers. Blood smears the thing. You //don't// swear, loudly.
Slip it through the crack, lift, and [[back door<-in]].
(set: $loc to "knife")[Pushed up against the [[looking<-glass]] in this narrow space of dust... You've still [yourself]<c2|, your coat sagging with it's own [[Inventory<-weight]].
(if: $thinking is 1)[Still yourself. You [think]<c3|. ](else:)[[ ]<a99| ]
[ ]<a98|
(click: ?c2)[(append: ?a99)[Still yourself. You [think]<c3|.(set: $thinking to 1)]]
(click: ?c3)[(append: ?a98)[and [wait...]<c4| ]]
]<r99|
(click: ?c4)[(replace: ?r99)[ [[taking<-and wait...]] ]]
Stare at your face, reflection leering out of the photo. An image is an image. So many pixels. But those eyes, pleading, //bloated//, on [celluoid]<c1|
(click: ?c1)[ [Touch fingers to eyes through paper]<c2| ]
(click: ?c2)[ Grip [tightens]<c3| ]
(click: ?c3)[and [[drag...]] ]
[You are standing in the $oldloc.
In your [hand]<c3| is a [photograph]<c1|.
(click: ?c1)[Filling it's space is your [face]<c2|, or not yours, exactly. Furious, spitting, mad.]
(click: ?c2)[It presses its hands against the image, you almost laugh. Not a second time darling...] ]<c4|
(click: ?c3)[ (replace: ?c4)[ [You tear the thing to shreds.]<c5| ] ]
(click: ?c5)[ (replace: ?c5)[ [and walk, smiling, out of this hole. You can feel the smile on your face, almost [leering]<c6|. ]<c7| ] ]
(click: ?c6)[(replace: ?c7)[
Whatever happens,
don't look twice. ]][Grip is strong, and it's hands are cold, bone... and that smile, black like those bloated eyes, as if to [//fall//]<c1| - ]<c2|
(click: ?c1)[(replace: ?c2)[ [[in...]] ]]
(set: $fetch to 1)[[In]<c0|
(click: ?c0)[(replace: ?c0)[ [Inside of the mirror.]<c1| ]]
(click: ?c1)[(replace: ?c1)[ [You see its face - your face - on the right side of the mirror. [Smiling.]<c5|]<c6| ]]
(click: ?c5)[(append: ?c6)[ [While you watch, it turns and walks out through the door, [out of view.]<c8| ]<c7| ]] ]<c9|
(click: ?c8)[(replace: ?c9)[ [[dust<-You're alone in the dust.]] ]]
[Pushed up against the [glass]<c2|, you see a person moving. Short, denim jacket, carrying a [camera]<c1| and a torch.]<d1|
(click: ?c2)[ [Fingers]<c3| pressing until white against the glass.] (click: ?c3)[ [Tapping...]<c4| ]
(click: ?c4)[(replace: ?c4)[ Tapping,[ tapping...]<c5| ]]
(click: ?c5)[He's seen you. He stares. At your [face]<c6|, your [hands]<c7|... ]
(click: ?c6)[(append: ?c6)[, pleading]]
(click: ?c7)[(append: ?c7)[, [fingers]<c8| pressed against the glass]]
(click: ?c8)[ [Fingers touch to fingers through glass...]<c9| ]
(click: ?c9)[ // [[take<-dragging in]], or [[fade<-letting go]]...// ]
(click: ?c1)[(replace: ?d1)[ [While you stare, your nose flat to the pane, he takes a photograph - the room briefly flooded out by the flash, back to [dark]<d2|.]<d3| ] ]
(click: ?d2)[(replace: ?d3)[Pushed up against the [glass]<c2|, you can see him moving about. Short, denim jacket, carrying a camera and torch. ]]
[[you are on the other side of the glass. ]<c1|
(click: ?c1)[You fuss, camera to one side, torch in the pockets, fold the collar of [your denim jacket]<c2|. ](click: ?c2)[And [look at the mirror]<c3|, at his face, sickly horrified, pushed up inside the glass. ]
(click: ?c3)[And you smile. And smiling, walk.
[Walk out of this place]<c4|.]]<c0|
(click: ?c4)[(replace: ?c0)[ ]Whatever happens,
don't look twice.]
[[Pull back, shaking, and he, set free, turns and runs, [bolting for the door]<c1|. ]<c0|
(click: ?c1)[(replace: ?c0)[[There is nothing here now, but the dust, and the [waiting]<c2|. ]<r99| ]]
(click: ?c2)[(replace: ?r99)[ [ [So you wait]<c4| ]<r98| ] ]
(click: ?c4)[(replace: ?r98)[ [ [and wait]<c5| ]<r97| ] ]
(click: ?c5)[(replace: ?r97)[ [ [and wait]<c6| ]<r96| ] ]
]<d1|
(click: ?c6)[ (replace: ?d1)[ [ Your name you forget, your clothes greying, fading, as your mind goes. Your memory, all that you were, fading into this sameness. Until you've forgotten what you were once, what you thought you would be, just this nameless thing, inside the mirror, in the dust, long forgotten if there could be anything more than [this shapeless place...]<c7| until there is ]<c8| ] ]
(click: ?c7)[(replace: ?c8)[nothing] ]
(if: $loc is "glass")[(set: $oldloc to "corridor")](if: $loc is "bathroom")[(set: $oldloc to "bathroom")](if: $loc is "bathtub")[(set: $oldloc to "bathroom")](if: $loc is "bathmirror")[(set: $mirror to 1)(set: $oldloc to "bathroom")](if: $loc is "bathroomfloor")[(set: $oldloc to "bathroom")][''Don't Look Twice'']<c0|
(click: ?c0)[(replace: ?c0)[ [
Your hand is on the door. It's [late]<c1|, later than intended.]<c2| ] ]
(click: ?c1)[(replace: ?c2)[and you're stuck fumbling at the latch in the dark. //Nice.// A good [[shove]], or a [[closer look]] for the cautious, and we'll be in.] ]
Pressing both hands to the [[dust<-glass]] you can see the $oldloc. Your breathe does not mist the glass. (if: $fetch is 1)[You turn it on, off, on - it doesn't make any difference.](else:)[(if: $torch is not 2)[You scoop the thing out of your pocket and into your hand, switching it on.(set: $torch to 2)](elseif: $torch is 2)[You turn it off, and pocket the thing.(set: $torch to 1)]]
(if: $fetch is 1)[ [[dust<-back]] ](elseif: $fetch is not 1)[(if: $loc is "door")[ [[door<-back]] ](if: $loc is "shove")[ [[shove<-back]] ](if: $loc is "closer look")[ [[closer look<-back]] ](if: $loc is "knife")[ [[pocket knife<-back]] ](if: $loc is "back door")[ [[back door<-back]] ](if: $loc is "freeze up")[ [[freeze up<-back]] ](if: $loc is "corridor")[ [[corridor<-back]] ](if: $loc is "strip of green paint")[ [[strip of green paint<-back]] ](if: $loc is "ward")[ [[ward<-back]] ](if: $loc is "window")[ [[window<-back]] ](if: $loc is "metal grille")[ [[metal grille<-back]] ](if: $loc is "beds")[ [[beds<-back]] ](if: $loc is "bathroom")[ [[bathroom<-back]] ](if: $loc is "bathtub")[ [[bathtub<-back]] ](if: $loc is "cupboard")[ [[cupboard<-back]] ](if: $loc is "desk")[ [[desk<-back]] ](if: $loc is "bathroomfloor")[ [[bathroomfloor<-back]] ](if: $loc is "bathmirror")[ [[bathmirror<-back]] ] ]