You have just entered into a magic castle that you've been told holds the ankle brace to having gymnastics powers that others would kill for. Anything from basic skills to elite skills will be at your disposal after finding this extraordinary ankle brace.
To the west you see a partly open door, and to the east you see a hallway.
[[Go through the west doorway->Study]]
[[Go to the east hallway->Hallway]]
(set: $havekey1 to false)
(set: $havekey2 to false)
(set: $haveknife to false)
(set: $havepotion to false)
(set: $health to 100)
You have just entered into a small study. It's lit dimly by a candle on a table across the room. You can make out some obvious objects like a bookcase and a desk but not much more than that. There's a table beside the door with a lamp on it as well.
[[Turn on the lamp]]
[[Step into the room->bumping into chair]]
The hallway is dark, but there is a door visible at the end that appears to be locked.
[[Go to the entry way->The Grand Entry Way]]
A cat is scared away by the sudden burst of light but as it is scampering past, you notice a shiny key around its collar and reach for the cat but it is way too quick and escapes your grasp.
[[Continue on to the hallway->Spooky Hallway]]
After befriending the cat, you realize a shiny key attached to her collar.
[[Take the key->End of Hallway]]
(set: $havekey1 to true)
You've reached a big door at the end of the hallway. Good thing you have that key!
[[Use key to open doorway->Employee Kitchen]]
Once into the locked door you have now entered the employee kitchen. It appears to be a normal kitchen with dishes, pots and pans, food and all the normal kitchen things lying around. There are a few doors attached to the kitchen, giving you a few different options.
(if: $visiteddiningroom is 0)[[[East door->Formal Dining Room]]]
(if: $visitedpatio is 0)[[[Patio door-> Outdoor Patio]]]
[[West door-> Formal Living Room]]
(if: $visitedkitchenknives is 0)[[[Explore the Kitchen->Employee Kitchen Knives]]]
(set: $visiteddiningroom to 1)[You have now entered into the formal dining room and notice the china hutch has been broken into and plates are lying in pieces on the floor. Someone has been here before you. Are they still here? In the corner, on a small silver serving tray, lies another key.]
[[Take the key->Employee Kitchen]]
(set: $havepotion to true)(set: $visitedpatio to 1)
On the balcony is a nice, candle lit dinner set on the table but no food or drinks are present. Then you notice two small bottles sitting beside the plates. They're not labeled, and they don't look to appetizing, but you decide to take them anyway.
[[Take the bottles->Employee Kitchen]]
(if: $haveknife is false)[(set: $health to it - 50)You have entered into the formal living room. Coming towards you seems to be someone who doesn't want you there! Your oppenent comes running at you swinging a baseball bat. They get in a couple of blows before you back into the kitchen again, locking your opponent in the living room. Your health is about $health%.
[[Employee Kitchen]]]
(else-if: $haveknife is true)[You have entered into the formal living room. Coming towards you seems to be someone who doesn't want you there! Your oppenent comes running at you swinging a baseball bat, but those knives from the kitchen come in handy after all allowing you to injure your opponent, for the time being, and carry on.
[[Empty Formal Living Room]]]
You’re in luck! There’s a flashlight in the corner and the batteries still work! Once the light is on you notice the cat from earlier in the corner; still with the key. You definitely make a point to grab it this time.
[[Continue on->End of Hallway]]
Whew! Glad that's over. But wait, is that their jacket over there? Do you have time to look for an I.D. before they wake up or should you just get out of there?
[[Look at the jacket->Found a Key]]
[[Better go before they wake up->HallwayB]]
(set: $havekey2 to true)
In the jacket pocket you found another key. What good luck you're having today! You should put that into safe keeping.
To the north is a door, and to the south is another door.
[[North door->HallwayC]]
[[South door->Bathroom]]
(set: $havekey2 to false)
You have now entered into a hallway leading to a large set of double doors. It appears these doors are locked, but good thing you have a few keys to try out.
[[Key one->Locked Doors]]
[[Key two->Master Bedroom]]
That key didn't seem to work.
[[Go back->HallwayB]]
(if: $havekey2 is true)[Through the locked doors is the master bedroom. It appears to be completely trashed. As you turn to leave you notice a window is open and a bed sheet is coming from the second story so you make your way over to investigate.
[[Go to Window]]]
(else-if: $havekey2 is false)[It seems like these doors are locked and neither of our keys are working, but maybe we missed something somewhere...[[Back to living room->Empty Formal Living Room]] ]
You have now entered into a small bathroom. Above the toilet is a small medicine cabinet, the shower curtain is closed, and the window is partly open.
[[Check the window->Open window]]
[[Open the medicine cabinet->Medicine cabniet with cat]]
[[Check behind the shower curtain->angry cat]]
It's pretty dark outside, so it doesn't seem like there's much to look at out the window when suddenly you start to see someone coming up the lattice. It must be the man and he's definitely after you now...
[[Go back->Bathroom]]
As you begin to open the cabinet the angry cat reappears from the hallway and jumps onto you! You're scrambling to get it off as you back your way out of the bathroom, locking the cat inside.
[[Go back->Found a Key]]
As you rip away the shower curtain, the angry cat from the hallway runs past you again; but this time you were prepared and as soon as the cat is in the hallway you slam the door shut allowing you to continue exploring in the medicine cabinet.
[[Continue exploring->Medicine Cabinet without cat]]
When you open the cabniet you notice a small box that has a tiny lock. Check to see which key is the right one.
[[Key one->Opens box]]
[[Key two->Not right key]]
As you open the box you start to see a faint glow. You did it! You found the magic ankle brace! Put it on and get out quick before the man makes his way back to you!
[[The End]]
That didn't do anything, maybe the other key...
[[Try again->Medicine Cabinet without cat]]
(set: $haveknife to true)(set: $visitedkitchenknives to 1)
This knife might come in handy; you never know.
[[East door->Formal Dining Room]]
[[Patio door-> Outdoor Patio]]
[[West door-> Formal Living Room]]
As you step into the room you notice that you bump into a chair, causing it to spin around slowoly. Getting your attention is a small cat sitting in the chair.
[[Leave the cat alone->The Grand Entry Way]]
[[Try to befriend the cat->Turn around the chair]]
(set: $havekey2 to true)
You have now entered into a hallway leading to a large set of double doors. It appears these doors are locked, but good thing you have a few keys to try out.
[[Master Bedroom]]
Looking up it seems like it's a makeshift rope of some sort. Against your better judgement, you decide to climb out of the window and see where it goes.
[[Climb up the bedsheet]]
(set: $health to it + 50)
It worked! Your health is back to $health%. Now you can easily make the climb.
[[Second Floor]]
You've made it up the lattice to the second floor but you're too far away from the window you initally wanted to go in, do you pick a new window or jump for the window you were shooting for?
[[Jump for the Window]]
[[Guest Bedroom]]
You've made your way into the guest bedroom. This is the only room in the house that you've come to that hasn't been rummaged through; which is a good sign. You begin scanning the room looking for the ankle brace.
[[Look in Dresser Drawer]]
[[Look Under the Bed]]
[[Open the Door to the left]]
There appears to be a variety of gymnastics leotards in here and a wrist brace but no ankle brace.
[[Back to exploring->Guest Bedroom]]
A DEAD BODY?!
The man who you hurt in the living room must have done this. If he's already killed once, he'll definitely kill again. You need to hurry and get out of this place.
[[Guest Bedroom]]
(if: $havepotion)[(set: $health to it - 25)As you begin your climb you realize it's a little further than you first thought. You can hear the sheet start to tear so you try to go faster but it's no use. The sheet tears sending you down to the ground landing on your back. Your health is down to $health%.
You notice some lattice running up the side of the house and decide to climb up instead of going back through the front. But with your health where it is there is no way you can make the climb in your current state. Maybe you shoud [[try the potion...]]]
(else-if: $havepotion is false)[Your health is too low to make this climb, it's very physically demanding. There's got to be something somewhere, you must've just overlooked it. Maybe start by looking in the kitchen?
[[Back to kitchen->Employee Kitchen]]]
This door seems to have led you to a [[Bathroom]]
Thanks for playing! Hope you enjoyed my game :)
As you jump to the window, you almost make it but not quite. You're able to grab onto the windowsill and hang on for dear life; struggling to climb up. Your feet keep slipping on the brick of the house and your fingers are getting too tired to hold on when all of a sudden someone bursts through the door of the bathroom you're trying to get into.
[[Cry for help]]
[[Hang on and keep quiet]]
"Help! Help!"
But it turns out to be the man from the living room you tried to stab to death looking for his vengence! This is the perfect opportunity. He rips your fingers from the windowsill and you fall to your death.
Sorry, you died.
The man walks in and you can hear him under his breath saying "I know you're in here somewhere, and I'm going to find you" and you obviously know he's talking about you. You keep quiet and wait for him to leave.
Once he leaves you use your new found strength to pull yourself into the [[Bathroom]].