(text-colour:orange)[//Knock Knock.//]
(set: $sleeptimes to $sleeptimes+1)
|more>[]
|more2>[]
(live: 2s)[ (replace: ?more)[(text-colour:orange)[//Knock Knock.//]](stop:)](live: 4s)[ (replace: ?more2)[You hear a faint rapping on your bedroom door.
[[Continue->Knock2]]](stop:)] \
(if: $sleeptimes is 1)[(set: $rseed to (random:1,$wordlist's length))(set: $passw to (uppercase:($wordlist's ($rseed))))(set:$pw3 to ($passw's (a: 1,2)))(set:$pw5 to ($passw's (a: 3,4)))(set:$pw1 to ($passw's (a: 5,6)))(set:$pw4 to ($passw's (a: 7,8)))(set:$pw6 to ($passw's (a: 9,10)))(set:$pw2 to ($passw's (a: 11,12))) \
(set: $syly to (a: "˄","˅","<",">"))(set: $sylx to (a: "N","S","W","E"))(set: $noti to (a:(random:1,4),(random:1,4),(random:1,4),(random:1,4),(random:1,4),(random:1,4)))(set: $notesym to (a:))(set: $notexxx to "") \
(for: each _it, ...(range:1,6)) [(set: _tit to _it) (set: _tin to (_tit) of $noti)(set: _tval to (_tin) of $syly)(set: _xval to (_tin) of $sylx)(set: $notesym to $notesym + (a:_tval))(set: $notexxx to $notexxx + _xval)] (set: $notesym to (text: ...(interlaced: $notesym, (repeated: $notesym's length, ' '))))]You realise you have fallen asleep at your desk once again. Who knows how long you have been sitting in such an uncomfortable position! Your clothes reek of sweat and burned coffee. (if:$pencil is 0)[You are gripping a small blunt pencil in your left hand.] (if:$plantdown is 1)[Your spider plant is tipped on the floor(if:$sleeptimes>2)[, dried up and dead].]
(if:$sleeptimes>2)[The knocking seems to have finally stopped. You see a yellow card being slipped under your door...
[[Continue->YellowCard]]](else:)[(text-colour:orange)[//Knock Knock.//]
[[Look at your notes]]
[[Check the time]]
[[Open the door]]
[[Go back to sleep]]
(if:$plantdown is 1)[[[Clean up the mess->Clean up the mess]]](else-if:$binglin is 1)[[[Search the bin->Search the bin]]]
]
Still confused, you grab your digital wristwatch from under a bunch of papers. Today it's (current-date:) and the time is (current-time:). How long have you been sitting here? (if:$plantdown is 1)[Your spider plant is tipped on the floor.]
(text-colour:orange)[//Knock Knock.//]
[[Look at your notes]]
[[Open the door]]
[[Go back to sleep]]
(if:$plantdown is 1)[[[Clean up the mess->Clean up the mess]]](else-if:$binglin is 1)[[[Search the bin->Search the bin]]](text-colour:orange)[//Knock Knock.//]
"Yeah, coming!"
You channel all your remaining strength into your limbs and reach for the bedroom door. With your surprise (or not?), the handle won't turn. The door is locked.
What now?
[[Kick the door]]
[[Speak through the door]]
[[Ignore the barging]]
(if: $key is 1 and $keyno is 0)[[[Unlock the door->Usekey]]]
You feel no energy left in your brain and muscles. You collapse on your desk once more...
[[Continue->Start]]You glance down at the papers scattered on your desk. Letters and numbers are scribbled incoherently everywhere. (if:$pencil is 1)[You have taken a sheet of paper with (print:$sleeptimes*3) thick vertical lines and a diary entry at the back.](else-if:$toss is 0)[One sheet of paper stands out of the chaos. On it you see nothing but (print:$sleeptimes*3) thick vertical lines.] (if:$plantdown is 1)[Your spider plant is tipped on the floor.]
(text-colour:orange)[//Knock Knock.//]
(if:$toss is 1)[[[Recover the paper you threw away->Recoverpaper]]](else:)[(if:$pencil is 1)[[[Read your diary entry->Readdiary]]](else:)[(if:$binglin is 1 or $key is 1)[[[Write a diary entry->Scribble]]](else:)[[[Toss the paper in the bin->Tosspaper]]]]]
[[Check the time]]
[[Open the door]]
[[Go back to sleep]]
(if:$plantdown is 1)[[[Clean up the mess->Clean up the mess]]](else-if:$binglin is 1)[[[Search the bin->Search the bin]]]Without too much consideration, you crumple the sheet with the vertical lines and throw it towards the bin in the corner of your room.
You miss, and the paper hits the little red vase with your spider plant instead, knocking it over.
(set: $toss to 1) (set:$plantdown to 1)
(text-colour:orange)[//Knock Knock.//]
[[Look at your notes]]
[[Check the time]]
[[Open the door]]
[[Go back to sleep]]
[[Clean up the mess]]You get a grip on yourself and decide to clean up the mess. Feeling a bit less drowsy, you go and wipe the spilled water with your arm, then put the spider plant back up. Finally, you gently toss the crumpled paper in the bin from close range, hitting the spot this time. The sheet lands with a metallic thud. You crawl back to your desk.
(set: $plantdown to 0)
(text-colour:orange)[//Knock Knock.//]
[[Look at your notes]]
[[Check the time]]
[[Open the door]]
[[Go back to sleep]]Oh whatever! You change your mind. Those lines are intriguing you after all and deserve another look. You walk hesitantly towards the corner of your room.
(if:$plantdown is 1)[While reaching for the paper on the floor, your right foot slips in the water spilled from the spider plant. You lose balance and hit your head on the side of your desk. You barely manage to lift yourself up onto your chair before you lose consciousness once again.
[[Continue->Start]]](else:)[You grab the crumpled paper from the bin, spread it open and replace it on top of your desk. While moving back to your chair, with the corner of an eye you glimpse something glistening at the bottom of the bin.
(set:$toss to 0)(set:$binglin to 1)
(text-colour:orange)[//Knock Knock.//]
[[Look at your notes]]
[[Check the time]]
[[Open the door]]
[[Go back to sleep]]
[[Search the bin]]
]With unprecedented curiosity, you head back towards your little R2-D2 model garbage bin. You find a used tissue with the letters (text-colour:red)[<b>$pw1</b>] written on it, with what appears to be red lipstick. Could those be the initials of your crush? Weird... (set: $p1f to 1)
[[Keep searching]]
[[Go back to your desk->Leave it in the bin]]With shivers down your spine, you tumble towards the closed door and grab the yellow card. It says:
(text-colour:yellow)[I TRIED TO WARN YOU.
THERE IS NO MORE TIME.]
[[Look at your notes->Notesend]]
[[Check the time->Timesend]]
[[Go back to sleep->Sleepend]]You glance down at the papers scattered on your desk. Letters and numbers are scribbled incoherently everywhere. One sheet of paper stands out of the chaos. (if:$toss is 1)[Hadn't you tossed it away?] On it you see countless thick vertical lines with a single, thicker, horizontal line crossing them all.
[[Check the time->Timesend]]
[[Go back to sleep->Sleepend]]Still confused, you look at your digital wristwatch. The display is blank. The watch must have run out of battery. How long have you been sitting here?
[[Look at your notes->Notesend]]
[[Go back to sleep->Sleepend]]You feel no energy left in your brain and muscles. You collapse on your desk once more...
For the last time.
[[Continue->Deadend]]<span style="font-family:Courier;font-size:36px">**GAME OVER**</span>
(display:"Reset Vars")(set:$savegames to (datanames: (saved-games:))) (set:$numsaves to $savegames's length)
(link:"Start a new game")[(reload:)]
(if: $numsaves > 0)[[[Load a saved game->Load game]]](set: $key to 1) Feeling euphoric, you grab the small key and slip it into your pocket.
(if: $opendoor is 0)[(text-colour:orange)[//Knock Knock.//]
[[Look at your notes]]
[[Check the time]]
[[Open the door]]
[[Go back to sleep]]] (else:)[[[Look at your notes->Notesyes]]
[[Check the time->Timeyes]]
(if:$opendoor is 2)[[[Exit the room->Out]]](else:)[[[Open the door->Openyes]]]
[[Go back to sleep->Sleepend]]]
You decide you can't be bothered after all... Anything you had thrown in your bin must have been useless junk. As you rapidly rise up from the floor, your blood pressure drops and your head starts spinning vortically. You grip your desk for balance and pass out.
(set:$sleeptimes to 3)
[[Continue->Start]]You get down to writing your diary entry on the back of the sheet with the vertical lines.
(set: $date to (current-date:))
(text-colour:cyan)[<i>(print: $date)
My dear diary,
**I** have no memory of what happened to me.
**I** sense **I** have already lived this day (print:$sleeptimes), maybe (print:$sleeptimes+1) times.
**I** feel trapped in this room, yet **I** am afraid to step outside.
**I** don't recall drawing these (print:$sleeptimes*3) vertical lines.
**I** don't understand the rest of the symbols scribbled on my desk.
Yet not too much time must have passed since my blackout...
**I** know, because my spider plant is alive and watered.
**I** guess **I** should answer the door now.</i>]
[[Sign]]
(set: $name to (prompt: "Your name, please:", "Player"))(if: $name's length is 0)[(set: $name to "Player")]You get down to writing your diary entry on the back of the sheet with the vertical lines.
(text-colour:cyan)[<i>(print: $date)
My dear diary,
**I** have no memory of what happened to me.
**I** sense **I** have already lived this day (print:$sleeptimes), maybe (print:$sleeptimes+1) times.
**I** feel trapped in this room, yet **I** am afraid to step outside.
**I** don't recall drawing these (print:$sleeptimes*3) vertical lines.
**I** don't understand the rest of the symbols scribbled on my desk.
Yet not too much time must have passed since my blackout...
**I** know, because my spider plant is alive and watered.
**I** guess **I** should answer the door now.
(print:$name)</i>]
[[Continue->Afterdiary]]You neatly fold the sheet with the lines and the diary entry and put it into your pocket. In fact, you put the small pencil into your pocket as well, in case you may remember something important later and need to jot it down. (set: $pencil to 1)
(text-colour:orange)[//Knock Knock.//]
[[Look at your notes]]
[[Check the time]]
[[Open the door]]
[[Go back to sleep]]
(if:$plantdown is 1)[[[Clean up the mess->Clean up the mess]]](else-if:$binglin is 1)[[[Search the bin->Search the bin]]]Here is your diary entry.
(display:"Diary")
(if:$opendoor >0 )[(if:$dlemon is 1)[The back of the page appears to be blank. The paper has a faint smell of lemon.
](else:)[[[Turn the page->Turndiary]]]
[[[Continue->Notesyes]]]](else:)[At the back of the page, there are (print:$sleeptimes*3) thick vertical lines.
[[Continue->Look at your notes]]](text-colour:orange)[//Knock Knock.//]
You cannot take it anymore! Your headache is mounting, you can't be bothered with manners right now. Or with any logic for what it's worth.
You make a clumsy attempt to charge at the door with your bare foot.
[[Continue->Pinky]]
After a loud yawn, you attempt to communicate with your unknown visitor:
"Sorry, I can't open the door right now, who are you and what do you want anyway?"
You wait for what feels like an eternity, but no answer comes back. Just another feeble hit...
(text-colour:orange)[//Knock Knock.//]
[[Continue->Speak2]]
You figure out there is pretty much nothing you can do right now, so you head back to your desk, deflated.
(text-colour:orange)[//Knock Knock.//]
[[Look at your notes]]
[[Check the time]]
[[Open the door]]
[[Go back to sleep]]
(if:$plantdown is 1)[[[Clean up the mess->Clean up the mess]]](else-if:$binglin is 1)[[[Search the bin->Search the bin]]]Luckily you had found the key sitting in the belly of your R2-D2 bin!
All puffed up with confidence, you press it into the door keyhole...
[[Continue->Ckey]]You think the guy might be dumb or deaf, so perhaps you need to resort to alternative means of communication.
[[Kick the door]]
[[Write a note]]
[[Forget about it->Ignore the barging]]You grab a half clean piece of paper from your desk and quickly scribble a note to slip under the door: "Hey there. If not urgent, call back later. If delivery, please leave outside". (if:$pencil is 1)[While putting the pencil back into your pocket, your fingers close on the folded sheet of paper with your diary entry. A thought visits you in a flash: can this visitor possibly help you figure out what's going on?] On second thought, maybe it's not worth it at all.
So what do you do?
[[Just don't care->Ignore the barging]]
[[Pass the delivery note]]
(if:$pencil is 1)[[[Pass the diary entry->Passdiary]]]Slightly annoyed, you push the scribbled note under the door. Surely this should do the job! You hear the one outside scrambling to pick the note up and soon afterwards silence descends upon your room.
Whilst you head for the comfort of your chair, sleep overcomes you at once.
(set:$sleeptimes to 3)
[[Continue->Knock2]]Your sixth sense is guiding you now. Hesitantly, you take the folded diary entry from your pocket and slowly push it under the closed door.
You kneel down on the floor by the entrance, waiting for a sign. Time goes on and on without a whisper, without as much as a gust of wind.
Discomforted, you reach out for your desk chair, where you soon descend into a tormented sleep.
[[Continue->Knock3]]...and it doesn't fit! Aargh!!! (set: $keyno to 1)
Well, it was too easy, don't you think? Still, you keep the silver key with you. You never know when it might come handy.
As for now, you are back to square one.
(text-colour:orange)[//Knock Knock.//]
[[Kick the door]]
[[Speak through the door]]
[[Ignore the barging]]
Bang!
You smash your left pinky on the edge of the door frame. The pain is immense. You keep jumping on your other foot and screaming in pain in the middle of the room, until you drop yourself on your desk chair. Your vision goes blind and you swirl out of your senses.
(set:$sleeptimes to 3)
[[Continue->Knock2]]You realise you have fallen asleep at your desk once again. Who knows how long you have been sitting in such an uncomfortable position! Your clothes reek of sweat and burned coffee.
(set:$opendoor to 1)(set:$sleeptimes to $sleeptimes+1)
The knocking seems to have finally stopped. You see a yellow card being slipped under your door...
[[Continue->YellowCard3]]With shivers down your spine, you tumble towards the closed door and grab the yellow card. Actually, now that you see it better, it's a lime green card. It says:
(text-colour:green)[I don't have all the answers, (print:$name).
But you will figure them out, in time.]
[[Look at your notes->Notesyes]]
[[Check the time->Timeyes]]
(if:$opendoor is 2)[[[Exit the room->Out]]](else:)[[[Open the door->Openyes]]]
[[Go back to sleep->Sleepend]]
(if:$binglin is 1)[[[Search the bin->Search the bin]]]You channel all your remaining strength into your limbs and reach for the bedroom door. With your surprise (or not?), the handle now turns with ease. The door is unlocked!
[[Continue->Outroom]]You glance down at the papers scattered on your desk. They are all blank. Where did all the scribbles go? How is that possible? (if:$dlemon is 1)[You have taken your diary entry with you again.](else:)[Your diary entry appears to be back on the desk.]
[[Read your diary entry->Readdiary]]
[[Check the time->Timeyes]]
(if:$opendoor is 2)[[[Exit the room->Out]]](else:)[[[Open the door->Openyes]]]
[[Go back to sleep->Sleepend]]
(if:$binglin is 1)[[[Search the bin->Search the bin]]](if:$watch is 1)[You glance at the digital watch on your wrist. Today it's (current-date:) and the time is (current-time:).
(link: "Continue")[(goto: (history:)'s last)]] (else:)[Still confused, you grab your digital wristwatch from under a bunch of papers. Today it's (current-date:) and the time is (current-time:). The watch seems to be in good working order.
[[Take the watch with you]]
[[Leave the watch on the desk]]
]
You turn the piece of paper over to check how many lines are there.
What? There is no sign of the vertical lines! They all just disappeared!
You must be going crazy... On top of that, you believe you just smelled a faint aroma of lemon. Where does that come from? This makes no sense!
[[Take the diary entry]]
[[Leave it on the desk->Notesyes]]You decide to take the diary entry with you again, hoping you'll get a chance to understand all the mystery surrounding that piece of paper, sooner rather than later. (set: $dlemon to 1)
[[Look at your notes->Notesyes]]
[[Check the time->Timeyes]]
(if:$opendoor is 2)[[[Exit the room->Out]]](else:)[[[Open the door->Openyes]]]
[[Go back to sleep->Sleepend]]
(if:$binglin is 1)[[[Search the bin->Search the bin]]]You stand in front of your bedroom door, finally ajar. A cold breeze sneaks in and send shivers down your spine. Actually, the sensation you get is relieving. The feeling of freedom, mixed with the thrill of the unknown, empowers you.
Are you ready to embark on your journey? (set: $opendoor to 2)
[[Look at your notes->Notesyes]]
[[Check the time->Timeyes]]
[[Exit the room->Out]]
[[Go back to sleep->Sleepend]]
(if:$binglin is 1)[[[Search the bin->Search the bin]]](set: $watch to 1) You decide you want to keep in control of time, or at least to get the illusion for it. So you snap your watch onto your right wrist, ready to go.
[[Look at your notes->Notesyes]]
[[Check the time->Time]]
(if:$opendoor is 2)[[[Exit the room->Out]]](else:)[[[Open the door->Openyes]]]
[[Go back to sleep->Sleepend]]
(if:$binglin is 1)[[[Search the bin->Search the bin]]](if:$watch is 1)[You glance at the digital watch on your wrist. Today it's (current-date:) and the time is (current-time:).](else:)[You are not carrying any wristwatch. You have no idea what time is it.]
(link: "Continue")[(undo:)]
You decide you have no use for a lousy wristwatch after all.
[[Look at your notes->Notesyes]]
[[Check the time->Timeyes]]
(if:$opendoor is 2)[[[Exit the room->Out]]](else:)[[[Open the door->Openyes]]]
[[Go back to sleep->Sleepend]]
(if:$binglin is 1)[[[Search the bin->Search the bin]]]You reach out of your bedroom through the open door. A moment after stepping your feet out, you hear the door slamming shut behind your back. Your heart skips a beat.
Here and now your adventure begins, $name.
[[Continue->Out2]]<span style="font-family:Courier;font-size:36px">**LOST IN TIME**</span>
(set: $name to "Player") (set:$savename to "Slot 1") (set: $sleeptimes to 0)(set:$savegames to (datanames: (saved-games:))) (set:$numsaves to $savegames's length)
|more>[]
|more2>[]
(live: 0s)[
(replace: ?more)[<pre style="FONT-SIZE:20px; LINE-HEIGHT:26px; FONT-FAMILY:Courier"><b>
.'^~---------~^'.
( .'11 12 1'. )
| :10 \ 2: |
| :9 @-> 3: |
| :8 4: |
'. '..7 6 5..' .'
~-------------~
</b></pre>] (stop:)] (live: 0s)[ (replace: ?more2)[[[Start a new game->Start]]
(if: $numsaves > 0)[[[Load a saved game->Load game]]]
<span style="FONT-SIZE:18px; LINE-HEIGHT:18px; FONT-FAMILY:Courier"><hr>(text-colour:white)[<i>An interactive fiction written with <a style="color:cyan; text-decoration:none" href="https://twinery.org/">Twine</a> by <a style="color:cyan; text-decoration:none" href="mailto:[email protected]">Gerardo Adesso</a> (2017)</i>]</span>] (stop:)] (set: $wordlist to (a: "alliteration", "unidentified", "intermittent", "exacerbation", "independence", "intelligence", "relationship", "professional", "organisation", "sporadically", "intimidating", "onomatopoeia", "appreciation", "annunciation", "architecture", "acceleration", "interdiction", "communicator", "perspiration", "resurrection", "civilisation", "retrocession", "interjection", "exasperation", "felicitation", "abbreviation", "voluminosity", "colonisation", "interception", "championship", "acquaintance", "consequences", "luminescence", "refrigerator", "kaleidoscope", "exhilarating", "anticipation", "electrifying", "prescription", "condensation", "affectionate", "veterinarian", "surroundings", "announcement", "predilection", "conservation", "transmission", "colonisation", "overwhelming", "intellectual", "approachable", "supernatural", "finalisation", "constitution", "degeneration", "amphitheater", "headquarters", "repossession", "conditioning", "asphyxiation", "annihilation", "idealisation", "unattainable", "unacceptable", "selflessness", "satisfaction", "quintessence", "ramification", "aerodynamics", "equivocation", "intersection", "dissertation", "preservation", "interruption", "rejuvenation", "astronomical", "registration", "recollection", "intoxication", "accidentally", "construction", "photographer", "amelioration", "effortlessly", "coordination", "faithfulness", "introduction", "breathtaking", "humanitarian", "accomplished", "entertaining", "preposterous", "thunderstorm", "apprehension", "accelerating", "identifiable", "hopelessness", "subconscious", "cancellation"))(text-colour:cyan)[<i>(print: $date)
My dear diary,
**I** have no memory of what happened to me.
**I** sense **I** have already lived this day (print:$sleeptimes), maybe (print:$sleeptimes+1) times.
**I** feel trapped in this room, yet **I** am afraid to step outside.
**I** don't recall drawing these (print:$sleeptimes*3) vertical lines.
**I** don't understand the rest of the symbols scribbled on my desk.
Yet not too much time must have passed since my blackout...
**I** know, because my spider plant is alive and watered.
**I** guess **I** should answer the door now.
(print:$name)</i>](font:"Courier")+(text-colour:cyan)[<b> > INVENTORY</b>]
You are carrying:
(if: $matches>1)[(set: $matchstring to (text:$matches)+" matches")] (else-if: $matches is 1)[(set: $matchstring to "1 red smudged match")] (else:)[(set: $matchstring to "no matches")] \
\
(set: $inventall to (a:
"your digital wristwatch",
"your diary entry",
"a magnifying glass",
"a blunt pencil",
"a silver key",
"a matchbox with " + $matchstring,
"an oak branch",
"a fishing rod",
"a PS/2 keyboard",
"a ball bearing",
"a wooden shard",
"a surgical mask and gloves",
"a brown bear skin",
"a note from the tombstone",
"a cube of charcoal",
)) \
(set: $inventkey to (a:
$watch,
$dlemon,
$lens,
$pencil,
$key,
$matchbox,
$branch,
$rod,
$kb,
$bb,
$shard,
$mask,
$skin,
$note,
$coal
)) \
(set: $icount to 0) \
(for: each _it, ...(range:1,($inventkey's length))) [ \
(set: _tit to _it) (set: _tval to (_tit) of $inventkey) \
(if: _tval >0) [ \
(set: $icount to $icount + 1) \
(set: _tdat to (_tit) of $inventall) \
- (text:_tdat)
] \
] \
(if: $icount is 0) [ \
- nothing
]
(if:$watch is 1)[[[Check the time->Time]]
](if:$dlemon is 1)[[[Read your diary entry->DiaryItem]]
](if:$note > 0)[[[Read the tombstone note->Tomb Note]]
](if:$lens is 1 and $icount>0)[[[Inspect your items under the magnifier->Magnify]]
](set: _tpf=$p1f+$p2f+$p3f+$p4f+$p5f+$p6f)(if: _tpf>0)[[[Reminisce red letters->Red Letters]]
](link: "Close inventory")[(undo:)]
You keep rummaging in the small bin. Amid more soaked tissues and a banana peel, you finally find what you might have been looking for: a silver plated key! (set: $binglin to 0)
[[Take the key]]
[[Leave it in the bin]]Here is your diary entry.
(display:"Diary")
(if:$dlemon is 1)[The back of the page appears to be blank. The paper has a faint smell of lemon.]
(link: "Continue")[(undo:)]
You are in a long, dimly lit corridor. The wall to your right is yellow, the wall to your left is green. No paintings or other decorations can be seen.
[[Look up]]
[[Go forward->EndCorridor]]
[[Turn back]]
[[Check inventory->Inventory]]
You are at the end of the long, dimly lit corridor. There are two archways leading to further passages, one to your right and one to your left.
[[Look up]]
[[Go right]]
[[Go left]]
[[Go back->Out2]]
[[Check inventory->Inventory]]
You cannot make up your mind. Too many images still dancing in your head. Too many things you still don't understand. Your fear is paralysing, almost electrifying. You turn back towards the closed door.
[[Open the door->Grab handle]]
[[Turn back away from the room->Out2]]
[[Check inventory->Inventory]]There is nothing interesting about the plain white ceiling.
(link: "Continue")[(undo:)](if:$yellowcrush is 1)[The right passage leads nowhere, as the yellow room is now unaccessible since its ceiling collapsed.
[[Continue->EndCorridor]]] (else:)[You walk down a short passage, which leads into a hexagonal room with yellow walls. The room is empty, but for a two-drawer cabinet hanging against the wall opposite the entrance. You can see no exits, other than the one you came through.
[[Look up->RightCeiling]]
[[Go back->EscRight]]
[[Examine cabinet]]
[[Check inventory->Inventory]]
](if:$injured is 0)[You walk down a narrow passage, which leads into a triangular room with green walls. The room is empty, but for an iron crosshatched trapdoor in the middle. There is a narrow passage to your left, and an archway leading to the corridor to your right.
[[Look up]]
[[Go back to the corridor->EndCorridor]]
[[Go further left]]
[[Go down the trapdoor]]
[[Check inventory->Inventory]]] (else:) \
\
[You are in a triangular room with green walls. The room is empty, but for an iron crosshatched trapdoor in the middle. (if:$shard is 0 and $beardead is 0)[There are wooden shards on the floor.] There is a narrow passage to your left, and an archway leading to the corridor to your right.
You are injured from the fall and can only move slowly.
[[Look up]]
[[Go back to the corridor->EndCorridor]]
(if:$skin is 1 or $beardead is 1)[[[Take the passage to the left->MidPassage]]](else:)[[[Take the passage to the left->Go further left]]]
[[Go down the trapdoor]]
(if:$shard is 0 and $beardead is 0)[[[Take a wooden shard->Takeshard]]
]\
[[Check inventory->Inventory]]]
You feel compelled to take refuge in your bedroom once more. You grab the handle in a high state of tension. The door is locked again!
While you keep trying to frantically turn the door handle, an electric shock strikes your hand like a lightning bolt. You collapse on the floor, your whole body shrieking in agony for a couple of minutes.
Death finally puts you out of your misery.
[[Continue->Deadend]]You stand, still quite hesitantly, at the bottom of the long, dimly lit corridor outside of your room.
[[Look around]]
[[Go forward->EndCorridor]]
[[Turn back towards the room->Turn back]]
[[Check inventory->Inventory]]
You move closer to the two-drawer cabinet. It is a nicely polished mahogany cabinet. You think the decorator of this room demonstrates a pretty good taste in mixing antique with modern!
[[Search the cabinet drawers]]
[[Look up->RightCeiling]]
[[Exit the room->EscRight]]
[[Check inventory->Inventory]]There is nothing interesting about the plain white ceiling, apart from a couple of cracks near the corners.
[[Continue->Go right]]The ceiling starts collapsing!
It will crush you in |more>[] seconds...
|more2>[]
(live: 0s)[ (replace: ?more)[3] (replace: ?more2)[] (stop:)] (live: 1s)[ (replace: ?more)[2] (if:$injured is 0) [(replace: ?more2)[[[Escape the room->EscRight]]]](else:)[(replace: ?more2)[You are too weak to move.]] (stop:)] (live: 2s)[ (replace: ?more)[1] (stop:) ] (live: 3s)[ (replace: ?more)[0] (replace: ?more2)[[[Too late!->Deadend]]] (stop:)]You turn back on your feet and escape the creepy yellow room. Suddenly you hear a thunderous crash. The ceiling of the yellow room has collapsed, crushing everything in its path! You will not be able to enter that room again. (set: $yellowcrush to 1)
[[Continue->EndCorridor]]You attempt to slightly pull the delicate drawers. Judging from the response of the wood, you figure out the top drawer may open easily, while the bottom one is probably locked or stuck somehow.
[[Open the top drawer]]
[[Open the bottom drawer]]
[[Look up->RightCeiling]]
[[Exit the room->EscRight]]
[[Check inventory->Inventory]]You decide to open the top drawer. As expected, it opens with ease. However, disappointingly, you find it's empty!
You push the drawer back with a hint of annoyance. As it locks into place, you hear a loud click.
[[Continue->Candy Crush]]You decide to open the bottom drawer. As expected, it won't budge! What do you do? You can use brute force, or wits, or just forget about it.
[[Pull the drawer out like a beast]]
[[Try and unlock the drawer]]
[[Change your mind and open the top drawer->Open the top drawer]]
[[Look up->RightCeiling]]
[[Exit the room->EscRight]]
[[Check inventory->Inventory]]
You gather all your strength and give a sharp pull to the bottom drawer. However, your effort is overpowered and you unscrew the whole cabinet from the wall.
You slip backwards, hit the floor with the back of your head, and the cabinet smashes heavily on your forehead.
Surprisingly still alive, albeit badly injured, you hear a loud click. (set:$injured to 1)
[[Continue->Candy Crush]]
You realise, with a bit of luck, you may have the right tool with you to unlock the bottom drawer.
(if:$pencil is 1)[[[Unlock the drawer with the blunt pencil->UnlockPencil]]
] \
(if:$key is 1)[[[Unlock the drawer with the silver key->UnlockSilver]]
] \
[[Pull the drawer out like a beast]]
[[Change your mind and open the top drawer->Open the top drawer]]
[[Look up->RightCeiling]]
[[Exit the room->EscRight]]
[[Check inventory->Inventory]]
You insert the blunt tip of your pencil in the bottom drawer's keyhole and try to fiddle with the trigger. Unfortunately, it doesn't work. The pencil snaps and it won't be of any use to you anymore. (set:$pencil to -1)
What do you do?
(if:$pencil is 1)[[[Unlock the drawer with the pencil->UnlockPencil]]
] \
(if:$key is 1)[[[Unlock the drawer with the silver key->UnlockSilver]]
] \
[[Pull the drawer out like a beast]]
[[Change your mind and open the top drawer->Open the top drawer]]
[[Look up->RightCeiling]]
[[Exit the room->EscRight]]
[[Check inventory->Inventory]]
You insert the silver key from your bin in the bottom drawer's keyhole and try to fiddle with the trigger. Fortunately, it works! The drawer gets unlocked, however the key snaps and it won't be of any use to you anymore. (set:$key to -1)
[[Open the bottom drawer->OpenBottom]]
[[Change your mind and open the top drawer->Open the top drawer]]
[[Look up->RightCeiling]]
[[Exit the room->EscRight]]
[[Check inventory->Inventory]]
You go ahead and gently pull the bottom drawer. Now unlocked, it opens with ease. However, disappointingly, you find it's empty!
[[Inspect further]]
[[Close the drawer]]You don't want to give up so easily. What was the point of locking the drawer if there is nothing important inside!?
You remember your grand-aunt once taught you that these antique cabinets often have secret compartments. You feel around the inner sides of the drawer, slowly and patiently, until you hit, what the tip of your fingernail, what feels like a tiny wooden button.
[[Push the button]]
[[Just close the drawer->Close the drawer]]You push the drawer back with a hint of annoyance. As it locks into place, you hear a loud click.
[[Continue->Candy Crush]]You attempt to push the tiny button but, frustratingly, you don't quite reach as far as it takes.
(if:$pencil is 1)[[[Push the button with the blunt pencil->PushPencil]]
] \
[[Just close the drawer->Close the drawer]]Luckily you still have the pencil from your desk. Good idea! You succeed to push the button with the blunt tip of your pencil, then take the latter back into your pocket.
A small square section detaches from the side of the bottom drawer and something falls on the floor.
[[Collect the item]]
[[Close the drawer]]
[[Look up->RightCeiling]]
[[Exit the room->EscRight]]
[[Check inventory->Inventory]]
(set: $matches to 3)(set:$matchbox to 1)You pick up the small package from the floor of the yellow room. It is a matchbox with $matches matches. You can see a minuscule smudge of red on one of the matches. Could it be blood?
You take the matchbox with you, even though it's not the valuable prize you were hoping for.
[[Close the bottom drawer->Close the drawer]]
[[Open the top drawer->Open the top drawer]]
[[Look up->RightCeiling]]
[[Exit the room->EscRight]]
[[Check inventory->Inventory]]
(set: _tpf=$p1f+$p2f+$p3f+$p4f+$p5f+$p6f) \
(if: _tpf>0)[You have found _tpf pair(if:_tpf>1)[s] of red letters. They read:
(if: $p1f>0)[- (text-colour:red)[<b>$pw1</b>]
]\
(if: $p2f>0)[- (text-colour:red)[<b>$pw2</b>]
]\
(if: $p3f>0)[- (text-colour:red)[<b>$pw3</b>]
]\
(if: $p4f>0)[- (text-colour:red)[<b>$pw4</b>]
]\
(if: $p5f>0)[- (text-colour:red)[<b>$pw5</b>]
]\
(if: $p6f>0)[- (text-colour:red)[<b>$pw6</b>]
]\
](else:)[You have encountered no red letter in your journey.]
(link: "Continue")[(undo:)]
You crawl into the narrower passage that extends to the left of the green triangular room.
[[Look up]]
[[Go right into the green room->Go left]]
[[Crawl further left->Passage2]]
[[Check inventory->Inventory]]You reach the middle of the room and grab the trapdoor. Ouch, it is too heavy for your bare hands! You need some sort of lever.
(if: $traplook is 0)[[[Look through the trapdoor hatch->Look through the trapdoor hatch]]
](else:)[(if:$matches > 0)[[[Light up a match to see down the trapdoor->TrapMatch]]
]] \
(if:$branch is 1)[[[Open the trapdoor with the oak branch->TrapBranch]]
] \
(if:$rod is 1 and $mask is 0)[[[Fish through the trapdoor->TrapFish]]
] \
(if:$pencil is 1)[[[Open the trapdoor with the blunt pencil->TrapPencil]]
] \
(if:$key is 1)[[[Open the trapdoor with the silver key->TrapSilver]]
] \
(if:$matches > 0)[[[Open the trapdoor with a match->TrapMatch]]
] \
(if:$bb is 1)[[[Sample how deep is the room below->TrapBB]]
] \
[[Look up]]
[[Go back to the corridor->EndCorridor]]
[[Take the passage further left->Go further left]]
[[Check inventory->Inventory]]
You kneel down and take a closer look. It is very dark down there, and actually quite scary. You smell a distinct aroma of must. Maybe the trapdoor leads to a wine cellar... (set: $traplook to 1)
(if:$matches > 0)[[[Light up a match to see down the trapdoor->TrapMatch]]
] \
(if:$branch is 1)[[[Open the trapdoor with the oak branch->TrapBranch]]
] \
(if:$rod is 1 and $mask is 0)[[[Fish through the trapdoor->TrapFish]]
] \
(if:$pencil is 1)[[[Open the trapdoor with the blunt pencil->TrapPencil]]
] \
(if:$key is 1)[[[Open the trapdoor with the silver key->TrapSilver]]
] \
(if:$matches > 0)[[[Open the trapdoor with a match->TrapMatch]]
] \
(if:$bb is 1)[[[Sample how deep is the room below->TrapBB]]
] \
[[Look up]]
[[Go back to the corridor->EndCorridor]]
[[Take the passage further left->Go further left]]
[[Check inventory->Inventory]]
What a puny lever you chose! You take the blunt pencil from your pocket and set to use it as a makeshift Lilliputian lever to raise the trapdoor.
Obviously, the pencil snaps and it won't be of any use to you anymore. (set:$pencil to -1)
(if: $traplook is 0)[[[Look through the trapdoor hatch->Look through the trapdoor hatch]]
](else:)[(if:$matches > 0)[[[Light up a match to see down the trapdoor->TrapMatch]]
]] \
(if:$branch is 1)[[[Open the trapdoor with the oak branch->TrapBranch]]
] \
(if:$rod is 1 and $mask is 0)[[[Fish through the trapdoor->TrapFish]]
] \
(if:$pencil is 1)[[[Open the trapdoor with the blunt pencil->TrapPencil]]
] \
(if:$key is 1)[[[Open the trapdoor with the silver key->TrapSilver]]
] \
(if:$matches > 0)[[[Open the trapdoor with a match->TrapMatch]]
] \
(if:$bb is 1)[[[Sample how deep is the room below->TrapBB]]
] \
[[Look up]]
[[Go back to the corridor->EndCorridor]]
[[Take the passage further left->Go further left]]
[[Check inventory->Inventory]]
Hmm... maybe the trapdoor is locked? You lay on the floor trying to insert your silver key somewhere, pushing it in many little dents which appear on the irregular surface of the trapdoor. No proper keyhole seems to be there though.
While fiddling with the key, it slips out of your sweaty fingers and falls down the trapdoor hatch, disappearing into the darkness below. You lost your key: what now? (set: $key to -1)
(if: $traplook is 0)[[[Look through the trapdoor hatch->Look through the trapdoor hatch]]
](else:)[(if:$matches > 0)[[[Light up a match to see down the trapdoor->TrapMatch]]
]] \
(if:$branch is 1)[[[Open the trapdoor with the oak branch->TrapBranch]]
] \
(if:$rod is 1 and $mask is 0)[[[Fish through the trapdoor->TrapFish]]
] \
(if:$pencil is 1)[[[Open the trapdoor with the blunt pencil->TrapPencil]]
] \
(if:$key is 1)[[[Open the trapdoor with the silver key->TrapSilver]]
] \
(if:$matches > 0)[[[Open the trapdoor with a match->TrapMatch]]
] \
(if:$bb is 1)[[[Sample how deep is the room below->TrapBB]]
] \
[[Look up]]
[[Go back to the corridor->EndCorridor]]
[[Take the passage further left->Go further left]]
[[Check inventory->Inventory]]
(set: $matches to $matches - 1) You light up a match and start fiddling with it near the trapdoor's metal mesh. However, it quickly starts burning through your fingers and you let it go.
The match falls down the hatch, brightening up the darkness below like a little meteor, before seemingly disappearing into it.
[[Continue -> Incendio]]The match has landed, still lit, into a puddle of wine spilled from a big barrel. It barely takes a split second before a monstrous flame devours the cellar and rises up through the trapdoor hatch to engulf everything in the green room above.
The room burns down... and you, dazed and regretful, turn into a chunk of smoky barbecue bricks.
[[Continue->Deadend]]You crawl further into the narrower passage that extends to the left of the green triangular room.
[[Look up]]
[[Crawl to the right->Go further left]]
(if:$skin is 1 or $beardead is 1)[[[Crawl to the left->MidPassage]]](else:)[[[Crawl to the left->Passage3]]]
[[Check inventory->Inventory]](if: $injured is 0)[You crawl deeper into the narrower passage. It's getting quite dark and damp in here. (if:$matchlit>0)[Your match just ran off! (set:$matchlit to 0)]
[[Look up]]
[[Crawl to the right->Passage2]]
[[Crawl to the left->Passage4]]
[[Check inventory->Inventory]]
](else:)\
[You crawl deeper into the narrower passage. It's getting quite dark and damp in here.
A big brown bear, who apparently has been inhabiting the passage, appears and starts charging at you.
(if:$matches > 0 and $matchlit is 0)[[[Set the bear on fire->Bearfire]]
]\
(if:$rod is 1)[[[Catch the bear with the fishing rod->Bearfish]]
]\
(if:$branch is 1)[[[Hit the bear with the branch->Bearbran]]
]\
(if:$shard is 1)[[[Stab the bear with the wooden shard->Bearstab]]
]\
(if:$bb is 1)[[[Throw the ball bearing at the bear->Bearball]]
]\
[[Run away->Runbear]]]You crawl deeper into the narrower passage. It's getting quite dark and damp in here. (if:$matchlit>0)[However, your lit match gives you enough glow to see where you're going.]
[[Look up]]
[[Crawl to the right->Passage3]]
[[Crawl to the left->Passage5]]
[[Check inventory->Inventory]]You crawl deeper into the narrower passage. You are shivering with cold now. You can barely see the continuation of the passage to the left. (if:$matchlit>0)[However, your lit match gives you enough glow to see where you're going.]
[[Look up]]
[[Crawl to the right->Passage4]]
[[Crawl to the left->Passage6]]
[[Check inventory->Inventory]]You crawl deeper into the narrower passage. Freezing droplets fall on your neck. It is now completely dark. (if:$matchlit>0)[However, your lit match gives you enough glow to see where you're going.]
(if:$matches > 0 and $matchlit is 0)[[[Light up a match->Passage6lit]]
]\
[[Look up->UpDark]]
[[Crawl to the right->Passage5]]
[[Crawl to the left->Passage7]]
[[Check inventory->Inventory]]You crawl deeper into the narrower passage. Freezing droplets fall on your neck. It is now completely dark. (if:$matchlit>0)[However, your lit match gives you enough glow to see where you're going.
[[Look up->UpDark]]
[[Crawl to the right->Passage6]]
[[Crawl to the left->Passage8]]
[[Check inventory->Inventory]]]
(else:)
[
Wandering in the pitch black void, you twist your ankle into a creek on the rocky floor. Screaming in pain, you drag yourself towards an icy wall.
You will soon be forgotten, lost in a city cave, never to be found again.
[[Continue->Deadend]]](set: $matches to $matches - 1) (set:$matchlit to 1)\
You crawl deeper into the narrower passage. Freezing droplets fall on your neck. It is now completely dark. (if:$matchlit>0)[However, your lit match gives you enough glow to see where you're going.]
[[Look up->UpDark]]
[[Crawl to the right->Passage5]]
[[Crawl to the left->Passage7]]
[[Check inventory->Inventory]]
(if:$matchlit>0)[There is nothing interesting about the plain white ceiling.](else:)[It's too dark, you cannot really see the ceiling.]
(link: "Continue")[(undo:)]You crawl deeper into the narrower passage. Freezing droplets fall on your neck. It is now completely dark. (if:$matchlit>0)[However, your lit match gives you enough glow to see where you're going.
[[Look up->UpDark]]
[[Crawl to the right->Passage7]]
[[Crawl to the left->Passage9]]
[[Check inventory->Inventory]]]
(else:)
[
Wandering in the pitch black void, you twist your ankle into a creek on the rocky floor. Screaming in pain, you drag yourself towards an icy wall.
You will soon be forgotten, lost in a city cave, never to be found again.
[[Continue->Deadend]]]You crawl deeper into the narrower passage. Lukewarm droplets fall on your neck. It is now completely dark. (if:$skin is 1 or $beardead is 1)[
(if:$matches > 0 and $matchlit is 0)[[[Light up a match->Passage9lit]]
]\
[[Look up->UpDarkSpecial]]
[[Crawl to the right->MidPassage]]
[[Crawl to the left->Climbout]]
[[Check inventory->Inventory]]]\
(else:)[(if:$matchlit>0)[However, your lit match gives you enough glow to see where you're going.
[[Look up->UpDarkSpecial]]
[[Crawl to the right->Passage8]]
[[Crawl to the left->Passage10]]
[[Check inventory->Inventory]]]
(else:)
[
Wandering in the pitch black void, you twist your ankle into a creek on the rocky floor. Screaming in pain, you drag yourself towards an icy wall.
You will soon be forgotten, lost in a city cave, never to be found again.
[[Continue->Deadend]]]](if:$matchlit>0)[You touch your neck and feel the warmth of the last droplet. Involuntarily, you take your finger to your mouth. It tastes salty, like... blood!
With the help of your lit match, you get a closer look at the ceiling above you... It is stained with two big red dripping letters: (text-colour:red)[<b>$pw3</b>].(set: $p3f to 1)
Another big drop of blood falls down, and this time it lands right on your match, extinguishing it.(set:$matchlit to 0)
[[Continue->Passage9alt]]]\
(else:)[It's too dark, you cannot really see the ceiling.
[[Continue->Passage9]]]
(if:$matchlit is 0)[Not afraid of the dark anymore](else:)[Comforted by your guiding little flame], you crawl even deeper into the narrower passage. You start to feel really exhausted. However, you sense the proverbial light at the end of the tunnel is near.
What is it? A feeble air current is now flowing from up ahead. You start walking towards its source with careful steps. (if:$matchlit>0)[Suddenly, a gust of wind blows off your match, and everything is as black as coal once again.(set:$matchlit to 0)]
[[Proceed->OutPassage]]
[[Back off->Passage9]]
[[Check inventory->Inventory]]
You stand deep into the narrower passage, flabbergasted. Blood is dripping from the ceiling. It is now completely dark.
(if:$skin is 1 or $beardead is 1)[\
(if:$matches > 0 and $matchlit is 0)[[[Light up another match->Passage9lit]]
]\
[[Look up->UpDark]]
[[Crawl to the right->MidPassage]]
[[Crawl to the left->Climbout]]
[[Check inventory->Inventory]]]\
(else:)[(if:$matches > 0 and $matchlit is 0)[[[Light up another match->Passage9lit]]
]\
[[Look up->UpDark]]
[[Crawl to the right->Passage8]]
[[Crawl to the left->Passage10]]
[[Check inventory->Inventory]]]
(set: $matches to $matches - 1) (set:$matchlit to 1)\
(if:$p3f is 0)[You crawl deeper into the narrower passage. Lukewarm droplets fall on your neck. It is now completely dark. ] (else:)[You stand deep into the narrower passage, flabbergasted. Blood is dripping from the ceiling. It is now completely dark. ](if:$matchlit>0)[However, your lit match gives you enough glow to see where you're going.]
(if:$skin is 1 or $beardead is 1)[\
[[Look up->UpDarkSpecial]]
[[Crawl to the right->MidPassage]]
[[Crawl to the left->Climbout]]
[[Check inventory->Inventory]]](else:)[\
[[Look up->UpDarkSpecial]]
[[Crawl to the right->Passage8]]
[[Crawl to the left->Passage10]]
[[Check inventory->Inventory]]]<i>Audentes fortuna iuvat</i>. Yes, fortune favours the bold, you think. You land no more than five decisive steps in the dark and finally your eyes adjust to a new source of light coming from above. It is natural sunlight, scattering off the branches of a big oak tree.
[[Follow the light->Climbout]]
[[Go back to the passage->Passage9]]
[[Rest->Restdark]]
[[Check inventory->Inventory]]
You reach the end of the narrow passage. (if:$matchlit > 0)[You blow off your match.(set:$matchlit to 0)]
Feeling grateful for all the training sessions you had at the climbing wall in your student years, you climb out of the cave like a pro.
[[Continue->Wood]]The renewed warmth of the sun rays filtering through the hole, mixed with the quiet darkness of the cave, make for ideal sleep conditions. You think it is the right time and the right place for a well deserved rest.
......
[[Continue->Bearest]]Ah what a sense of relief...
When you finally wake up.. it's the middle of the night! The moon is nowhere to be seen, and you are embraced by a now terrorising pitch black, embellished by distant hoots of an owl and other unspecified (but certainly unwelcome) cries.
[[Continue->Bearest2]]You hit your knee on a sharp rock in your clumsy attempt to flee. You fall back on the cold floor. The smell of blood tingles the bear even more.
[[Continue->Bearattack]]The brown bear picks the right moment to strike. It jumps on you and lands its sharp claws onto your belly, gutting you effortlessly.
$name, my fool, you make for a tasty treat for the fat furry mammal.
[[Continue->Deadend]]In a rush of adrenaline, you light up a match and throw it at the running bear. (set: $matches to $matches - 1)
You miss, but the lit match lands on a bunch of dry leaves which had fallen from the tree above, setting them ablaze.
[[Continue->Dawncomes]]The brown bear is temporarily confused at the sight of the fire. With glaring flames from the leaves reflecting off your eyes, you hold the bear's gaze for what feels like a couple of hours.
Ultimately, the bear backs off into its den, leaving the fight for another day.
(if:$injured is 0)[Dawn has come, and the sun is out again.
[[Climb outside->Climbout]]
[[Go back to the passage->Passage9]]
[[Rest->Restdark2]]
[[Check inventory->Inventory]]
] (else:)\
[[[Go back to the room->Go left]]
[[Rest->Restdark2]]
]The encounter with the bear has made you tired again. You relax your senses and descend into deep sleep.
......
[[Continue->Bearattack]]
What were you thinking?! Before you can answer yourself, you hear a booming roar.
A big brown bear, who apparently has been inhabiting the passage, appears and starts charging at you.
(if:$matches > 0 and $matchlit is 0)[[[Set the bear on fire->Bearfire]]
]\
[[Run away->Runbear]]You are standing in the middle of a wood, near a big oak tree. The sun is shining and you feel safe and warm. A hole leads to an underground tunnel.
[[Examine the tree]]
(if:$matches > 0 and $matchlit is 0)[[[Set the tree on fire->Oakfire]]
]\
(if:$branch is 0)[[[Get a branch->Getbranch]]
]\
[[Go down the hole->PassageX]]
[[Go north]]
(if:$beggaroff>4)[[[Go south->Light6]]](else:)[(if:$beggaroff >3)[[[Go south->LightFix]]](else:)[(if:$beggaroff >0)[[[Go south->WaitY]]](else:)[[[Go south->Go south]]]]]
[[Go east]]
(if:$solveriddle is 1)[[[Go west->Go west 2]]](else:)[[[Go west->Go west]]]
[[Check inventory->Inventory]]You light another match and bring it closer to the big trunk. Of course, the bark is too hardened to pick up fire so easily. Why would you be such a pyromaniac vandal anyway? (set:$matches to $matches - 1)
You wasted a match.
[[Continue->Wood]]You search on the grass around the oak tree. Beneath a pile of dry leaves, you find a long, sturdy branch. You take it with you. (set:$branch to 1)
[[Continue->Wood]]You decide it's time to head back to the cave. You climb down the hole, paying attention not to break any limb.
You crawl back into the dark rocky hall underneath the oak tree. A narrow, pitch black passage opens to your right.
[[Climb up outside->Wood]]
(if:$injured is 0)[[[Go right to the passage->Bearest2]]](else-if:$skin is 1 or $beardead is 1)[(if: $p3f is 0)[[[Go right to the passage->Passage9]]](else:)[[[Go right to the passage->MidPassage]]]](else:)[[[Go right to the passage->Passage3]]]
(if:$beardead is 0)[[[Rest->Restdark]]
]\
[[Check inventory->Inventory]]
You stand at the entrance of what you might call a family-run farm. From behind the fence, you can see pigs, sheep, cows, hens, and other animals roaming freely. (if:$coal is 1)[You feel back in your normal shape.]
[[Look for the farmer]]
[[Enter the farm]]
[[Walk past the farm]]
[[Go back to the wood->Wood]]
[[Check inventory->Inventory]]
You walk down the street leading to a small village.
You are at a pedestrian crossing. You stop at a red light.
[[Wait]]
[[Go back->Wood]]
[[Check inventory->Inventory]](if:$injured is 0)[You follow a path that leads to a hexagonal room with yellow walls. The room is empty, but for a two-drawer cabinet hanging against the wall opposite the entrance. You can see no exits, other than the one you came through. You have a strong sense of deja-vu.
[[Look up->NewCeiling]]
[[Go back->Wood]]
[[Examine cabinet->New cabinet]]
(if: $bbout is 1 and $bb is 0)[[[Take the ball bearing->Takebb]]
]\
[[Check inventory->Inventory]]](else:)\
[The path to the east leads nowhere, as the new yellow room is now unaccessible since its floor collapsed. Jumping down the hole again would certainly kill you.
[[Go back->Wood]]]You are facing a small lake. A fisherwoman, wearing a quilted jacked, sits on the bank. She idly holds her fishing rod, with the line drawn in the middle of the water. An empty bucket stands next to her.
[[Swim in the lake]]
(if:$askriddle is 1 and $stardied is 0)[[[Talk to the lady->Riddle]]](else:)[[[Talk to the lady->Talk to the lady]]]
[[Go back to the wood->Wood]]
[[Check inventory->Inventory]]
You desperately need a wash! You strip to your underwear, being careful not to be seen by the fisherwoman, and gracefully dive in the lake.
The water is so cold and clear, the sensation is truly refreshing!
[[Keep swimming->Swim2]]
[[Get out of the lake]]You get closer to the fisherwoman and say hi to her. She does not move her head towards you, yet after a while she answers in a soft voice:
(if: $stardied is 1)["It is never time."
[[Keep talking->Talk to the lady]]
[[Ignore the lady->Go west]]
](else:)[(if: $p4f is 0)["It is not time."
[[Keep talking->Talk to the lady]]
[[Ignore the lady->Go west]]
](else:)["It is now time."
[[Keep talking->Talk lady 2]]
[[Ignore the lady->Go west]]
]]
You swim around happily. Who knew such a beautiful place existed so close to your home!?
[[Keep swimming->Swim3]]
[[Get out of the lake]]Finally you get out of the lake. What a wonderful swim! You quickly dry up in the sun, get dressed and take back all your belongings.
[[Continue->Go west]]You swim around happily. Who knew such a beautiful place existed so close to your home!?
[[Keep swimming->Swim4]]
[[Get out of the lake]]You swim around happily. Who knew such a beautiful place existed so close to your home!?
[[Keep swimming->Swim5]]
[[Get out of the lake]]You swim around happily. Who knew such a beautiful place existed so close to your home!?
(if: $noflash is 0)[
You notice something flashing at the bottom...
]
[[Keep swimming->Swim6]]
[[Get out of the lake]]
(if: $noflash is 0)[[[Investigate the flashing->Investigate the flashing]]]You swim around happily. Who knew such a beautiful place existed so close to your home!?
Distracted, you end up tangled in the fishing line. The lazy fisherwoman, still absorbed in her thoughts, thinks she finally caught a big one. She pulls the rod out with a jerk.
[[Continue->Deathbyrod]]
You dive deep down, but you realise the flashing comes from a burrow in the sand, far beneath your reach. What could it be?
[[Dive deeper down]]
(if:$branch is 1)[[[Poke with the branch->Pokehole]]
]\
[[Keep swimming->Swim6]]
[[Get out of the lake]]The fishing line closes around your throat, choking you. The barb pierces yor bottom. You cry with all your might, but no sound escapes your mouth.
What a tragic end!
[[Continue->Deadend]]You really want to see down the bottom of the burrow. After filling your lungs, you dive down.. and down.. and down...
You nearly touch the entrance of the burrow with your fingers, but the pressure soon becomes unbearable. You were not trained for this!
This should teach you not to underestimate the elemental powers in real life. Here, you drown.
[[Continue->Deadend]]You come back to the surface and grab the oak branch you had left on the bank next to your clothes. You then swim back to the burrow, dive as deep as you can, and manage to stick one end of the pole down the burrow. You feel some resistance.
[[Dive deeper down]]
[[Push the branch through]]
[[Pull the branch out]]
[[Keep swimming->Swim6]]
[[Get out of the lake]]You think, if you free the flashing thingy with a good stroke, it might float back to the surface. So you grab the branch with both hands and shove down hard. You hear some disturbing squishy sounds.
The branch slips down the burrow and is nowhere to be seen. The flashing is gone as well. Oh, bother! (set: $branch to 0) (set: $noflash to 1) (set:$stardied to 1)
[[Dive deeper down]]
[[Keep swimming->Swim5]]
[[Get out of the lake]]After a few minutes to catch your breath, you dive down again and gently pull the branch out of the burrow. With your delight, you see a pair of red starfish sticking at the end of the pole. They are so bright and shiny!
Ok, so they were the ones glistening in the sun, and the burrow must be their home...
[[Examine the starfish]]
[[Collect more starfish]]
[[Dive deeper down towards the burrow->Dive deeper down]]
[[Ignore the starfish and keep swimming->Swim4]]
[[Get out of the lake]]You take the two starfish in your left hand, very gently, just below the surface. They start moving their legs, tickling you. As in an act of magic, they rearrange forming two letters: (text-colour:red)[<b>$pw4</b>]. (set: $p4f to 1)
These are truly wonderful animals! (set: $noflash to 1)
[[Take the starfish with you]]
[[Release the starfish]]
[[Collect more starfish]]
[[Dive deeper down towards the burrow->Dive deeper down]]
You love these starfish! Why don't you start a collection? You poke your branch through the hole again, pushing harder this time. Maybe bigger ones lie at the bottom end...
You hear some disturbing squishy sounds.
The branch slips down the burrow and is nowhere to be seen. In the commotion, you even lose the two starfish you had before. You destroyed an entire colony of endangered animals, and you don't even care! (set: $branch to 0) (set: $noflash to 1) (set:$stardied to 1)
[[Dive deeper down]]
[[Keep swimming->Swim6]]
[[Get out of the lake]]You get out of the lake, taking the starfish with you. Selfish decision! While you get dressed, they quickly dry out and are about to die.
[[Release the starfish]]
[[Ignore the starfish]]You made the very considerate choice to protect wildlife. You eventually release the two starfish in the water. They float down gently towards their burrow. You watch until they disappear under the sand, alive and well. The flashing is nowhere to be seen, but you know its secret now.
[[Continue->Get out of the lake]]You think maybe you can frame the dried starfish, they would look good in your room, above your spider plant. Again, selfish decision!
The starfish die silently. A crow descends and grabs both in its beak, then flies off. Maybe they will feed its chicks, maybe they will be moulded into a nest... (set:$stardied to 1)
[[Continue->Go west]]The lady finally turns to face you. She is not as old as you imagined.
"I am not a fisherwoman", she starts.
"Actually I am a protector of Nature."
"I should be out doing my real job, but I can't".
[[Ask why]]
[[Ignore the lady->Ignorelater]]You ask why. The lady disguised as a fisherwoman continues.
"A kid on its way to school posed me a riddle.
I have sat here thinking for a week,
but I cannot get my head round it.
I won't have peace until that is solved."
[[Ask about the riddle]]
[[Ignore the lady->Ignorelater]]
You had enough of this lunatic, you have better things to do. (set: $stardied to 1)
While walking away, you inadvertently step on a cute green cockroach, squashing it with a cracking noise. Too late to apologise now, you should be more careful next time!
[[Continue->Go west]]You love riddles! (set:$askriddle to 1)
You tell the woman you are happy to help, if you can.
[[Continue->Riddle]]The lady disguised as a fisherwoman recites her riddle to you:
(text-colour:magenta)[<i>I have keys that open no locks.
I have space but no room.
You can enter but not go in.
What am I?</i>]
The solution shall be a single word.
[[Enter solution]]
[[Think about it]]
[[Forget about it->Ignorelater]](set: $yoursolution to (uppercase:(prompt: "Give me the solution to the riddle:", "")))\
You have spoken the word: (text-colour:magenta)[<b>$yoursolution</b>].
(if:$yoursolution is "KEYBOARD")[(set:$solveriddle to 1) Congratulations, you have solved the riddle!
The lady thanks you profusely and gives you a bear hug. Then she runs off to the thick forest, whistling joyfully.
[[Continue->Go west 2]]] (else:)
[(set:$solveriddle to 0) Sorry, this is not the correct solution!
The lady turns away, heavily disappointed, and reverts to her inner thoughts. (set:$stardied to 1)
[[Continue->Go west]]]You take some time to think about the riddle. The lady is patient and happy to wait.
[[Continue->Go west]]You are facing a small lake. Where the fisherwoman used to be, you can see a bucket(if:$rod is 0)[ and an abandoned fishing rod]. (if:$kb is 0)[There is a box in the bucket.](else:)[The bucket is empty.]
(if:$rod is 0)[[[Swim in the lake->Swim in the lake]]](else:)[[[Swim in the lake->No Swim in the lake]]]
(if:$rod is 0)[[[Take the fishing rod->Takerod]]
]\
(if:$kb is 0)[[[Take the box from the bucket->Takebox]]
]\
[[Go back to the wood->Wood]]
[[Check inventory->Inventory]]
The fishing rod is in mint condition! Well, the lady never really used it. You decide it's better to keep it in safe hands... so you grab it! (set: $rod to 1)
[[Continue->Go west 2]]Where did that box come from? You could swear the bucket was empty just a moment ago! Maybe the lady sneaked the box in there for you while distracting you with that kind hug...
[[Check what's inside the box]]
[[Leave the box in the bucket->Go west 2]]Curiosity is one of your weakest spots, or one of your strongest assets? Whatever, you tear apart the brown paper and you reveal...
...
a computer keyboard with PS/2 cable!
[[Continue->Box2]]
How fitting, maybe the lady knew the solution to the riddle after all, and it was all just a ruse to give away this vintage gift.
But what use can you make of it? Nowadays all computers have USB ports, not PS/2 anymore...
[[Take the keyboard]]
[[Throw the keyboard away]](set: $kb to 1) The whole story of the fake fisherwoman presents too many coincidences for you to ignore, so you bite the bullet and take the PS/2 keyboard with you. You do seem to have uncommonly large pockets after all.
[[Continue->Go west 2]](set: $kb to -1) You can't really carry away all kinds of junk, even though you seem to have uncommonly large pockets.
You throw the keyboard in the lake, where it rapidly sinks to greater depths.
[[Continue->Go west 2]]Strange, the perimeter walls seem to extend far up above your line of sight. You cannot see any ceiling. You see the sun above, which is reassuring.
(link: "Continue")[(undo:)]You move closer to the two-drawer cabinet. It is a nicely polished cherrywood cabinet. You think (once again) the decorator of this room demonstrates a pretty good taste in mixing antique with modern!
[[Search the cabinet drawers->Newdrawers]]
(if: $bbout is 1 and $bb is 0)[[[Take the ball bearing->Takebb]]
]\
[[Look up->NewCeiling]]
[[Exit the room->Wood]]
[[Check inventory->Inventory]](if:$bbout is 1)[You have already managed to open the top drawer. Judging from the response of the wood, you figure out the bottom drawer may open easily.
[[Inspect the top drawer->Inspecttop]]
(if: $bb is 0)[[[Take the ball bearing->Takebb]]
]\
[[Open the bottom drawer->Newbottom]]
[[Look up->NewCeiling]]
[[Exit the room->Wood]]
[[Check inventory->Inventory]]](else:)[You attempt to slightly pull the delicate drawers. Judging from the response of the wood, you figure out the bottom drawer may open easily, while the top one is probably locked or stuck somehow.
[[Open the top drawer->Newtop]]
[[Open the bottom drawer->Newbottom]]
[[Look up->NewCeiling]]
[[Exit the room->Wood]]
[[Check inventory->Inventory]]]You decide to open the top drawer. As expected, it won't budge! What do you do? You can use brute force, or wits, or just forget about it.
[[Pull the drawer out like a beast->Newbeast]]
[[Try and unlock the drawer->Newunlock]]
[[Change your mind and open the bottom drawer->Newbottom]]
[[Look up->NewCeiling]]
[[Exit the room->Wood]]
[[Check inventory->Inventory]]
You decide to open the bottom drawer. As expected, it opens with ease.
However, just while you are pulling it out, the ground shakes under your feet. A wide crack rips open beneath your feet and you start to plummet.
[[Continue->Landing]]
You gather all your strength and give a sharp pull to the top drawer.
Surprisingly, brute force works! The drawer, which was simply stuck as it had expanded in the sun, comes all the way out. You manage to keep your balance and not to fall backwards.
A ball bearing rolls down from the side of the drawer. (set: $bbout to 1)
[[Inspect the top drawer->Inspecttop]]
(if: $bbout is 1 and $bb is 0)[[[Take the ball bearing->Takebb]]
]\
[[Open the bottom drawer->Newbottom]]
[[Look up->NewCeiling]]
[[Exit the room->Wood]]
[[Check inventory->Inventory]]
You realise, with a bit of luck, you may have the right tool with you to unlock the top drawer.
(if:$pencil is 1)[[[Unlock the drawer with the blunt pencil->UnlockPencil2]]
] \
(if:$branch is 1)[[[Unlock the drawer with the oak branch->UnlockBranch2]]
] \
[[Pull the drawer out like a beast->Newbeast]]
[[Change your mind and open the bottom drawer->Newbottom]]
[[Look up->NewCeiling]]
[[Exit the room->Wood]]
[[Check inventory->Inventory]]
You insert the blunt tip of your pencil in the top drawer's keyhole and try to fiddle with the trigger. Unfortunately, it doesn't work. The pencil snaps and it won't be of any use to you anymore. (set:$pencil to -1)
What do you do?
(if:$pencil is 1)[[[Unlock the drawer with the blunt pencil->UnlockPencil2]]
] \
(if:$branch is 1)[[[Unlock the drawer with the oak branch->UnlockBranch2]]
] \
[[Pull the drawer out like a beast->Newbeast]]
[[Change your mind and open the bottom drawer->Newbottom]]
[[Look up->NewCeiling]]
[[Exit the room->Wood]]
[[Check inventory->Inventory]]
You try to insert the end of the branch in the top drawer's keyhole, however it does not fit. In frustration, you snap the branch in half and throw it away. Sorry! You might have to get another one from the wood.. (set:$branch to -1)
What do you do?
(if:$pencil is 1)[[[Unlock the drawer with the blunt pencil->UnlockPencil2]]
] \
(if:$branch is 1)[[[Unlock the drawer with the oak branch->UnlockBranch2]]
] \
[[Pull the drawer out like a beast->Newbeast]]
[[Change your mind and open the bottom drawer->Newbottom]]
[[Look up->NewCeiling]]
[[Exit the room->Wood]]
[[Check inventory->Inventory]]
You perform the whole touchy-feely makeover routine to the drawer, as you did earlier in the room almost identical to this one.
However, you get no luck this time. There appears to be no secret compartment and no prize item to collect.
(if: $bbout is 1 and $bb is 0)[[[Take the ball bearing->Takebb]]
]\
[[Open the bottom drawer->Newbottom]]
[[Look up->NewCeiling]]
[[Exit the room->Wood]]
[[Check inventory->Inventory]]
You take the ball bearing from the floor. You love these cuties! (set:$bb to 1)
[[Inspect the top drawer->Inspecttop]]
[[Open the bottom drawer->Newbottom]]
[[Look up->NewCeiling]]
[[Exit the room->Wood]]
[[Check inventory->Inventory]]
You fall into the triangular room with green walls (or a clone of it?). You land near the middle of the room, next to the iron crosshatched trapdoor. During your fall, you pull the bottom drawer, from the cabinet above, along with you.
The drawer smashes to the floor and you glimpse at something dropping down into the metal trapdoor hatch, before disappearing into the darkness beneath. It must have been the drawer's contents, but you were not quick enough to discern what it was. (set:$injured to 1) (set:$traplook to 0)
[[Continue->Go left]]
You take a wooden shard with you, being careful not to cut yourself. You never know, maybe you will need it to kill a vampire! (set:$shard to 1)
[[Continue->Go left]]In a fit of fury, you put to fruition your old jujitsu training and wield your oak branch like a jo, hitting the bear with all the force you can manage.
It seems effective, however after a couple of hits the branch smashes into pieces, while the bear is almost unscathed, only angrier than before. (set:$branch to 0).
(if:$matches > 0 and $matchlit is 0)[[[Set the bear on fire->Bearfire]]
]\
(if:$rod is 1)[[[Catch the bear with the fishing rod->Bearfish]]
]\
(if:$branch is 1)[[[Hit the bear with the branch->Bearbran]]
]\
(if:$shard is 1)[[[Stab the bear with the wooden shard->Bearstab]]
]\
(if:$bb is 1)[[[Throw the ball bearing at the bear->Bearball]]
]\
[[Run away->Runbear]]In a fit of fury, you put to fruition your old jujitsu training and handle your wooden shard like a sai, planning to stab the bear with all the dexterity you can manage.
It seems a good idea in theory, however the shard is too short and, once the bear comes at close range, you may not stand a chance.
[[Go ahead and stab->Bearattack]]
[[Run away->Runbear]]Ok this is a crazy thought. Your brain must be playing tricks on you. But you can't stop thinking about the word association: <i>bear</i> <-> <i>bearing</i>!
Fine then, what is there to lose? You grab the ball bearing with all your belief, brandishing it as if it were a silver slug with supernatural powers. In a fit of desperation, you close your eyes and throw it at the incoming bear...
[[Continue->Bearball2]]
What a lousy attempt! You don't even manage to release the line properly, when the bear snaps it and smashes the rod in its rampage. (set:$rod to -1)
(if:$matches > 0 and $matchlit is 0)[[[Set the bear on fire->Bearfire]]
]\
(if:$rod is 1)[[[Catch the bear with the fishing rod->Bearbran]]
]\
(if:$branch is 1)[[[Hit the bear with the branch->Bearbran]]
]\
(if:$shard is 1)[[[Stab the bear with the wooden shard->Bearstab]]
]\
(if:$bb is 1)[[[Throw the ball bearing at the bear->Bearball]]
]\
[[Run away->Runbear]]You can't stand opening your eyes yet. You hear a hissing growl, then a worrysome gasp, then for a couple of seconds all drowns in silence. And then you are shaken by a loud thump. (set:$bb to 0)
You think you are dead, but as you timidly open your eyes... the brown bear is down! Where exactly did the ball bearing hit? Maybe up its nose?
(if:$matches > 0 and $matchlit is 0)[[[Set the bear on fire->Bearfire2]]
]\
(if:$shard is 1)[[[Skin the bear->Bearskin]]
]\
[[Rest]]
[[Check inventory->Inventory]]In a rush of adrenaline, you light up a match and throw it at the bear laying down on the floor. (set: $matches to $matches - 1)
The thick fur catches fire in a whizz, and the bear is soon put out of its misery. You are heard thinking aloud: "This would make a glorious barbecue for a month!". (set: $beardead to 1)
[[Rest->Smoke]]
[[Go right back to the room->Smoke]]
[[Go further left down the passage->Smoke]]The encounter with the bear has made you tired again. You relax your senses and descend into deep sleep.
......
However, the bear is not dead yet.
[[Continue->Bearattack]]
Before you even decide on your next move, a thick smoke from the burning bear fills up the whole narrow passage.
There is no escape from your stupidity. You are quickly drained of all oxygen and collapse intoxicated on top of the bonfire. Well done!
[[Continue->Deadend]]Fine then, you first land one surgical stab to the bear's heart that makes no mistake and kills it humanely.
Then, still working with your wooden shard, you carefully skin the furry mammal. Your lucky ball bearing rolls out of the bear's nose, as you had guessed. It must have made its way all over to the brain, in order to land such a winning strike. (set: $beardead to 1)
[[Continue->Bearskin2]]You neatly fold the bear skin and take it with you, in case of extreme weather conditions. Obviously, you take back your lucky ball bearing too. (set:$bb to 1) (set:$skin to 1)
You stand next to the dead bear's bulging stomach. Who knows what horrors lie in there...
[[Rip the stomach apart and search inside]]
[[Leave the corpse and move on->MidPassage]]
[[Check inventory->Inventory]]You cannot get enough of gross acts today. Curiosity again, I suppose, or what else is driving you?
(if:$mask is 1)[You are judicious enough to wear the surgical mask and gloves kit from the cellar before starting the operation.] Holding your breath, you cut through the bear's stomach. Undefined contents spill out. The stench is overwhelming.
(if:$mask < 1)[You puke yourself to death.
[[Continue->Deadend]]](else:)[\
[[Rummage through the contents->Rummage]]
(if:$rod is 1)[[[Fish through the contents->Fishs]]]
] \
[[Check inventory->Inventory]]You stand in the middle of the narrow passage to the left of the green room.
Here lies the corpse of the brown bear you killed.
(if:$lens is 0)[[[Rip the stomach apart and search inside->Rip the stomach apart and search inside]]
]\
[[Go right back to the room->Go left]]
(if: $p3f is 0)[[[Go further left down the passage->Passage9]]](else:)[[[Go further left down the passage->Climbout]]]
[[Check inventory->Inventory]]Despite the protection offered by the surgical kit, you cannot really bear (!) staying in such a close proximity to the bear's guts. Your eyes start watering. Your blood pressure drops.
You get sick inside your mask, and miserably choke to death.
[[Continue->Deadend]]You sit at a distance and patiently throw the fishing line inside the ripped open stomach, all the time pulling out something disgusting. After five or six catches, you fish out something definitely unusual...
A magnifying glass!
The fishing line snaps while pulling it out, and you throw the rod altogether as it's full of germs now anyway. Ditto for the wooden shard and the surgical kit in the end. (set:$rod to -1) (set:$mask to -1) (set:$shard to -1)
[[Take the magnifying glass]]
[[Leave the mess and run away]]
[[Check inventory->Inventory]]In an impulse of courage, you reach for the magnifying glass. It's a neat, old one. Who knows how it ended up in the bear's belly in the first place!?
By closing your hands around its cool metal handle, you somehow regain a bit of balance in your own stomach. But you have reached the limit. No more standing next to this rotten show. (set:$lens to 1)
[[Go right back to the room->Go left]]
[[Go further left down the passage->Climbout]]
[[Check inventory->Inventory]]You can't stand it anymore.
You puke yourself to death.
[[Continue->Deadend]]What do you want to inspect under the magnifying glass?
(for: each _it, ...(range:1,($inventkey's length))) [ \
(set: _tit to _it) (set: _tval to (_tit) of $inventkey) \
(if: _tval >0 and _tit is not 3) [ \
(set: _tdat to (_tit) of $inventall) \
(if:_tit is 6)[[[(text:_tdat)->YesMag]]](else:)[[[(text:_tdat)->NoMag]]]
] \
]
(link: "Nothing")[(undo:)](if:$matches < 1)[You have no matches left. You cannot see anything special with the magnifying glass.
(link: "Continue")[(undo:)]](else:)\
[You still have the one match with a minuscule red smear. When you put that smudge under the magnifying glass, you can clearly distinguish two red letters in a miniature font size: (text-colour:red)[<b>$pw2</b>]. (set: $p2f to 1)
(link: "Continue")[(goto:((history:)'s length - 2) of (history:))]]
You cannot see anything special with the magnifying glass.
(link: "Continue")[(undo:)]Oh, this is such a good idea. <i>Give me a lever and I'll lift the world.</i> Who said that? Someone from Donald Duck, isn't it?
Anyway, you fit one end of the branch into the trapdoor hatch at a 30 degrees angle, and push down the other end.
The trapdoor starts lifting... but then the damn branch snaps in half. The two pieces of wood fall down in the dark. Damn! (set:$branch to 0)
(if: $traplook is 0)[[[Look through the trapdoor hatch->Look through the trapdoor hatch]]
](else:)[(if:$matches > 0)[[[Light up a match to see down the trapdoor->TrapMatch]]
]] \
(if:$branch is 1)[[[Open the trapdoor with the oak branch->TrapBranch]]
] \
(if:$rod is 1 and $mask is 0)[[[Fish through the trapdoor->TrapFish]]
] \
(if:$pencil is 1)[[[Open the trapdoor with the blunt pencil->TrapPencil]]
] \
(if:$key is 1)[[[Open the trapdoor with the silver key->TrapSilver]]
] \
(if:$matches > 0)[[[Open the trapdoor with a match->TrapMatch]]
] \
(if:$bb is 1)[[[Sample how deep is the room below->TrapBB]]
] \
[[Look up]]
[[Go back to the corridor->EndCorridor]]
[[Take the passage further left->Go further left]]
[[Check inventory->Inventory]]
Here we go, another one of your funky ideas... Ok, so you sit on the edge of the trapdoor, and unload the fishing line down the hatch.
What exactly are you fishing for?
[[Continue->TrapFish2]]You wait for a long long time, raising and lowering your fishing rod.
(if:$injured is 1)[Eventually, you seem to grab a thing. Surely it would be junk from the cellar. You rewind your line...
Excellent, you have fished out a surgical mask and gloves kit, still sealed in its original bag. Who knows if it was already down there, or if it fell from the drawer above? In any case, you take it. (set:$mask to 1)
[[Continue->Go left]]] (else:)[\
Eventually, you give up. You can't seem to grab anything. You take back your fishing rod and store it for more fitting purposes...
(if: $traplook is 0)[[[Look through the trapdoor hatch->Look through the trapdoor hatch]]
](else:)[(if:$matches > 0)[[[Light up a match to see down the trapdoor->TrapMatch]]
]] \
(if:$branch is 1)[[[Open the trapdoor with the oak branch->TrapBranch]]
] \
(if:$rod is 1 and $mask is 0)[[[Fish through the trapdoor->TrapFish]]
] \
(if:$pencil is 1)[[[Open the trapdoor with the blunt pencil->TrapPencil]]
] \
(if:$key is 1)[[[Open the trapdoor with the silver key->TrapSilver]]
] \
(if:$matches > 0)[[[Open the trapdoor with a match->TrapMatch]]
] \
(if:$bb is 1)[[[Sample how deep is the room below->TrapBB]]
] \
[[Look up]]
[[Go back to the corridor->EndCorridor]]
[[Take the passage further left->Go further left]]
[[Check inventory->Inventory]]
]You wander around the outer fence of the farm, making loud calls for the farmer to show up.
The farmer was in fact taking a nap, and your rude shouts have now awaken him. I bet he is not very happy about it.
[[Continue->Farmerkill]](if:$coal is 1)[You are not going to set foot in the farm again. Not a chance!
[[Continue->Go north]]](else:)[You climb over the fence and enter the farm. You suddenly feel pretty square-headed.
[[Keep venturing in the farm]]
[[Go back and exit the farm->Go north]]
[[Check inventory->Inventory]]
]You arrive at the foot of a small hill. You can see a tombstone protruding from the ground.
[[Examine the tombstone]]
[[Walk up the hill]]
[[Go back to the farm->Go north]]
[[Check inventory->Inventory]]
You get closer to the tombstone. It contains an inscription in Latin. Digging back into your high school memories, you mentally translate it into something like this:
(text-colour:orange)[<i>\
HOW MANY TIMES HAVE **I** SAID IT?
THIS IS ALL ABOUT YOURSELF.\
</i>]
You have no idea what that means! (if:$pencil is 1)[You have jotted it down just in case.(set:$notea to 1)(set:$note to $notea+$noteb)]
Above the inscription, there is what appears to be a series of little indents, like an irregular dashed line.
On top of that, there is a Latin square cross.
[[Examine the little indents]]
[[Walk up the hill]]
[[Go back to the farm->Go north]]
[[Check inventory->Inventory]]You go even closer and look at the row of irregular indents with all your concentration, but cannot make anything sensible out of it.
(if:$lens is 1)[[[Use the magnifying glass->Read Indents]]]
[[Go back->Walk past the farm]](if: $valleydone is 1)[Using the directions from the tombstone, $notexxx, you rapidly navigate your way out of the valley of death.
[[Continue->HY]]] (else:) [\
You are standing in a valley that extends in all directions as far as the eye can see. The valley is speckled with lovely orange poppies. \
(set:$nturns to 0) (set:$smoves to "X")
[[Pick up a poppy]]
[[Wander around the valley->H]]
[[Rest->HD]]
[[Walk back down the hill]]
[[Check inventory->Inventory]]
]Aha! The fetid magnifying glass you extracted from the bear's stomach finally comes handy. You zoom over the indents and can read the following row of symbols: (set: $notebread to 1)
<span style='font-family: sans-serif'>(text-colour:orange)[$notesym]</span>
(if:$pencil is 1)[
You are still unsure of what they mean, but you have noted the sequence down anyway. (set:$noteb to 1)(set:$note to $notea + $noteb)
](else:)[
]
[[Examine the tombstone]]
[[Walk up the hill]]
[[Go back to the farm->Go north]]
[[Check inventory->Inventory]]
(if: $notea > 0)[Here is the inscription from the tombstone:
(text-colour:orange)[<i>\
HOW MANY TIMES HAVE **I** SAID IT?
THIS IS ALL ABOUT YOURSELF.\
</i>]
]\
(if: $noteb > 0)[Here is the row of symbols from the tombstone:
<span style='font-family: sans-serif,Helvetica,Arial'>(text-colour:orange)[$notesym]</span>
]\
(link: "Continue")[(undo:)]
The more you step forward, the more your surroundings become coarse-grained. The animals look blocky.
You end up in a pixelated world. Are you trapped in a computer game?
[[Search for resources]]
[[Run away from the farm->Go north]]
[[Check inventory->Inventory]]You find yourself (or your pixelated avatar?) standing at the gate of a little shed at the back of the farm. You can see blocks of minerals and various food items inside the shed.
[[Loot the shed]]
[[Go back->Farmerkill]]
[[Check inventory->Inventory]]You take a calculated risk and break in the shed.
What do you steal?
[[A bicycle]]
[[Some charcoal]]
[[A pair of carrots]]
[[A bag of wheat]]
[[Gold!]]
[[Nothing... just turn back->Farmerkill]]
The bulky farmer appears and looks questioningly at you. He finds your behaviour suspicious and does not leave you even with a single chance to speak and defend yourself.
The farmer shoots you with his bow, piercing your skull like an apple.
[[Continue->Deadend]]Wow, what a cool bike! You ride on it, ready to dash. However, this is a pixelated world, and the bicycle has square wheels. They simply won't turn.
You struggle and crash on the floor, attracting unwanted attention to yourself.
[[Continue->Farmerkill]]You don't know why you want to go for it, but this charchoal does look cool.
You take a small black cube and put it in your pocket. (set:$coal to 1)
[[Continue->Farmercomes]]Double-click this passage to edit it.Come on, you came all the way over here for a pair of organic carrots?
No way! You go for gold instead.
[[Continue->Gold!]]You struggle to carry a whole bag of wheat. It weighs something like a ton!
You walk slowly with the big burden on your way out.
[[Continue->Farmerkill]]You frantically search for gold. However this is a modest farm, and no valuable item is stored in the shed.
Disappointed, you leave the hut empty handed.
[[Continue->Farmerkill]]You hear shuffling noises approaching. The farmer is coming!
[[Run away->Farmerkill]]
[[Hide]]
[[Prepare to fight]]
[[Check inventory->Inventory]]What a stroke of genius! You lay the thick fur on the floor like a carpet, and squeeze yourself underneath, keeping your breath. Luckily you had cut the skin into a neat rectangle, which fits well with the blockiness of the shed.
[[Continue->Farmerskip]]You stand your guard and equip one item from your inventory as your primary weapon.
[[Check inventory->Inventory]]
[[Make your choice]]Too late.
[[Continue->Farmerkill]]Quick! Where do you hide?
[[Hide behind the shed->Make your choice]]
[[Hide between the grain bags]]
(if:$skin is 1)[[[Hide under the bear skin->Hideskin]]
]\
[[Get out of hiding and fight->Prepare to fight]]
[[Run away->Farmerkill]]Wrong choice. The farmer is just looking for some grain to feed his chicken.
Hence he aims straight towards your hiding spot.
[[Continue->Farmerkill]]The bulky farmer appears and looks questioningly around, but not on the ground. Therefore, he does not spot you (and in fact stomps all over you several times). Phew!
He grabs a bunch of grain for his chicken and leaves.
You stay in hiding for ten more minutes, after which you are ready to go. You leave the bear fur carpet on the floor after all, it is a really nice decor for this shed! (set:$skin to -1)
[[Exit the farm->Go north]]Light-headed, you crouch down to pick up an orange poppy. Immediately, a rooty hand emerges from the ground underneath and grabs your foot, dragging you down with overwhelming strength.
A new poppy blossoms nearby. You end your story in the valley of death.
[[Continue->Deadend]](set:$nturns to $nturns + 1)(if:$nturns>11)[Your head starts spinning wildly...
[[Continue->HD]]](else:)[(if:$smoves contains $notexxx and $notebread > 0)[Yes, $name, you did it! You figured out that the symbols from the tombstone formed a sequence of directions: $notexxx.
You have found your way out of the valley of death... (set:$valleydone to 1)
[[Continue->HY]]](else:)[You are standing in a valley that extends in all directions as far as the eye can see. The valley is speckled with lovely orange poppies.
You are totally lost.
[[Pick up a poppy]]
[[Wander around the valley->H]]
[[Go north->N]]
[[Go south->S]]
[[Go east->E]]
[[Go west->W]]
[[Rest->HD]]
[[Walk back down the hill]]
[[Check inventory->Inventory]]
]]You look all around you but the way back is nowhere to be found. Maybe there is no way back...
You are totally lost.
[[Continue->H]](set: $smoves to $smoves + "N")(display:"H")(set: $smoves to $smoves + "S")(display:"H")(set: $smoves to $smoves + "E")(display:"H")(set: $smoves to $smoves + "W")(display:"H")You feel weaker and weaker and you collapse on the grass.
Immediately, a rooty hand emerges from the ground underneath and grabs your foot, dragging you down with overwhelming strength.
A new poppy blossoms nearby. You end your story in the valley of death.
[[Continue->Deadend]]
You reach the site of a small chapel on top of the hill, beyond the valley with the orange poppies. You can see a footpath leading down to the wood with the oak tree. A short flight of stairs leads to the chapel door.
[[Walk down the footpath->Wood]]
[[Walk up the stairs->Chapel]]
[[Rest->HR]]
[[Check inventory->Inventory]]
(if:$p5f is 1)[You have no need to revisit to the chapel with the fake bedroom inside. It is falling into pieces anyway. Moreover, the fire engines are on their way and should be there soon. Better avoid questioning.
[[Continue->HY]]](else:)[You stand in front of the heavy chapel door, which is beautifully decorated with scenes from... your journey!?
You can clearly see a hexagonal plate to the right, a triangular one to the left, a depiction of a long dark passage with a hideous beast, and so on.
You are shocked.
[[Push the door]]
[[Go back->HY]]]Now seems the perfect moment to rest, caressed by the gentle breeze, with no danger in sight.
..........
(if:$rested is 0)[You wake up feeling 10 years younger! (set:$rested to 1)
[[Continue->HY]]](else:)[You overslept this time! You wake up in despair in the valley of death.
[[Continue->HD]]](if: $rested is 0)[You start pushing the door with your shoulder, but every muscle of your body aches and you just feel really tired. You loosen your hold.
The heavy door slams back, sending you off balance...
You fall down the stairs and roll all the way down to the valley of death.
[[Continue->HD]]](else:)[You start pushing the door with your shoulder, but every muscle of your body aches and you just feel really tired. Thankfully, you took a rest earlier, which restored part of your energy.
You focus your strength for another push and manage to sneak in. The heavy door slams shut behind your back. Just in time!
[[Continue->Inchapel]]]You are standing... in you bedroom.
[[Look around->Lookroom]]
[[Sit at your desk]]
[[Go to sleep->Sleepend]]
[[Escape the room]]
[[Check inventory->Inventory]]
You sit at your beloved desk. This brings back so many familiar memories, yet you cannot put any of them in clear focus.
While navigating the galleries of your past, you relax into a serene sleep.
[[Continue->Wakeroom]]You try with all your might but of course the heavy door won't budge.
(display:"Inchapel")You decide to calm down and rely on your analytical skills. You look around, scanning every detail of the room. Effectively, if this is just a copy of your bedroom, it's a pretty faithful one.
The spider plant is there where you last replaced it, the R2-D2 bin has the same rubbish, your desk has the same papers... Even the smell is the same.
Still, something does not quite convince you yet.
[[Continue->Inchapel]]You realise you have fallen asleep at your desk once again. Who knows how long you have been sitting in such an uncomfortable position! Your clothes reek of sweat and burned coffee. (set: $sleeptimes to $sleeptimes+1)
Your diary entry appears to be back on the desk. (if:$dlemon is 1)[Strange, you were sure you had taken it with you! (set:$dlemon to 0)]
[[Look around->Lookroom2]]
[[Read your diary entry->Readchapel]]
(if:$watch is 0)[[[Find your watch->Takewatchapel]]
]\
[[Go back to sleep->Sleepend]]
[[Escape the room]]
[[Check inventory->Inventory]]
Here is your diary entry.
(display:"Diary")
You turn the sheet over. The back of the page appears to be blank. Now you smell a strong scent of lemon...
[[Further examine the page]]
[[Look around->Lookroom2]]
(if:$watch is 0)[[[Find your watch->Takewatchapel]]
]\
[[Go back to sleep->Sleepend]]
[[Escape the room]]
[[Check inventory->Inventory]]
You set out to investigate the origin of this intense smell of lemon.
What do you use? (if: $matches>1)[(set: $matchstring to (text:$matches)+" matches")] (else-if: $matches is 1)[(set: $matchstring to "1 red smudged match")] (else:)[(set: $matchstring to "no matches")] \
\
(set: $inventall to (a:
"your digital wristwatch",
"your diary entry",
"a magnifying glass",
"a blunt pencil",
"a silver key",
"a matchbox with " + $matchstring,
"an oak branch",
"a fishing rod",
"a PS/2 keyboard",
"a ball bearing",
"a wooden shard",
"a surgical mask and gloves",
"a brown bear skin",
"a note from the tombstone",
"a cube of charcoal",
)) \
(set: $inventkey to (a:
$watch,
$dlemon,
$lens,
$pencil,
$key,
$matchbox,
$branch,
$rod,
$kb,
$bb,
$shard,
$mask,
$skin,
$note,
$coal
))
(for: each _it, ...(range:1,($inventkey's length))) [ \
(set: _tit to _it) (set: _tval to (_tit) of $inventkey) \
(if: _tval >0) [ \
(set: _tdat to (_tit) of $inventall) \
(if:_tit is 6)[[[(text:_tdat)->YesDia]]](else-if:_tit is 2)[[[(text:_tdat)->DiaDia]]](else-if:_tit is 3)[[[(text:_tdat)->MagDia]]](else:)[[[(text:_tdat)->NoDia]]]
] \
] \
[[Forget about it->Wakechapel]]
You decide to calm down and rely on your analytical skills. You look around, scanning every detail of the room. Effectively, if this is just a copy of your bedroom, it's a pretty faithful one.
The spider plant is there where you last replaced it, the R2-D2 bin has the same rubbish, your desk has the same papers... Even the smell is the same.
Still, something does not quite convince you yet.
[[Continue->Wakechapel]](set: $watch to 1) You decide you want to keep in control of time, or at least to get the illusion for it. So you dig your watch from under the papers on the desk and snap it onto your right wrist.
[[Continue->Wakechapel]]You are sitting at your desk. Your diary entry appears to be back on the desk. (if:$dlemon is 1)[Strange, you were sure you had taken it with you! (set:$dlemon to 0)]
[[Look around->Lookroom2]]
[[Read your diary entry->Readchapel]]
(if:$watch is 0)[[[Find your watch->Takewatchapel]]
]\
[[Go back to sleep->Sleepend]]
[[Escape the room]]
[[Check inventory->Inventory]]Of course! This might be invisible ink made with lemon juice! You need heat to be able to reveal it.
(if: $matches > 0)[You light a match from your matchbox and bring it closer to the back of the diary page... (set: $matches to $matches - 1)
[[Continue->Lightdiary]]](else:)[Unfortunately, you have no matches left. Therefore you won't be able to decypher the secret message, if any.
You feel deflated...
[[Continue->Sleepend]]]
No, this won't be of any use.
(link: "Continue")[(undo:)]As you move the little flame over the page, thick lines start to emerge.
Two big letters get tinted up in bright red: (text-colour:red)[<b>$pw5</b>]. (set: $p5f to 1)
Who could have left this message for you all this time?
[[Continue->Pyro]]Excited for the big reveal, you don't realise that the diary page is actually catching fire! The frail sheet of paper is consumed in a couple of seconds... (set:$dlemon to 0)
Now alert, you manage to extinguish the fire before it can spread to all the other papers. Oh well, it wasn't a great diary entry after all! And you probably know it by heart anyway.
[[Continue->Pyro2]]While the fire goes off, tongues of smoke rise towards the ceiling. You look up, and you finally see it: the ceiling is different from that of your bedroom! This one looks just like a cheap painted cardboard sheet, while you are sure you have proper plaster in your room.
While the realisation dawns on you, a fire alarm hidden behind the (fake?) spider plant activates and cold water sprinkles all over the room.
The heavy door opens wide...
[[Continue->Pyro3]]Oh, so it was just a stage, wasn't it? The carvings on the door were just a plastic cover to mask an electronic fire door. Still, there must be a really good house architect in town, you think. You had almost fallen for it!
Thanks to the fire accident, at least you have an escape route now.
[[Exit the makeshift room->HY]]
[[Go back to sleep->Sleepend]]
[[Check inventory->Inventory]]
You are at a pedestrian crossing. You stop at a red light.
[[Wait more]]
[[Go back->Wood]]
[[Check inventory->Inventory]]You are at a pedestrian crossing. You stop at a red light.
A beggar approaches you asking for change. (if:$beggarstory is 1)[That's the same beggar you encountered before.]
(if: $beggarstory is 1)[[[Offer something to the beggar->HelpB]]](else:)[[[Talk to the beggar->Talk to the beggar]]]
[[Send the beggar away]]
[[Wait more]]
[[Go back->Wood]]
[[Check inventory->Inventory]]You apologise to the beggar as you are not carrying any money with you.
The beggar smiles at you and attempts to communicate. However, the beggar has all rotten teeth and can only produce incomprehensible guttural sounds.
The traffic light is still red.
[[Use sign language]]
[[Send the beggar away]]
[[Cross with red light]]
[[Go back->Wood]]
[[Check inventory->Inventory]]You turn aggressively and scare the beggar away with rude verbal and body language. The poor person scrambles to a different corner of the street, out of your sight. (set: $beggaroff to 1)
The traffic light turns intermittent yellow.
[[Wait->WaitY]]
[[Cross with flashing yellow light->Cross with red light]]
[[Go back->Wood]]
[[Check inventory->Inventory]]You enter into a pleasant unspoken conversation with the poor homeless person. From what you get, the beggar is not a junkie or a drunkard, but a qualified electrical engineer, who once had a good job and a loving family. However, the beggar's mental health deteriorated after a tragic incident, which claimed the life of a close friend.
The incident involved this friend being accidentally locked up into an industrial refrigerator while doing repairs on it. The hybernated body of the unfortunate colleague was found only a week after, as the company was closed over a holiday period.
[[Continue->Sign2]]Do I really have to tell you what happens next?
[[Continue->Deadend]]You are at a pedestrian crossing. The traffic light is intermittent yellow.
[[Wait->WaitY]]
[[Cross with flashing yellow light->Cross with red light]]
[[Go back->Wood]]
[[Check inventory->Inventory]]You are touched by this story. It seems credible to you, even though one never knows how far some people are prepared to go for a bit of cash. What if this stranger is just telling you a bunch of big fat lies? You have to make up your mind. (set: $beggarstory to 1)
[[Help the beggar->HelpB]]
[[Send the beggar away]]You choose to believe in the beggar's honesty. You propose to trade something with the homeless person, in the hope that this might help the beggar regain a bit of sanity and serenity.
What do you offer to the beggar?
(if: $watch>0)[[[Offer your digital wristwatch->Offer watch]]
]\
(if: $lens>0)[[[Offer your magnifying glass->Offer lens]]
]\
(if: $pencil>0)[[[Offer your blunt pencil->Offer pencil]]
]\
(if: $matches>0 or $matchbox>0)[[[Offer your matchbox->Offer matches]]
]\
(if: $branch>0)[[[Offer your oak branch->Offer branch]]
]\
(if: $rod>0)[[[Offer your fishing rod->Offer rod]]
]\
(if: $kb>0)[[[Offer your PS/2 keyboard->Offer kb]]
]\
(if: $bb>0)[[[Offer your ball bearing->Offer bb]]
]\
(if: $shard>0)[[[Offer your wooden shard->Offer shard]]
]\
(if: $mask>0)[[[Offer your surgical mask and gloves->Offer mask]]
]\
(if: $skin>0)[[[Offer your brown bear skin->Offer skin]]
]\
(if: $coal>0)[[[Offer your cube of charcoal->Offer coal]]
]\
[[Think about it and come back later->Wait more]]
[[Offer nothing and send the beggar away->Send the beggar away]]
[[Check inventory->Inventory]]You offer your digital wristwatch to the beggar.
The beggar can learn the value of time and move on to a better life. (set: $watch to -1)
[[Continue->BegYes]]You offer your magnifying glass to the beggar.
The beggar can learn the value of small things and move on to a better life. (set: $lens to -1)
[[Continue->BegYes]]You offer your blunt pencil to the beggar.
The beggar can write a personal life story and heal in the process. (set: $pencil to -1)
[[Continue->BegYes]]You offer your oak branch to the beggar.
The beggar can use it for self defence and hence conduct a more disciplined life. (set: $branch to 0)
[[Continue->BegNo]]You offer your fishing rod to the beggar.
The beggar can learn to fish and become self-sufficient. (set: $rod to -1)
[[Continue->BegYes]]You offer your PS/2 keyboard to the beggar.
The beggar can pretend to be back in the office and have a little relief. (set: $kb to -1)
[[Continue->BegNo]]You offer your ball bearing to the beggar.
The beggar can play with it when feeling particularly stressed, or build something with it. (set: $bb to -1)
[[Continue->BegNo]]You offer your wooden shard to the beggar.
The beggar can use it as a weapon or to cut their own long, scruffy hair. (set: $shard to -1)
[[Continue->BegNo]]You offer your surgical mask and gloves to the beggar.
The beggar can protect from pollution and further contamination, or play doctor and nurse with other companions from the street. (set: $mask to -1)
[[Continue->BegNo]]You offer your brown bear skin to the beggar.
The beggar can use it as a blanket and keep warm at night. (set: $skin to -2)
[[Continue->BegYesYes]]You offer your cube of charcoal to the beggar.
The beggar can burn it into a brazier and keep warm at night. (set: $coal to -2)
[[Continue->BegYesYes]](if: $matches>1)[(set: $mast to "You have "+(text:$matches)+" matches in your matchbox. You offer one to the beggar.")] (else-if: $matches is 1)[(set: $mast to "You have only 1 match left in your matchbox. You offer it to the beggar.")] (else:)[(set: $mast to "You have no matches in your matchbox. You offer your empty matchbox to the beggar.")] \
$mast
The beggar can keep it as a memento of you (if:$matches>1)[and light up a smoke if the craving arrives]. (if:$matches > 1)[(set:$matches to $matches - 1)](else:)[(set:$matchbox to -1)]
[[Continue->BegNo]]The beggar appreciates your kind thought, smiles at you, takes your gift and walks away in search of inner peace, nowhere to be seen again. (set: $beggaroff to 2)
The traffic light fades out and goes off. It must be malfunctioning indeed.
[[Cross the road->Cross with no light]]
[[Go back->Wood]]
[[Check inventory->Inventory]] The beggar finds your gift offensive and of no use at all. The beggar then throws it away, while scuffing grumpily towards a far corner of the street, out of your sight. (set: $beggaroff to 1)
The traffic light turns intermittent yellow.
[[Wait->WaitY]]
[[Cross with flashing yellow light->Cross with red light]]
[[Go back->Wood]]
[[Check inventory->Inventory]] The beggar's eyes fill up with tears of joy. As the poor person is tormented by the friend freezing to death, you have figured out that warmth is what the beggar really needs.
The beggar smiles at you, takes your kind gift and turns to walk away in search of inner peace.
The traffic light fades out and goes off. It must be malfunctioning indeed. (set: $beggaroff to 3)
[[Call the beggar]]
[[Cross the road->Cross with no light]]
[[Go back->Wood]]
[[Check inventory->Inventory]] Without the guidance of the traffic lights, you look left and right twice and start crossing the road carefully. While approaching the opposite side, the traffic light pole behind you detaches from the ground and falls across the carriageway.
The yellow light starts flashing again, as it buries you in the middle of the road.
[[Continue->Deadend]]You should feel a sense of fulfilment, yet something doesn't quite click into place yet.
You walk after the beggar, asking please to stay another minute. When the beggar turns to face you again, the tears on the homeless person's face are no longer of joy.
[[Keep talking to the beggar]]
[[Send the beggar away]]
[[Cross the road->Cross with no light]]
[[Go back->Wood]]
[[Check inventory->Inventory]] You ask the beggar, in your improvised sign language, what's really going on.
The beggar explains that the earlier story is only partially true. While a colleague did have a fatal accident, the real reason for the beggar's insanity is the loss of a little kid to whom the beggar was dearly entangled.
The kid darted off in the streets one day and was ran over by a schoolbus.
You are appalled and don't know what to believe anymore!
[[Hug the beggar]]
[[Ask the beggar about the traffic lights]]
[[Send the beggar away]]
[[Cross the road->Cross with no light]]
[[Go back->Wood]]
[[Check inventory->Inventory]]
You feel a sudden urge to hug the poor person, who has clearly suffered a lot in life. As you get closer, you notice the beggar's clothes reek of sweat and burned coffee.
[[Go ahead, hug the beggar]]
[[Actually, better not]]"You're an electrical engineer, aren't you?", you ask the beggar.
"Can you fix these crazy traffic lights?"
The beggar hesitates. You understand that the traffic lights were malfunctioning on the day the little kid died too.
[[Insist with the beggar]]
[[Let the beggar go in peace->BegYes]]
[[Cross the road->Cross with no light]]
[[Go back->Wood]]
[[Check inventory->Inventory]]
<i>Alea iacta est!</i> You reach all the way to the beggar and hug the poor thing heart-to-heart.
However...
You end up hugging yourself! The beggar disappears into thin air. (set:$beggaroff to 1)
The traffic light turns intermittent yellow.
[[Wait->WaitY]]
[[Cross with flashing yellow light->Cross with red light]]
[[Go back->Wood]]
[[Check inventory->Inventory]]
You back off at the last minute, without ever meeting the beggar's gaze. You sense that the beggar is relieved as well about the avoided contact.
[[Ask the beggar about the traffic lights]]
[[Send the beggar away]]
[[Cross the road->Cross with no light]]
[[Go back->Wood]]
[[Check inventory->Inventory]]
You know it's harsh, but you add: "Come on! Do you want more lives on your conscience?"
The beggar seems to finally wake up from a status of mental haze.
However, a moment later, with a queer glint in the eyes, the poor person runs away. (set: $beggaroff to 4)
The traffic light is still off.
[[Wait->WaitB]]
[[Cross the road->Cross with no light]]
[[Go back->Wood]]
[[Check inventory->Inventory]] You cannot believe the beggar is truly gone!
The traffic light is still off.
You keep waiting.
[[Wait->WaitB]]
[[Cross the road->Cross with no light]]
[[Go back->Wood]]
[[Check inventory->Inventory]] You are back at the pedestrian crossing. The beggar is nowhere to be seen.
The traffic light is in working order! It alternates regularly between green, yellow, and red. However, something still doesn't look right with the lights.
[[Examine the light]]
[[Cross the road->CrossOK]]
[[Go back->Wood]]
[[Check inventory->Inventory]] Upon closer inspection, you find a lime green post-it attached to the bottommost light. It is written in a surprisingly neat handwriting. You read the message: (set:$postitread to 1)
(text-colour:green)[<i>Hey there, sorry it took a while to find me gud tools in da piles o' thrash.
You're roight, me don't need more burden on me shoulders.
I kinda fixed it but me not familiar with doz damn LED lights.
Some pixels I wired wrong, so always flush red.
Better than nuthing, I s'pose.
Cheerio.
Your ol' friend, (print:$name).</i>]
[[Continue->Examine the light 2]]
(set: $pif=$p1f+$p2f+$p3f+$p4f+$p5f+$p6f)\
You cross the road, finally in complete safety.
However, with your extreme surprise, there is nothing on the other side.
Nothing! Just a thicker and thicker white fog which masks a total void.
Devastated, you stroll back across the road.
[[Continue->Crash]]Wait what? Is the beggar named the same as me?
While reflecting on this coincidence, a gust of wind blows the post-it away. (set: $beggaroff to 5)
[[Examine the light more closely]]
[[Cross the road->CrossOK]]
[[Go back->Wood]]
[[Check inventory->Inventory]] You look at the bottommost round panel, the one which should light up all green. However, as the beggar explained, a small array of LED lights across the disc are permanently lit red.
Upon closer inspection, it occurs to you that they trace the silhouette of two letters: (text-colour:red)[<b>$pw6</b>]. (set: $p6f to 1) (set: $beggaroff to 6)
[[Continue->Light6]]
You are back at the pedestrian crossing. The beggar is nowhere to be seen.
The traffic light is in working order, but for a few LED pixels.
[[Examine the light->Examine the light more closely]]
[[Cross the road->CrossOK]]
[[Go back->Wood]]
[[Check inventory->Inventory]] You cross the road back with your head down, without even looking at the restored traffic light, which is now screaming red!
Was it all worth nothing?
[[Continue->Crash2]]The corner of your left eye picks a yellow shape approaching...
This conjures unpleasant mental images of a yellow card being slipped under your locked bedroom door. A card warning you that there is no more time.
[[Check the time->TimeCrash]]
[[Close your eyes]]
[[Run]]You want to run, you really do.
But your limbs don't answer your call.
The yellow shape approaches, inexorable...
[[Continue->Crash3]](if:$watch is 1)[You glance at the digital watch on your wrist. Today it's (current-date:) and the time is (current-time:). (set:$watch to 2)
[[Close your eyes]]
[[Run->CrashYTime]]](else:)[You are not carrying any wristwatch. You have no idea what time is it.
[[Close your eyes]]
[[Run->Run]]]
You want to run, you really do.
But your limbs don't answer your call.
The yellow shape approaches, inexorable...
Instinctively, you raise your hand (the one with the wristwatch) in front of your face, bracing for the worst.
[[Continue->Crash3]]The yellow shape appears in full glory. It is an old-fashioned schoolbus. You raise your eyes to the sky above. (if:$postitread is 1)[Curiously, the green post-it from the beggar floats on top of your nose like a gregarious butterfly, then moves on with the wind.]
You stand motionless(if:$watch is 2)[, with your watch still masking your face]. You hear neither the honking of the bus, nor the screaming of the children aboard.
You merge with the void.
[[Continue->Crash4]]And it all goes white...
<b>And then black in a blur...</b>
(set: $pif=$p1f+$p2f+$p3f+$p4f+$p5f+$p6f)
(if: $pif is 6 and $watch is 2)[[[Continue->Crash5]]](else:)[[[Continue->Crash0]]]
Is this it, $name?
You have reached...
|more>[]
|more2>[]
(live: 2s)[ (replace: ?more)[<span style="font-family:Courier;font-size:36px">[(text-colour:white)[**THE END**]]</span>] (stop:)] \
(live: 4s)[ (replace: ?more2)[So close.. and yet you didn't make it.
Are you still... lost in time?
[[Continue->Deadendfake]]] (stop:)]This is it, $name.
You have reached...
|more>[]
|more2>[]
(live: 2s)[ (replace: ?more)[<span style="font-family:Courier;font-size:36px">[(text-colour:white)[**THE END**]]</span>] (stop:)] \
(live: 4s)[ (replace: ?more2)[So close.. and yet you didn't make it.
Even more... lost in time.
[[Continue->Deadend]]] (stop:)]You take a closer look at the majestic oak tree.
(set: $pif=$p1f+$p2f+$p3f+$p4f+$p5f+$p6f)
On its side, someone has carved a deep circle with a dot in the middle. It looks a bit like the quadrant of a massive clock.
(if:$pif is 0)[However, there are no carved ticks marking the hours on the quadrant.](else-if:$pif is 6)[In fact, there are all 12 carved ticks marking the hours on the quadrant.](else:)[However, there are only (print:$pif*2) carved ticks marking the hours on the quadrant.]
[[Continue->Wood]]|more>[]
|more2>[]
|more3>[]
(live: 0s)[ (replace: ?more)[<span style="font-family:Courier;font-size:36px">**GAME OVER**</span>] (stop:)] \
(live: 2s)[ (replace: ?more)[<span style="font-family:Courier;font-size:36px">~~**GAME OVER**~~</span>] (stop:)] \
(live: 4s)[ (replace: ?more2)[(text-colour:red)[<b>NOOOOOOOOOOO</b>]] (stop:)] \
(live: 6s)[ (replace: ?more3)[The impact was tremendous, but fortunately your wristwatch sacrificed itself, absorbing just that tiny bit of destructive power to leave you holding with a faint grasp on your life.
It's not over yet...
[[Continue->Newborn]]] (stop:) ](text-colour:orange)[//Knock Knock.//]
(set: $sleeptimes to $sleeptimes+1)(set:$watch to 0)(set:$binglin to 0)
|more>[]
|more2>[]
(live: 2s)[ (replace: ?more)[(text-colour:orange)[//Knock Knock.//]]
(stop:) ] \
(live: 4s)[ (replace: ?more2)[You hear a faint rapping on your bedroom door.
[[Continue->Newborn2]]] (stop:) ]You realise you have fallen asleep at your desk once again. Who knows how long you have been sitting in such an uncomfortable position! Your clothes reek of sweat and burned coffee.
(text-colour:orange)[//Knock Knock.//]
[[Continue->Newborn3]]
Actually, the noise you hear is not knocking at the door! It is the beat of the big hands of your massive wooden round clock, hanging from the wall above your bedroom door.
Your room looks so different!
[[Check the time->Timekid]]
[[Look around->Roomkid]]
[[Go back to sleep->Sleepend]]
[[Exit the room->Exitkid]]
[[Check inventory->Inventorykid]]
(set: $date to (current-date:))\
(set: _dl to $date's length)\
(set: _dy to $date's (a:_dl-3,_dl-2,_dl-1,_dl))\
(set: _dy to (text:((num:_dy)-18)))\
(set: $date to ($date's (range:1,_dl-4))+_dy)\
You glance at your big wall clock. Today it's (print:$date) and the time is (current-time:).
That's eighteen years ago!
(link: "Continue")[(undo:)]
Now you remember!
This is your room as it used to be when you were a kid, about eighteen years ago. It has two feature walls, one yellow at your right, and one green at your left. Origamis of Platonic solids decorate those walls. On the white wall opposite the door, there hangs an oak cabinet with two drawers.
[[Continue->Roomkid2]]
(font:"Courier")+(text-colour:cyan)[<b> > INVENTORY</b>]
(if:$cog is 0)[You have lost basically everything in the road accident. (if:$bb > 0)[The only item you managed to keep, as it was stuck deep inside your pocket, is:
- a ball bearing]](else:)[You are carrying:
(if:$bb>0)[- a ball bearing
]\
- a $cog cog]
(if:$pwyes is 1)[You have found 6 pairs of red letters. They spell the password:
(text-colour:red)[<b>$passw</b>]
](else:)[(set: _tpf=$p1f+$p2f+$p3f+$p4f+$p5f+$p6f) \
(if: _tpf>0)[You have found _tpf pair(if:_tpf>1)[s] of red letters. They read:
(if: $p1f>0)[- (text-colour:red)[<b>$pw1</b>]
]\
(if: $p2f>0)[- (text-colour:red)[<b>$pw2</b>]
]\
(if: $p3f>0)[- (text-colour:red)[<b>$pw3</b>]
]\
(if: $p4f>0)[- (text-colour:red)[<b>$pw4</b>]
]\
(if: $p5f>0)[- (text-colour:red)[<b>$pw5</b>]
]\
(if: $p6f>0)[- (text-colour:red)[<b>$pw6</b>]
]\
](else:)[You have encountered no red letter in your journey.]]
(if: $fidgnow >0)[[[Read your old diary entry->Diaryitemkid]]
](link: "Close inventory")[(undo:)]
On your desk there is a chunky 14'' CRT monitor, connected to an IBM 486 desktop tower PC. Glorious machine! A three-button mouse sits on its thick green mousemat. (if:$kb is 2)[You have plugged a PS/2 keyboard to the PC.](else:)[However, there is no keyboard plugged to the PC, which makes it unusable.]
Your brown bear plush toy sits on top of your neatly made single bed.
Only the bin hasn't changed: your R2-D2 is probably as old as you...
[[Continue->Roominv]]You are sitting in your old bedroom.
[[Check the time->Timekid]]
[[Look around->Roomkid]]
[[Examine cabinet->Cabinetkid]]
[[Search the bin->Binkid]]
(if:$pwyes is 1)[(if:$virus is 1)[[[Use the PC->PCRIP]]](else:)[[[Use the PC->PCON]]]](else:)[[[Use the PC->PCkid]]]
[[Go back to sleep->Sleepend]]
[[Exit the room->Exitkid]]
[[Check inventory->Inventorykid]](if:$kb is 1)[Unbelievable! A box is in your R2-D2 bin, looking exactly like the one earlier (or should we say later?) in the fisherwoman's bucket.
You open it with no hesitation, and here it is again: your now much needed PS/2 keyboard. You take it to your desk <i>et voila'</i>, you plug it at the back of your old PC. (set:$kb to 2)(set:$binglin to 1)](else:)[You rummage through your R2-D2 bin but, unfortunately, you find nothing relevant this time.]
[[Continue->Roomain]]
You turn your attention to your glorious IBM 486 PC. It is switched on. The screen is prompting the following:
(font:"Courier")+(text-colour:cyan)[<b> > ENTER BIOS PASSWORD: (text-style:"blink")[_]</b>]
(if:$kb is 2)[You have plugged a PS/2 keyboard to the PC.
[[Enter password->PassPC]]
]\
(else:)[However, there is no keyboard plugged to the PC, which makes it unusable.
]\
[[Go back->Roomain]]
[[Check inventory->Inventorykid]](set: $yourpassword to (uppercase:(prompt: "> ENTER BIOS PASSWORD:", "")))\
You type the word: (font:"Courier")+(text-colour:cyan)[<b>$yourpassword</b>].
[[Hit ENTER]]
[[Edit password->PassPC]]
[[Leave the PC->Roomain]]
[[Check inventory->Inventorykid]](if:$yourpassword is $passw)[\
(font:"Courier")+(text-colour:cyan)[<b> > PASSWORD ACCEPTED (set:$pwyes to 1)
> LOADING SYSTEM
(text-style:"blink")[...
...
...</b>]]
[[Continue->PCON]]](else:)[(font:"Courier")+(text-colour:cyan)[<b> > PASSWORD REJECTED</b>]
[[Continue->Format]]](font:"Courier")+(text-colour:cyan)[<b> > FORMATTING SYSTEM
(text-style:"blink")[...
...
...</b>]]
Oh no! Your PC is now being formatted...
All the memories stored in there will be lost forever.
[[Switch off PC]]
[[Despair->Sleepend]](font:"Courier")+(text-colour:cyan)[<b> > WELCOME TO YOUR HOME PC, (print:(uppercase:$name))
> ENTER COMMAND: (text-style:"blink")[_]</b>]
[[Explore directory]]
[[Play a game]]
[[Format PC->Format]]
[[Switch off PC]]
[[Back to desk->Roomain]]
[[Check inventory->Inventorykid]]You reach for the back of the PC, trying to find the main switch. Failing that, you become desperate and start unplugging all the cables frantically.
However, your desktop is not well maintained, and one of the cords has the inner wire exposed.
You didn't realise you are barefoot. As soon as you touch the wire, you get electrocuted.
[[Continue->Deadend]]
(if:$fidgnow is 0)[(set: $date to (current-date:))\
(set: _dl to $date's length)\
(set: _dy to $date's (a:_dl-3,_dl-2,_dl-1,_dl))\
(set: _dy to (text:((num:_dy)-18)))\
(set: $date to ($date's (range:1,_dl-4))+_dy)\
(font:"Courier")+(text-colour:cyan)[<b> > DIRECTORY OF C:\USERS\(print:(uppercase:$name))
============
DIARY.TXT created on: $date
============
</b>]
[[Open DIARY.TXT]]
[[Back to main menu->PCON]]](else:)[\
(font:"Courier")+(text-colour:cyan)[<b> > DIRECTORY OF C:\USERS\(print:(uppercase:$name)) (text-style:"blink")[...]
============
==========
========
======
====
==
</b>]
What!? Where is your diary file?
[[Try again->DirectoryRIP]]
[[Back to main menu->PCON]]](set: $pcgame to (either: "Tetris", "Zork", "Repton", "Dune II", "Broken Sword", "Snake", "Day of the Tentacle", "Prince of Persia", "Conquests of Camelot", "Space Invaders", "Super Mario Bros", "Donkey Kong Jr", "Pac-Man", "Asteroids", "Centipede", "Podd", "Monkey Island", "Colossal Cave"))\
(font:"Courier")+(text-colour:cyan)[<b> > LOADING (print:(uppercase:$pcgame)) (text-style:"blink")[...]</b>]
Oh, you love <i>$pcgame</i>! How many hours you spent on it in your juvenile years!
You smile and start playing, rekindling your inner child.
[[Keep playing]]
[[Quit game->PCON]]
[[Switch off PC]]
You are so absorbed in your game of <i>$pcgame</i> that you totally lose the sense of time. But you haven't got the energy of a kid anymore!
After countless hours, you feel exhausted.
[[Continue->Sleepend]](set:$fidgnow to 1)(text-colour:cyan)[(font:"Courier")[<b> > TYPE DIARY.TXT </b>]]
(display:"Diarykid")
[[Continue->PCON]](set: _space16 to " ") (if: $name's length > 16)[(set: $name16 to (substring: $name, 1, 16))](else:)[(set: _nl to (16 - ($name's length))) (if: _nl % 2 is 0)[(set:_spaceb to (substring: _space16,1,_nl/2))(set: $name16 to _spaceb+$name+_spaceb)](else:)[(set:_spaceb to (substring: _space16,1,(_nl-1)/2))(set: $name16 to _spaceb+$name+_spaceb+" ")]] (set:$name16 to (uppercase:$name16))\
(font:"Courier")+(text-colour:cyan)[<b><pre><table style="FONT-SIZE:16px; LINE-HEIGHT:16px; FONT-FAMILY:Courier">
<tr><td> || </td></tr>
<tr><td> ___||___ </td></tr>
<tr><td> ---||--- </td></tr>
<tr><td> || </td></tr>
<tr><td> __)(__ </td></tr>
<tr><td> _____/ \\_____ </td></tr>
<tr><td> | || </td></tr>
<tr><td> | $notesym || </td></tr>
<tr><td> | _ ___ _ || </td></tr>
<tr><td> | | \ | | \ || </td></tr>
<tr><td> | |_/ | |_/ || </td></tr>
<tr><td> | | \ | | || </td></tr>
<tr><td> | | \ . _|_. | . || </td></tr>
<tr><td> | || </td></tr>
<tr><td> | $name16 || </td></tr>
<tr><td> | || </td></tr>
<tr><td>=======================================</td></tr>
</table></pre></b>]Your nicely polished oak cabinet looks just like the mahogany and cherrywood ones you encountered before. So you (or your parent?) must have been the clever decorator here! No wonder you appreciated the style before...
[[Open drawers]]
[[Go back->Roomain]]
[[Check inventory->Inventorykid]]You are a bit hesitant after all the traps you fell into. Nevertheless, you go ahead and open one drawer and then the other.
The top one contains your old underwear.
The bottom one contains assorted socks.
Nothing useful here. No hidden compartment either! You close both drawers and go back.
[[Continue->Roomain]]You decide you have nothing to do in your old bedroom after all. Maybe it's yet another illusion...
You grab the handle and turn. The door opens easily this time.
You see a corridor ahead. Its walls and ceiling are plain white.
[[Go ahead and exit the room->Fallvoid]]
[[Close the door and go back->Roomain]]You walk out of your room into the white corridor.
As you proceed, you are engulfed by a thicker and thicker white fog, which masks your senses.
[[Continue->Fallvoid2]](if: $nightcount>0)[(text-colour:orange)[//Knock Knock.//]
]You are at the end of the road, the one you were crossing when the bus hit you. There is a total void. And you fall into it...
[[Continue->Deadend]]
(text-colour:cyan)[<i>(print: $date)
My dear diary,
**I** have no memory of what happened to me.
**I** sense **I** have already lived this day (print:$sleeptimes), maybe (print:$sleeptimes+1) times.
**I** feel trapped in this room, yet **I** am afraid to step outside.
**I** don't recall saying those bad things.
**I** don't understand the notes my parents left under my door.
Yet not too much time must have passed since my blackout...
**I** know, because my red fidget spinner is still spinning.
**I** guess **I** should do my homework now.
(print:$name)</i>]Here is your old diary entry.
(display:"Diarykid")
It was stored as DIARY.TXT on your PC.
(link: "Continue")[(undo:)]
(set: $virus to 1)(font:"Courier")+(text-colour:cyan)[<b> > DIRECTORY OF C:\USERS\(print:(uppercase:$name)) (text-style:"blink")[...]</b>]
|more>[]
|more2>[]
(live: 2s)[ (replace: ?more)[(display:"RIP")] (stop:)] \
(live: 4s)[(replace: ?more2)[What the hell! Your PC caught a virus!
[[Examine the screen->ThinkRIP]]
[[Back to main menu->PCRIP]]
[[Format PC->Format]]
[[Switch off PC]]
[[Back to desk->Roomain]] ] (stop:)]Hmm... Where have you seen that tombstone already?
[[North of the wood->Rightdir]]
[[South of the wood->Wrongdir]]
[[East of the wood->Wrongdir]]
[[West of the wood->Wrongdir]](font:"Courier")+(text-colour:cyan)[<b> > PRESS ANY KEY? (text-style:"blink")[_]</b>]
|more>[]
|more2>[]
(live: 1s)[ (replace: ?more)[(display:"RIP")] (stop:)] \
(live: 2s)[(replace: ?more2)[[[Press any key->Anykey]]
[[Examine the screen->ThinkRIP]]
[[Back to main menu->PCRIP]]
[[Format PC->Format]]
[[Switch off PC]]
[[Back to desk->Roomain]]
[[Check inventory->Inventorykid]] ] (stop:)](font:"Courier")+(text-colour:cyan)[<b> > PRESS ANY KEY? (text-style:"blink")[_]</b>]
[[(A)->NK]] [[(B)->NK]] [[(C)->NK]] [[(D)->NK]] [[(E)->NK]] [[(F)->NK]] [[(G)->NK]] [[(H)->NK]] [[(I)->IK]] [[(J)->NK]] [[(K)->NK]] [[(L)->NK]] [[(M)->NK]] [[(N)->NK]] [[(O)->NK]] [[(P)->NK]] [[(Q)->NK]] [[(R)->NK]] [[(S)->NK]] [[(T)->NK]] [[(U)->NK]] [[(V)->NK]] [[(W)->NK]] [[(X)->YK]] [[(Y)->NK]] [[(Z)->NK]]
[[Switch off PC]]
[[Back to desk->Roomain]]
[[Check inventory->Inventorykid]]
Correct answer! Yes, the tombstone was at the foot of the hill leading to the valley of death.
You still remember the message in Latin inscribed on it:
(text-colour:orange)[<i>\
HOW MANY TIMES HAVE **I** SAID IT?
THIS IS ALL ABOUT YOURSELF.\
</i>]
[[Continue->PCRIP]]Wrong answer! How could you be so inconsiderate?
[[Continue->Sleepend]](display:"Format")(font:"Courier")+(text-colour:cyan)[<b> > HOW MANY TIMES? (text-style:"blink")[_]</b>]
[[(A)->NK]] [[(B)->NK]] [[(C)->NK]] [[(D)->NK]] [[(E)->NK]] [[(F)->NK]] [[(G)->NK]] [[(H)->NK]] [[(I)->NK]] [[(J)->NK]] [[(K)->NK]] [[(L)->NK]] [[(M)->NK]] [[(N)->NK]] [[(O)->NK]] [[(P)->NK]] [[(Q)->NK]] [[(R)->NK]] [[(S)->NK]] [[(T)->NK]] [[(U)->NK]] [[(V)->NK]] [[(W)->NK]] [[(X)->YK]] [[(Y)->NK]] [[(Z)->NK]]
[[Switch off PC]]
[[Back to desk->Roomain]]
[[Check inventory->Inventorykid]]
(font:"Courier")+(text-colour:cyan)[<b> > X (text-style:"blink")[...]</b>]
You choose **X**, meaning 10 in roman numerals. Of course! The inscription in Latin on the tombstone recited:
(text-colour:orange)[<i>\
HOW MANY TIMES HAVE **I** SAID IT?
THIS IS ALL ABOUT YOURSELF.\
</i>]
You had certainly noticed that both your diary entries, although written eighteen years apart, share the very same structure. In each of them, you have written <i>'**I**'</i> exactly 10 times...
[[Continue->Shutdown]](font:"Courier")+(text-colour:cyan)[<b> > SHUTTING DOWN (text-style:"blink")[...]</b>]
Oh no! Your PC is shutting down... Did the virus attack the boot sector? You really thought you had just fixed it!
All the memories stored in there may be lost forever.
[[Press any key->Headache]]
[[Despair->Sleepend]]You press ESC. Nothing happens. You hit all over your PS/2 keyboard. No effect.
The PC shuts down, letting out a distorted whistle.
You instantly get a piercing headache. You seem to age decades in mere seconds. You must be really in need of a proper rest now.
[[Stay awake->Stayawake]]
[[Go to sleep->Wheresleep]]
You slowly walk up, hands pressed to your forehead, and go to your bed.
Yes, you do have a bed, don't you remember? Your brown bear plush toy is just sitting on it. (set: $nightcount to 0)
[[Hug the bear and sleep->Hug the bear]]
[[Throw the bear away and sleep]]
(if:$coal is -2)[(set: $tbeg to " last piece of coal and your ")](else-if:$skin is -2)[(set: $tbeg to " furry brown blanket and your ")](else:)[(set: $tbeg to " ")]
(set: $nightmare to (a:
"You are a beggar living in the streets. A thief has stolen your"+ $tbeg +"memories. You are depressed and freezing to death...",
"You are stuck in a burrow at the bottom of the sea, gasping for air. You are surrounded by sea urchins, that pierce your skin at your every attempt to crawl out...",
"You are trapped in the hollow of a big oak tree. A kid sets fire to the tree and runs away in the streets. You are being torched alive...",
"You have fallen into a narrow passage of a dark cave. You have dislocated your right shoulder and cannot climb out. Blood is dripping from above...",
"You are in a vast green field surrounded by orange poppies. You trip on a vine and fall. Your feet are tangled and you cannot get up again...",
"You are in front of a mirror. You see yourself as a kid. You see yourself as a frail old person. You touch the mirror and begin to disappear...",
"You are in a hexagonal room with yellow walls. The room starts spinning and the yellow walls move closer and closer. You are being squashed like a bug...",
"You are in a triangular room with green walls. You look through a trapdoor at a wine cellar beneath. A rat jumps out and bites your neck...",
"You are inside a computer game, which involves farming pixelated animals for coins and gems. Another player hacks you and erases all your progress. You respawn...",
"You are tossed into a large rubbish bin. A giant woman fishes you out and asks you an impossible riddle. You fail to impress her, and she sets to eat you for supper..."))
\
(set: $nightmare to (shuffled: ...$nightmare))(set: $hugbear to 1) You gently move your old plush toy aside and collapse on your bed. The mattress is really soft! You hug the bear tight for extra comfort.
Your pain starts to relieve already, as you descend into a deep sleep.
[[Continue->Nightmare]](set: $hugbear to 0) You roughly flick your old plush toy on the floor and collapse on your bed. The mattress is really soft! You feel a sense of comfort.
Your pain starts to relieve already, as you descend into a deep sleep.
[[Continue->Nightmare]](text-colour:orange)[//Knock Knock.//](set:$nightcount to $nightcount + 1)
(if: $nightcount>10)[You are in a hospital bed. You have no memory of what happened to you. A visitor has brought you a spinner toy, but you cannot make it spin...
[[Continue->Fallvoid2]]
[[Wake up->Wake up]]
](else:)[ \
(print:($nightcount) of $nightmare)
[[Continue->Nightmare]]
[[Wake up->Fallvoid2]]
]
(set: $sleeptimes to $sleeptimes+1)(set: $nightcount to 0)You open your eyes slowly, taking time to adjust to the brightness around you. You are in your bed, in your eighteen-years-ago bedroom.
What a nightmare!
(if:$hugbear is 1)[[[Continue->Wake up 3]]](else:)[[[Continue->Wake up 2]]]
Who knows how long you have been sleeping in such an uncomfortable position! Your clothes reek of sweat and burned coffee... and blood! In the struggle to escape your bad dreams, you have scratched all over your already weakened body.
You count at least (print:$sleeptimes *3) deep cuts on your chest. Ironically, they remind you of those mysterious vertical lines which kept appearing on your papers. The cuts are bleeding profusely.
[[Stand up->Endup]]
[[Go back to sleep->Enddown]]
[[Check inventory->Inventorykid]]
You stagger to your feet...
But you are in a critical condition.
[[Continue->Sleepend]]You collapse back in your bed...
[[Continue->Fallvoid2]]Who knows how long you have been sleeping in such an uncomfortable position! Your clothes reek of sweat and burned coffee... and damp wool! In the struggle to escape your bad dreams, you have twisted and scratched and thrashed all over your bear plush toy.
You count at least (print:$sleeptimes *3) deep cuts on the teddy's belly. Ironically, they remind you of those mysterious vertical lines which kept appearing on your papers. The cuts are leaking woollen stuffing.
[[Check the bear]]
[[Stand up->Endup]]
[[Go back to sleep->Enddown]]
[[Check inventory->Inventorykid]]Poor little bear. You poke the lacerations with your finger, to get an idea of the level of damage. It's a total mess!
You touch something hard beneath one of the cuts. Maybe the teddy bear has a metal skeleton, or something like that?
[[Toss the bear in the bin]]
[[Further probe the cuts]]
[[Go back to sleep->Enddown]]
[[Check inventory->Inventorykid]]You decide the poor thing is beyond repair.
Without too much consideration, you grab what is left of the plush toy and throw it towards the bin in the corner of your room.
You miss, and the bear hits the big wooden wall clock, which lands crashing on the floor with a dull sound. You feel a bit better and manage to sit up.
[[Check the time->Timebroken]]
[[Recover the toy->Recover the toy from the bin]]
[[Use the PC->PCOFF]]
[[Go back to sleep->Enddown]]
[[Exit the room->Exitbroken]]
[[Check inventory->Inventorykid]]
With trepidation, you stick your hand inside each of the bear's deep cuts. You feel a bit like St Thomas, looking for a miracle! What do you expect to find? A pocket magnifier? Some all-powerful prize item?
There is nothing of course! The only thing you pull out, beside more wool, is a useless broken plastic button.
[[Toss the bear in the bin]]
[[Go back to sleep->Enddown]]
[[Check inventory->Inventorykid]]Your wall clock is broken. You have no idea what time is it.
[[Continue->Roombear]]Why? The poor thing is beyond repair.
As you contemplate the miserable end of your once most trusted companion, you glance at the wooden clock, laying nearby on the floor, also smashed into pieces.
[[Focus on the toy]]
[[Focus on the clock]]
[[Go back->Roombear]]
The PC is switched off. You reach for its back and find the main switch. However, pressing that has no effect.
Your glorious IBM 486 PC is dead.
[[Continue->Roombear]]While walking towards the door, your right foot steps on a sharp wooden splinter from the clock on the floor. You lose balance and hit your head on the side of your desk. You barely manage to lift yourself up onto your chair before you lose consciousness once again.
[[Continue->Sleepend]](if:(passage:)'s name is not "Title" and (passage:)'s name is not "Deadend")[<pre style="FONT-SIZE:18px; LINE-HEIGHT:18px; FONT-FAMILY:Courier"><b>LOST IN TIME | (link-repeat:"SAVE")[(display:"Save game")] | (if:(passage:)'s name is not "Load game")[[[LOAD->Load game]]](else:)[(link-repeat:"LOAD")[]] | (link-repeat:"RESTART")[(display:"Restart game")]<hr></b></pre>(if:(passage:)'s name is not "Load game")[(save-game:"Autosave")]]
(if:(passage:)'s name is not "Load game")[(set: $savename to (prompt: "Enter a save game file:", "Slot 1"))(if:$savename's length>0)[(if:(save-game:$savename))[(alert:"Game saved to "+$savename)](else: )[(alert:"Sorry, the game cannot be saved")]]](font:"Courier")+(text-colour:cyan)[<b> > LOAD GAME: (text-style:"blink")[_]</b>]
(set:$savegames to (datanames: (saved-games:)))(set:$numsaves to $savegames's length) (if: $numsaves > 0)[(font:"Courier")[(for: each _file, ...$savegames)[(print: "(link: '" + (text: _file) + "')[(load-game: '" + (text: _file) + "')]")
]]
(link: "Cancel")[(undo:)]](else:)[(link: "No saved games")[(undo:)]](set: $name to "Player") (set: $sleeptimes to 0) (set: $score to 0) (set: $toss to 0) (set:$plantdown to 0) (set: $binglin to 0) (set: $key to 0) (set: $pencil to 0) (set: $keyno to 0) (set:$opendoor to 0) (set:$dlemon to 0) (set: $watch to 0) (set: $passw to "") (set: $pw1 to "") (set: $pw2 to "") (set: $pw3 to "") (set: $pw4 to "") (set: $pw5 to "") (set: $pw6 to "")\
(set: $yellowcrush to 0) (set:$injured to 0) (set: $p1f to 0) (set: $p2f to 0) (set: $p3f to 0) (set: $p4f to 0) (set: $p5f to 0) (set: $p6f to 0) (set: $matches to 0) (set:$matchbox to 0) (set: $yellowcrush to 0) (set: $traplook to 0) (set: $matchlit to 0) (set:$branch to 0) (set:$noflash to 0) (set:$stardied to 0) (set:$askriddle to 0) (set:$yoursolution to "") (set:$solveriddle to 0) (set:$rod to 0) (set:$kb to 0) (set:$bb to 0) (set:$shard to 0) (set:$skin to 0) (set:$mask to 0) (set:$lens to 0) (set:$notea to 0) (set:$noteb to 0) (set:$note to 0) (set:$notesym to "") (set: $notexxx to "") (set:$coal to 0) (set: $beardead to 0) (set:$nturns to 0) (set:$smoves to "") (set:$valleydone to 0) (set:$rested to 0) (set: $notebread to 0) (set: $beggaroff to 0) (set: $beggarstory to 0) (set: $pif to 0) (set: $yourpassword to "") (set:$pwyes to 0) (set:$fidgnow to 0) (set:$fidget to 0) (set:$name16 to " PLAYER ") (set: $virus to 0) (set: $hugbear to 0) (set:$nightmare to (a:)) (set:$nightcount to 0) (set: $tbeg to " ") (set:$cog to 0) (set:$savename to "Slot 1") (set: $bbout to 0) (set:$postitread to 0)You are sitting up in your bed. You have tossed your ripped brown bear plush toy away. Your wooden wall clock has crashed to the ground.
[[Check the time->Timebroken]]
[[Recover the toy->Recover the toy from the bin]]
(if:$fidgnow is 2)[[[Examine the clock->Focus on the clock]]
]\
[[Use the PC->PCOFF]]
[[Go back to sleep->Enddown]]
[[Exit the room->Exitbroken]]
[[Check inventory->Inventorykid]]
You decide it's inhumane to just abandon your beloved plush toy to its sad end, so you move to pick it up.
While walking towards the bear, your right foot steps on a sharp wooden splinter from the clock on the floor. You lose balance and hit your head on the side of your desk. You barely manage to lift yourself up onto your chair before you lose consciousness once again.
[[Continue->Sleepend]]You walk towards what remains of the broken clock, careful to avoid the debris scattered on the floor.
It seems three coloured metal cogs have fallen out of the inner clock case in the crash. You feel compelled to pick one. (set:$fidgnow to 2)(set:$cog to 0)
[[Take the green cog]]
[[Take the yellow cog]]
[[Take the red cog]]
[[Go back->Roombear]]You have chosen to pick up the (text-colour:green)[**green cog**]. (set:$cog to "green")
[[Continue->Aftercog]]You have chosen to pick up the (text-colour:yellow)[**yellow cog**]. (set:$cog to "yellow")
[[Continue->Aftercog]]You have chosen to pick up the (text-colour:red)[**red cog**]. (set:$cog to "red")
[[Continue->Aftercog]]You decide to do a little physics experiment in the style of Galileo Galilei. You take the ball bearing from your pocket and let it drop through the trapdoor hatch.
..
You hear a feeble metallic thud after about two seconds. Ignoring the air resistance, you estimate that the opening below is circa twenty meters tall. You won't be able to retrieve your ball bearing ever again. (set: $bb to -1)
(if: $traplook is 0)[[[Look through the trapdoor hatch->Look through the trapdoor hatch]]
](else:)[(if:$matches > 0)[[[Light up a match to see down the trapdoor->TrapMatch]]
]] \
(if:$branch is 1)[[[Open the trapdoor with the oak branch->TrapBranch]]
] \
(if:$rod is 1 and $mask is 0)[[[Fish through the trapdoor->TrapFish]]
] \
(if:$pencil is 1)[[[Open the trapdoor with the blunt pencil->TrapPencil]]
] \
(if:$key is 1)[[[Open the trapdoor with the silver key->TrapSilver]]
] \
(if:$matches > 0)[[[Open the trapdoor with a match->TrapMatch]]
] \
(if:$bb is 1)[[[Sample how deep is the room below->TrapBB]]
] \
[[Look up]]
[[Go back to the corridor->EndCorridor]]
[[Take the passage further left->Go further left]]
[[Check inventory->Inventory]]You clean up the other pieces of the broken clock and throw all the mess in the bin, along with your plush toy.
When rising up from the floor, you experience a temporary blood pressure drop. You seem to black out for a split second, but you manage to regain your consciousness in the blink of an eye.
[[Continue->Roomcog]]You have no idea what time is it. You have no idea what year is it either.
[[Continue->Roomcog]]You close your eyes...
And all goes black forever.
[[Continue->Deadend]]You take your $cog cog in your right hand and start spinning it with your left hand.
(if:$cog is "red")[However, the cog doesn't spin! The wheels inside your head freeze as well, at once.](else:)[The wheels inside your head start spinning as well, like crazy.]
You close your eyes...
(if:$cog is "green")[[[Continue->Green cog]]](else-if:$cog is "yellow")[[[Continue->Yellow cog]]](else-if:$cog is "red")[[[Continue->Red cog]]]
(font:"Courier")+(text-colour:cyan)[<b> > INVENTORY</b>]
You are carrying:
(if:$bb>0)[- a ball bearing
]\
- a $cog cog
(link: "Close inventory")[(undo:)]
You are standing in (what you believe is) your bedroom. (set: $nightcount to 0)
The door is now wide open. An intense light fills the room. You cannot really see anything around you but a thin white mist.
[[Check the time->Timecog]]
[[Go back to sleep->Endcog]]
[[Spin your $cog cog->Spincog]]
[[Exit the room->Fallvoid]]
[[Check inventory->Inventorycog]]
You open your eyes again.
You are standing at a crossroads, next to a traffic light. Vehicles and pedestrians move hurriedly all around you.
You look down. You see food leftovers, rubbish, and dirty bags full of useless junk and rags.
[[Continue->Green cog 2]]You open your eyes again.
You are standing in a dark, musty room. It's pitch black all around you.
You look up. In the middle of the tall ceiling there is an iron crosshatched trapdoor.
[[Continue->Yellow cog 2]]
You are in free fall into a total void.
The wheels will stop in |more>[] seconds...
|more2>[]
(live: 0s)[ (replace: ?more)[3] (replace: ?more2)[] (stop:)] (live: 1s)[ (replace: ?more)[2](if:$bb is 1) [(replace: ?more2)[[[Fix the spinner->Red cog 2]]]](else:)[(replace: ?more2)[...]] (stop:) ] (live: 2s)[ (replace: ?more)[1] (stop:)] (live: 3s)[ (replace: ?more)[0] (replace: ?more2)[Too late!
[[Continue->Red cog 3a]]] (stop:) ]You see a match being lit above the trapdoor, piercing the darkness.
Something is being dropped through the hatch and falls down onto you. It is a crumpled yellow note. Helped by the faint glow of the match light up above, you manage to read the note. It says:
(text-colour:yellow)[I TRIED TO WARN YOU.
THERE IS NO MORE TIME.]
The match flame goes off in a gust of wind.
[[Continue->Yellow cog 3]]Congratulations, $name.
You have reached...
|more>[]
|more2>[]
(live: 2s)[ (replace: ?more)[<span style="font-family:Courier;font-size:36px">[(text-colour:yellow)[**THE END**]]</span>] (stop:)]
(live: 4s)[ (replace: ?more2)[You are left to die of starvation, on the brink of insanity.
Forever... lost in time.
[[Continue->Deadend]]] (stop:) ]
(if:$coal is -2)[(set: $tbeg to " last piece of coal and your ")](else-if:$skin is -2)[(set: $tbeg to " furry brown blanket and your ")](else:)[(set: $tbeg to " ")]You are a beggar living a tormented life. But today it's different. You cling to your(print:$tbeg)memories, and you smile to yourself.
A green post-it floats next to you. You pick it up and read it. It says:
(text-colour:green)[I have found some answers, (print:$name).
You have figured them out, in time.]
The note flies away in a gust of wind.
[[Continue->Green cog 3]]
Congratulations, $name.
You have reached...
|more>[]
|more2>[]
(live: 2s)[ (replace: ?more)[<span style="font-family:Courier;font-size:36px">[(text-colour:green)[**THE END**]]</span>] (stop:) ] \
(live: 4s)[ (replace: ?more2)[You find inner peace, and move on to a better life.
Only seldom... lost in time.
[[Continue->Deadend]]] (stop:)]In the thick white fog of your mind, you focus on the red cog. You see it now! It's the fidget spinner you had with you eighteen years ago.
You were playing with it, unaware of your surroundings, when the schoolbus hit you in the road.
[[Continue->Red cog 3]] Congratulations, $name.
You have reached...
|more>[]
|more2>[]
(live: 2s)[ (replace: ?more)[<span style="font-family:Courier;font-size:36px">[(text-colour:orange)[**THE END**]]</span>] (stop:) ] \
(live: 4s)[ (replace: ?more2)[You are stuck in the loop, but you get to live another day.
Once again... lost in time.
[[Continue->Deadend]]] (stop:) ]The spinner got damaged, losing a piece in the impact.
You reach in your pocket and take your lucky ball bearing.
You stick it in the middle of the red spinner.
[[Continue->Red cog 4]]You take your red fidget spinner in your right hand and start spinning it with your left hand. It works now!
The wheels inside your head start spinning as well, like crazy.
You close your eyes...
[[Continue->Red cog 5]]You open your eyes again.
You are standing in a wood, next to an oak sapling.
It's a beautiful day and the sun is shining.
You are yourself, eighteen years ago.
[[Continue->Red cog 6]]Your dad is busy getting grain for his chicken. You run past his farm, wave hello, and reach your little hiding place. It's marked with a stone, on which you scribbled your secret word: (text-colour:red)[<b>$passw</b>]. You collect a bouquet of lovely orange poppies.
You run down to the lake. Your mom is so happy to see you! She still can't believe you finally woke up from your coma, and nearly cries of joy as soon as she sees you again. You give her the flowers, and she gives you one of her trademark hugs, so full of love and warmth and... squeeziness.
You don't go to the village. You are still afraid of the crossroads. But you know you'll overcome the fear, sooner or later.
[[Continue -> Red cog 7]]
You run back to your bedroom. (set: $date to (current-date:))\
(set: _dl to $date's length)\
(set: _dy to $date's (a:_dl-3,_dl-2,_dl-1,_dl))\
(set: _dy to (text:((num:_dy)-18)))\
(set: $date to ($date's (range:1,_dl-4))+_dy)\
You glance at your big wall clock. Today it's (print:$date) and the time is (current-time:).
You take your brown bear plush toy from your bed, place it neatly on your lap, and switch on your glorious IBM 486 PC. (set: $pcgame to (either:"Tetris", "Snake", "Space Invaders", "Super Mario Bros", "Donkey Kong Jr", "Pac-Man", "Asteroids", "Centipede", "Podd", "Monkey Island", "Colossal Cave")) You have a lot of fun playing a game of <i>$pcgame</i>, then log off after ten minutes.
You take your blunt pencil and sharpen it thoroughly. You give a spin to your red fidget spinner for extra concentration, and finally set to do your homework.
[[Continue-> Red cog 8]]Congratulations, $name.
You have reached...
|more>[]
|more2>[]
(live: 2s)[ (replace: ?more)[<span style="font-family:Courier;font-size:36px">[(text-colour:red)[**THE END**]]</span>] (stop:) ] \
(live: 4s)[ (replace: ?more2)[You reconcile with your past, and move on to a better future.
No longer... lost in time.
[[Continue->Deadend]]] (stop:) ](if:(confirm:"Start a new game?"))[(reload:)]Although you are quite sweaty again, you decide you had enough of swimming for today.
[[Continue->Go west 2]]You check your pockets.
You have lost basically everything in the road accident. (if:$bb > 0)[The only item you managed to keep, as it was stuck deep inside your pocket, is:
- a ball bearing]
[[Continue->Roomain]]Ok then.
Where do you want to sleep?
[[Sleep at your desk->Sleepend]]
[[Sleep in your bed->Bed]](text-colour:orange)[//Knock Knock.//]
(set: $sleeptimes to $sleeptimes+1)
|more>[]
|more2>[]
(live: 2s)[ (replace: ?more)[(text-colour:orange)[//Knock Knock.//]]
(stop:) ] \
(live: 4s)[ (replace: ?more2)[You hear a faint rapping on your bedroom door.
[[Continue->Red cog 3b]]] (stop:) ]You try to resist... but to no avail.
(display:"Sleepend")You scan the sheet carefully under the magnifier, both front and back, but can't see anything special beyond your neat handwriting.
(link: "Continue")[(undo:)]What?
(link: "Continue")[(undo:)]You close your eyes.
And it all goes white...
<b>And then black in a blur...</b>
[[Continue->Crash0]]