You slide up to the door. You hear their voices, muffled, on the other side:\n\n"Look, Rav, we have a history. Do me this one favor."\n\n"Gershom. The reputation..."\n\n"Why worry? I've seen plenty of your students around here. Besides..."\n\n[[Keep listening|Ravdoor2]]\n[[Sit back down|Return]]
//Whew.//\n\nAfter a moment, you hear footsteps and the gate opens a again.\n"I'm starving."\n"You're hungry? If you could feel the pain I'm in."\n\n//Are they gone?\n\nI could [[check out the cart|Cart]].
You pile up some hay to make a passable heap.\n//It's something like a mattress.//\n\nJust as you settle in, stomach rumbling, you hear the rattle of wagon wheels beyond the gate. \n\nSoon enough, the gate rattles as somebody undoes the lock.\n\nA gruff voice: "Eh? Look here, Gershom, it seems like that cheapskate, Beryl, has gotten lazy! This lock's coming right off!"\n\nAnother in reply, wheezing: "I need less of Beryl, more of pushing. This shipment is getting soaked out here." \n\nThe glow of a lantern spills through as a gap widens between the gates. Two tall men, raincloaks drawn, lead a ragged nag through the gate. Behind it comes a laden cart through the mud. \n\nA short, wide man in a wide-brimmed hat follows. \n\n[[Emerge]]\n[[Stay in the shadows]]\n\n
<<set $shoshana.disposition to "friendly">>\n\n"Here, take this. Thanks for the help, but I don't need it."\n\nShe holds out a glimmering, exquisite trinket.\n//Plunk.//\n\nYou feel the cool weight of brass as she drops it into your hand.\n<<set $bobble += 1>> <<set $player.streetwise += 10>> \n"Be well."\nShe slips off down the cobbled street, soon lost in the crowd.\n\n[[Go back to the square.|Town Square]]
The Shadchan whispers to Gershom,\n"Let's leave these two. You and I have matters to discuss of our own."\n\nThey leave together, leaving the door cracked and placing an assistant on watch outside.\n\nBesides that, you and Shoshana stand there, alone. <<if $shoshana.disposition is "hostile">> Recognition dawns on her, as well. Her mouth twists into a scowl. \n\n"SO! I see I've been matched up with the fastest wit in town. So fast, in fact, he'll turn you in on sight for profit."\n\n<<if $bobble gte 1>> [[You remember the trinkets you keep. Offer her one.|Bobbleoffer]]\n<<if $player.streetwise gte 20>> [["We both know how it goes out there. You don't get time to think."|Streetwise]]\n<<if $player.torah gte 10>> [["They say that a wise man protects himself first. Only then can he help others.|Torahconvince]] \n[[Try to apologize.|Apology]] \n<<endif>>\n<<endif>>\n<<endif>>\n<<elseif $shoshana.disposition is "friendly">>\nA smile dances across her face, and she giggles.\n"So, that was you, then? Thanks again for what you did back there. I suppose you've got questions?"\n\n[["I don't mind secrets."|Secretsgood]]\n[["Yeah... what were you doing my job for?"|StealingQ]]\n[["Sure. What do you think of all of this?"|MarriageQ]] \n<<if $listen gte 2>> [[Actually, I need to tell you something. It's important.|Shoshadmit]].<<endif>> \n<<endif>>\n
[[What's the class about? Laws of Marriage/Ketubah. What are the steps to Jewish marriage? What is the role of a Ketubah? Why must rings be exchanged? (part of an exchange of money that signs Kiddushin)\n\n(Ketubah: rights and obligations of husband towards wife; protections and responsibilities in certain cases) \n\nhttp://www.chabad.org/library/article_cdo/aid/477321/jewish/Kiddushin-Betrothal.htm\n\nPredicated on answers in prev. quiz \nAnswers also predicated on knowledge\n\n\nhttp://judaism.about.com/cs/jewishweddings/f/ketubah.htm
The only lit building around.\n\nRain patters down old clay shingles and stains the stone in rivulets.\nThe windows, barred with iron, glow in the dark.\nA swinging sign sighs in the breeze.\n\n[["Three Towers Inn."|Never heard of it]]\n\nA stalwart door muffles the din inside. <<nobr>> <<if $innkick is 1>> <<print "//I don't think I should go in there again.//">> \n<<endif>><<endnobr>>\nTwo large, moldy gates of wood stand guard over the inn yard.\nThe road behind you crawls into the dark.\n<<if $innkick is 0>> \n//I could head in through the [[front door|Inn door]] or try the [[gates to the yard |Inn gate]]. \n<<if $leavetown is 0>>\nIf I feel like giving up, I could always [[leave town|Leave town]].<<endif>> \n<<endif>>\n<<if $innkick is 1>>\n//I guess I'll [[try the gate|Inn gate]]. May as well.//\n<<endif>>\n\n
The Rav smiles. "A fine answer." \n\nYosef checks his own notes to see where you got that from.\n\nThe Rav goes on. "A good start. But, there's [[more to it...|Question3]]. \n\n<<set $player.torah += 5>>\n<<set $classanswer += 1>>
"Actually, I may have more to offer than you assume."\n\n"Now listen, boy..." Gershom rumbles.\n \nThe Rav waves him down.\n"Now, I am intrigued. What do you suggest?"\n\n[["Only that, despite appearances, I'm willing to learn, and to fulfill your most stringent expectations.|test]]\n\n\n\n
<<if $townquest lt 2>> All told, today has fine weather. \nA row of stately shops gathers around a burbling fountain as if waiting for important news.\n\nWatches, garments, toys, and more glimmer in each display window.\n\nAcross the square, two-story houses crowd around darkened alleys. You recognize one as a haunt from the old days.\n\nNobody seems to care what you do today.\n\n[[Familiar Alley]]\n[[Stately Shop]]\n<<else>>\n//The shadows are getting long.//\n\nSure enough, Yosef approaches you as you come to the square.\n"Hey, <<print $name>>. Father's closing up, but I went ahead. If we want to get back before dark, we'd better [[start off now.|Returnhome]]"\n<<endif>>\n\n
You spend a few moments up to your ears in mud.\nThe gate creaks open and Gershom, with the other man, stalks in.\n\nHis lamp throws a dull, jaundiced glow about. \nHe snears. "Nu, Narisher, why do you shout?"\n\n"Look." A meaty finger points down at you.\nHis boot lifts off and you're able to [[stand up|Caught2]]\n
<<nobr>><<if $Gershomcome is 0>>\n<<set $havestick = 1>> \n\n//Hmm. It feels lighter than you expected. Nonetheless, it has some heft.//\nOne end has begun to crumble from rot and moisture.\n\n[[Stay in the stable stall |Stay stable]]\n[[Head back to the yard |Inn yard]]\n<<endif>><endnobr>>\n\n<<if $Gershomcome is 1>>\n\nYou grasp the beam just as the brute latches onto your ankle.\n\nYou twist and your arm flies out, bringing the beam around instinctively.\n\nIt connects with the side of [[his head|Brutehit]].\n<<endif>>
Standing on your toes and reaching, you manage to grab a <<print either ("red", "vermillion", "crimson", "yellow", "chartreuse", "turqoise")>> <<print either ("cuckoo", "sparrow", "pigeon", "lark", "swan", "hawk")>>.\n\nAs you grab it, you half-expect it to sqwawk. \nIts bobbing ceases abruptly. \n\nYou slide it into your jacket, filling your pocket. \n//Better not take anything else.\n<<set $bobble += 1>><<set $shoplift to 2>> \nIt smells like dust in here.//\n\nThe market square murmurs beyond.\n[[Watch the store.|Watch]]\n[[Head outside.|Town Square]]\n<<set $townquest += 1>>\n<<set $player.streetwise += 10>>
Disposition; hostile and friendly - very different reactions
The wedding date is set 5 months hence.\nOn the Shadchan's authority, you are a prime match for the Gedaliyah daughter.\n\nThe time approaches much more quickly than you imagined.\nTomrrow will be one week from the marriage.\n<<if $escape.shoshana is 2>> You starkly remember the escape plan you and Shoshana thought up.<<endif>> \n \n[[Prepare to escape.|Escape]]\n[[Go through with the marriage.|Marriage]] \n
<<if $shoplift is 2>>//Truly, the epicenter of excitement.//\nDust motes float in afternoon light. Not a single customer enters.\nYou start to [[doze|Shopkeep returns]]<<endif>>\n\nYou settle in to watch the store dutifully. \n\nNothing happens. A few interested eyes pass before the displays in the window, but they don't linger long. It doesn't seem like many are out to shop today.\n\nYou idly wonder what to do.\nA multitude of items glitter at you from the shelves. You seem to be alone.\n\n[[Keep watch]]\n[[Peruse the store|Peruse]]
\nChapter III: [[A Day Out|Town Square]]\n
Chapter II: Always Wise\n\n[["Oy, bacher, wake up."|Chapter2landing]]\n\n<<set $Yosefrep = 0>> \n<<set $Rabrep = 0>>
So far, you're unnoticed.\nUnder the tarp, you see several crates filled with the dull twinkle of tchatchkis and bobbles. It's hard to make out what any of them are.\n\nMaybe one could net you a lunch, though.\n \n[[Take a bobble|Cartbobble]]\n[[Go for the goon|Brandish the beam]]
//Don't want to talk about it.\n\nI snatched it fine, but didn't get to keep it.\n\nThat was the "new" gang. Now there's just me.\nAnything else?//\n\n[[Alright.|Prague, night]]
"Let's say..." She ponders it for a moment. "A week before the set date. We meet at the wharf, and set out in the night. I'll do my best to secure some of the family funds." \n<<set $escape.shoshana = 2>>\n[[Soon, Gershom and the Shadchan return.|Shadchanend]]
Der Bacher
Others start to notice you, turning from their conversations.\n\nThe man's face floods with scarlet and his eyes burn. He seems ready to let loose a torrent of abuse.\n\nThe innkeep, having noticed, storms in. He grabs you by the scruff and tears you away from the table.\n\n"Paying customers only. [[Beat it.|Thrown out]]"\n\n\n\n
<<if $Gershomcome is 0>>\nYou slip into the yard. It's dark and filled with the musk of wet hay. \n\nYou hear the sounds of the inn kitchen through a squat wooden door, but it's closed. \n\nA high stone wall encircles the yard. Across from the closed door, an old wooden awning juts out from the stone. \n\nIn the back, empty stalls mark a neglected, small stable. \n\n[[Try the door|Back door]]\n[[Check out the stable|Stable shadow]]\n[[Stand around]]\n<<if $innkick is 0>>\n[[Try the front door insead|Inn door]]\n<<endif>>\n\n<<elseif $Gershomcome is 1>>\nJust as you step into the light, you hear the gate rattle as somebody undoes the lock.\n\nA gruff voice: "Eh? Look here, Gershom, it seems like that cheapskate, Beryl, has gotten lazy! This lock's coming right off!"\n\nAnother in reply, wheezing: "I need less of Beryl, more of pushing. This shipment is getting soaked out here." \n\nThe glow of a lantern spills through as a gap widens between the gates. Two tall men, raincloaks drawn, pull a laden cart through the mud. \n\nA short, wide man in a wide-brimmed hat follows. \n\n[[Gawp]]\n[[Leap for the shadows of the Stable|Stable shadow]] \n<<endif>>\n\n
You approach the man, a boulder of flesh and fur wrapped in a damp cloak. \n\n//[["Sir, excuse me. Would you lend a poor boy something to eat?|Request denied]]//\n\nMaybe you could get away with [[nabbing it|Get caught]] instead...
//He has a gratingly loud laugh.//\n\n"Certainly! Certainly. They say learning is the path to light. Now, <<print $name>>, teach me [[something about yourself|Yosefpry]]." \n\n
//He seems unconvinced.//\n\n"Truly? They say learning is the path to light. Now, <<print $name>>, teach me [[something about yourself|Yosefpry]]." \n\n
His eyes briefly widen in surprised amusement.\n\n"Yes," you continue. "The one where a man threatens to speak out. He loses his windpipe to Rav Kahana."\n\n[[Silence.|Yosefhome]] \n<<set $Yosephrep -= 1>>
Breads, cheeses, and all manner of utensils share most tables with sweating jugs of ale. \n\n//[[My appetite is pounding nails into my stomach.|Go for it]]//\n\nUnfortunately, most of the seats creak under the weight of somebody's tuchus, and it seems most of this food is paid for.\n\n//[[Maybe I should ask around.|Ask around]] \n\n[[Forget it. Everybody's hungry like a dog these days.|Dining Options]]
You head home, meeting with Meir on the street a few minutes later.\n\nA week goes by, uneventful. You study something about ransoming captives.\n\nOne afternoon before shabes, you're returning from the market, as usual. As you help haul unsold clocks back to Meir's house, you see a small boy-clad in a black cloak- perched on the stoop. [[He seems nervous.|toChapter4]]\n\n
"Oy! Little rat, soaked in rain, you're not so clever."\n\nThe man holds your wrist in a vicegrip. He's red and ragged behind a disheveled beard. \n\nPinning your wrist to the table, he rips a hunk of bread from the loaf and stuffs it into his mouth. \n\n[[Keep a level head|Play it off]]\n\n\n//[["Who are you calling a rat, pig?"|Confront him]]
Well, there's food on the tables and food in the kitchen. \nIt's gotta be one or the other.\n\n<<actions "Scour the tables" "Head for the kitchen">>
Gershom gesters as he speaks, feigning charm.\n"It's very simple. A young man, like yourself, needs to marry, and I need to make ends' meet. \nWe'll enroll you in our city's finest Yeshiva. You'll become elligible, and you'll find you have the finest bride awaiting.\nWhat do you think?"\n\n[["Marriage? What's the catch?|Dealcatch]]\n[["Yeshiva? You're joking."|Yeshivajoke]]\n
Gershom smiles, genuinely this time. A wolf that found a sleeping sheep. \n\n"Normally, I would rest until morning. However, this night is different from all other nights of the year. Yosl, make sure Ferdl's shoes are in order."\n\nYou climb into the cart, and Gershom clambers in after you. "For your sake, we hope you go through with the plan."\nOne of the men fumbles with the horse.\n\n"Enough! [[We're setting off.|Chapter2]]"\n\n
"Tsk tsk, <<print $name>>. What, you want we should do it for you? Get going." \n\n[[Back to the square.|Town Square]]
<<if $walkaway is 0>> \n//I'm getting out of here.//\n\nYou start, but Gershom places a surprisingly firm hand on your shoulder.\n"Boy," he grumbles. "If you walk away, my friends here won't be happy. Not at all." \n\nYou look around. The larger men, shadowed pillars in glistening cloaks, flank the gate. Beyond may as well be Sheol. \n\n"I'm sorry. But, you simply can't refuse." \n\n[["Well, then. Tell me about this contract of yours."|Gershomaccept]]\n\n<<elseif $walkaway is 1>>\n"Now, don't make a fuss. You won't need more than twenty percent of this haul to live comfortably. Looking at you, it will be a fair bit more than you've got now."\n\n[["Alright, then. I don't suppose I'll need to sign anything."|Chapter1conclude]] \n[["Sorry. My time's my own."|Gershomrefuse2]]\n<<endif>>
The rain doesn't seem to be letting up.\nWith each minute, it muddies the yard more and more.\nYou can smell something roasting.\n\n//Can't see. The rattling of wheels from beyond the fence emerges from the rain. Soon, it becomes the clanking of metal at the gates as somebody tries to open the locks.//\n\nA gruff voice: "Eh? Look here, Gershom, it seems like that cheapskate, Beryl, has gotten! This lock's coming right off!"\n\nAnother in reply, wheezing: "I need less of Beryl, more of pushing. This shipment is getting soaked out here." \n\nThe glow of a lantern spills through as a gap widens between the gates. Two tall men, raincloaks drawn, lead a ragged nag through the gate. Behind it comes a laden cart through the mud. \n\nA short, wide man in a wide-brimmed hat follows. \n\n[[Gawp]]\n[[Leap for the shadows of the Stable|Stable shadow2]] \n<<set $Gershomcome = 1>>
"Oh, a quiet one is he? I wonder what he is, then. Nu, a human?"\nGershom chuckles. \n\n"Eh, boss," pipes one of the brutes. "Suppose he's some horse thief? Here, skulking as he was."\n\nGershom's eyes twinkle.\n"You know, Feyda, I hadn't considered such a thing. Suppose he is. What do you say, boy?"\n\n[["Were that I was, I wouldn't even touch your spindly horse."|Gershominsult]]\n[["You're close. My hands are swift, but beasts aren't my trade."|Gershomwit]]\n[["Please, I'm just a poor thing dragged through dirt. Have pity."|plead]] \n\n\n\n\n
Though torn, you can tell that the parchment is some kind of work-in-progress letter.\n\nAfter a calligraphic heading, a jumble of notes marked in lead fills the page. \n\nSome of the comments are clerical or inane, devoid of context. There are some notes to the author: "//Proper address?//" "//Check honorific with past letters.//" "//How to word such a question?//"\n\nYou see more, packed into blocks, sprawling across the page. Many are crossed out, and many words are abbreviated cryptically. \n"//Rabbi, teach us: If a J' is humuiliated before Gentiles, and so refuses to wear a mark as comm. by the King, and he brings fines on all... liable?//"\n\n"//A man ate unkosh. flesh without knowledge...//"\n\n"//Every day, the man threatens to inform, with no will to withdraw...//"\n\nIt goes on.\n\nSome blocks of text seem like responses. \n"//I should answer such a question? A simple answer for a simple asker.//"\n\nYou hear footsteps approaching the door.\n\n[[Sit down.|Return]] \n<<set $player.torah += 10>>
Gershom places a reassuring hand on your shoulder.\nJittery, he withdraws it swiftly.\n"Not at all, my boy. I'm in fine standing with the Rav of the [[Trachtenberg school]]. It's //certain// he would find you promising."\n\n[["Okay, so you've got something up your sleeve. What is it?"|Dealcatch]]
Only a few fingers' width of parchment are exposed.\nCraning your neck, you can make out a few lines of calligraphy, illegible to you, marked up with a pencil. \n\nSome of the comments are clerical or inane, devoid of context. There are some notes to the author: "//Proper address?//" "//Check honorific with past letters.//" "//How to word such a question?//"\n\nYou see more, packed into one of the margins. Many are crossed out, and many words are abbreviated cryptically. \n"//Rabbi, teach us: If a J' is humuiliated before Gentiles, and so refuses to wear a mark as comm. by the King, and he brings fines... liable?//"\n\nYou hear footsteps approaching the door.\n\n[[Sit down.|Return]] \n\n<<set $player.torah += 5>>
//Good thing was I caught wise.\n\nI waited, [[just my luck|Don't want to talk about it]]. If it weren't for the perfect timing of those wagons passing through Czesky-Krumlov, dayeinu. I'd be through.\n\nNow, my ride splashes into the dark through the murky puddles and I'm left alone.//\n\n...\n\nYou've got empty pockets and <<print $player.clothing>> getting more soaked by the moment. A good start. \n\n[[Yeesh, I'm hungry.|Inn Exterior]] \n\n<<nobr>>\n<<set $innkick = 0>>\n<<set $gateopen = 0>> \n<<set $havestick = 0>>\n<<set $walkaway = 0>>\n<<set $havebobble = 0>>\n<<endnobr>>
The store is crowded with solid, wooden cases, each crowded with tchochkies and trinkets. \n\nOn one high shelf, a row of wooden birds dip and bob. Their lacquered paint glints dimly in the musty sunlight.\n\nAnother shelf holds row after row of medallions, pendants, and rings.\n\nA multitude of dusty books of various sizes and quality cover the back wall.\n\nYour pockets are empty. \n\n[[Take a wooden bird.|Bird]]\n\n[[Take a medallion.|Bobble]]\n\n[[Take a book.|Book]]
His home isn't large, but it's dry, warm, and admittedly cozy.\n\nMeir, Yosef's father, makes clocks. Springs, gears, latches, and cases litter the tables. \n\n"Welcome home, Yosef. <<print $name>>. Soon, dinner."\n\nSo it goes, [[for some time|Class]].
Chance to admit real self to Yosef
-And run headlong into a tray stacked high with bread and bottles, along with the boy beneath it.\nYou both go down.\n\n//I feel somebody tugging at the scruff of my neck...//\n\nThe innkeep, crimson with rage, bears down on you. With a swift kick, you soon, once again, feel rain soaking your shirt.\n\nStill, there's nowhere else to go.\n\n[[Look around|Inn Exterior]]. \n\n<<set $innkick = 1>> \n
"Ah, be kind, sir. I only meant to take what has been declared ownerless. Now that I meet the owner, I take my leave."\n\nHe isn't amused. He snorts and waves you away, turning back to spit nonesense into some debate at the next able. \n\n//Better figure something out.//\n\n[[Back to scoping out the place.|Dining Options]]\n\n
Different parameters:\n-Does she like you?\n\n-Did you tell her about the plot?/Is she helping you?\n\n\n
You lean in closer and discover that one loop, responsible for securing the gate, has come loose. The wood around the nail has begun to chip away, and it dances when the gate moves. \n\n[[Jimmy the lock|Open gate]]
An idea hits Yosef. "It isn't buying, maybe, but indicates a basic financial relation in marriage."\nHe quickly sits down. \n\n//His mother runs a shop while his father tinkers with machines. I'm not sure he'd know romance if it found him in the street.//\n\nThe Rav nods. "An insight, Yosef, and a good start. But, there's [[more to it...|Question3]]. \n
<<set $gateopen = 1>>\n<<set $Gershomcome = 0>>\n\nLoosening the nail gives you grimy hands and a few splinters, but you manage. \nNoiselessly, it falls to the dirt. \n\nThe gate can't be pulled open, but you push it back just enough to [[get through|Inn yard]]. \n\n<<if $innkick is 0>> \n...On second thought, it seems much nicer inside. Let me try the [[front door|Inn door]] instead. \n<<endif>>
You pass to a proper sitting room.\nOn a small cough rests a large woman, finely garbed, but not without grace. She seems delighted at Gershom's arrival.\n\n"Ah! Welcome, to the great Jewish merchant. I suppose you've had long travels?"\n\nHe's surprised. "Why do you say that?"\n\n"Because." Her voice takes on a slight edge. "I've heard nothing of you for months!" \n\n"Now, now." He's placating her. "I've brought something along. [[See?|Appraise]]"
<<if $shoplift is 1>>\n\tShouts ring out, and you almost run headlong into her. Nearly knocking you over, she storms past you into a nearby alley. \n\t[[Follow the Girl.|Round the Corner]]\n\n\t[[Enter the store.|Store Interior]] \n<<elseif $shoplift gte 1>>\n\tLuscious displays sit behind dusty windows, bedecked in all manner of jewelry and scarves. Not a single customer in sight, though. \n[[Enter the store.|Store Interior]]\n[[Back to the square.|Town Square]]\n<<endif>>
A curious look washes over Gershom's face.\n"A poor lad? Alone on the streets?"\nHe steps in and his voice drops to a conspiratorial whisper. You're not sure why- only his hired men are around.\n\n"Perhaps I have something for you. How would you like to strike a deal, a contract?"\n\n[["Tell me more."|Gershomaccept]]\n\n[["With a man of your stature? I don't see a reason."|Gershomrefuse]]
His stern expression relaxes. He seems relieved.\n"It's the Hebrew, is it? You needn't be ashamed. It's hard, eh? Fear not, I'll help you. Just ask."\n\n//Not a bad outcome.//\n\n"Yosef, thanks. [[Now, let's hurry|Yosefhome]]."\n<<set $Yosephrep += 1>>
The damp, weak dawn light falls across the back streets of the\nJewish Quarter.\n\nTrundling along, Gershom's cart passes by homes, workshops, warehouses, and shops all grappling for a space at the street. \n\nGershom turns to you. [["We'll soon arrive."|Arrival at Yeshiva]]
He half-drags out to the door, much to the amusement of gathered patrons.\n\n"I'd better not see you around."\n\nWith a burst of cold air and the creaking of wood, you're [[back outside.|Inn Exterior]] \n\n<<set $innkick to 1>>
You tug gently at the parchment. It starts to slide out. \n\nAs you pull, you feel a gentle tugging, a stoppage inside the drawer. \n\n[[Keep pulling|Ravparch2]]\n[[Examing the exposed section|Parchread1]]\n[[Forget about it and sit down|Return]]
The row of shining medallions catches your eye.\nYou saunter over, picking each one up and turning it over in the dappled light.\nYou decide on a <<print either ("bronze," "brass," "tin," "painted,")>> <<print either ("brooch", "medallion", "pendant", "badge", "ring", "pin")>>.\n\nYou slip the small piece into your shirt, where it almost gets lost.\n//Better not take anything else.\n<<set $bobble += 1>><<set $shoplift to 2>> \nIt smells like dust in here.//\n\nThe market square murmurs beyond.\n[[Watch the store.|Watch]]\n[[Head outside.|Town Square]] \n<<set $townquest += 1>>\n<<set $player.streetwise += 10>>
"To open our discussion, today, I ask you: who can tell me the purpose of a //ketubah// and a //get//?"\n\n[["They make sure nobody gets screwed."|Asass]] \n[["A contract for marriage and it's annulment."|Acorrect]]\n[[Offer no anwer|Anoanswer]] \n\n<<set $classanswer to 0>>
The sly gleam of a hunter flits across his eyes. \n\nRain beats against the wide brim of his hat, droping down in an intermittent veil. A shaded grin.\n<<set $walkaway = 1>> \n"A keen lad. There is but one term to this deal. In exchange for your education and the fees for your ketubah, you will sign to me //eighty percent// of the dowry."\n\n[["Eighty percent? You're out of your mind! Forget it."|Gershomrefuse]]\n[["All things considered, I've got nothing better to do. When do we begin?"|Chapter1conclude]]
"No."\n//Silence.//\n\nGershom isn't sure how to react at first.\n"Pardon?"\n\nThe Rosh elaborates, barely.\n"I'm sorry, Gershom, but I can't take him. Not a boy like this."\n\n"What?" Gershom's eyes gleam with rage. "After all the favors I've done you?"\n\n[[Speak up]]\n[[Remain Silent]]
The Rav frowns. <<if $classanswer lt 1>> You've pushed him too far. "<<print $name>>. Wait outside this room. <<elseif>>Clearly, <<print $name>>, you've got a sense for life's luxuries. I wonder, have you any sense?<<endif>> \n\n<<if $classanswer lte 1>> Yosef simply ignores you.\n//He gets moody.//\n<<elseif>>Yosef leans over and whispers, "Narisher! We studied this. Don't make me look bad."<<endif>> \n\n<<if $classanswer lt 1>> Under the Rav's eye, you gather your things and [[shuffle out of the room|Endclass]]<<elseif>> The Rav resumes his lesson. \n\n"The second stage of Jewish marriage is //nisuin//. That is, [[consummation.|Consummation]] \n<<set $classanswer -= 1>>\n<<set $player.torah += 5>>
"Is that so?" She seems bemused. "I hope you don't plan to control me. You'll tear your hair out trying." \n\n[[Soon, Gershom and the Shadchan return.|Shadchanend]]
She can't help but laugh, loudly.\n"Oh, is that so? I hope you don't expect me to play second fiddle. I'm sure there are scores more elligible than you."\n\nIt's clear that she's unimpressed by you. \n\n[[Fine. Let's just get through this.|Marriagedo]]\n<<if $listen gte 2>> [[Actually, I need to tell you something. It's important.|Shoshadmit]].<<endif>>\n
"Yes," replies the Rav, didactically. "Many of my students have found wives through her. She has a peculiar gift. I'm sure you'll be... happy."\n\nHe flashes a glance at Gershom.\n\n"Mazel tov."\n\nGershom steps in.\n"Of course, tomorrow is Shabes. Afterwards, [[we'll go.|Shadchanmeet]]"
//I don't buy it. Then again, I guess I probably don't convince him all too well, either.//\n\nOnce all is said and done, you're the proud owner of an old wardrobe, complete with your own dark, short cloak and shoes. For the first time in years, you wear a yarmulke. \n\nThere are no rooms at the school. You've been put up by Yosef, a fellow student. After the day ends, you [[walk home together.|Yosefhouse]]
"Now, I wonder which of you can handle this maturely. Who can tell me the two stages of Jewish marriage, and what they entail?"\n\nMost of the students are stumped. A few chant quitely to themselves portions of tractates as though leafing through notes. \n\n[["The service and the feast?|Csass]]\n[["Giving the ring, and... a witnessed union?|Ccorrect]]\n[[No idea.|Cnoanswer]]
"In our tradition, betrothal is secured by the gift of a ring from groom to bride. Why?"\n\nThis time, it takes a bit. \n\n[[No clue. Is somebody else going to answer?|Bnoanswer]]\n[["To buy her."|Bsass]]\n[["It's a symbolic transaction to carry her consent."|Bcorrect]] \n
Yom Chamishi. Thursday morning.\n\nThe Rav presides over the class, which talks like a tree of warblers. \nHis voice booms, surprisingly. \n"Alright, let's have some quiet. [[We're beginning.|Class2]]"\n\n
The Rav considers this for a moment.\n"In a sense. But, an incomplete answer."\n\nYosef smirks.\n\n"Yosef," calls the Rav. "Perhaps you know?"\n\nHe doesn't. The Rav goes on. \n"The second stage of Jewish marriage is //nisuin//. That is, [[consummation.|Consummation]] \n\n<<set $player.torah += 5>>\n<<set $classanswer += 1>>
"Be kind, Rav Meir. I'm only here to retrieve <<print $name>>. The Rav requested his presence."\n\nYosef turns to you.\n\n"So close to shabbes? Has he nothing better to do?"\n\nThe messenger fidgets.\n\n[["I'd better go with him."|Chapter 4]] \n
Trachtenberg, getting nervous, tries to placate the squat samovar of a man sitting across from him.\n"Again, I'm sorry you journeyed all this way."\n\nGershom nearly boils over.\n"Sorry! Look, you lowlife. Who do you think paid for this office? For that desk?"\n\nTrachtenberg averts his eyes and says nothing.\nGershom huffs. He glances at you.\n\nSuddenly, he stands.\n"Rav, come with me a minute. I insist." \n\n[[He shows the Rav the door to his own office.|Trachtenbribe]]\n
She smiles.\n"It's fine. Clearly, no harm was done- I'm not one to survive on peddling stolen goods, as you can see. Even if I run around in the streets, I've got standards. I owe you nothing." \n\n[[Fine. Let's just get through this.|Marriagedo]]\n<<if $listen gte 2>> [[Actually, I need to tell you something. It's important.|Shoshadmit]].<<endif>>\n<<set $shoshana.disposition = "neutral">>
The big day arrives.\n<<if $escape.shoshana is 1>> Shoshana isn't happy. You stood her up at the docks, and she's been getting an earful all week. It's doubtful that your marriage will work out happily.<<endif>><<if $shoshana.disposition is "hostile">> It's lucky she has a veil- Shoshana is, at least, irritable at every moment. It's like trying to pet a snake.\n<<elseif $shoshana.disposition is "friendly>> Shoshana beams at you from beneath the veil. This day, at least, shall be joyful.<<endif>>\n\nThe ceremony goes off techically well, though Gershom makes too large a scene of blubbering.\n\n//Who invited him, anyways?// \n\nAfter the wedding, you return to Trachtenberg's yeshiva in order to celebrate.\n\nGershom is there, waiting.\n<<if $classanswer gte 2>> The Rav intervenes. He hands over his cut of the payout, but you live. \n\nYou and Shoshana share a life of adventure, returning to the Jewish Quarter every now and then to meet old friends.\n\nTHE END.\n<<elseif $classanswer lt 2>> \nHe allows you to enjoy your profits, which are sizeable. For a time.\n\nEventually, he returns, brutes in tow. You're forced to give up the remainder of your profits in order to survive.\n\nShoshana's family, now close to destitute, despises you. She has requested a //get// many times.\n\nTHE END.\n<<endif>>
"Oi! Boy! Look sharp!"\nYou're shaken awake by the shopkeep. He seems agitated.\nHe seems agitated. You look up at him drowsily.\n\n"Attention spans like yours are why honest men like me lose money. Now [[scram|Kicked out]]\n<<if $shoplift is 1>>\n<<set $townquest += 1>>\n<<endif>>
Digging around beneath the tarp, you grab ahold of a small, wooden-lacquered figure.\n//It seems to wear a robe and tall, pointed hat. Tate?// \n<<nobr>><<set $havebobble = 1>><<endnobr>>\n"Eh? Who's there?" \nThe wasted voice of a tired brute.\n\nYou slip the bobble into your shirt.\nIt seems your rustling caused a [[bit of noise|Bobblecaught]]. \n<<set $bobble +=1>>\n\n
The Rav's dry voice.\n"All I mean is, he stands out."\n\nGershom remains coy.\n"So do many, here. Pardon me, Rav, but I understood that this sort of charitable work is something of a mission for you."\n\n"Who is he, Gershom?"\n\n[[Keep listening|Overhear3]]\n[[Barge in|Barge in]]\n\n
She sits, evidently sick of standing.\n"Well, life gets tiresome when it's spent inside, don't you think? After years of good behavior, not many watch when I decide to stroll around town. It's the only place I feel free." \n\n[["I like how you think. What do you think of all of this marriage business?"|MarriageQ]] \n<<if $listen gte 2>> [[Actually, I need to tell you something. It's important.|Shoshadmit]].<<endif>>
You charge the brute, beam held high in both hands like a battle-axe.\n\nHe tries to grab you, but you evade his reach. \n\nTwisting about, you [[slam the beam|Brutehit]] into his belly with all your might.
//This is news for most.//\n\nYosef suddenly blushes. \n\nWell, it is marriage. There'd be no point, otherwise. \n\n[[Study soon ends for the day.|Endclass]]
His eyes close to narrow slits, beady in the gloom.\n"Careful boy. You don't want to insult my friends.<<nobr>><<if $havestick is 4>> That goes double after what you did with that stick.<<endif>><<endnobr>>"\n\nHis face settles into an amicable, ill-fitting mask. \n"Now, where was I? Ah yes. You seem to have spirit. How about a little business proposition?"\n\n[["Business? So? Go on, I'm listening."|Gershomaccept]]\n[["Again, you keep it. I'll have no part."|Gershomrefuse]]\n\n\n
The Rav frowns. <<if $classanswer lt 0>> He certainly seems fed up with your classroom antics. "<<print $name>>. Persist in this and you'll be barred until //Shavuos.//<<elseif>>A colorful interpretation, <<print $name>>. Unfortunately, this is //not// a tavern."<<endif>> \n\n<<if $classanswer lt 0>> Yosef glares at you, chafing. <<elseif>>Yosef leans over and whispers, "Narisher! We studied this. Don't make me look bad."<<endif>> \n\nThe Rav [[continues with the lesson.|Question3]]\n\n<<set $classanswer -= 1>>
"There, there Ferdl. Calm down."\n\nThe horse seems agitated, and it begins to stomp despite its exhaustion.\n\nThe brute leads it gently, but firmly, into the stall. It's hooves clomp into the mud by your head. \n\n[[The brute leaves|Horse]].
You stand in front of the Rav's study. It's heavy oak door is shut, but you can hear the sound of muffled voices beyond.\n\nNobody is here to greet you.\n//Maybe I'm early.//\n\n[[Listen at the door|Overhear1]]\n[[Wait in the hall|Waithall]]\n[[Barge in|Barge in]]\n<<set $listen to 0>>
You sneak out at night, making your way to the wharf. \nComing to the docks, you see the deep violet of the broad river glint in the moonlight.\n\n<<if $escape.gang is 0; $escape.shoshana is 0>> \nYou don't feel prepared. You find yourself alone. Managing to unmoor a river boat, you paddle into the current and set off alone. \n\nExhausted from rowing, you soon fall asleep on the seemingly gentle fiver. But, while you slumber, the dinghy falls into rapids. \n\nThey toss the boat around and it splinters on jutting stones.\n\nYour body is never found.\n\nTHE END.\n\n<<elseif $escape.gang is 0; $escape.shoshana is 1>> \nYou see Shoshana waiting there, clad in a burlap cloak and carrying a thick leather satchel. \n\nTogether, you unmoor a boat and row it out to the current. You travel down the river for a few days, revelling in the small fortune she was able to filch from the manor.\n\nEventually, though, the money runs out. Penniless, you two make a new life together in petty crime.\n\nTHE END.\n<<elseif $escape.gang is 1; $escape.shoshana is 0>>\nYou see Kranke, from your old gang, huddled in the shadows beneath a crate.\n"<<print $name>>. We're sorry we made you prove yourself. We've been tracking you since that day. As promised, here we are. More of us wait downstream."\n\nKranke helps you into the boat, then gets in with you. You shove off together, slipping out of this crazy plot.\n\nYou float down the river, into another kingdom. You decide to run with your gang again.\n\nTHE END. \n<<elseif $escape.gang is 1 and $escape.shoshana is 1>> \nYou see Shoshana waiting there, clad in a burlap cloak and carrying a thick leather satchel.\n\nAs you meet, you notice somebody else hiding in the shadows of the boatyard.\n\nKranke, from your old alley gang, emerges. Shoshana embraces her.\n"Quite a catch, and that goes for you both!" Kranke whispers, elatedly.\n\nYour gang arranged everything. Together, you and Shoshana shove off, taking with you whatever fortune Shoshana could filch from her estates. \n\nYou find your way south, where you continue to study when you can. You've invited Yosef to come stay, perhaps to join in a brewing business venture. \n\nSometimes, your friends from various towns will visit. They tell of a fat, stubborn merchant who habitually interrogates alley gangs. He's looking for somebody in particular.\n\nTHE END?\n<<endif>>\n
Eric Grossman
<<if $shoplift is 1>> \nAt the door, you knock your head into the shopkeeper, who has suddenly appeared.\n"No time. Look, watch the store for me, will you? I won't be long."\nWithout waiting for an answer, he bolts after the girl.\n\n[[Watch the store.|Watch]] \n[[Peruse the shelves.|Peruse]] \n[[Exit the store.|Town Square]]\n\n<<elseif $shoplift is 2>> The shopkeeper, red and flustered, polishes small metal trinkets one after another. He seems to be ignoring you.\n\nWordlessly, he watches his store like a hawk.\n\n[[Exit the store.|Town Square]]\n\n<<elseif $shoplift is 3>>\nThe shopkeeper hums to himself and polishes small metal trinkets one after another. He watches his store like a hawk. \n\nYou catch his eye.\n"Alright already. Thanks for the help. Be well." \n[[Exit the store.|Town Square]]\n<<endif>>\n
By mid-morning, the narrow street opens into a mild plaza, crowned by a stoic synagogue unremarkable save its tall, pointed roof.\n\nThe cart continues past the shul. Only a plaque on the door reveals the identity of the building. Beneath an emblem of the Tablets of the Law sits the name, Trachtenberg, in brass leters.\n\nA small crowd of boys, your age, begins to gather. When the cart arrives, they fall silent, peering at you with a fascinated suspicion. \n\n"Well," huffs Gershom, dropping to the ground. "You'll let me do the speaking, naturally. [[Shall we?|Meeting Rosh]]."
<<if $shoshana.disposition is "friendly">> "So you think he's liable to kill you, then?"\nShe seems concerned, but hardly surprised. \n\nYou butt in.\n//"You can't alarm your father. It seems like this marriage is the only way I'll get out of this thing."//\n\n"Fair enough," she concedes. "What do you suggest instead?"\n\n[[We escape.|Marriageplot]]\n[[We go through with it. We'll make it.|Marriagedo]]\n<<elseif $shoshana.disposition is "neutral">>\n"Hm... he's liable to kill you, then?"\nShe seems hardly surprised. \n\nYou butt in.\n//"You can't alarm your father. It seems like this marriage is the only way I'll get out of this thing."//\n\n"Fair enough," she concedes. "What do you suggest instead?"\n\n[[We escape.|Marriageplot]]\n[[We go through with it. We'll make it.|Marriagedo]]\n\n<<elseif $shoshana.disposition is "hostile">>\n"Sorry, louse. If you're offed, I don't really have much a problem. Concerning about the fortune, but I wager I'll be insured somehow."\n\n[[Soon, Gershom and the Shadchan return.|Shadchanend]]\n<<endif>>\n
<<nobr>><<set $name to prompt("What do I call you?","")>><<endnobr>>\nThe air has a peculiar warmth for early spring, though a familiar chill breeze reminds you that summer is still far away.\n\nAlright, <<print $name>>. You've been sitting outside for some time, and passersby seem to ignore you. \n\nYou shiver. You feel a dull, hollow ache in your stomach. \n\nTime to eat.\n\nPushing yourself off the low stone wall, you turn up the street.\n\nAhead of you, you see...\n\n[[A dark market street cacophonous with the vitriol of early spring showers. Horse-drawn carriages laid high with covered-over goods trundle through mud.|Prague]]\n\n[[A busy avenue, choked by traffic and watched over by looming towers of steel and glass. The far off roar of a highway is matched by the braying of car horns.|NYC]]\n<<set $name>> \n
You stand there for a bit, but nothing much happens.\n\n[[Knock on the door|Knock]]\n[[Barge in]]
Perusing the dusty shelves, you manage to grab a<<print either (" large", "n old", " thick", " yellowed", " dusty", " well-worn")>> <<print either ("guidebook", "novella", "memoir", "poetry collection", "treatise", "invoice")>>.\n\nAs you grab it, you half-expect the pages to fall right out of the binding.\nYou never expected books could feel so heavy.\n\nYou slide it into your jacket, filling it up. \n//Better not take anything else.\n<<set $bobble += 1>><<set $shoplift to 2>> \nIt smells like dust in here.// \n\nThe market square murmurs beyond.\n[[Watch the store.|Watch]]\n[[Head outside.|Town Square]] \n<<set $townquest += 1>>\n<<set $player.streetwise += 10>>
<<if $townquest lt 2>>\n<<if $yosefquest is 0>> Yosef crouches, his cloak gathered around his legs. He doesn't seem to notice you at the moment.\n\n[[Back to the square.|Town Square]]\n<<else>>\nYosef sits at the fountain.\n"A fine discussion, <<print $player.name>>. I guess you're right.\n<<endif>>\n\nYosef is waiting for you to head home with him.\n<<endif>>
"Yeah, it's us. And you have been where?"\nThe tallest of the group reminds you of a withered, sooty beanstalk. It looks like she took over in your place. They call her Kranke. \n\n"If you think you're still one of us," chimes in her second-in command, Benny. "You'll have to prove to us you're not all gone. Use those magically long fingers of yours."\n\nAfter some hestitation, a third from the group pipes up. \n\n"Well? It's going to come to you just like that? [[Get going!|Town Square]]"\n<<set $gangquest = 2>>
The others avert their eyes, even as they fail to stop up their giggles.\n\nThe Rav frowns. "Hmm. A colorful interpretation, <<print $name>>. Unfortunately, this is //not// a tavern." \n\nYosef leans over and whispers, "Narisher! We studied this. Don't make me look bad."\n\nThe Rav continues with the lesson. [["...and, so!..."|Question2]]\n\n<<set $classanswer -= 1>>
[[Never heard of it.|Inn Exterior]]
He grins.\n//Maybe he'll let off.//\n\n"Perhaps you're just odd. Forget I asked. Let's get home- I'm starving."\n\n[["So, off we go."|Yosefhome]]\n<<set $Yosephrep += 1>>
"You've got something to hide, <<print $name>>. I can tell, from the way you read."\n\n[["Everybody's got their problems. Mind helping me with mine?"|Yosefdodge]]\n[["What can I say? You've discovered me. I'm really a woman."|Yosefjoke]]\n[[On second thought, I remember a striking passage from Bava Kama. 117, a.|Yosefanswer3]]
You find a space behind a man hauling a pail of dirtied plates.\nSo far, it's working. The innkeep doesn't seem to notice.\n\nYou [[round a corner|Collision]].
She buys it
"Well, where is he?"\n\nThe Rav replies.\n"He should come soon. Meir lives rather close." \n\nYou keep listening but the conversation has turned to subjects beyond your recognition. \n\n[[Knock.|Knock]]\n[[Barge in.|Barge in]] \n<<set $listen to 4>>
<<if $classanswer gte 2>>"You're a dastard, Gershom. He's a fine boy. Spare his life, and I'll sign over 85% of the property to you in the ketubah. I'll make sure it doesn't come back to hurt you."\n\nGershom mumbles something. \n\n"Please, Gershom. We're even in favors. Neither of us need the blood of a boy on our hands."\n\n[[Barge in|Barge in]]\n[[Keep Listening|Overhear5]] \n<<set $listen to 3>> \n<<elseif $classanswer lt 0>>"I find that boy intolerable, but not deserving of death. Gershom, spare him, for the sake of decency. I'll draft a ketubah with a clause granting you all property rights."\n\n[[Barge in|Barge in]]\n[[Keep Listening|Overhear5]]\n<<set $listen to 3>> \n<<elseif>> "I'm reluctant to hear of my students coming to harm. Gershom, spare him, for the sake of decency. I'll draft a ketubah with a clause granting you 80% property rights. It won't come back to harm you.\n\n[[Barge in|Barge in]]\n[[Keep Listening|Overhear5]]\n<<set $listen to 3>> \n<<endif>>\n
"Listen, Rav. I've got something cooking. That boy's nothing by a horse thief. But. he's going to marry the Gedaliah girl, shortly before befalling a tragic accident. I'll be taking home the property."\n\nStunned silence. \n\n"That's right. And, if you keep it to yourself, you will to." \n\n[[Keep listening|Overhear4]]\n[[Barge in|Barge in]]\n<<set $listen to 2>>\n
Crouching, the musk of hay fills your nostrils. \n\n"Alright, give the horse some rest. One of those stalls should do."\n\nYou lay still, quiet.\n\nMoments later, you hear one of the large men approaching, horse in tow. \n\nThe beam lays nearby.\n\n[[Emerge]]\n[[Brandish the beam]]\n[[Stay still]]
You sidle up to the door, careful not to make creaking steps.\nPressing your ear against the door, [[you begin to make out a conversation.|Overhear2]]
[[Dig through the cart|Dig around]]\n[[Go for the goon|Brandish the beam]]
//Uh...//\n\nParalyzed, your feet seem rooted in the mud.\n\n"Say, what've we got here?"\n\nOne of the big men holds up his lantern and squints at you. Between his hood and his black, tangled beard he hasn't got much of a face. \n\n"Just some wet vermin," replies the other.\n\nThe short man pipes up. The two brutes all but snap to attention.\n\n"Perhaps, but we can't have him left alone with our merchandise. [[Bring him here|Caught1]]."
"So, a thief by any other name. It happens that I've a business proposition for you, young man. It will pay very well- better than filching trinkets to hawk in the streets."\n\n[["Intriguing. What've you got?"|Gershomaccept]]\n[["These hands don't sign contracts. I won't be doing your work."|Gershomrefuse]].
You feel a rough hand grab hold of your ankle.\n\nHe pulls, [[hard|Decked]].\n\n
Dusty in the morning sun, textile covers every wooden surface of the Rosh's office.\nAn oak desk squats beneath windows of hazy glass, and only a perfunctory effort has been made to accomodate guests Two bare chairs sit in the middle of the room.\n\nThe Rav Trachtenberg, affecting a perch behind his desk, peers at you from beneath his eyebrows.\n\n[["Hmmmm..."|Refusal]]\n
<<if $Gershomcome is 0>> \nMud sticks to your shoes as you cross the yard, narrowly avoiding its landscape of puddles. \n\nAs you approach the stalls, the smell of wet hay gets stronger. Piles of the stuff sit against the stone wall, rotting in the dark. \n\nA sizeable wooden beam has fallen off of one stall's gate, easing your entrance. It looks hefty and potentially useful.\n\nExcept for the beam and the hay, you can't make out much without some light. Only a few raindrops make their way in, and this stall doesn't seem to see much use.\n\n<<actions "Pick up the beam">>\n[[Stay here for the night|Stay stable]]\n[[Keep looking around|Inn yard]]\n<<set $Gershomcome = 1>>\n<<endif>>\n\n
"Well," he begins, donning his cloak. "I belive our business is concluded, Rav Trachtenberg. Bacher." He turns to you.\n\n"I'm counting on you. I'll be seeing you soon."\n\nHe turns on his heels and strolls out. \n\n"Now then." The Rav's nerves seem to have settled down. "Lete's [[get things arranged for you|Placement Quiz]]."
<<set $Gershomcome = 1>>\n\n//Maybe they've got scraps in the kitchen for me.//\n\nYou trudge over to the back door. It's thick, but lighter than the gates. A dull, warm glow flits through a crack at its feet. \n\nTrying the door, you have no luck. It's locked. \nJust as you resolve to knock, you hear the rattling of wheels from beyond the fence. \n\nSoon, you hear the clanking of metal at the gates as somebody tries to open the locks.\n\nA gruff voice: "Eh? Look here, Gershom, it seems like that cheapskate, Beryl, has gotten lazy! This lock's coming right off!"\n\nAnother in reply, wheezing: "I need less of Beryl, more of pushing. This shipment is getting soaked out here." \n\nThe glow of a lantern spills through as a gap widens between the gates. Two tall men, raincloaks drawn, lead a ragged nag through the gate. Behind it comes a laden cart through the mud. \n\nA short, wide man in a wide-brimmed hat follows. \n\n[[Gawp]]\n[[Leap for the shadows of the Stable|Stable shadow2]] \n
<<if $classanswer gte 2>>As you walk, Yosef seems agitated.\nAfter a while, you ask him why he's so red in the face.\n\n"It's so strange. You always seem so simple in Hevruta. I see you've been holding onto your wisdom and sharing none. You'll expect less help from Yosef ben Meir, these days."\n\nHe strolls on.\nYou aren't [[in a hurry|First Night]]. \n<<set $Yosef to "rival">>\n<<elseif $classanswer is 1>> Yosef seems to be in good spirits. "So, I see our study has paid off. Tate will be impressed."\n\nYou [[walk home together|First Night]]. \n<<set $Yosef to "friend">> \n<<elseif $classanswer lt 0>> "You know, you should speak up more. You say some interesting things in Hevruta. Group meetings are good times to share."\nLittle else is said on the way home. Eventually, [[you reach the stoop and head in|First Night]]. \n<<elseif $classanswer lt 0>> Yosef, annoyed, speaks little to you as you walk home. Eventually, [[you reach the stoop and head in|First Night]]. \n<<endif>>
You trot through the rain, only getting soaked half to the bone.\n\nThe door, though heavy, swings open easily enough. A din of drunk, warm voices becomes a roar as I step into the firelight. \n\n//I can feel myself steaming.// \n\nOthers got your idea. you're crammed into the low room like packed fish. Most of the men here still wear their cloaks, as if planning to leave any moment.\n\nThe innkeeper, sharp-eyed, watches over the crowd. Food and drink appear in abundance from some hidden Eden in the back. \n\nForks and plates clatter everywhere. \n\n//[[Stomach's just about hollow by now.|Dining Options]]\n\n[[Too hot in here.|Inn Exterior]]
"Ah." She smirks. "I tend to think so too. But, I'm sure there's something you want to ask me."\n\n[["Sure. What do you think of all of this?"|MarriageQ]] \n<<if $listen gte 2>> [[Actually, I need to tell you something. It's important.|Shoshadmit]].<<endif>>
//There's constant traffic in and out. I could try to squeeze through between traffic.//\n\n[[Squeeze through]].\n\nThere's plenty of [[food on the tables, though.|Scour the tables]]
Yosef pipes up, "Uh... A ketubah sets the terms of a marriage. It tends to include, uh, obligations and duties."\nHe quickly sits down. \n\n//I'm starting to get antsy in my seat. This room is cloistering.//\n\nThe Rav continues with the lesson. "Indeed. We learn from tractate Kiddushin that a woman may be acquired in three ways...[[and, so!..."|Question2]]\n
You stand up, dusting yourself off. A few tempermental twigs refuse to leave your hair. \n\nStepping over the hay, you emerge into the yard, much to the surprise of the travelers and their horse.\n\nThe short man speaks first.\n"Well! Always surprises in this town. Let's have a look at him."\n\nHe nods to one of his brutes. \n\n[[Brandish the beam]]\n[[Scramble back into the hay|Hayscramble]] \n[[Go willingly|Caught2]]\n
//On one unseasonably warm day.//\n\n"So, <<print $name>>. Have you got a favorite folio?"\n\n//He's one smart kid, but not much more.//\n\n[["No, just a love for learning."|Yosefanswer1]]\n[["No, I love them all equally."|Yosefanswer2]]\n[["Sure. We studied it last week: Bava Kama 117a."|Yosefanswer3]]
"Uh... Rav, sir."\n//Evidently, this is surprising.//\n\n"Hmm?" The Rosh turns to you.\n \nGershom's ears are stinging. He starts.\n"He means nothing, Rav Trachtenberg. Please, if you'll allow me, we can discuss this in the other room."\n[[Persist]]\n[[Desist|Remain Silent]] \n\n\n\n
"Well, let's have a look at you then..."\n\nThe dull glow of their lanterns seems impossibly bright.\n\nAll else resolves into shadows.\n\nThe short man steps into the light. His eyes come level to your head. \n\n"Now, what might a boy like you be doing here, alone, in the dark? Suspicious, don't you think?\n\n[["Sir, I'm just trying to find a place to sleep and something to eat."|plead]]\n[[Say nothing]].
<<if $classanswer gte 2>>You get home. Yosef doesn't seem to be around, but Meir is in good spirits.\nHe's just finishing up a clock robed in lacquered wood.\nAs you set down your cloak, he turns to you.\n"Hey, <<print $name>>. I'm heading to the market tomorrow morning before //shabes//. Why don't you and Yosef [[come with me?|Chapter3landing]]"\n\n<<elseif $classanswer lt 2>> When you come in, Yosef's father is in the middle of hanging up a newly finished clock. \n\n"Ah, young ones! Tomorrow I'm heading into market. [[Come along, will you|Chapter3landing]]?"\n<<endif>>\n
As you stumble over the disheveled stone of the alley, you suddenly hear the scuffling of feet behind you.\n\nYou wheel to face the prankster, but see nothing.\n\nA tap on your shoulder. \n\nYou're met with five yellowing grins pinned to dirty faces.\n\n"So, it's true. You're back!" says one.\n\nSays another, "And in such fine shape. Life's been good, eh?"\n\n\t[[Who are you?]] \n\t[[I'm out of here.|Town Square]]\n\t<<if $player.streetwise gte 30>> [[The old gang. So, you're all still banging around here. Is that it?|Longtime]]\n\t<<if $player.torah gte 10>> [[Love thy brother\tas \tthyself, haverim.|Mistrust]] \n\t<<endif>>\n\t<<endif>>\n<<elseif $gangquest is 2>> "So, do you have what we need?"\n\t<<if $bobble is 0>> [[No...|Reprimand]] \n\t<<elseif $bobble gte 1>> [[Sure. Take it.|Trust]] \n[[(Lie) No...|Town Square]] \n\t<<endif>>\n<<elseif $gangquest is 3>> \nA cool, damp alley littered with refuse and broken crates. Weeds scramble up between fractured cobblestones, and leaning homes vie for a patch of sky above. \n\n[[Go back.|Town Square]]\n<<endif>>\n
The parchment seems to come free, bit by bit.\n//Erhg...//\nYou hear the faint sound of parchment tearing. Suddenly unmoored, your hand flies back. You clench the tattered end of a longer manuscript.\n\n[[Read it|Parchread2]]\n[[Pocket it and sit down|Return]]\n\n<<set $haveparchment = 1>>
The Rav<<if $listen lt 2>>, strangely,<<endif>> seems cowed, perhaps guilty. \n\nGershom begins.\n"Listen, my boy. You've done well here. Now, as you know, youth doesn't last forever. It's time to arrange for your betrothal." \n\n"Naturally," adds the Rav. His smile looks like plaster. "You'll be meeting with a shadchan to make the match. I've long worked with her and, so, I suspect she will have found the perfect bride for you already."\n\n[["Well, let's not waste time. When do we go?"|Shadchanmeet]]\n[["Matchmaker?"|MatchmakerQ]]\n
He seems bemused.\n"Well, if you haven't heard of it before, you soon will. The Rav there works pupils like a genius. He also happens to possess keen business sense."\n\n[["Fine. So you'll marry me off. This isn't for my health, is it?"|Dealcatch]]
can start plotting (if bobble, esp.)\nIf overheard: can convince better that it's important she helps\n\nShe will bring some money; run away together\n\nIf oblivious:\ncan start 'getting along'
The Shadchan whispers to Gershom,\n"Let's leave these two. You and I have matters to discuss of our own."\n\nThey leave together, leaving the door cracked and placing an assistant on watch outside.\n\nThings are awkward.\n\n"So," She starts. "I suppose you want to know about me."\n\n[["I don't mind secrets."|Secretsgood]]\n[["What do you think of all of this?"|MarriageQ]] \n<<if $listen gte 2>> [[Actually, I need to tell you something. It's important.|Shoshadmit]].<<endif>>
<<set $shoplift to 2>> <<set $townquest += 1>>\nYou quickly catch up to the girl, who has hidden her face with a wrapped cloth.\nShouts behind you.\n\n//It seems to be the shopkeeper, and he's catching up.//\n\nYou reach her.\n\nThe shopkeep is close. \n\n[[Pull her into a side-alley to hide.|Hide]]\n[[Grab her by the sleeve and wait for the shopkeep.|Expose]]\n<<set $shoshrec to 1>>
//I'm getting out of here.//\n\nYou start, but Gershom places a surprisingly firm hand on your shoulder.\n"Boy," he grumbles. "If you walk away, my friends here won't be happy. Not at all." \n\nYou look around. The larger men, shadowed pillars in glistening cloaks, flank the gate. Beyond may as well be Sheol. \n\n"I'm sorry. But, you simply can't refuse." \n\n[["Well, then. Tell me about this contract of yours."|Gershomaccept]]\n
A few loud raps on the door, shuffling, footsteps, and the door opens.\n\nGershom, face composed, asks you in. "Sit, sit dear boy. We've a happy occassion to discuss!" \n\nIf he suspects anything, it doesn't show.\n\n[[Have a seat]]
She deflates.\n"Well, if you insist. But, I hope you don't intend to control me. You'll pull out your hair if you try."\n\n[[Soon, Gershom and the Shadchan return.|Shadchanend]]
The next morning, you set out with Meir. Only that morning did you discover his true intent.\n\n//These clocks are heavy.//\n\n"Not just to buy a double-portion for shabbes, this trip." Yosef seems to be struggling as well, judging from his barrage of complaints.\n...\n\nEventually, you reach the market square. You help Meir deposit the merchandise in the rear of the family shop. Yosef goes to work the counter. They bid you farewell.\n\n"I'll be busy today. If you like, head to the plaza and advertise."\n\n[[You make for the plaza|Chapter3]]
<<if $Gershomcome is 1>>\nYou're fast, but your feet splash through a waiting puddle.\n\n"OI! Who's that then?"\nOne of the large men starts after you.\n\n[[Pick up the beam]]\n[[Scramble into the hay|Hayscramble]] \n<<endif>>
"Here, Gersh." \nThe brute turns to you. "Next time you try that, I'll have a little something for you."\n\n"Now, now, let's not get ahead of ourselves. Let's have a look at you, boy."\n\nThe short man steps into the light. His eyes come level to your head. \n\n"Now, that //was// violent. What can we do with somebody so difficult?\n\n[["You can stuff it. I don't care who you are."|Gershominsult]]\n[[Say nothing.|Say nothing]]\n
...But only makes him angry.\n\n"WHY YOU-!"\n\nHe rips the beam from your hands and pulls you [[into the yard|Caught1]]. \n\n <<set $havestick = 4>>
The Rav seems embarrassed, but Gershom only grins. \nThen he laughs.\n"My boy! Surely you had some sense when you fell into this. You knew up front how things would break down."\n\nHe sees that you're not amused.\n\n"Alright, alright. We'll stick to the original deal- you get 20%, and a happily-ever after. Good? Now, have a seat, will you?"\n\n[[Have a seat]]\n\n\n
One of the doors glides open. A thin girl, wearing a pale blue dress and with curly hair tied back, emerges. \n\nShe stands modestly, unassumingly, yet her eyes betray a hint of cunning. \n\n"<<print $name>>, this is Shoshana." \n\n<<if $shoshrec is 1>> Something about her strikes you as familiar. Then, it hits you. This is that girl who almost ran you over, bolting from the trinket shop.\n<<endif>>\n\n[["I'm <<print $name>>. Pleased to meet you.|Introduce]]\n<<if $shoshrec is 1>> [["I believe we've met before, no?|AltIntroduce]]<<endif>>\n\n
Your back firmly against the seat-back, you wait for the door to open.\n\nYou don't wait long.\nThey soon come back, both with a peculiar look in their eyes.\n\nThe Rav hastily sits at his desk, opens a drawer, and furtively stows something inside of it.\n<<if $haveparch is 1>> He doesn't seem to notice the torn parchment. <<endif>>\n \nHe turns to you.\n\n"Well, young man. It seems we have a place for you here, after all."\n\nGershom [[remains standing|Gershom leaves]]
<<nobr>><<set $shoshana.disposition to "hostile">> \n<<set $shoplift = 3>><<endnobr>>\nShe protests shrilly, clawing against your jacket. \n"Hey! What are you doing?" \n\nThe shopkeeper grabs the girl by her ratty collar.\n"Alright rat, hand it over!" \n\nThe girl reluctantly hands over an exquisite, shining trinket. The shopkeeper releases her huffily and turns to you. \n\n"Thanks for yer help, boy. Now, run along." \n\nThe girl sneers at you, then disappears into the crowded street.\n\n[[Go back to the square.|Town Square]]
The Rav follows, and that wolf's smile creeps back on to Gershom's face.\nThe door slams behind them.\n\nYou sit there alone, looking at nothing in particular but appreciating the dusty-tome ambiance of the Rav's study. \n\n[[Listen at the door|Ravdoor]]\n[[Look at the desk|Ravdesk]]\n[[Stay in your seat|Return]]
She smirks.\n"So it is. I guess I can't be too hard on you. After all, you don't seem so boisterous as others I've met. So, then, what should we discuss?"\n\n[["I don't mind secrets."|Secretsgood]]\n[["About the alley... what were you doing my job for?"|StealingQ]]\n[["Sure. What do you think of all of this marriage business?"|MarriageQ]] \n<<if $listen gte 2>> [[Actually, I need to tell you something. It's important.|Shoshadmit]].<<endif>>\n<<set $shoshana.disposition = "friendly">>
Really?\n\nTheir faces go blank.\n\nThey start to whisper amongst themselves.\n\n//Maybe he's gone crazy?\n\nIs that why he's wearing the fringes?\n\n"It doesn't fit. We know him."//\n\nFinally, Gleickl, the biggest, turns to you.\n\n"We were going to invite you in, but maybe you're not all-right. Tell you what. Show us you're not all gone, and we'll be glad to see the old <<print $player.name>>."\n\nShe waits for you to get going. You linger.\n \n"Well? It's going to come to you, just like that?"\n\n[[Get going.|Town Square]] \n<<set $gangquest = 2>> \n
They're locked.\n\nSticking out of a long, narrow drawer is a piece of parchment. It's caught tight between the shelf and the desk.\n\nYou can hear the muffled discussion just outside the door. \n\n[[Pull on parchment|Ravparch]]\n[[Listen at door|Ravdoor2]]\n[[Sit down|Return]]
Chapter I: Short Grift\n\n[[Those rats|Prague, night]].
The Rav seems pleased.\n//Interesting.//\n\n"There, you see?" Gershom relaxes. \nThe Rav shoots him a look. "If you please, Gershom."\n\n"Rav, I'm only too happy to leave him in your care."\nHe stands and gathers his cloak, producing a small roll of parchment.\n\nBriskly, he unfurls it. The Rav signs it, it goes back into the cloak, and Gershom seems pleased. He turns to you.\n\n"My boy, we shall meet again soon."\n\nHe turns and leaves.\n\nThe Rav clears his throat.\n"Now then. Let's [[get things arranged|Placement Quiz]]."
They come back in high spirits.\n"So, my lovelies, I trust all has been worked out? I see happy, healthy, and wealthy days ahead... for you."\n\nShe doesn't really bother to appraise your expressions.\n\n"Now, Shoshanele, Rav Gershom and his charge have other business to attend to. Don't worry, you'll see on another again [[soon|Chapter5]]."
\nGershom pauses, staring blankly for a moment. His hand toys with a coin on the desk. "Rav, in light of present company, let us continue this conversation later."\nHe turns to you, bringing you into the room. \nAh, <<print $name>>, you've arrived early!"\nGershom seems too genial. \n[["Have a seat."|Have a seat]] \n<<elseif $listen is 2>>\nGershom pauses, his excitement stuck in his throat. His he absentmindedly taps a coin on the desk. \n"Ah, <<print $name>>. I had no clue you'd be here so early."\n\nApproaching you, he eyes you suspiciously. Turning back to the Rav, an air of genality affects his voice. \n"Come in, come in. We have much to discuss. Please, sit."\n\n[[Keep silent and comply|Have a seat]]\n[[Reveal Knowledge]] \n\n<<elseif $listen is 3>>\nGershom halts, incensed. \n"Ah, <<print $name>>. I had no clue you'd be here so early." It seems like he's struggling to hold back his shouts. \n\nApproaching you, he eyes you suspiciously. Turning back to the Rav, an air of genality affects his voice. \n"We have much to discuss. Please, sit."\n\n[[Keep silent and comply|Have a seat]]\n[[Reveal Knowledge]] \n\n<<elseif $lisen is 4>>\nThe two are sitting, comfortably. They seem surprised when you enter, but not shocked.\n\n"Ah, you're here. Please, come in."\nIf Gershom is suspicious, he doesn't show it. \n\nThe Rav also beckons you.\n"We have much to discuss. Please, sit."\n\n[[Keep silent and comply|Have a seat]]\n[[Reveal Knowledge]] \n<<endif>>\n\n\n
Old, moldy wood presents a sad but stalwart obstacle.\n\nA steel beam lays through three metal loops, nailed to the gate, and is secured with a padlock at one end. \n\nYou try the gates, but this lock is formidable. As you shove the doors, you [[hear a dull rattling|Examine lock]] near the steel bar. \n\n<<if $innkick is 0>>\n[[Guess it's the front door, then.|Inn door]] \n<<endif>>
//Well, I guess I'm through with this town.//\n\nGiving up, you start back down the mud-strewn road that brought you here.\n\nAfter a few hours of trudging, though, your feet ache. You haven't come across any open doors, despite your feeble attempts to knock.\n\nYou give it some thought, and decide to, once again, [[turn back|Inn Exterior]]. \n<<set $leavetown = 500>>
In a flash, you're on the ground.\n\n//Sinking into the mud...//\n\nHe towers above you, indignant confusion playing across his deep-set, scrawny eyes. \n\nWith one foot, he pins you to the ground. He yells:\n\n"OY, REB GERSHOM. YOU'D BETTER [[COME SEE THIS.|Stomped]]"
<<if $shoshrec is 1>>"Well, it's got to happen. Hardly anybody would let me pay my own way in this town. Yourself?"\n\n[[(Lie) I would'nt mind settling down. Thieving's got to end at some point."|Marriagelie]]\n[[I should tell you a bit about myself first.|Marriageadmit]]\n<<if $listen gte 2>> [[Actually, I need to tell you something. It's important.|Shoshadmit]].<<endif>> \n<<endif>>
They're not amused.\nThey draw in to a huddle. \n\n"Some line! And he comes back a sage. Look, we were going to invite you in, but not if you're some Hachamer. Show us you're not all gone, and we'll be glad to see the old <<print $player.name>>."\n\n"Use those magically long fingers of yours."\n<<set $gangquest = 2>> \n\n"Well? It's going to come to you just like that? [[Get going!|Town Square]]"\n\n\n
The more you speak, the more she leans forward. Expertly, her face only shows a trace of what could be apprehensive surprise. You're not sure.\n\n"So, this Gershom wants to take 80% and make life hard on us?"\nShe leans back, stretching.\n\n"You know, I've been thinking. This town is getting stale, and here you are. This seems like a perfect travel opportunity, doesn't it?"\n\n[["It certainly does. Shall we set a departure date?"|Marriageplot]]\n[["This Gershom- he's dangerous. Let's just stick it out and keep our heads. Afterwards, we can leave."|Marriagedo]]
You peer at its scratched, old surface, careful not to disturb the fine layer of dust gathered there.\n\n[[Check the drawers|Ravdrawers]]\n[[Sit down|Return]]
//That rye loaf is taunting me.// [[I'm going to grab it.|Get caught]]\n\nOn second thought, that ogre looks like he could knock you through the floor before your second bite. \n\n[[Maybe he's got a heart of gold?|Ask around]] \n\n[[Forget it. Try something else.|Dining Options]]
You continue to watch the store.\nYou feel ready to doze, but the Shopkeep bursts triumphantly through the door.\n\n"Well! I caught the little ruffian. I'm glad, too. Maybe those street brats will learn not to get out of Shlomo's hair."\n\n"Hey, you. Thanks for helping me out. Take this, use it in good health."\nA small coin whistles through the air. It's a five-koruna piece. \n\nYou slide the coin into your pocket. <<set $player.money +5>>\n//Seems like all is well here.//\n[[Head out.|Town Square]] \n<<if $shoplift is 1>>\n<<set $townquest += 1>>\n<<endif>>\n
"HRM? What pest calls me?"\n\nHe turns to you, unhappy at the disturbance.\nHis eyes flit over you in disgust.\n\n"Little rat, run back into the rain. Don't come to me without coin." \n\n[[Better to leave gently.|Play it off]]\n\n[[Defend your pride!|Confront him]]
You approach the couch.\n"Hmm. This is him, is it?"\n\nShe looks to Gershom. "Rav Trachtenberg has sent better. All the same, a deal's a deal, in this case. Well, our fine girl is here. She turns towards two double doors and bellows. [[Come in!"|Arrival]] \n\n
Chapter IV: Catch Me a Catch \n\n[[Gershom's cart waits outside of the Yeshiva like a fat, stupid dog.|Returnthatnight]]
Yom Rishon. Sunday, midday.\nThe Matchmaker lives in a stately apartment across the Jewish Quarter.\n\nShe seems to have been quite succesful. You and Gershom sit in two cushioned chairs, availing yourselves of some pastries laid out to ease the wait.\n\nHe gathers far too many.\n\nAfter a while, an assistant emerges from a backroom.\n"The lady will [[see you now|Shad2]]."\n\n<<set $escape = {\n\tgang: 0,\n\tshoshana: 0,\n\tsuccess: 0, \n\tmoney: 0,\n\tship: 0,\n}>>
You don't wait for him to pick you up. \n\nAvoiding eye contact, you slip out from behind the shopkeep's desk and [[head outside|Town Square]].
She can't help but laugh, taking the trinket in spite of herself.\n"So, some people really do hang on to these things." \nShe turns it over in her hands.\n"I guess you're not too bad. Odd, maybe. But fine. So, then, what should we discuss?"\n\n[["I don't mind secrets."|Secretsgood]]\n[["About the alley... what were you doing my job for?"|StealingQ]]\n[["Sure. What do you think of all of this marriage business?"|MarriageQ]] \n<<if $listen gte 2>> [[Actually, I need to tell you something. It's important.|Shoshadmit]].<<endif>>\n<<set $shoshana.disposition = "friendly">>
<<nobr>>\n<<set $player = {\n\tname: "",\n\tstreetwise: 10,\n\tbusiness: 20,\n\ttorah: 0,\n\tmoney: 2,\n\tclothing: "shabby coat and trousers", \n}>>\n\n<<set $escape = {\n\tgang: 0,\n\tshoshana: 0,\n\tsuccess: 0, \n\tmoney: 0,\n\tship: 0,\n}>>\n\n<<set $shoshana = {\n\tdisposition: "neutral",\n\tmoney: 20000,\n}>>\n\n<<set $leavetown to 0>>\t\n<<set $gershom>>\n<<set $rosh>>\n<<set $yeshiva>>\n<<set $shadchan>>\n<<set $shoplift to 1>>\n<<set $gangquest to 1>> \n<<set $bobble to 0>> \n<<set $player.name to $name>>\n<<endnobr>>\n\n"א יידיש גנב גנווענט בלויז ביכער"\n\n[["A Jewish thief steals only books."|Short Grift]]\n\n\n\n\n\n
The Rav nods. "Very good." \n\nYosef leans over and whispers, "So, you've studied this before?"\n\nThe Rav continues with the lesson. [["...and, so!..."|Question2]]\n<<set $player.torah += 5>>\n<<set $classanswer += 1>>
The door feels rough on your ear. The voices continue beyond:\n\n"... keeping all of this running must be difficult."\n\n//The telltale jingle of coins in a bag.//\n\n"Why don't you take these, with the boy?"\n\n//A muffled grunt of assent, and the coins go into a pocket.\n//\n\nA moment passes. Then, you hear footsteps approaching the door.\n[[Sit down|Return]]
"Nobody?"\n\nNot a single answer is offered. All are stumped.\n\n"Very well," He continues, after a pause. "The second stage of Jewish marriage is //nisuin//. That is, [[consummation.|Consummation]] \n<<set $player.torah += 5>>
You draw out the piece of jewelry. It isn't much, but it is shiny. \nYou hand it to Kranke. She roars with laughter.\n\n"Well! It looks like we have a deal. I'm glad to see you, <<print $player.name>>. If you need something, you'll be hearing from us."\n\nAs quickly as they came, they disappear, scrambling across loose and old stones and fading into the alley's shadows.\n<<nobr>>\n <<set $player.streetwise += 10>>\n <<set $escape.gang to 1>>\n <<set $gangquest to 3>> \n <<set $townquest += 1>>\n<<endnobr>>\n\n[[Return to the square.|Town Square]] \n
You make a dash for the pile of hay, hoping to hide beneath it.\n\nDiving head first, you almost make it, but you feel a firm hand grasp your ankle. \n\nWith a forceful tug, he pulls you out and shoves you [[into the yard|Caught2]].