Oh hey! Didn't see you there, are you ready to start your adventure?
[[Absolutely! ->Rules]]
  Well, on that note, what business program did you take? The skills you have learned from that program will decide how you approach certain situations like traps.
[[BBA - Accounting major]]
<ul><li>Analytical skills</li>
<li>Problem-solving skills</li>
<li>Innovation and efficiency skills</li>
<li>Writing skills</li>
<li>Language skills</li></ul>
[[BBA - Human Resources major]]
<ul><li>Organization skills</li>
<li>Problem-solving skills</li>
<li>Negotiation skills</li>
<li>Communication skills</li>
<li>Decision-making skills</li></ul>
[[Management Diploma]]
<ul><li>Understanding of organizations</li>
<li>Problem-solving skills</li>
<li>Oral communication skills</li>
<li>Time and project management skills</li>
<li>Critical-thinking skills</li></ul>
[[BBA - Marketing major]]
<ul><li>Technology skills</li>
<li>Oral communication skills</li>
<li>Creative skills</li>
<li>Time and project management skills</li>
<li>Decision-making skills</li></ul>
  Accounting eh? Well, at least you could do the cult's bookwork. Either way, you get off the floatplane. Your leather shoes sink slightly into the sand as you hop down. The forest is alive with sounds and gives off a jungle vibe with how dense the foliage is. Good thing you brought your machete.
[[Talk to the pilot in the floatplane ->Talk to pilot in floatplane1]]
[[Take a look around ->Look around0]]
  Human Resources eh? Would you say you have a *personnel* touch? Ahem, either way, you get off the floatplane. Your leather shoes sink slightly into the sand as you hop down. The forest is alive with sounds and gives off a jungle vibe with how dense the foliage is. Good thing you brought your machete.
[[Talk to the pilot in the floatplane ->Talk to pilot in floatplane2]]
[[Look around ->Look around2]]
  Management eh? How did you have the time to get into archaeology with all the hours you spend golfing with other managers? Either way, your leather shoes sink slightly into the sand as you hop down. The forest is alive with sounds and gives off a jungle vibe with how dense the foliage is. Good thing you brought your machete.
[[Talk to the pilot in the floatplane ->Talk to pilot in floatplane3]]
[[Look around ->Look around3]]
  Marketing eh? So what you're saying is you like to lie creatively? Just kidding! Well, sort of. In any case, your leather shoes sink slightly into the sand as you hop down. The forest is alive with sounds and gives off a jungle vibe with how dense the foliage is. Good thing you brought your machete.
[[Talk to the pilot in the floatplane ->Talk to pilot in floatplane4]]
[[Look around ->Look around4]]
  You turn around and talk to the pilot. "Hey! Is there anything I missed?"
  He pauses for a second, then turns back to look inside the plane "I don't think s-wait! There's a box of matches here, but it only has one match left, do you want it?"
[[Take matches ->Get object1]]
[[Leave matches ->Look around1]]
  You decide against it "No thanks I think I should be fine."
  "Well, I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off.
  You nod in understanding.   Taking a look around, you just make out a faint trail that leads up the side. It seems like a good place to start.
  Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking2]]
  You turn around and talk to the pilot. "Hey! Is there anything I missed?"
  He pauses for a second, then turns back to look inside the plane "I don't think s-wait! There's a box of matches here, but it only has one match left, do you want it?"
[[Take matches ->Get object2]]
[[Leave matches ->Look around1.5]]
  That pilot seems kind of sketchy, but you suppose that's what you get for a Craiglist ad. Your poor choice in people is really what made your turn away from human resources and towards adventuring. In any case, you decide it's probably better to just answer his questions and give short answers when appropriate.
  Taking a look around, you just make out a faint trail that leads up the side. It seems like a good place to start.
  "I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off as he tinkers around in the plane.
  You nod in understanding and walk towards the start of the faint trail. Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking4]]
  You turn around and talk to the pilot. "Hey! Is there anything I missed?"
  He pauses for a second, then turns back to look inside the plane "I don't think s-wait! There's a box of matches here, but it only has one match left, do you want it?"
[[Take matches ->Get object3]]
[[Leave matches ->Look around3.5]]
  That pilot seems kind of sketchy, but you suppose that's what you get for a Craiglist ad an employee recommended to you. You make a mental note to arrange a meeting with said employee about the dangers of the internet. In any case, you decide it's probably better to just answer his questions and give short answers when appropriate.
  Taking a look around, you just make out a faint trail that leads up the side. It seems like a good place to start.
  "I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off as he tinkers around in the plane.
  You nod in understanding and walk towards the start of the faint trail. Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking6]]
  As you cut your way through a particularly nasty shrub, your machete breaks. "Last time I ever buy from a pawn shop," you mutter under your breath. Thankfully the branch was mostly broken from your swing, and you break it off with your hands. It falls away to reveal a small clearing. The clearing as has signs, written in what appears to be blood, warning of various things near a dark path. *Death for all who enter,* *Beware the eyes of slumber,* *Please go home.* Wait, really? *Please go home?* Well, you are in Canada after all. That being said, the path behind the signs isn't well lit, and has sharp wooden stakes planted on either side. Maybe it's time to pack it up?
[[Head down the path anyway ->Go in 1]]
[[Go home ->Go home]]
  You head the path anyway. You came here for adventure and treasure, and by gosh, you are going to get at least one of those things. You head down the path, careful to avoid the sharp wooden spikes, and the trees thin a little. As they thin more and more they reveal a large building. It appears to have been a clocktower at one point but the clock itself is missing. The building also doesn't look too stable, especially at the top. You walk along a narrow path between the clocktower building and another brick building off to your left.
  Suddenly, a piece of the clocktower crumbles off from the top and heads right toward you! Quick, what do you do?
[[Find the most efficient way to not get killed ->Safe0]]
[[Create a plan to move out of the way ->Death0]]
You realize that maybe trying to explore the ruins of an ancient place might not be the best idea, but you can't help but feel a little disappointed as you head back to the floatplane. You might have been able to find treasures upon your wildest dreams, or at least have an adventure you could regale to your friends and family. Best to leave that to the professionals, you convince yourself as you find a path that leads back down to the river.
[[Play again? ->Majors & Skills]]
  Your skills in efficiency pay off and you just dodge the debris as it smashes into the side of the brick building. However, it seems odd that the clocktower would crumble at the exact moment you walk by it. You stay watchful as you get closer to the front of the brick building. You can now see through the broken glass that this was a library at one time as there is row upon row of worn, empty bookshelves. There seems to be another path headed to the larger building you can see ahead, but the path is blocked by several fallen trees.
[[Go inside the library ->Go inside1]]
  You whip out your notepad, but falling debris doesn't care about your plans, and squishes you into small debris made of you. Your efficiency skills might need work.
[[Play again? ->Majors & Skills]]
  You enter a small room with bookshelves on all sides, and make out some sort of inscription on the side of the wall. Walking into the room, a sliding rock door shuts behind you. You're trapped! To make matters even worse, the bookshelves flip down and out slides a wall of metal spikes!
  Suddenly the walls start to close in! You quickly take a closer look at the inscription: *The more you take, the more you leave behind. What am I?* Thankfully there is a wall of the english characters on stone buttons on either side of the inscription. With your analytical skills you deduce it must be one of three answers:
[[Water ->Death1]]
[[Footsteps ->Hallway1]]
[[Post-It Notes ->Death2]]
You push the corresponding stone letters and the wall of spikes stop. You start to cheer but look around and realize you're still trapped. You try out the other answers you thought of but nothing happens. At least you have your new friend Spiky the spike to play with now and forever.
[[Play again? ->Majors & Skills]]
  You push the corresponding stone buttons and the wall with the inscription slides open! A hidden entrance! You dash inside just as a the walls slam together. Another close shave! These business skills are paying off in surprising ways!
  You walk up a crumbling staircase riddled with vines and continue along a long corridor. As you walk along it, a shiny object lying on one of the overgrown shelves catches your eye. It seems to be some sort of compact disc, do you take it?
[[Yes ->CD1]]
[[No ->NoCD1]]
You push the corresponding stone letters and the wall of spikes slows down and stops. You are just about to shout "Hooray" when they suddenly accelerate almost impossibly quickly. You manage to get out an "YAUUGHKk!" before you are quickly impaled from both sides. Looks like your time adventuring imPALES in comparison to your current siutation. No? Ok I'll see myself out... but you won't! Zing! Ahem, okay, actually leaving now. Bye.
[[Play again? ->Majors & Skills]]
  You take the CD, if the museum doesn't take it when you get home at least it's your first treasure of the ruins you've come across so far. You continue walking down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this building appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM1]]
  You decide to leave the CD, although it is a neat find, it could be booby trapped and you aren't about to take any more chances with death. You continue down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this one appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM1.1]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Do you use the one match you have to make a torch, or do you save it and hope you can make it through without it?
[[Make a torch ->Torch1]]
[[Stay close to the walls and head further inside ->Spider1]]
  You decide it's probably better to see what's going on. This is a large buidling after all, plenty to explore. You use a branch lying on the floor and wrap it in a rag you brought to create a torch. You light your match, then your torch and almost immediately regret it. There is a huge spider inches away from your face coiled to strike. "AUUGHH!!!" you yell and swipe at the spider with your torch and it skitters away. You look around and notice you are surrounded by spiderwebs, unfortunately, they do not burn when you try to light them on fire.
  Screw this, you keep the torch in front of as you run down the dark hallway until you reach a set of stairs.
[[Climb the stairs->Hallway2A]]
  You slowly make your way down the hallway. Touching your right hand to the wall occasionally. Your hand touches what feels like webbing and you shake your hand to get rid of it. Just then, you feel a sharp stab to your hand and you pull away. Hopefully that wasn't what you think it was. You start to sweat at the thought of a spider bite, but continue onwards. You won't know if that's the case until you can actually see your hand. You finally get some light as you walk up the stairs, and you feel surprisingly tired as you get to the last step. Maybe you really weren't cut out for this. In fact the walls are a bit blurry, you'll just lean up against this stone jutting out and take a quick break.
[[Relax ->Hallway2B]]
  Without warning, the stone suddenly slides into the wall!
  "Who has dared to press the button of service!" A stone statue carved with Aborginal art and symbols hidden in the wall materializes and stomps toward you.
  You run down the hallway as fast as your legs can carry you. But it's still somewhat dark and you stumble. "Come back here tresspasser!!!" He rumbles "You can't run forever!"
[[RUN FOR YOUR LIFE!!! ->Death4]]
  You climb the stairs and notice there is a little more light that washes in from outside. Much of the third floor appears to have collapsed and there are significant chunks of concrete lying in the hallway. A button on the wall says "Push for service, please." You press it just for gags (these Canadians and their politeness) and hear a rumbling.
  "Who has dared to press the button of service!" A stone statue carved with Aborginal art and symbols hidden in the wall materializes and stomps toward you.
  You run down the hallway as fast as your legs can carry you. But it's still somewhat dark and you stumble.
  "Come back here tresspasser!!!" he rumbles "You can't run forever!" He's right, what do you do?
[[Promise the guardian a tax cut -> Safety1.1]]
[[Look for patterns in the guardian's stone ->Death3]]
You look back and see the guardian doesn't have any patterns on the stone but the symbols on his body do flow well together. If you can just-"WHAUoooRK!" You aren't looking where you're going and trip over a large root on the ground, fall on top of your head, break your neck, and die. How lame, 0/10.
[[Play again? ->Majors & Skills]]
  The guardian slows down "Oh good, I've been looking for someone to assist me with my tax forms for my start-up business, do you have a card?"
  You nervously give him your card.
  "Great! I'll follow up with you soon." He takes it, wanders back to his place of resting, and settles down. It seems obvious now as to where he was hiding and you are surprised you didn't see him when you walked up the stairs.
  You head out to a large open area that may once have been some sort of common area. You see a large wax square with an "X" in the middle. Black and yellow colours of wax have been used to make it look like 2 crossed "Z"s. Hooded figures in blue robes are circled around the wax mumbling as they hold candles. Each of their hoods has a closed eye. Thankfully, they can't see you from your vantage point above. You wander over to get a better look.
  *Crunch*! Damn that branch!
  The hooded figures look up at the sound.
  One with a embossed blue and gold robe points toward where you are hiding "The trespasser has entered our sacred sanctum brethren! Find him!"
  Clearly they don't like company, time to make a choice!
[[Try to explain your situation ->Death5]]
[[Find the optimal path and run!!! -> Safety1.2]]
  You wish you could continue running, but you are so tired and your stomach is really not feeling good, so you slow down just for second. However, the guardian doesn't wait for you to recover and catches up to you in a matter of seconds. He smashes his stone fists into your fragile little fleshy body. Not a good combination and you die within a few punches.
[[Play again? ->Majors & Skills]]
  Just as you open your mouth one of the cultists whips out a dart gun and lets fly. The dart hits you in the leg and before you can say "I'm sorry," you are on the ground writing in pain as the poison eats away at your body. What an awful way to die.
[[Play again? ->Majors & Skills]]
  You are careful to avoid any bits of concrete as you run back down the hall. You notice a stairwell on your left you didn't see before and dash up the stairs. One of the cultists runs up after you and you can feel the stairs start to crumble as you make your way up. Just before you reach the fourth floor the stairwell collapses! You jump just in time and hang off the edge of the floor above and hear the cultist following you scream as he falls down. The other cultists' footsteps clomp over to where you accessed the stairwell.
  "We'll get you yet tresspasser!"
  Not if you have anything to do about it! You climb up and make you way down the hallway.
  Although the rooms have been overtaken by plants growing wild, you can still picture where students would have sat in lectures and studied for exams as you walk by the empty rooms. You notice a huge tree that has grown in from outside through one of the classrooms that look out to the North Thompson River. Well, you definitely don't want to head back down through the stairs that no longer exist, so you head to the tree and climb down.
  There's another building off in the distance which appears to have had an observatory at some point. There's a visble path leading to it so you trek towards it.
[[Keep on trekking! ->Safety1.3]]
  Maybe if you can just demolish the trap you won't even have to risk your life. Regrettably the dart traps are well and truly stuck to the wall, and as you struggle trying to remove one your foot slips and lands on one of the dart trap tiles and a dart flies and sticks to your leg. Whatever is in the dart works quickly and you are quickly paralyzed. Well this isn't so bad, all you have to do is wait it out. You aren't in any pain anyway. Just then the ceiling starts to descend quickly. Your last thought before you are crushed is that you really need to work on your problem solving skills.
[[Play again? ->Majors & Skills]]
  You notice the path seems more worn on several tiles. You jump on each worn tile one by one until you are halfway to the other side.
  Without warning your foot slips! You bob and duck as darts shoot by the air around you! Screw it, time to run! A rumbling echoes down the hallway and another stone doorway starts to close (what is it with these people and closing door traps)! You dive for the closing stone door as the darts shoot all around you and manage to slide underneath. Wait! Your exploring hat has fallen off in the dart room! You quickly snatch it back just as the door slams shut. Adjusting your hat on your head you see another building nearby on the edge of a deep ravine, but there is still a lot of this building you haven't explored. There could be more treasure and just down the hall something is lying on the ground that looks vaguely human.
[[Explore the building ->Explore1]]
[[Inspect the human-like thing lying in the corner ->Grab Gear2]]
[[Head to building off to the right-hand side ->Head to AE5]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Inspect the figure ->GrabGear1]]
[[Head to building off to the right-hand side ->Head to AE2]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Explore ->Explore2]]
[[Head to building off to the right-hand side ->Head to AE4]]
  You push onward to the building in the distance as the sun starts to go down. Unfortunately you didn't bring enough supplies for the night (whoops). You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try ABCDE ->Death12]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Head to the building off to the side ->AE K & K1]]
  You figure the human-like thing is probably not worth inspecting and head off to the building a short distance away. A gap in the trees lets you see that the end of the building you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive2]]
[[ADCEB ->Death8]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive1]]
[[ADCEB ->Death8]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Head to the building off to the side ->AE K & K2]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive1]]
[[ADCEB ->Death8]]
  Armed with your knife, and more rope, you quickly push onwards to the building in the distance as the sun is starting to go down. You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try EDCBA ->Death11]]
  As you pull the last lever the ceiling rumbles and a large spherical boulder rolls down from the ceiling! You run as fast as you can from it down the hallway but you're no Indiana Jones and the boulder catches up and squishes you. So much for the world's greatest explorer, you have much more in common now with a pancake.
[[Play again? ->Majors & Skills]]
  Success! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would haord the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  You don't have too much more rope, but wait! You found some more from that deceased explorer's satchel!
[[Use more rope to cross ->Rope1]]
  With the last pull of the lever the ground suddenly drops beneath you and you fall deeper and deeper into a very deep pit. They say it's not the fall that kills you, it's the sudden stop at the end. Whether that's true or not, you still feel an immense about of pain as you hit the ground and get turned into a splattered mess. Yuck.
[[Play again? ->Majors & Skills]]
  Woohoo! The door slides open! You move to take a step through the doorway and jerk back. A chunk of the floor finishes sliding into the wall to reveal a huge pit of cobras! Snakes, you think to yourself, why did it have to be snakes? Upon inspection, the pit isn't actually isn't that far across if you wanted to jump it. The cobras become aware of your presence and rear up hissing and moving toward the side of the pit. No guts no glory right? You back up and get a running start to the pit. Just before you jump you realize that you're not going to make it and you slam into the edge of the pit on the other side. As you fall into the pit you are bitten multiple times and the neurotoxin from the cobras courses through your veins. You'd cry out in pain but your lungs don't seem to be working and so you lie and slowly die there as the paralysis kicks in and the snakes writhe around you.
[[Play again? ->Majors & Skills]]
  Hooray! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would haord the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  Unfortuantely, you don't have enough rope to even make a line to climb across on. The sun is starting to go down and there isn't enough time to try to go around, especially since you really only planned for a day trip. You see a trail off to the side that leads back down to the beach. Looks like your adventure ends here, well at least you had *some* adventure and got a cool CD out of the deal.
[[Head home ->Majors & Skills]]
  With the pull of the last lever spikes stab up from the floor and skewer you like a human shish kebob. Well, that's the end of that.
[[Play again? ->Majors & Skills]]
  Taking a look around, you just make out a faint trail that leads up the side of the hill. It seems like a good place to start.
  "Oi! Just to let you know I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off.
  You nod in understanding and walk towards the start of the trail. Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU->Walking1]]
  As you cut your way through a particularly nasty shrub, your machete breaks. "Last time I ever buy from a pawn shop," you mutter under your breath. Thankfully the branch was mostly broken from your swing, and you break it off with your hands. It falls away to reveal a small clearing. The clearing as has signs, written in what appears to be blood, warning of various things near a dark path. *Death for all who enter,* *Beware the eyes of slumber,* *Please go home.* Wait, really? *Please go home?* Well, you are in Canada after all. That being said, the path behind the signs isn't well lit, and has sharp wooden stakes planted on either side. Maybe it's time to pack it up?
[[Head down the path anyway ->Go in 2]]
[[Go home ->Go home]]
  You create a loop and after a few attempts hook the rope on the stake on the other side. You tie the other end to the other stake next to you and start to climb across. Good thing you've been staying on top of your chest and shoulders workouts.
  "There's no way out trespasser, give up now and we might let you live." A group of the cultists appear near the end of the building that you just came from.
  Yeah, right, like that ever worked for anyone ever.
  "If you won't leave you will become one with eternal slumber! This is your last warning!"
  Well that doesn't sound good. You contine working your way across (you wonder if you really *had* done enough chest and shoulder days) when you see the cultists pull out a dart tube. Uh oh, they are really serious about this, but you are almost to the other side. Well, you do have this kni-okay they are loading darts into their blowpipes, time for something drastic. You cut the rope with the knife and swing to the other side. You brace for the wall and manage to not slam too hard into it. You climb as quickly as possible as you hear darts start to fly by you. One just misses your hand as you reach the top and pull yourself over. These guys are seriously terrible shots. All of a sudden they stop firing. You are about to start celebrating when you see a leather shoe. Looking up, a leather shoe turns into a robe, then a scowling hooded face. Another group of cultists were waiting for you when you crossed.
  "Now you pay the price tresspasser!" One of them swings and punches you out cold.
[[Take a forced nap ->Altar1]]
  You pull out the CD and start to saw away at the ropes but the reflection shines in one of the cultists eyes and he angrily snatches it away. The cultists get back in formation and start mumbling louder and louder until it is all you can hear. It sounds like they are saying something about Hypnos, energy, and sleep, but it's hard to make out. Suddenly, a black sphere of energy appears five meters above your head and zaps down into your forehead. You don't feel any pain but suddenly you feel absolutely exausted. Looking down you see you are shriveling up rapidly! Beams of blue light zap into the cultists' foreheads from your body as you try to move but don't seem to have any energy. You just have enough strength to scream as you shrivel away into dust.
[[Play again? ->Majors & Skills]]
  Thankfully the knife is still sharp enough that you are able to cut through the rope. However the rope falls off quickly and the movement causes one of the cultists to look up.
  "The trespasser is escaping!"
  Time to go! You roll off the altar and kick one of the cultists in the face. He stumbles back which gives you a chance to snatch your satchel and hat. You take a look at your surroundings as you run down the hall. You seem to be in the campus activity center. You break a hidden tripwire as you run (seriously, what is with these guys and traps?!) and suddenly the place starts to come down! Entering an open lobby area you see something shining off in the doorway to your right. But the building still is coming down! Do you risk going to check it out?
[[Inspect shiny thing ->Trapped1]]
[[Run to the exit ->Treasure1]]
  You inspect the source of the shine. It's a room filled with platinum bars! You enter the room and feel your foot sink into the ground. Looking down you see that the rock tile under your foot room has depressed and a solid slab of stone slams down behind you and blocks the entrance! You run to the door to see of there's a way out but it's no use. You are well and truly trapped. To make matters worse, hidden holes in the corners of the room start pouring sand inside! You got so far, only to be distrated by a shiny object (too be fair, it *did* turn out to be a lot of platinum bars, but still). Looks like it was SANDwich caused your demise. Oh look, the door. Toodles!
[[Play again? ->Majors & Skills]]
  You make it outside and the place immediately collapses behind you. Another second in there and you would have been killed! That probably takes care of the cultists as well, but sticking around might not be the best idea anyway. Well, you didn't get any treasure, but-*THUNK*! Your foot hits a small rotting wooden trapdoor near an overgrown garden. Taking a look you seen it just has a small clip holding it closed. You unlatch and open it and find a huge solid bar of platinum! Lifting it out you notice a large parchment paper. Upon closer inspection it seems like a map! This is clearly just the beginning of your adventures, and with your newly found riches you are likely to have many more!
**THE END**
[[Play again? ->Majors & Skills]]
  You head the path anyway. You came here for adventure and treasure, and by gosh, you are going to get at least one of those things. You head down the path, careful to avoid the sharp wooden spikes, and the trees thin a little. As they thin more and more they reveal a large building. It appears to have been a clocktower at one point but the clock itself is missing. The building also doesn't look too stable, especially at the top. You walk along a narrow path between the clocktower building and another brick building off to your left.
  Suddenly, a piece of the clocktower crumbles off from the top and heads right toward you! Quick, what do you do?
[[Find the most efficient way to not get killed ->Safe1]]
[[Create a plan to move out of the way ->Death0]]
  Your skills in efficiency pay off and you just dodge the debris as it smashes into the side of the brick building. However, it seems odd that the clocktower would crumble at the exact moment you walk by it. You stay watchful as you get closer to the front of the brick building. You can now see through the broken glass that this was a library at one time as there is row upon row of worn, empty bookshelves. There seems to be another path headed to the larger building you can see ahead, but the path is blocked by several fallen trees.
[[Go inside the library ->Go inside2]]
  You enter a small room with bookshelves on all sides, and make out some sort of inscription on the side of the wall. Walking into the room, a sliding rock door shuts behind you. You're trapped! To make matters even worse, the bookshelves flip down and out slides a wall of metal spikes!
  Suddenly the walls start to close in! You quickly take a closer look at the inscription: *The more you take, the more you leave behind. What am I?* Thankfully there is a wall of the english characters on stone buttons on either side of the inscription. With your analytical skills you deduce it must be one of three answers:
[[Water ->Death1]]
[[Footsteps ->Hallway2]]
[[Post-It Notes ->Death2]]
  You push the corresponding stone buttons and the wall with the inscription slides open! A hidden entrance! You dash inside just as a the walls slam together. Another close shave! These business skills are paying off in surprising ways!
  You walk up a crumbling staircase riddled with vines and continue along a long corridor. As you walk along it, a shiny object lying on one of the overgrown shelves catches your eye. It seems to be some sort of compact disc, do you take it?
[[Yes ->CD2]]
[[No ->NoCD2]]
  You take the CD, if the museum doesn't take it when you get home at least it's your first treasure of the ruins you've come across so far. You continue walking down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this building appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM2]]
  You decide to leave the CD, although it is a neat find, it could be booby trapped and you aren't about to take any more chances with death. You continue down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this one appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM2]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Looks like you'll have to use the walls to guide your way through.
[[Stay close to the walls and head further inside ->Spider1]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Do you use the one match you have to make a torch, or do you save it and hope you can make it through without it?
[[Make a torch ->Torch1.1]]
[[Stay close to the walls and head further inside ->Spider1]]
  You decide it's probably better to see what's going on. This is a large buidling after all, plenty to explore. You use a branch lying on the floor and wrap it in a rag you brought to create a torch. You light your match, then your torch and almost immediately regret it. There is a huge spider inches away from your face coiled to strike. "AUUGHH!!!" you yell and swipe at the spider with your torch and it skitters away. You look around and notice you are surrounded by spiderwebs, unfortunately, they do not burn when you try to light them on fire.
  Screw this, you keep the torch in front of as you run down the dark hallway until you reach a set of stairs.
[[Continue onward->Hallway2A1]]
  You climb the stairs and as you do there is a little more light that washes in from outside, much of the third floor appears to have collapsed and there are significant chunks of concrete lying in the hallway. A button on the wall says "Push for service please." You press it just for gags (these Canadians and their politeness) and hear a rumbling.
  "Who has dared to press the button of service!" A stone statue carved with arborginal art and symbols hidden in the wall materializes and stomps toward you.
  You run down the hallways as fast as your legs can carry you. But it's still somewhat dark and you stumble.
  "Come back here tresspasser!!!" he rumbles "You can't run forever!" He's right, what do you do?
[[Look for patterns in the guardian's stone ->Death3]]
[[Promise the guardian a tax cut -> Safety2.1]]
  The guardian slows down "Oh good, I've been looking for someone to assist me with my tax forms for my start-up business, do you have a card?"
  You nervously give him your card.
  "Great! I'll follow up with you soon." He takes it, wanders back to his place of resting, and settles down. It seems obvious now as to where he was hiding and you are surprised you didn't see him when you walked up the stairs.
  You head out to a large open area that may once have been some sort of common area. You see a large wax square with an "X" in the middle. Black and yellow colours of wax have been used to make it look like 2 crossed "Z"s. Hooded figures in blue robes are circled around the wax mumbling as they hold candles. Each of their hoods has a closed eye. Thankfully, they can't see you from your vantage point above. You wander over to get a better look.
  *Crunch*! Damn that branch!
  The hooded figures look up at the sound.
  One with a embossed blue and gold robe points toward where you are hiding "The trespasser has entered our sacred sanctum brethren! Find him!"
  Clearly they don't like company, time to make a choice!
[[Try to explain your situation ->Death5]]
[[Find the optimal path and run!!! -> Safety2.2]]
  You are careful to avoid any bits of concrete as you run back down the hall. You notice a stairwell on your left you didn't see before and dash up the stairs. One of the cultists runs up after you and you can feel the stairs start to crumble as you make your way up. Just before you reach the fourth floor the stairwell collapses! You jump just in time and hang off the edge of the floor above and hear the cultist following you scream as he falls down. The other cultists' footsteps clomp over to where you accessed the stairwell.
  "We'll get you yet tresspasser!"
  Not if you have anything to do about it! You climb up and make you way down the hallway.
  Although the rooms have been overtaken by plants growing wild, you can still picture where students would have sat in lectures and studied for exams as you walk by the empty rooms. You notice a huge tree that has grown in from outside through one of the classrooms that look out to the North Thompson River. Well, you definitely don't want to head back down through the stairs that no longer exist, so you head to the tree and climb down.
  There's another building off in the distance which appears to have had an observatory at some point. There's a visble path leading to it so you trek towards it.
[[Keep on trekking! ->Safety2.3]]
  You notice the path seems more worn on several tiles. You jump on each worn tile one by one until you are halfway to the other side.
  Without warning your foot slips! You bob and duck as darts shoot by the air around you! Screw it, time to run! A rumbling echoes down the hallway and another stone doorway starts to close (what is it with these people and closing door traps)! You dive for the closing stone door as the darts shoot all around you and manage to slide underneath. Wait! Your exploring hat has fallen off in the dart room! You quickly snatch it back just as the door slams shut. Adjusting your hat on your head you see another building nearby on the edge of a deep ravine, but there is still a lot of this building you haven't explored. There could be more treasure and just down the hall something is lying on the ground that looks vaguely human.
[[Explore the building ->Explore1.1]]
[[Inspect the human-like thing lying in the corner ->Grab Gear2.1]]
[[Head to building off to the right-hand side ->Head to AE5.1]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Inspect the figure ->Grab Gear1.1]]
[[Head to building off to the right-hand side ->Head to AE2.1]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Explore ->Explore2.1]]
[[Head to building ->Head to AE4.1]]
  You push onward to the building in the distance as the sun starts to go down. Unfortunately you didn't bring enough supplies for the night (whoops). You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try ABCDE->Death12]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Head to the building off to the side ->AE K & K3]]
  You figure the human-like thing is probably not worth inspecting and head off to the building a short distance away. A gap in the trees lets you see that the end of the building you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive2.1]]
[[ADCEB ->Death8]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Head to the building off to the side ->AE K & K4]]
  Armed with your knife, and more rope, you quickly push onwards to the building in the distance as the sun is starting to go down. You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try EDCBA ->Death11]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive1.1]]
[[ADCEB ->Death8]]
  Hooray! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would haord the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  Unfortuantely, you don't have enough rope to even make a line to climb across on. The sun is starting to go down and there isn't enough time to try to go around, especially since you really only planned for a day trip. You see a trail off to the side that leads back down to the beach. Looks like your adventure ends here.
[[Head home ->Majors & Skills]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive1.1]]
[[ADCEB ->Death8]]
  Success! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would haord the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  You don't have too much more rope, but wait! You found some more from that deceased explorer's satchel!
[[Use more rope to cross ->Rope1.1]]
  You create a loop and after a few attempts hook the rope on the stake on the other side. You tie the other end to the other stake next to you and start to climb across. Good thing you've been staying on top of your chest and shoulders workouts.
  "There's no way out trespasser, give up now and we might let you live." A group of the cultists appear near the end of the building that you just came from.
  Yeah, right, like that ever worked for anyone ever.
  "If you won't leave you will become one with eternal slumber! This is your last warning!"
  Well that doesn't sound good. You contine working your way across (you wonder if you really *had* done enough chest and shoulder days) when you see the cultists pull out a dart tube. Uh oh, they are really serious about this, but you are almost to the other side. Well, you do have this kni-okay they are loading darts into their blowpipes, time for something drastic. You cut the rope with the knife and swing to the other side. You brace for the wall and manage to not slam too hard into it. You climb as quickly as possible as you hear darts start to fly by you. One just misses your hand as you reach the top and pull yourself over. These guys are seriously terrible shots. All of a sudden they stop firing. You are about to start celebrating when you see a leather shoe. Looking up, a leather shoe turns into a robe, then a scowling hooded face. Another group of cultists were waiting for you when you crossed.
  "Now you pay the price tresspasser!" One of them swings and punches you out cold.
[[Take a forced nap ->Altar2]]
  You try to untie the knot but it's no use, you can't get enough of a grip on the rope to loosen it any more. The cultists continue to mumble their chant louder and louder until it is all you can hear. It sounds like they are saying something about Hypnos, energy, and sleep, but it's hard to make out. Suddenly a black sphere of energy appears five meters above your head and zaps down into your forehead. You don't feel any pain but suddenly you feel absolutely exausted. Looking down you see you are shriveling up rapidly! Beams of blue light zap into the cultists' foreheads from your body as you try to move but don't seem to have any energy. You just have enough strength to scream as you shrivel away into dust.
[[Play again? ->Majors & Skills]]
  "Sure!"
  He tosses the box and you catch it, and stuff it your buttoned shirt pocket. Maybe it'll come in handy later.
[[Take a look around->Look aroundB]]
  As you cut your way through a particularly nasty shrub, your machete breaks. "Last time I ever buy from a pawn shop," you mutter under your breath. Thankfully the branch was mostly broken from your swing, and you break it off with your hands. It falls away to reveal a small clearing. The clearing as has signs, written in what appears to be blood, warning of various things near a dark path. *Death for all who enter,* *Beware the eyes of slumber,* *Please go home.* Wait, really? *Please go home?* Well, you are in Canada after all. That being said, the path behind the signs isn't well lit, and has sharp wooden stakes planted on either side. Maybe it's time to pack it up?
[[Head down the path anyway ->Go in 3]]
[[Go home ->Go home]]
  "Sure!"
  He tosses the box and you catch it, and stuff it your buttoned shirt pocket. Maybe it'll come in handy later.
[[Take a look around ->Look aroundA]]
  Taking a look around, you just make out a faint trail that leads up the side of the hill. It seems like a good place to start.
  "Oi! Just to let you know I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off.
  You nod in understanding and walk towards the start of the trail. Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking3]]
  As you cut your way through a particularly nasty shrub, your machete breaks. "Last time I ever buy from a pawn shop," you mutter under your breath. Thankfully the branch was mostly broken from your swing, and you break it off with your hands. It falls away to reveal a small clearing. The clearing as has signs, written in what appears to be blood, warning of various things near a dark path. *Death for all who enter,* *Beware the eyes of slumber,* *Please go home.* Wait, really? *Please go home?* Well, you are in Canada after all. That being said, the path behind the signs isn't well lit, and has sharp wooden stakes planted on either side. Maybe it's time to pack it up?
[[Head down the path anyway ->Go in 4]]
[[Go home ->Go home]]
  You head the path anyway. You came here for adventure and treasure, and by gosh, you are going to get at least one of those things. You head down the path, careful to avoid the sharp wooden spikes, and the trees thin a little. As they thin more and more they reveal a large building. It appears to have been a clocktower at one point but the clock itself is missing. The building also doesn't look too stable, especially at the top. You walk along a narrow path between the clocktower building and another brick building off to your left.
  Suddenly, a piece of the clocktower crumbles off from the top and heads right toward you! Quick, what do you do?
[[Get the debris to sign up for a "No killing explorers policy" ->Safe2]]
[[Get the debris to finish its termination forms ->Death0.1]]
  You head the path anyway. You came here for adventure and treasure, and by gosh, you are going to get at least one of those things. You head down the path, careful to avoid the sharp wooden spikes, and the trees thin a little. As they thin more and more they reveal a large building. It appears to have been a clocktower at one point but the clock itself is missing. The building also doesn't look too stable, especially at the top. You walk along a narrow path between the clocktower building and another brick building off to your left.
  Suddenly, a piece of the clocktower crumbles off from the top and heads right toward you! Quick, what do you do?
[[Get the debris to finish its termination forms ->Death0.1]]
[[Get the debris to sign up for a "No killing explorers policy" ->Safe3]]
  Either the debris didn't want to sign the policy or you are super lucky, in any case, it misses you and smashes into the side of the brick building. However, it seems odd that the clocktower would crumble at the exact moment you walk by it. You stay watchful as you get closer to the front of the brick building. You can now see through the broken glass that this was a library at one time as there is row upon row of worn, empty bookshelves. There seems to be another path headed to the larger building you can see ahead, but the path is blocked by several fallen trees.
[[Go inside the library ->Go inside3]]
  Either the debris didn't want to sign the policy or you are super lucky, in any case, it misses you and smashes into the side of the brick building. However, it seems odd that the clocktower would crumble at the exact moment you walk by it. You stay watchful as you get closer to the front of the brick building. You can now see through the broken glass that this was a library at one time as there is row upon row of worn, empty bookshelves. There seems to be another path headed to the larger building you can see ahead, but the path is blocked by several fallen trees.
[[Go inside the library->Go inside4]]
  You whip out the termination forms, but the falling debris is more interested in *your* termination and squishes you into smaller debris made of you. Your decision-making skills might need work.
[[Play again? ->Majors & Skills]]
  You enter a small room with bookshelves on all sides, and make out some sort of inscription on the side of the wall. Walking into the room, a sliding rock door shuts behind you. You're trapped! To make matters even worse, the bookshelves flip down and out slides a wall of metal spikes!
  Suddenly the walls start to close in! You quickly take a closer look at the inscription: *I have roots that nobody sees. I am taller than the trees. Up, up I go but never grow. What am I?* Thankfully there is a wall of the english characters on stone buttons on either side of the inscription. With your problem solving skills you deduce it must be one of three answers:
[[A valley ->Death2]]
[[A building ->Death1]]
[[A mountain ->Hallway3]]
  You enter a small room with bookshelves on all sides, and make out some sort of inscription on the side of the wall. Walking into the room, a sliding rock door shuts behind you. You're trapped! To make matters even worse, the bookshelves flip down and out slides a wall of metal spikes!
  Suddenly the walls start to close in! You quickly take a closer look at the inscription: *I have roots that nobody sees. I am taller than the trees. Up, up I go but never grow. What am I?* Thankfully there is a wall of the english characters on stone buttons on either side of the inscription. With your problem solving skills you deduce it must be one of three answers:
[[A valley ->Death2]]
[[A building ->Death1]]
[[A mountain ->Hallway4]]
  You push the corresponding stone buttons and the wall with the inscription slides open! A hidden entrance! You dash inside just as a the walls slam together. Another close shave! These business skills are paying off in surprising ways!
  You walk up a crumbling staircase riddled with vines and continue along a long corridor. As you walk along it, a shiny object lying on one of the overgrown shelves catches your eye. It seems to be some sort of compact disc, do you take it?
[[Yes ->CD3]]
[[No ->NoCD3]]
  You push the corresponding stone buttons and the wall with the inscription slides open! A hidden entrance! You dash inside just as a the walls slam together. Another close shave! These business skills are paying off in surprising ways!
  You walk up a crumbling staircase riddled with vines and continue along a long corridor. As you walk along it, a shiny object lying on one of the overgrown shelves catches your eye. It seems to be some sort of compact disc, do you take it?
[[Yes ->CD4]]
[[No ->NoCD4]]
  You take the CD, if the museum doesn't take it when you get home at least it's your first treasure of the ruins you've come across so far. You continue walking down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this building appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM3]]
  You decide to leave the CD, although it is a neat find, it could be booby trapped and you aren't about to take any more chances with death. You continue down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this one appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM3.1]]
  You take the CD, if the museum doesn't take it when you get home at least it's your first treasure of the ruins you've come across so far. You continue walking down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this building appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM4]]
  You decide to leave the CD, although it is a neat find, it could be booby trapped and you aren't about to take any more chances with death. You continue down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this one appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM4]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Do you use the one match you have to make a torch, or do you save it and hope you can make it through without it?
[[Make a torch ->Torch2]]
[[Stay close to the walls and head further inside ->Spider1]]
  You decide it's probably better to see what's going on. This is a large buidling after all, plenty to explore. You use a branch lying on the floor and wrap it in a rag you brought to create a torch. You light your match, then your torch and almost immediately regret it. There is a huge spider inches away from your face coiled to strike. "AUUGHH!!!" you yell and swipe at the spider with your torch and it skitters away. You look around and notice you are surrounded by spiderwebs, unfortunately, they do not burn when you try to light them on fire.
  Screw this, you keep the torch in front of as you run down the dark hallway until you reach a set of stairs.
[[Continue onward->Hallway3A]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Do you use the one match you have to make a torch, or do you save it and hope you can make it through without it?
[[Make a torch ->Torch2.1]]
[[Stay close to the walls and head further inside ->Spider1]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Looks like you'll have to use the walls to guide your way through.
[[Stay close to the walls and head further inside ->Spider1]]
  You decide it's probably better to see what's going on. This is a large buidling after all, plenty to explore. You use a branch lying on the floor and wrap it in a rag you brought to create a torch. You light your match, then your torch and almost immediately regret it. There is a huge spider inches away from your face coiled to strike. "AUUGHH!!!" you yell and swipe at the spider with your torch and it skitters away. You look around and notice you are surrounded by spiderwebs, unfortunately, they do not burn when you try to light them on fire.
  Screw this, you keep the torch in front of as you run down the dark hallway until you reach a set of stairs.
[[Continue onward->Hallway3A1]]
  You climb the stairs and as you do there is a little more light that washes in from outside, much of the third floor appears to have collapsed and there are significant chunks of concrete lying in the hallway. A button on the wall says "Push for service please." You press it just for gags (these Canadians and their politeness) and hear a rumbling.
  "Who has dared to press the button of service!" A stone statue carved with arborginal art and symbols hidden in the wall materializes and stomps toward you.
  You run down the hallways as fast as your legs can carry you. But it's still somewhat dark and you stumble.
  "Come back here tresspasser!!!" he rumbles "You can't run forever!" He's right, what do you do?
[[Demotivate the guardian to stop running after you ->Death3.1]]
[[Talk to the guardian about the hiring process ->Safety3.1]]
  You climb the stairs and as you do there is a little more light that washes in from outside, much of the third floor appears to have collapsed and there are significant chunks of concrete lying in the hallway. A button on the wall says "Push for service please." You press it just for gags (these Canadians and their politeness) and hear a rumbling.
  "Who has dared to press the button of service!" A stone statue carved with arborginal art and symbols hidden in the wall materializes and stomps toward you.
  You run down the hallways as fast as your legs can carry you. But it's still somewhat dark and you stumble.
  "Come back here tresspasser!!!" he rumbles "You can't run forever!" He's right, what do you do?
[[Demotivate the guardian to stop running after you ->Death3.1]]
[[Talk to the guardian about the hiring process ->Safety4.1]]
  You look back at the guardian to demotivate him and are about to-"WHAUoooRK!" you aren't looking where you are going and trip over a large root on the ground fall on top of your head, break your neck, and die. How utterly and pathetically lame, 0/10.
[[Play again? ->Majors & Skills]]
  The guardian slows down "Wait, you're in HR? I've been looking for someone to assist me with hiring for my start-up business, do you have a card?"
  You nervously give him your card.
  "Great! I'll follow up with you soon." He takes it, wanders back to his place of resting, and settles down. It seems obvious now as to where he was hiding and you are surprised you didn't see him when you walked up the stairs.
  You head out to a large open area that may once have been some sort of common area. You see a large wax square with an "X" in the middle. Black and yellow colours of wax have been used to make it look like 2 crossed "Z"s. Hooded figures in blue robes are circled around the wax mumbling as they hold candles. Each of their hoods has a closed eye. Thankfully, they can't see you from your vantage point above. You wander over to get a better look.
  *Crunch*! Damn that branch!
  The hooded figures look up at the sound.
  One with a embossed blue and gold robe points toward where you are hiding "The trespasser has entered our sacred sanctum brethren! Find him!"
  Clearly they don't like company, time to make a choice!
[[Try to talk to them about their worksafe practices -> Safety3.2]]
[[Try to get them to look at the big picture ->Death5]]
  "Wait! Are you guys insured? You're working in a very unsafe work environment."
  The cultists stop dead "What do you mean?" one says.
  "I mean look at this place, you're performing your rituals in a room with a crumbling roof over your head! You really should consider finding another place to be religious."
  "How dare you disrespect the holy sanctum! You will pay!" the cultists charge toward you once again.
  Oh well, time to run! You dash back down the hall and notice a stairwell on your left you didn't see before and dash up the stairs. One of the cultists runs up after you and you can feel the stairs start to crumble as you make your way up. Just before you reach the fourth floor the stairwell collapses! You jump just in time and hang off the edge of the floor above and hear the cultist following you scream as he falls down. The other cultists' footsteps clomp over to where you accessed the stairwell.
  "We'll get you yet tresspasser!"
  Not if you have anything to do about it! You climb up and make you way down the hallway.
  Although the rooms have been overtaken by plants growing wild, you can still picture where students would have sat in lectures and studied for exams as you walk by the empty rooms. You notice a huge tree that has grown in from outside through one of the classrooms that look out to the North Thompson River. Well, you definitely don't want to head back down through the stairs that no longer exist, so you head to the tree and climb down.
  There's another building off in the distance which appears to have had an observatory at some point. There's a visble path leading to it so you trek towards it.
[[Keep on trekking! ->Safety3.3]]
  Well there must some sort of ammo container that holds each dart, so if you empty that, no matter what tiles you touched, you wouldn't be shot.
  After a while you realize this is going to take longer than you thought. You've only managed to get through the first two rows of tiles and there is still forty more rows to go! You yawn and your hand slips.
  *Fffft!* An dart shoots you in the leg and quickly you feel your throat start to constrict. Suddenly, your lungs are on fire. You try to stay conscious and breathe but your throat constricts even more and your brain embraces the darkness of death.
[[Play again? ->Majors & Skills]]
  You notice the path seems more worn on several tiles. You jump on each worn tile one by one until you are halfway to the other side.
  Without warning your foot slips! You bob and duck as darts shoot by the air around you! Screw it, time to run! A rumbling echoes down the hallway and another stone doorway starts to close (what is it with these people and closing door traps)! You dive for the closing stone door as the darts shoot all around you and manage to sneak underneath. Wait! Your exploring hat has fallen off in the dart room! You quickly snatch it back just as the door slams shut. Adjusting your hat on your head you see another building nearby on the edge of a deep ravine but there is still a lot of this building you haven't explored. There could be more treasure and just down the hall something is lying on the ground that looks vaguely human.
[[Explore the building ->Explore3]]
[[Inspect the human-like thing lying in the corner ->Grab Gear3]]
[[Head to building off to the right-hand side ->Head to AE6]]
  The guardian slows down "Wait, you're in HR? I've been looking for someone to assist me with hiring for my start-up business, do you have a card?"
  You nervously give him your card.
  "Great! I'll follow up with you soon." He takes it, wanders back to his place of resting, and settles down. It seems obvious now as to where he was hiding and you are surprised you didn't see him when you walked up the stairs.
  You head out to a large open area that may once have been some sort of common area. You see a large wax square with an "X" in the middle. Black and yellow colours of wax have been used to make it look like 2 crossed "Z"s. Hooded figures in blue robes are circled around the wax mumbling as they hold candles. Each of their hoods has a closed eye. Thankfully, they can't see you from your vantage point above. You wander over to get a better look.
  *Crunch*! Damn that branch!
  The hooded figures look up at the sound.
  One with a embossed blue and gold robe points toward where you are hiding "The trespasser has entered our sacred sanctum brethren! Find him!"
  Clearly they don't like company, time to make a choice!
[[Try to talk to them about their worksafe practices ->Death5]]
[[Find the optimal path and run!!! -> Safety4.2]]
  "Wait! Are you guys insured? You're working in a very unsafe work environment."
  The cultists stop dead "What do you mean?" one says.
  "I mean look at this place, you're performing your rituals in a room with a crumbling roof over your head! You really should consider finding another place to be religious."
  "How dare you disrespect the holy sanctum! You will pay!" the cultists charge toward you once again.
  Oh well, time to run! You dash back down the hall and notice a stairwell on your left you didn't see before and dash up the stairs. One of the cultists runs up after you and you can feel the stairs start to crumble as you make your way up. Just before you reach the fourth floor the stairwell collapses! You jump just in time and hang off the edge of the floor above and hear the cultist following you scream as he falls down. The other cultists' footsteps clomp over to where you accessed the stairwell.
  "We'll get you yet tresspasser!"
  Not if you have anything to do about it! You climb up and make you way down the hallway.
  Although the rooms have been overtaken by plants growing wild, you can still picture where students would have sat in lectures and studied for exams as you walk by the empty rooms. You notice a huge tree that has grown in from outside through one of the classrooms that look out to the North Thompson River. Well, you definitely don't want to head back down through the stairs that no longer exist, so you head to the tree and climb down.
  There's another building off in the distance which appears to have had an observatory at some point. There's a visble path leading to it so you trek towards it.
[[Keep on trekking! ->Safety4.3]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Inspect the figure ->Grab Gear3.1]]
[[Head to building off to the right-hand side ->Head to AE3.1]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Explore ->Explore3.2]]
[[Head to building ->Head to AE3.2]]
  You push onward to the building in the distance as the sun starts to go down. Unfortunately you didn't bring enough supplies for the night (whoops). You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try ABCDE ->Death12]]
  You notice the path seems more worn on several tiles. You jump on each worn tile one by one until you are halfway to the other side.
  Without warning your foot slips! You bob and duck as darts shoot by the air around you! Screw it, time to run! A rumbling echoes down the hallway and another stone doorway starts to close (what is it with these people and closing door traps)! You dive for the closing stone door as the darts shoot all around you and manage to slide underneath. Wait! Your exploring hat has fallen off in the dart room! You quickly snatch it back just as the door slams shut. Adjusting your hat on your head you see another building nearby on the edge of a deep ravine, but there is still a lot of this building you haven't explored. There could be more treasure and just down the hall something is lying on the ground that looks vaguely human.
[[Explore the building ->Explore3.1]]
[[Inspect the human-like thing lying in the corner ->Grab Gear4.1]]
[[Head to building off to the right-hand side ->Head to AE6.1]]
  You are a plucky young explorer eager to prove your name to world. A chance to go to the fabled lands of Canada is given to you and you immediately take it. It's rumoured that the lost treasure of Thompson Rivers University (also known as the TRU treasure) can be found somewhere in the ruins of the campus itself.
  After a short flight, your floatplane touches down near the fork in the river where the North and South Thompson Rivers meet. The trees are surprisingly dense and you can just make out what looks like an overgrown building up on the hillside.
[[Get out of the plane and start exploring! ->Business]]
  Hold on there explorer! You should probably make sure you're prepared to do this; the campus will be loaded with traps and puzzles. On top of that, there has been talk of a mysterious cult that worships the God of Sleep and uses the grounds for their rituals. But I bet you've taken archeology right?
[[Nope, I took business at university ->Prompt]]
  ...Seriously?
[[Yup ->Really]]
  ... Really? And you're going to explore some ancient ruins which are full of danger (and potentially death) at every turn?
[[Yup ->Majors & Skills]]
  That pilot seems kind of sketchy, but you suppose that's what you get for a Craiglist ad. In any case, you decide it's probably better to just answer his questions and give short answers when appropriate. Taking a look around, you just make out a faint trail that leads up the side. It seems like a good place to start.
"I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off as he tinkers around in the plane.
  You nod in understanding and walk towards the start of the faint trail. Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking2]]
  Arriving at the stucture you notice the doorways are covered in cobwebs and dust, but after a few karate chops through the webbing the way is clear. You head up the stairs to your right. Looking down as you reach the top floor you notice the floor is covered in stone tiles. Learning from the traps you've already encountered you crouch down and test one of the tiles with your hand.
  You hear a puff of air and a dart flies from the wall to left and just clears your hat to enter another hidden hole in the wall. At least you weren't hit. The tiles cover the floor to the next hallway, how do you want to approach this?
[[Analyze the pattern of tiles on the floor ->Safety1.4]]
[[Work on removing each trap from the wall ->Death6]]
  Arriving at the stucture you notice the doorways are covered in cobwebs and dust, but after a few karate chops through the webbing the way is clear. You head up the stairs to your right. Looking down as you reach the top floor you notice the floor is covered in stone tiles. Learning from the traps you've already encountered you crouch down and test one of the tiles with your hand.
  You hear a puff of air and a dart flies from the wall to left and just clears your hat to enter another hidden hole in the wall. At least you weren't hit. The tiles cover the floor to the next hallway, how do you want to approach this?
[[Work on removing each trap from the wall ->Death6]]
[[Analyze the pattern of tiles on the floor ->Safety2.4]]
  When you wake you notice your arms are tied behind your back which you are lying on. You also appear to be on a makeshift altar.
  The cultists are circled around the altar mumbling some kind of chant to do with the word "Hypnos." Your satchel lies next to your hat off to your right hand side.
  Luckily, you can feel that there is something inside your pocket. You wriggle around and manage to reach inside. What luck! It turns out that both your knife and the compact disc you took earlier are still in there. But which one do you take? The CD is potentially less noticible but the knife would probably cut through the rope better. However, after cutting through the rope, the blade feels fairly dull.
[[Use knife to escape ->Escape2]]
[[Use CD to escape ->Death13]]
  When you wake you notice your arms are tied behind your back which you are lying on. You also appear to be on a makeshift altar.
  The cultists are circled around the altar mumbling some kind of chant to do with the word "Hypnos." Your satchel lies next to your hat off to your right hand side.
  Luckily, you can feel that there is something inside your pocket. You wriggle around and manage to reach inside. What luck! It turns out that the knife you took earlier is still in there. But the ropes around you do feel somewhat loose, so you might be able to just wriggle out, but the knife would probably cut through the rope better. However, after cutting through the rope, the blade feels fairly dull.
[[Use knife to escape ->Escape2]]
[[Try to untie the ropes ->Death13.1]]
  You decide against it "No thanks I think I should be fine."
  "Well, I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off.
  You nod in understanding.   Taking a look around, you just make out a faint trail that leads up the side. It seems like a good place to start.
  Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking4]]
You heard me before, Yet you hear me again. Then I die, 'Til you call me again. What am I?
  Arriving at the stucture you notice the doorways are covered in cobwebs and dust, but after a few karate chops through the webbing the way is clear. You head up the stairs to your right. Looking down as you reach the top floor you notice the floor is covered in stone tiles. Learning from the traps you've already encountered you crouch down and test one of the tiles with your hand.
  You hear a puff of air and a dart flies from the wall to left and just clears your hat to enter another hidden hole in the wall. At least you weren't hit. The tiles cover the floor to the next hallway, how do you want to approach this?
[[Try to empty each blowdart trap ->Death6.1]]
[[Look at each tile closely for patterns ->Safety3.4]]
  Arriving at the stucture you notice the doorways are covered in cobwebs and dust, but after a few karate chops through the webbing the way is clear. You head up the stairs to your right. Looking down as you reach the top floor you notice the floor is covered in stone tiles. Learning from the traps you've already encountered you crouch down and test one of the tiles with your hand.
  You hear a puff of air and a dart flies from the wall to left and just clears your hat to enter another hidden hole in the wall. At least you weren't hit. The tiles cover the floor to the next hallway, how do you want to approach this?
[[Try to empty each blowdart trap ->Death6.1]]
[[Look at each tile closely for patterns ->Safety4.4]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Inspect the figure ->Grab Gear4.2]]
[[Head to building off to the right-hand side ->Head to AE4.2]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Explore ->Explore4.2]]
[[Head to building ->Head to AE4.3]]
  You push onward to the building in the distance as the sun starts to go down. Unfortunately you didn't bring enough supplies for the night (whoops). You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try ABCDE ->Death12]]
  You figure the human-like thing is probably not worth inspecting and head off to the building a short distance away. A gap in the trees lets you see that the end of the building you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive3.1]]
[[ADCEB ->Death8]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Head to the building off to the side ->AE K & K5]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Head to the building off to the side ->AE K & K7]]
  You figure the human-like thing is probably not worth inspecting and head off to the building a short distance away. A gap in the trees lets you see that the end of the building you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive4.1]]
[[ADCEB ->Death8]]
  Armed with your knife, and more rope, you quickly push onwards to the building in the distance as the sun is starting to go down. You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try EDCBA ->Death11]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Head to the building off to the side ->AE K & K6]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Head to the building off to the side ->AE K & K8]]
  Armed with your knife, and more rope, you quickly push onwards to the building in the distance as the sun is starting to go down. You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try EDCBA ->Death11]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive3.2]]
[[ADCEB ->Death8]]
  Hooray! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would haord the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  Unfortuantely, you don't have enough rope to even make a line to climb across on. The sun is starting to go down and there isn't enough time to try to go around, especially since you really only planned for a day trip. You see a trail off to the side that leads back down to the beach. Looks like your adventure ends here, well at least you had *some* adventure and got a cool CD out of the deal.
[[Head home ->Majors & Skills]]
  Hooray! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would haord the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  Unfortuantely, you don't have enough rope to even make a line to climb across on. The sun is starting to go down and there isn't enough time to try to go around, especially since you really only planned for a day trip. You see a trail off to the side that leads back down to the beach. Looks like your adventure ends here.
[[Head home ->Majors & Skills]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive4.2]]
[[ADCEB ->Death8]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive3.2]]
[[ADCEB ->Death8]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive4.2]]
[[ADCEB ->Death8]]
  Success! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would hoard the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  You don't have too much more rope, but wait! You found some more from that deceased explorer's satchel!
[[Use more rope to cross ->Rope3]]
  Success! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would hoard the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  You don't have too much more rope, but wait! You found some more from that deceased explorer's satchel!
[[Use more rope to cross ->Rope4]]
  You create a loop and after a few attempts hook the rope on the stake on the other side. You tie the other end to the other stake next to you and start to climb across. Good thing you've been staying on top of your chest and shoulders workouts.
  "There's no way out trespasser, give up now and we might let you live." A group of the cultists appear near the end of the building that you just came from.
  Yeah, right, like that ever worked for anyone ever.
  "If you won't leave you will become one with eternal slumber! This is your last warning!"
  Well that doesn't sound good. You contine working your way across (you wonder if you really *had* done enough chest and shoulder days) when you see the cultists pull out a dart tube. Uh oh, they are really serious about this, but you are almost to the other side. Well, you do have this kni-okay they are loading darts into their blowpipes, time for something drastic. You cut the rope with the knife and swing to the other side. You brace for the wall and manage to not slam too hard into it. You climb as quickly as possible as you hear darts start to fly by you. One just misses your hand as you reach the top and pull yourself over. These guys are seriously terrible shots. All of a sudden they stop firing. You are about to start celebrating when you see a leather shoe. Looking up, a leather shoe turns into a robe, then a scowling hooded face. Another group of cultists were waiting for you when you crossed.
  "Now you pay the price tresspasser!" One of them swings and punches you out cold.
[[Take a forced nap ->Altar3]]
  You create a loop and after a few attempts hook the rope on the stake on the other side. You tie the other end to the other stake next to you and start to climb across. Good thing you've been staying on top of your chest and shoulders workouts.
  "There's no way out trespasser, give up now and we might let you live." A group of the cultists appear near the end of the building that you just came from.
  Yeah, right, like that ever worked for anyone ever.
  "If you won't leave you will become one with eternal slumber! This is your last warning!"
  Well that doesn't sound good. You contine working your way across (you wonder if you really *had* done enough chest and shoulder days) when you see the cultists pull out a dart tube. Uh oh, they are really serious about this, but you are almost to the other side. Well, you do have this kni-okay they are loading darts into their blowpipes, time for something drastic. You cut the rope with the knife and swing to the other side. You brace for the wall and manage to not slam too hard into it. You climb as quickly as possible as you hear darts start to fly by you. One just misses your hand as you reach the top and pull yourself over. These guys are seriously terrible shots. All of a sudden they stop firing. You are about to start celebrating when you see a leather shoe. Looking up, a leather shoe turns into a robe, then a scowling hooded face. Another group of cultists were waiting for you when you crossed.
  "Now you pay the price tresspasser!" One of them swings and punches you out cold.
[[Take a forced nap ->Altar4]]
  When you wake you notice your arms are tied behind your back which you are lying on. You also appear to be on a makeshift altar.
  The cultists are circled around the altar mumbling some kind of chant to do with the word "Hypnos." Your satchel lies next to your hat off to your right hand side.
  Luckily, you can feel that there is something inside your pocket. You wriggle around and manage to reach inside. What luck! It turns out that both your knife and the compact disc you took earlier are still in there. But which one do you take? The CD is potentially less noticible but the knife would probably cut through the rope better. However, after cutting through the rope, the blade feels fairly dull.
[[Use knife to escape ->Escape2]]
[[Use CD to escape ->Death13]]
  When you wake you notice your arms are tied behind your back which you are lying on. You also appear to be on a makeshift altar.
  The cultists are circled around the altar mumbling some kind of chant to do with the word "Hypnos." Your satchel lies next to your hat off to your right hand side.
  Luckily, you can feel that there is something inside your pocket. You wriggle around and manage to reach inside. What luck! It turns out that the knife you took earlier is still in there. But the ropes around you do feel somewhat loose, so you might be able to just wriggle out, but the knife would probably cut through the rope better. However, after cutting through the rope, the blade feels fairly dull.
[[Talk to the cultists about unionizing ->Death13.2]]
[[Use knife to escape ->Escape2]]
  "Hey are you guys part of a union? You get so many more tax benefits out here if you'd unionize. Plus fancy-pants in the blue robes would have to listen to your collective voice."
  One of the cultists nudge the guy next to him "Hey, he's got a good point."
  "Shut up Wilson. Your mind tricks will not work on us trespasser! Now you will die!"
  The cultists continue to mumble their chant louder and louder until it is all you can hear. It sounds like they are saying something about Hypnos, energy, and sleep, but it's hard to make out. Suddenly a black sphere of energy appears five meters above your head and zaps down into your forehead. You don't feel any pain but suddenly you feel absolutely exausted. Looking down you see you are shriveling up rapidly! Beams of blue light zap into the cultists' foreheads from your body as you try to move but don't seem to have any energy. You just have enough strength to scream as you shrivel away into dust.
[[Play again? ->Majors & Skills]]
  "Sure!"
  He tosses the box and you catch it, and stuff it your buttoned shirt pocket. Maybe it'll come in handy later.
[[Take a look around->Look aroundC]]
  You decide against it "No thanks I think I should be fine."
  "Well, I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off.
  You nod in understanding.   Taking a look around, you just make out a faint trail that leads up the side. It seems like a good place to start.
  Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking6]]
  Taking a look around, you just make out a faint trail that leads up the side of the hill. It seems like a good place to start.
  "Oi! Just to let you know I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off.
  You nod in understanding and walk towards the start of the trail. Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking5]]
  As you cut your way through a particularly nasty shrub, your machete breaks. "Last time I ever buy from a pawn shop," you mutter under your breath. Thankfully the branch was mostly broken from your swing, and you break it off with your hands. It falls away to reveal a small clearing. The clearing as has signs, written in what appears to be blood, warning of various things near a dark path. *Death for all who enter,* *Beware the eyes of slumber,* *Please go home.* Wait, really? *Please go home?* Well, you are in Canada after all. That being said, the path behind the signs isn't well lit, and has sharp wooden stakes planted on either side. Maybe it's time to pack it up?
[[Head down the path anyway ->Go in 5]]
[[Go home ->Go home]]
  As you cut your way through a particularly nasty shrub, your machete breaks. "Last time I ever buy from a pawn shop," you mutter under your breath. Thankfully the branch was mostly broken from your swing, and you break it off with your hands. It falls away to reveal a small clearing. The clearing as has signs, written in what appears to be blood, warning of various things near a dark path. *Death for all who enter,* *Beware the eyes of slumber,* *Please go home.* Wait, really? *Please go home?* Well, you are in Canada after all. That being said, the path behind the signs isn't well lit, and has sharp wooden stakes planted on either side. Maybe it's time to pack it up?
[[Head down the path anyway ->Go in 6]]
[[Go home ->Go home]]
  You head the path anyway. You came here for adventure and treasure, and by gosh, you are going to get at least one of those things. You head down the path, careful to avoid the sharp wooden spikes, and the trees thin a little. As they thin more and more they reveal a large building. It appears to have been a clocktower at one point but the clock itself is missing. The building also doesn't look too stable, especially at the top. You walk along a narrow path between the clocktower building and another brick building off to your left.
  Suddenly, a piece of the clocktower crumbles off from the top and heads right toward you! Quick, what do you do?
[[Motivate the debris to make a better life choice than murdering an explorer ->Safe4]]
[[Get the debris to analyze the benefits of not killing people ->Death0.2]]
  You head the path anyway. You came here for adventure and treasure, and by gosh, you are going to get at least one of those things. You head down the path, careful to avoid the sharp wooden spikes, and the trees thin a little. As they thin more and more they reveal a large building. It appears to have been a clocktower at one point but the clock itself is missing. The building also doesn't look too stable, especially at the top. You walk along a narrow path between the clocktower building and another brick building off to your left.
  Suddenly, a piece of the clocktower crumbles off from the top and heads right toward you! Quick, what do you do?
[[Get the debris to analyze the benefits of not killing people ->Death0.2]]
[[Motivate the debris to make a better life choice than murdering an explorer ->Safe5]]
  Well because you didn't give the debris enough time to do the project it decides to just fluff the numbers and gives you a result it likes. Which is killing you. Yeah, not good.
  And with that the debris crushes your rather fragile little body to smithereens. Maybe next time give it more time to get more quality results.
[[Play again? ->Majors & Skills]]
  The debris realizes it can achieve more in life than just killing you and instead smashes into the side of the brick building. As long as its happy, you think to yourself. However, it seems odd that the clocktower would crumble at the exact moment you walk by it. You stay watchful as you get closer to the front of the brick building. You can now see through the broken glass that this was a library at one time as there is row upon row of worn, empty bookshelves. There seems to be another path headed to the larger building you can see ahead, but the path is blocked by several fallen trees.
[[Go inside the library ->Go inside5]]
  The debris realizes it can achieve more in life than just killing you and instead smashes into the side of the brick building. As long as its happy, you think to yourself. However, it seems odd that the clocktower would crumble at the exact moment you walk by it. You stay watchful as you get closer to the front of the brick building. You can now see through the broken glass that this was a library at one time as there is row upon row of worn, empty bookshelves. There seems to be another path headed to the larger building you can see ahead, but the path is blocked by several fallen trees.
[[Go inside the library ->Go inside6]]
  You enter a small room with bookshelves on all sides, and make out some sort of inscription on the side of the wall. Walking into the room, a sliding rock door shuts behind you. You're trapped! To make matters even worse, the bookshelves flip down and out slides a wall of metal spikes!
  Suddenly the walls start to close in! You quickly take a closer look at the inscription: *I am around all homes every day, but will never be inside one. What am I?* Thankfully there is a wall of the english characters on stone buttons on either side of the inscription. With your problem solving skills you deduce it must be one of three answers:
[[The sun ->Hallway5]]
[[Fences ->Death1]]
[[Grass ->Death2]]
  You enter a small room with bookshelves on all sides, and make out some sort of inscription on the side of the wall. Walking into the room, a sliding rock door shuts behind you. You're trapped! To make matters even worse, the bookshelves flip down and out slides a wall of metal spikes!
  Suddenly the walls start to close in! You quickly take a closer look at the inscription: *I am around all homes every day, but will never be inside one. What am I?* Thankfully there is a wall of the english characters on stone buttons on either side of the inscription. With your problem solving skills you deduce it must be one of three answers:
[[The sun ->Hallway6]]
[[Fences ->Death1]]
[[Grass ->Death2]]
  You push the corresponding stone buttons and the wall with the inscription slides open! A hidden entrance! You dash inside just as a the walls slam together. Another close shave! These business skills are paying off in surprising ways!
  You walk up a crumbling staircase riddled with vines and continue along a long corridor. As you walk along it, a shiny object lying on one of the overgrown shelves catches your eye. It seems to be some sort of compact disc, do you take it?
[[Yes ->CD5]]
[[No ->NoCD5]]
  You push the corresponding stone buttons and the wall with the inscription slides open! A hidden entrance! You dash inside just as a the walls slam together. Another close shave! These business skills are paying off in surprising ways!
  You walk up a crumbling staircase riddled with vines and continue along a long corridor. As you walk along it, a shiny object lying on one of the overgrown shelves catches your eye. It seems to be some sort of compact disc, do you take it?
[[Yes ->CD6]]
[[No ->NoCD6]]
When force and strength cannot get through, with my unique teeth I can do. What am I?
Feed me and I live, give me a drink and I die. What am I?
I am around all homes every day, but will never be inside one. What am I?
I have roots that nobody sees. I am taller than the trees. Up, up I go but never grow. What am I?
  You take the CD, if the museum doesn't take it when you get home at least it's your first treasure of the ruins you've come across so far. You continue walking down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this building appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM5]]
  You decide to leave the CD, although it is a neat find, it could be booby trapped and you aren't about to take any more chances with death. You continue down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this one appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM5.1]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Do you use the one match you have to make a torch, or do you save it and hope you can make it through without it?
[[Make a torch ->Torch3]]
[[Stay close to the walls and head further inside ->Spider1]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Do you use the one match you have to make a torch, or do you save it and hope you can make it through without it?
[[Make a torch ->Torch3.1]]
[[Stay close to the walls and head further inside ->Spider1]]
  You take the CD, if the museum doesn't take it when you get home at least it's your first treasure of the ruins you've come across so far. You continue walking down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this building appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM6]]
  You decide to leave the CD, although it is a neat find, it could be booby trapped and you aren't about to take any more chances with death. You continue down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this one appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM6]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Looks like you'll have to use the walls to guide your way through.
[[Stay close to the walls and head further inside ->Spider1]]
  You decide it's probably better to see what's going on. This is a large buidling after all, plenty to explore. You use a branch lying on the floor and wrap it in a rag you brought to create a torch. You light your match, then your torch and almost immediately regret it. There is a huge spider inches away from your face coiled to strike. "AUUGHH!!!" you yell and swipe at the spider with your torch and it skitters away. You look around and notice you are surrounded by spiderwebs, unfortunately, they do not burn when you try to light them on fire.
  Screw this, you keep the torch in front of as you run down the dark hallway until you reach a set of stairs.
[[Continue onward->Hallway4A]]
  You decide it's probably better to see what's going on. This is a large buidling after all, plenty to explore. You use a branch lying on the floor and wrap it in a rag you brought to create a torch. You light your match, then your torch and almost immediately regret it. There is a huge spider inches away from your face coiled to strike. "AUUGHH!!!" you yell and swipe at the spider with your torch and it skitters away. You look around and notice you are surrounded by spiderwebs, unfortunately, they do not burn when you try to light them on fire.
  Screw this, you keep the torch in front of as you run down the dark hallway until you reach a set of stairs.
[[Continue onward->Hallway4A1]]
  You climb the stairs and as you do there is a little more light that washes in from outside, much of the third floor appears to have collapsed and there are significant chunks of concrete lying in the hallway. A button on the wall says "Push for service please." You press it just for gags (these Canadians and their politeness) and hear a rumbling.
  "Who has dared to press the button of service!" A stone statue carved with arborginal art and symbols hidden in the wall materializes and stomps toward you.
  You run down the hallways as fast as your legs can carry you. But it's still somewhat dark and you stumble.
  "Come back here tresspasser!!!" he rumbles "You can't run forever!" He's right, what do you do?
[[Arrange a 3 hour meeting with the guardian ->Safety5.1]]
[[Tell the guardian to stop using a negative synergistic approach, think outside the box and peel back the onion; use forward thinking instead to gain impact, and maximize big data and sustainability to hit the puck into the net ->Death5.1]]
  You climb the stairs and as you do there is a little more light that washes in from outside, much of the third floor appears to have collapsed and there are significant chunks of concrete lying in the hallway. A button on the wall says "Push for service please." You press it just for gags (these Canadians and their politeness) and hear a rumbling.
  "Who has dared to press the button of service!" A stone statue carved with arborginal art and symbols hidden in the wall materializes and stomps toward you.
  You run down the hallways as fast as your legs can carry you. But it's still somewhat dark and you stumble.
  "Come back here tresspasser!!!" he rumbles "You can't run forever!" He's right, what do you do?
[[Tell the guardian to stop using a negative synergistic approach, think outside the box and peel back the onion; use forward thinking instead to gain impact, and maximize big data and sustainability to hit the puck into the net ->Death5.1]]
[[Arrange a 3 hour meeting with the guardian ->Safety6.1]]
  The guardian slows down "Great! I'll be in touch with you to book a time and place. Do you have a card?"
  You nervously give him your card..
  "Excellent! I'll follow up with you soon." He wanders back to his place of resting and settles down. It seems obvious now as to where he was hiding and you are surprised you didn't see him when you walked up the stairs.
  You head out to a large open area that may once have been some sort of common area. You see a large wax square with an "X" in the middle. Black and yellow colours of wax have been used to make it look like 2 crossed "Z"s. Hooded figures in blue robes are circled around the wax mumbling as they hold candles. Each of their hoods has a closed eye. Thankfully, they can't see you from your vantage point above. You wander over to get a better look.
  *Crunch*! Damn that branch!
  The hooded figures look up at the sound.
  One with a embossed blue and gold robe points toward where you are hiding "The trespasser has entered our sacred sanctum brethren! Find him!"
  Clearly they don't like company, time to make a choice!
[[Talk to them about their expenses budget ->Death5]]
[[Talk to them about their organization's structure -> Safety5.2]]
  Uttering the gibberish that spews from your mouth at the guardian seems to confuse him, and he pauses to think about what you just said. Unfortunately for you, he then shrugs, runs up faster than you thought possible, and punches you right into the left-hand-side hallway wall which kills you. Looks like you need to be the ball, and empower yourself into learning a more holistic approach to upselling your survivability.
[[Play again? ->Majors & Skills]]
  The guardian slows down "Great! I'll be in touch with you to book a time and place. Do you have a card?"
  You nervously give him your card..
  "Excellent! I'll follow up with you soon." He wanders back to his place of resting and settles down. It seems obvious now as to where he was hiding and you are surprised you didn't see him when you walked up the stairs.
  You head out to a large open area that may once have been some sort of common area. You see a large wax square with an "X" in the middle. Black and yellow colours of wax have been used to make it look like 2 crossed "Z"s. Hooded figures in blue robes are circled around the wax mumbling as they hold candles. Each of their hoods has a closed eye. Thankfully, they can't see you from your vantage point above. You wander over to get a better look.
  *Crunch*! Damn that branch!
  The hooded figures look up at the sound.
  One with a embossed blue and gold robe points toward where you are hiding "The trespasser has entered our sacred sanctum brethren! Find him!"
  Clearly they don't like company, time to make a choice!
[[Talk to them about their organization's structure -> Safety6.2]]
[[Talk to them about their expenses budget ->Death5]]
  "Wait! Are you guys aware you could be so much more empowered if you switched to a balanced matrix organizational structure."
  The cultists stop dead "What do you mean?" one says.
  "I mean look at what you're doing, following Mr. Dark and Foreboding over here without a care in the world. He probably doesn't even let you take stat holidays off. You should share the power between yourselves."
  "How dare you disrespect the Grand Sandman! You will pay!" The cultists charge toward you once again.
  Oh well, time to run! You dash back down the hall and notice a stairwell on your left you didn't see before and dash up the stairs. One of the cultists runs up after you and you can feel the stairs start to crumble as you make your way up. Just before you reach the fourth floor the stairwell collapses! You jump just in time and hang off the edge of the floor above and hear the cultist following you scream as he falls down. The other cultists' footsteps clomp over to where you accessed the stairwell.
  "We'll get you yet tresspasser!"
  Not if you have anything to do about it! You climb up and make you way down the hallway.
  Although the rooms have been overtaken by plants growing wild, you can still picture where students would have sat in lectures and studied for exams as you walk by the empty rooms. You notice a huge tree that has grown in from outside through one of the classrooms that look out to the North Thompson River. Well, you definitely don't want to head back down through the stairs that no longer exist, so you head to the tree and climb down.
  There's another building off in the distance which appears to have had an observatory at some point. There's a visble path leading to it so you trek towards it.
[[Keep on trekking! ->Safety5.3]]
  "Wait! Are you guys aware you could be so much more empowered if you switched to a balanced matrix organizational structure."
  The cultists stop dead "What do you mean?" one says.
  "I mean look at what you're doing, following Mr. Dark and Foreboding over here without a care in the world. He probably doesn't even let you take stat holidays off. You should share the power between yourselves."
  "How dare you disrespect the Grand Sandman! You will pay!" The cultists charge toward you once again.
  Oh well, time to run! You dash back down the hall and notice a stairwell on your left you didn't see before and dash up the stairs. One of the cultists runs up after you and you can feel the stairs start to crumble as you make your way up. Just before you reach the fourth floor the stairwell collapses! You jump just in time and hang off the edge of the floor above and hear the cultist following you scream as he falls down. The other cultists' footsteps clomp over to where you accessed the stairwell.
  "We'll get you yet tresspasser!"
  Not if you have anything to do about it! You climb up and make you way down the hallway.
  Although the rooms have been overtaken by plants growing wild, you can still picture where students would have sat in lectures and studied for exams as you walk by the empty rooms. You notice a huge tree that has grown in from outside through one of the classrooms that look out to the North Thompson River. Well, you definitely don't want to head back down through the stairs that no longer exist, so you head to the tree and climb down.
  There's another building off in the distance which appears to have had an observatory at some point. There's a visble path leading to it so you trek towards it.
[[Keep on trekking! ->Safety6.3]]
  Arriving at the stucture you notice the doorways are covered in cobwebs and dust, but after a few karate chops through the webbing the way is clear. You head up the stairs to your right. Looking down as you reach the top floor you notice the floor is covered in stone tiles. Learning from the traps you've already encountered you crouch down and test one of the tiles with your hand.
  You hear a puff of air and a dart flies from the wall to left and just clears your hat to enter another hidden hole in the wall. At least you weren't hit. The tiles cover the floor to the next hallway, how do you want to approach this?
[[Check to see if some of the tiles are more worn than others ->Safety5.4]]
[[Look at the way the dart traps are organized ->Death6.2]]
  Arriving at the stucture you notice the doorways are covered in cobwebs and dust, but after a few karate chops through the webbing the way is clear. You head up the stairs to your right. Looking down as you reach the top floor you notice the floor is covered in stone tiles. Learning from the traps you've already encountered you crouch down and test one of the tiles with your hand.
  You hear a puff of air and a dart flies from the wall to left and just clears your hat to enter another hidden hole in the wall. At least you weren't hit. The tiles cover the floor to the next hallway, how do you want to approach this?
[[Look at the way the dart traps are organized ->Death6.2]]
[[Check to see if some of the tiles are more worn than others ->Safety6.4]]
  You inspect the wall of dart traps, unfortunately the traps are all laid out at random heights on the wall so you can't just try and duck under them. Well, maybe you can just run fast enough across all the tiles that the darts will just miss.
  You get a running start and make it across five rows of tiles.
  *Fffft!* An dart shoots you in the leg once you step on a tile in the sixth row and quickly you feel your throat start to constrict. Suddenly, your lungs are on fire. You try to stay conscious and breathe but your throat constricts even more and your brain embraces the darkness of death.   *Fffft!* An dart shoots you in the leg once you step on a tile in the sixth row and quickly you feel your throat start to constrict. Suddenly, your lungs are on fire. You try to stay conscious and breathe but your throat constricts even more and your brain embraces the darkness of death. Congrats on now becoming the past president of the Being Alive Club, your critical thinking skills probably need work.
[[Play again? ->Majors & Skills]]
  You make your way across the worn tiles, jumping on each tile one by one until you are halfway to the other side.
  Without warning your foot slips! You bob and duck as darts shoot by the air around you! Screw it, time to run! A rumbling echoes down the hallway and another stone doorway starts to close (what is it with these people and closing door traps)! You dive for the closing stone door as the darts shoot all around you and manage to sneak underneath. Wait! Your exploring hat has fallen off in the dart room! You quickly snatch it back just as the door slams shut. Adjusting your hat on your head you see another building nearby on the edge of a deep ravine but there is still a lot of this building you haven't explored. There could be more treasure and just down the hall something is lying on the ground that looks vaguely human.
[[Explore the building ->Explore4]]
[[Inspect the human-like thing lying in the corner ->Grab Gear5]]
[[Head to building off to the right-hand side ->Head to AE7]]
  You make your way across the worn tiles, jumping on each tile one by one until you are halfway to the other side.
  Without warning your foot slips! You bob and duck as darts shoot by the air around you! Screw it, time to run! A rumbling echoes down the hallway and another stone doorway starts to close (what is it with these people and closing door traps)! You dive for the closing stone door as the darts shoot all around you and manage to sneak underneath. Wait! Your exploring hat has fallen off in the dart room! You quickly snatch it back just as the door slams shut. Adjusting your hat on your head you see another building nearby on the edge of a deep ravine but there is still a lot of this building you haven't explored. There could be more treasure and just down the hall something is lying on the ground that looks vaguely human.
[[Explore the building ->Explore6]]
[[Inspect the human-like thing lying in the corner ->Grab Gear6]]
[[Head to building off to the right-hand side ->Head to AE8]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Inspect the figure ->Grab Gear5.1]]
[[Head to building off to the right-hand side ->Head to AE5.2]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Explore ->Explore5.2]]
[[Head to building ->Head to AE5.3]]
  You push onward to the building in the distance as the sun starts to go down. Unfortunately you didn't bring enough supplies for the night (whoops). You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try ABCDE ->Death12]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Head to the building off to the side ->AE K & K9]]
  You figure the human-like thing is probably not worth inspecting and head off to the building a short distance away. A gap in the trees lets you see that the end of the building you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive5.1]]
[[ADCEB ->Death8]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Inspect the figure ->Grab Gear6.1]]
[[Head to building off to the right-hand side ->Head to AE6.2]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Explore ->Explore6.2]]
[[Head to building ->Head to AE6.3]]
  You push onward to the building in the distance as the sun starts to go down. Unfortunately you didn't bring enough supplies for the night (whoops). You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try ABCDE ->Death12]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Head to the building off to the side ->AE K & K11]]
  You figure the human-like thing is probably not worth inspecting and head off to the building a short distance away. A gap in the trees lets you see that the end of the building you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive6.1]]
[[ADCEB ->Death8]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Head to the building off to the side ->AE K & K10]]
  Armed with your knife, and more rope, you quickly push onwards to the building in the distance as the sun is starting to go down. You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try EDCBA ->Death11]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Head to the building off to the side ->AE K & K12]]
  Armed with your knife, and more rope, you quickly push onwards to the building in the distance as the sun is starting to go down. You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try EDCBA ->Death11]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive5.2]]
[[ADCEB ->Death8]]
  Hooray! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would haord the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  Unfortuantely, you don't have enough rope to even make a line to climb across on. The sun is starting to go down and there isn't enough time to try to go around, especially since you really only planned for a day trip. You see a trail off to the side that leads back down to the beach. Looks like your adventure ends here, well at least you had *some* adventure and got a cool CD out of the deal.
[[Head home ->Majors & Skills]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive5.2]]
[[ADCEB ->Death8]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive6.2]]
[[ADCEB ->Death8]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb problem solving skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive6.2]]
[[ADCEB ->Death8]]
  Hooray! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would haord the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  Unfortuantely, you don't have enough rope to even make a line to climb across on. The sun is starting to go down and there isn't enough time to try to go around, especially since you really only planned for a day trip. You see a trail off to the side that leads back down to the beach. Looks like your adventure ends here.
[[Head home ->Majors & Skills]]
  Success! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would hoard the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  You don't have too much more rope, but wait! You found some more from that deceased explorer's satchel!
[[Use more rope to cross ->Rope5]]
  Success! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would hoard the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  You don't have too much more rope, but wait! You found some more from that deceased explorer's satchel!
[[Use more rope to cross ->Rope6]]
  You create a loop and after a few attempts hook the rope on the stake on the other side. You tie the other end to the other stake next to you and start to climb across. Good thing you've been staying on top of your chest and shoulders workouts.
  "There's no way out trespasser, give up now and we might let you live." A group of the cultists appear near the end of the building that you just came from.
  Yeah, right, like that ever worked for anyone ever.
  "If you won't leave you will become one with eternal slumber! This is your last warning!"
  Well that doesn't sound good. You contine working your way across (you wonder if you really *had* done enough chest and shoulder days) when you see the cultists pull out a dart tube. Uh oh, they are really serious about this, but you are almost to the other side. Well, you do have this kni-okay they are loading darts into their blowpipes, time for something drastic. You cut the rope with the knife and swing to the other side. You brace for the wall and manage to not slam too hard into it. You climb as quickly as possible as you hear darts start to fly by you. One just misses your hand as you reach the top and pull yourself over. These guys are seriously terrible shots. All of a sudden they stop firing. You are about to start celebrating when you see a leather shoe. Looking up, a leather shoe turns into a robe, then a scowling hooded face. Another group of cultists were waiting for you when you crossed.
  "Now you pay the price tresspasser!" One of them swings and punches you out cold.
[[Take a forced nap ->Altar5]]
  You create a loop and after a few attempts hook the rope on the stake on the other side. You tie the other end to the other stake next to you and start to climb across. Good thing you've been staying on top of your chest and shoulders workouts.
  "There's no way out trespasser, give up now and we might let you live." A group of the cultists appear near the end of the building that you just came from.
  Yeah, right, like that ever worked for anyone ever.
  "If you won't leave you will become one with eternal slumber! This is your last warning!"
  Well that doesn't sound good. You contine working your way across (you wonder if you really *had* done enough chest and shoulder days) when you see the cultists pull out a dart tube. Uh oh, they are really serious about this, but you are almost to the other side. Well, you do have this kni-okay they are loading darts into their blowpipes, time for something drastic. You cut the rope with the knife and swing to the other side. You brace for the wall and manage to not slam too hard into it. You climb as quickly as possible as you hear darts start to fly by you. One just misses your hand as you reach the top and pull yourself over. These guys are seriously terrible shots. All of a sudden they stop firing. You are about to start celebrating when you see a leather shoe. Looking up, a leather shoe turns into a robe, then a scowling hooded face. Another group of cultists were waiting for you when you crossed.
  "Now you pay the price tresspasser!" One of them swings and punches you out cold.
[[Take a forced nap ->Altar6]]
  When you wake you notice your arms are tied behind your back which you are lying on. You also appear to be on a makeshift altar.
  The cultists are circled around the altar mumbling some kind of chant to do with the word "Hypnos." Your satchel lies next to your hat off to your right hand side.
  Luckily, you can feel that there is something inside your pocket. You wriggle around and manage to reach inside. What luck! It turns out that both your knife and the compact disc you took earlier are still in there. But which one do you take? The CD is potentially less noticible but the knife would probably cut through the rope better. However, after cutting through the rope, the blade feels fairly dull.
[[Use knife to escape ->Escape2]]
[[Use CD to escape ->Death13]]
  When you wake you notice your arms are tied behind your back which you are lying on. You also appear to be on a makeshift altar.
  The cultists are circled around the altar mumbling some kind of chant to do with the word "Hypnos." Your satchel lies next to your hat off to your right hand side.
  Luckily, you can feel that there is something inside your pocket. You wriggle around and manage to reach inside. What luck! It turns out that the knife you took earlier is still in there. However, the cultists' seem just a little over zealous, but maybe you can try to connect with them, they might understand. Yet, the knife would probably cut through the rope better and you could escape quietly. However, after cutting through the rope, the blade feels fairly dull.
[[Use knife to escape ->Escape2]]
[[Try to get to know the cultists better ->Death13.3]]
  "So uh, what do you guys like to do for fun?"
  One of the cultists looks up "We perform our religious duties throughout the day."
  "Cool, cool, so um do you do anything like, hiking, or make crafts-"
  The Grand Sandman speaks up "Silence trespasser! Your mind trick will not work on us!"
  "Mind tricks? I'm just trying to get to know you guys a little better, maybe I'd join your cult if I knew what it was about."
  "Someone like you could never be part of our faithful organization!"
  "Well that's a little rude, what do you mean someone like me?"
  Unfortunately, your protest is drowned out as the cultists start to mumble their chant louder and louder until it is all you can hear. It sounds like they are saying something about Hypnos, energy, and sleep, but it's hard to make out. Suddenly a black sphere of energy appears five meters above your head and zaps down into your forehead. You don't feel any pain but suddenly you feel absolutely exausted. Looking down you see you are shriveling up rapidly! Beams of blue light zap into the cultists' foreheads from your body as you try to move but don't seem to have any energy. You just have enough strength to scream as you shrivel away into dust.
[[Play again? ->Majors & Skills]]
  You turn around and talk to the pilot. "Hey! Is there anything I missed?"
  He pauses for a second, then turns back to look inside the plane "I don't think s-wait! There's a box of matches here, but it only has one match left, do you want it?"
[[Take matches ->Get object4]]
[[Leave matches ->Look around4.5]]
  That pilot seems kind of sketchy, but you suppose that's what you get for a Craiglist ad. He clearly has marketing skills, maybe you should follow up with him after this to discuss marketing your exploring brand? In any case, you decide it's probably better to just answer his questions and give short answers when appropriate.
  Taking a look around, you just make out a faint trail that leads up the side. It seems like a good place to start.
  "I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off as he tinkers around in the plane.
  You nod in understanding and walk towards the start of the faint trail. Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking8]]
  "Sure!"
  He tosses the box and you catch it, and stuff it your buttoned shirt pocket. Maybe it'll come in handy later.
[[Take a look around->Look aroundD]]
  You decide against it "No thanks I think I should be fine."
  "Well, I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off.
  You nod in understanding.   Taking a look around, you just make out a faint trail that leads up the side. It seems like a good place to start.
  Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking8]]
  Taking a look around, you just make out a faint trail that leads up the side of the hill. It seems like a good place to start.
  "Oi! Just to let you know I'll wait here until sundown, but if you aren't back by then... well..." the pilot trails off.
  You nod in understanding and walk towards the start of the trail. Once there, you begin blazing your way through the forest with your trusty machete. The sounds of the forest talk all around you.
[[Keep blazing a trail towards TRU ->Walking7]]
  As you cut your way through a particularly nasty shrub, your machete breaks. "Last time I ever buy from a pawn shop," you mutter under your breath. Thankfully the branch was mostly broken from your swing, and you break it off with your hands. It falls away to reveal a small clearing. The clearing as has signs, written in what appears to be blood, warning of various things near a dark path. *Death for all who enter,* *Beware the eyes of slumber,* *Please go home.* Wait, really? *Please go home?* Well, you are in Canada after all. That being said, the path behind the signs isn't well lit, and has sharp wooden stakes planted on either side. Maybe it's time to pack it up?
[[Head down the path anyway ->Go in 7]]
[[Go home ->Go home]]
  As you cut your way through a particularly nasty shrub, your machete breaks. "Last time I ever buy from a pawn shop," you mutter under your breath. Thankfully the branch was mostly broken from your swing, and you break it off with your hands. It falls away to reveal a small clearing. The clearing as has signs, written in what appears to be blood, warning of various things near a dark path. *Death for all who enter,* *Beware the eyes of slumber,* *Please go home.* Wait, really? *Please go home?* Well, you are in Canada after all. That being said, the path behind the signs isn't well lit, and has sharp wooden stakes planted on either side. Maybe it's time to pack it up?
[[Head down the path anyway ->Go in 8]]
[[Go home ->Go home]]
  You head the path anyway. You came here for adventure and treasure, and by gosh, you are going to get at least one of those things. You head down the path, careful to avoid the sharp wooden spikes, and the trees thin a little. As they thin more and more they reveal a large building. It appears to have been a clocktower at one point but the clock itself is missing. The building also doesn't look too stable, especially at the top. You walk along a narrow path between the clocktower building and another brick building off to your left.
  Suddenly, a piece of the clocktower crumbles off from the top and heads right toward you! Quick, what do you do?
[[Offer the debris a promotional deal for smashing into the building and not killing you ->Safe6]]
[[Set a deadline to move out of the way ->Death0.3]]
  You head the path anyway. You came here for adventure and treasure, and by gosh, you are going to get at least one of those things. You head down the path, careful to avoid the sharp wooden spikes, and the trees thin a little. As they thin more and more they reveal a large building. It appears to have been a clocktower at one point but the clock itself is missing. The building also doesn't look too stable, especially at the top. You walk along a narrow path between the clocktower building and another brick building off to your left.
  Suddenly, a piece of the clocktower crumbles off from the top and heads right toward you! Quick, what do you do?
[[Set a deadline to move out of the way ->Death0.3]]
[[Offer the debris a promotional deal for smashing into the building and not killing you ->Safe7]]
  Turns out setting a deadline is great for extended periods of time. Unfortunately for you, this isn't one of those times, and the debris smashes into your fragile, fleshy body. Your body could now be considered a extended DEADline. See what I did there? Eh? No? Fine, I'll take my amazing puns skills somewhere else.
[[Play again? ->Majors & Skills]]
  Putting on your best advertsing voice you shout at the debris "It's true! If you don't kill this person standing below you can receive extra moral conscience and a warm fuzzy feeeling for free!"
  Either your advertising voice worked, or just that you were lucky, the debris smashes into the side of the brick building. However, it does seem odd that the clocktower would crumble at the exact moment you walk by it. You stay watchful as you get closer to the front of the brick building. You can now see through the broken glass that this was a library at one time as there is row upon row of worn, empty bookshelves. There seems to be another path headed to the larger building you can see ahead, but the path is blocked by several fallen trees.
[[Go inside the library ->Go inside7]]
  Putting on your best advertsing voice you shout at the debris "It's true! If you don't kill this person standing below you can receive extra moral conscience and a warm fuzzy feeeling for free!"
  Either your advertising voice worked, or just that you were lucky, the debris smashes into the side of the brick building. However, it does seem odd that the clocktower would crumble at the exact moment you walk by it. You stay watchful as you get closer to the front of the brick building. You can now see through the broken glass that this was a library at one time as there is row upon row of worn, empty bookshelves. There seems to be another path headed to the larger building you can see ahead, but the path is blocked by several fallen trees.
[[Go inside the library ->Go inside8]]
  You enter a small room with bookshelves on all sides, and make out some sort of inscription on the side of the wall. Walking into the room, a sliding rock door shuts behind you. You're trapped! To make matters even worse, the bookshelves flip down and out slides a wall of metal spikes!
  Suddenly the walls start to close in! You quickly take a closer look at the inscription: *I cannot be burned in fire or drowned in water. What am I?* Thankfully there is a wall of the english characters on stone buttons on either side of the inscription. With your problem solving skills you deduce it must be one of three answers:
[[Plastic ->Death2]]
[[Ice ->Hallway7]]
[[Bricks ->Death1]]
  You enter a small room with bookshelves on all sides, and make out some sort of inscription on the side of the wall. Walking into the room, a sliding rock door shuts behind you. You're trapped! To make matters even worse, the bookshelves flip down and out slides a wall of metal spikes!
  Suddenly the walls start to close in! You quickly take a closer look at the inscription: *I cannot be burned in fire or drowned in water. What am I?* Thankfully there is a wall of the english characters on stone buttons on either side of the inscription. With your problem solving skills you deduce it must be one of three answers:
[[Plastic ->Death2]]
[[Ice ->Hallway8]]
[[Bricks ->Death1]]
I cannot be burned in fire or drowned in water. What am I?
I can swim but never get wet. I can run but never get tired. I follow you everywhere but never say a word. What am I?
  You push the corresponding stone buttons and the wall with the inscription slides open! A hidden entrance! You dash inside just as a the walls slam together. Another close shave! These business skills are paying off in surprising ways!
  You walk up a crumbling staircase riddled with vines and continue along a long corridor. As you walk along it, a shiny object lying on one of the overgrown shelves catches your eye. It seems to be some sort of compact disc, do you take it?
[[Yes ->CD7]]
[[No ->NoCD7]]
  You push the corresponding stone buttons and the wall with the inscription slides open! A hidden entrance! You dash inside just as a the walls slam together. Another close shave! These business skills are paying off in surprising ways!
  You walk up a crumbling staircase riddled with vines and continue along a long corridor. As you walk along it, a shiny object lying on one of the overgrown shelves catches your eye. It seems to be some sort of compact disc, do you take it?
[[Yes ->CD8]]
[[No ->NoCD8]]
  You take the CD, if the museum doesn't take it when you get home at least it's your first treasure of the ruins you've come across so far. You continue walking down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this building appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM7]]
  You decide to leave the CD, although it is a neat find, it could be booby trapped and you aren't about to take any more chances with death. You continue down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this one appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM7.1]]
  You take the CD, if the museum doesn't take it when you get home at least it's your first treasure of the ruins you've come across so far. You continue walking down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this building appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM8]]
  You decide to leave the CD, although it is a neat find, it could be booby trapped and you aren't about to take any more chances with death. You continue down the hallway. A rusted exit sign hangs over a doorframe at the end and you walk through. An existing dirt path winds down towards the large building you saw earlier. You can see now this one appears to be more run-down than the others you have seen so far.
[[Follow path to run-down building ->OM8]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Looks like you'll have to use the walls to guide your way through.
[[Stay close to the walls and head further inside ->Spider1]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Do you use the one match you have to make a torch, or do you save it and hope you can make it through without it?
[[Make a torch ->Torch5]]
[[Stay close to the walls and head further inside ->Spider1]]
  The building seems to have been quite grand at one point with at least four floors, from what you can make of the structure it might have even had a rolling, curved roof. You notice a small sign covered in vines off to the side. Brushing them away you see the words "Old Main." Well, it certainly is old at least. You push aside some hanging vines and crawl through the space where glass used to be in a set of double doors. The vines block most of the light and inside it's very dark; you can barely make out where the walls are. Do you use the one match you have to make a torch, or do you save it and hope you can make it through without it?
[[Make a torch ->Torch5.1]]
[[Stay close to the walls and head further inside ->Spider1]]
  You decide it's probably better to see what's going on. This is a large buidling after all, plenty to explore. You use a branch lying on the floor and wrap it in a rag you brought to create a torch. You light your match, then your torch and almost immediately regret it. There is a huge spider inches away from your face coiled to strike. "AUUGHH!!!" you yell and swipe at the spider with your torch and it skitters away. You look around and notice you are surrounded by spiderwebs, unfortunately, they do not burn when you try to light them on fire.
  Screw this, you keep the torch in front of as you run down the dark hallway until you reach a set of stairs.
[[Continue onward->Hallway5A]]
  You decide it's probably better to see what's going on. This is a large buidling after all, plenty to explore. You use a branch lying on the floor and wrap it in a rag you brought to create a torch. You light your match, then your torch and almost immediately regret it. There is a huge spider inches away from your face coiled to strike. "AUUGHH!!!" you yell and swipe at the spider with your torch and it skitters away. You look around and notice you are surrounded by spiderwebs, unfortunately, they do not burn when you try to light them on fire.
  Screw this, you keep the torch in front of as you run down the dark hallway until you reach a set of stairs.
[[Continue onward->Hallway5A1]]
  You climb the stairs and as you do there is a little more light that washes in from outside, much of the third floor appears to have collapsed and there are significant chunks of concrete lying in the hallway. A button on the wall says "Push for service please." You press it just for gags (these Canadians and their politeness) and hear a rumbling.
  "Who has dared to press the button of service!" A stone statue carved with arborginal art and symbols hidden in the wall materializes and stomps toward you.
  You run down the hallways as fast as your legs can carry you. But it's still somewhat dark and you stumble.
  "Come back here tresspasser!!!" he rumbles "You can't run forever!" He's right, what do you do?
[[Pitch the idea of not killing you to the guardian ->Death7.1]]
[[Ask the guardian to follow you on social media instead ->Safety7.1]]
  You climb the stairs and as you do there is a little more light that washes in from outside, much of the third floor appears to have collapsed and there are significant chunks of concrete lying in the hallway. A button on the wall says "Push for service please." You press it just for gags (these Canadians and their politeness) and hear a rumbling.
  "Who has dared to press the button of service!" A stone statue carved with arborginal art and symbols hidden in the wall materializes and stomps toward you.
  You run down the hallways as fast as your legs can carry you. But it's still somewhat dark and you stumble.
  "Come back here tresspasser!!!" he rumbles "You can't run forever!" He's right, what do you do?
[[Ask the guardian to follow you on social media instead ->Safety8.1]]
[[Pitch the idea of not killing you to the guardian ->Death7.1]]
  The guardian slows down "Sure! I'm always trying to make connections. Hey! Since you're in marketing can you give me your card? I'm trying to promote my start-up."
  You nervously give him your card..
  "Marvelous! I'll follow up with you soon." He wanders back to his place of resting and settles down. It seems obvious now as to where he was hiding and you are surprised you didn't see him when you walked up the stairs.
  You head out to a large open area that may once have been some sort of common area. You see a large wax square with an "X" in the middle. Black and yellow colours of wax have been used to make it look like 2 crossed "Z"s. Hooded figures in blue robes are circled around the wax mumbling as they hold candles. Each of their hoods has a closed eye. Thankfully, they can't see you from your vantage point above. You wander over to get a better look.
  *Crunch*! Damn that branch!
  The hooded figures look up at the sound.
  One with a embossed blue and gold robe points toward where you are hiding "The trespasser has entered our sacred sanctum brethren! Find him!"
  Clearly they don't like company, time to make a choice!
[[Talk to them about expanding their cult and advertising -> Safety7.2]]
[[Talk to them about marketing their cult's image ->Death5]]
  You pitch your best "don't kill me" presentation to the guardian, and the pros and cons of letting you live.
  The guardian pauses to think about what you just said. Unfortunately for you, he then shrugs, runs up faster than you thought possible, and punches you right into the left-hand-side hallway wall which kills you. Turns out the cons outweighed the pros, who knew? Not you definitely.
[[Play again? ->Majors & Skills]]
  The guardian slows down "Sure! I'm always trying to make connections. Hey! Since you're in marketing can you give me your card? I'm trying to promote my start-up."
  You nervously give him your card..
  "Marvelous! I'll follow up with you soon." He wanders back to his place of resting and settles down. It seems obvious now as to where he was hiding and you are surprised you didn't see him when you walked up the stairs.
  You head out to a large open area that may once have been some sort of common area. You see a large wax square with an "X" in the middle. Black and yellow colours of wax have been used to make it look like 2 crossed "Z"s. Hooded figures in blue robes are circled around the wax mumbling as they hold candles. Each of their hoods has a closed eye. Thankfully, they can't see you from your vantage point above. You wander over to get a better look.
  *Crunch*! Damn that branch!
  The hooded figures look up at the sound.
  One with a embossed blue and gold robe points toward where you are hiding "The trespasser has entered our sacred sanctum brethren! Find him!"
  Clearly they don't like company, time to make a choice!
[[Talk to them about expanding their cult and advertising -> Safety8.2]]
[[Talk to them about marketing their cult's image ->Death5]]
  "Wait! Are you guys aware you could get so many more members if you'd just advertise?"
  The cultists stop dead "What do you mean?" one says.
  "I mean you guys need to get on social media, advertise on the grounds. You could generate a lot of interest."
  "Our society only recruits the most deserving of members through a sacred trial, and you are not worthy!" The cultists charge toward you once again.
  Oh well, time to run! You dash back down the hall and notice a stairwell on your left you didn't see before and dash up the stairs. One of the cultists runs up after you and you can feel the stairs start to crumble as you make your way up. Just before you reach the fourth floor the stairwell collapses! You jump just in time and hang off the edge of the floor above and hear the cultist following you scream as he falls down. The other cultists' footsteps clomp over to where you accessed the stairwell.
  "We'll get you yet tresspasser!"
  Not if you have anything to do about it! You climb up and make you way down the hallway.
  Although the rooms have been overtaken by plants growing wild, you can still picture where students would have sat in lectures and studied for exams as you walk by the empty rooms. You notice a huge tree that has grown in from outside through one of the classrooms that look out to the North Thompson River. Well, you definitely don't want to head back down through the stairs that no longer exist, so you head to the tree and climb down.
  There's another building off in the distance which appears to have had an observatory at some point. There's a visble path leading to it so you trek towards it.
[[Keep on trekking! ->Safety7.3]]
  "Wait! Are you guys aware you could get so many more members if you'd just advertise?"
  The cultists stop dead "What do you mean?" one says.
  "I mean you guys need to get on social media, advertise on the grounds. You could generate a lot of interest."
  "Our society only recruits the most deserving of members through a sacred trial, and you are not worthy!" The cultists charge toward you once again.
  Oh well, time to run! You dash back down the hall and notice a stairwell on your left you didn't see before and dash up the stairs. One of the cultists runs up after you and you can feel the stairs start to crumble as you make your way up. Just before you reach the fourth floor the stairwell collapses! You jump just in time and hang off the edge of the floor above and hear the cultist following you scream as he falls down. The other cultists' footsteps clomp over to where you accessed the stairwell.
  "We'll get you yet tresspasser!"
  Not if you have anything to do about it! You climb up and make you way down the hallway.
  Although the rooms have been overtaken by plants growing wild, you can still picture where students would have sat in lectures and studied for exams as you walk by the empty rooms. You notice a huge tree that has grown in from outside through one of the classrooms that look out to the North Thompson River. Well, you definitely don't want to head back down through the stairs that no longer exist, so you head to the tree and climb down.
  There's another building off in the distance which appears to have had an observatory at some point. There's a visble path leading to it so you trek towards it.
[[Keep on trekking! ->Safety8.3]]
  Arriving at the stucture you notice the doorways are covered in cobwebs and dust, but after a few karate chops through the webbing the way is clear. You head up the stairs to your right. Looking down as you reach the top floor you notice the floor is covered in stone tiles. Learning from the traps you've already encountered you crouch down and test one of the tiles with your hand.
  You hear a puff of air and a dart flies from the wall to left and just clears your hat to enter another hidden hole in the wall. At least you weren't hit. The tiles cover the floor to the next hallway, how do you want to approach this?
[[Find the most efficient way to cross the tiles ->Death7.2]]
[[Analyze how the trap works ->Safety7.4]]
  Arriving at the stucture you notice the doorways are covered in cobwebs and dust, but after a few karate chops through the webbing the way is clear. You head up the stairs to your right. Looking down as you reach the top floor you notice the floor is covered in stone tiles. Learning from the traps you've already encountered you crouch down and test one of the tiles with your hand.
  You hear a puff of air and a dart flies from the wall to left and just clears your hat to enter another hidden hole in the wall. At least you weren't hit. The tiles cover the floor to the next hallway, how do you want to approach this?
[[Find the most efficient way to cross the tiles ->Death7.2]]
[[Analyze how the trap works ->Safety8.4]]
  Well, the most efficient way across is to just to go straight across. It is a hallway after all. Maybe you can just run fast enough across all the tiles that the darts will just miss?
  You get a running start and make it across five rows of tiles.
  *Fffft!* An dart shoots you in the leg once you step on a tile in the sixth row and quickly you feel your throat start to constrict. Suddenly, your lungs are on fire. You try to stay conscious and breathe but your throat constricts even more and your brain embraces the darkness of death. Your decision making skills probably need work.
[[Play again? ->Majors & Skills]]
  Analyzing the trap you notice that the tiles that seem most worn correspond directly with higher dart dispenser placement on the wall. Clearly, the best way across is on said tiles.
  You make your way across the worn tiles, jumping on each tile one by one until you are halfway to the other side.
  Without warning your foot slips! You bob and duck as darts shoot by the air around you! Screw it, time to run! A rumbling echoes down the hallway and another stone doorway starts to close (what is it with these people and closing door traps)! You dive for the closing stone door as the darts shoot all around you and manage to sneak underneath. Wait! Your exploring hat has fallen off in the dart room! You quickly snatch it back just as the door slams shut. Adjusting your hat on your head you see another building nearby on the edge of a deep ravine but there is still a lot of this building you haven't explored. There could be more treasure and just down the hall something is lying on the ground that looks vaguely human.
[[Explore the building ->Explore7]]
[[Inspect the human-like thing lying in the corner ->Grab Gear7]]
[[Head to building off to the right-hand side ->Head to AE9]]
  Analyzing the trap you notice that the tiles that seem most worn correspond directly with higher dart dispenser placement on the wall. Clearly, the best way across is on said tiles.
  You make your way across the worn tiles, jumping on each tile one by one until you are halfway to the other side.
  Without warning your foot slips! You bob and duck as darts shoot by the air around you! Screw it, time to run! A rumbling echoes down the hallway and another stone doorway starts to close (what is it with these people and closing door traps)! You dive for the closing stone door as the darts shoot all around you and manage to sneak underneath. Wait! Your exploring hat has fallen off in the dart room! You quickly snatch it back just as the door slams shut. Adjusting your hat on your head you see another building nearby on the edge of a deep ravine but there is still a lot of this building you haven't explored. There could be more treasure and just down the hall something is lying on the ground that looks vaguely human.
[[Explore the building ->Explore8]]
[[Inspect the human-like thing lying in the corner ->Grab Gear8]]
[[Head to building off to the right-hand side ->Head to AE10]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Inspect the figure ->Grab Gear7.1]]
[[Head to building off to the right-hand side ->Head to AE7.1]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Explore ->Explore7.2]]
[[Head to building ->Head to AE7.3]]
  You push onward to the building in the distance as the sun starts to go down. Unfortunately you didn't bring enough supplies for the night (whoops). You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try ABCDE ->Death12]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Inspect the figure ->Grab Gear8.1]]
[[Head to building off to the right-hand side ->Head to AE8.2]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Explore ->Explore8.2]]
[[Head to building ->Head to AE8.3]]
  You push onward to the building in the distance as the sun starts to go down. Unfortunately you didn't bring enough supplies for the night (whoops). You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try ABCDE ->Death12]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Head to the building off to the side ->AE K & K13]]
  You figure the human-like thing is probably not worth inspecting and head off to the building a short distance away. A gap in the trees lets you see that the end of the building you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb decision making skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive7.1]]
[[ADCEB ->Death8]]
  Up close you can see that it's a human skeleton with worn exploring gear on. You take off your hat and hold it over your chest to pay your respects. You notice a small dart stuck into the skeleton's clothes. It doesn't look like the dart in the last room, maybe one of the cultists'? You make a mental note to not get hit by one.
  A small tattered backpack sits beside the skeleton, putting your hat back on, you take a look inside. Whoever they were they had much the same gear as you. However they did have a pocketknife which is still fairly sharp, and some rope. Both of which you stuff into your own satchel and coil around your shoulder respectively.
[[Head to the building off to the side ->AE K & K15]]
  You figure the human-like thing is probably not worth inspecting and head off to the building a short distance away. A gap in the trees lets you see that the end of the building you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb decision making skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive8.1]]
[[ADCEB ->Death8]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Head to the building off to the side ->AE K & K14]]
  Armed with your knife, and more rope, you quickly push onwards to the building in the distance as the sun is starting to go down. You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try EDCBA ->Death11]]
  You can never explore too much. A lot of the rooms in this one seem larger so you deduce this must have been a building for larger classes (superb detective work by the way). On the side of the wall of one of the larger rooms you notice some scrawled text next to a skeleton. This was probably this poor guy's (or gal's) epitaph of a sort.
  Up close you can read the words *"D is after B, A is not before C, and E is pulled on an even number."* Well with all the traps around that seems like it might be good to know. You take out your notepad and write it down for later. You notice the sunlight is starting to wan, but that human-like figure back in the main hallway seemed to have something near his feet.
[[Head to the building off to the side ->AE K & K16]]
  Armed with your knife, and more rope, you quickly push onwards to the building in the distance as the sun is starting to go down. You enter through another set of double doors missing glass panes and enter a foyer with two wings to your left and right. You head to the left as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  This doesn't look like something you can just guess. Unfortunately you have to, there are no inscriptions like the room in the library written anywhere. Maybe it's really simple?
[[You try EDCBA ->Death11]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb decision making skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive7.2]]
[[ADCEB ->Death8]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb decision making skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive8.2]]
[[ADCEB ->Death8]]
  Hooray! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would haord the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  Unfortuantely, you don't have enough rope to even make a line to climb across on. The sun is starting to go down and there isn't enough time to try to go around, especially since you really only planned for a day trip. You see a trail off to the side that leads back down to the beach. Looks like your adventure ends here, well at least you had *some* adventure and got a cool CD out of the deal.
[[Head home ->Majors & Skills]]
  Hooray! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would haord the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  Unfortuantely, you don't have enough rope to even make a line to climb across on. The sun is starting to go down and there isn't enough time to try to go around, especially since you really only planned for a day trip. You see a trail off to the side that leads back down to the beach. Looks like your adventure ends here.
[[Head home ->Majors & Skills]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb decision making skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive7.2]]
[[ADCEB ->Death8]]
  You head off, well equipped to handle anything the next building throws at you. The sun has started to go down so you hurry to the building as quickly as you can. A gap in the trees lets you see that the end of the buidling you are headed toward has fallen into the deep ravine you saw earlier. Well, you'll handle that problem when you get to it. You head to the left, as some rubble has collapsed in the right wing. Once inside the ruins you encounter another stone door (sheesh, talk about security) with five stone levers, each with a letter inscribed above them on the right-hand wall next to the door like below:
  **A** **B** **C** **D** **E**
  You recall the inscription on the wall in that other building *"D is after B, A is not before C, and E is pulled on an even number."* Using your superb decision making skills you narrow it down to three options for the order in pulling the levers.
[[EBCDA ->Death7]]
[[CEBAD ->Survive8.2]]
[[ADCEB ->Death8]]
  Success! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would hoard the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  You don't have too much more rope, but wait! You found some more from that deceased explorer's satchel!
[[Use more rope to cross ->Rope7]]
  Success! The door slides up and you continue on. Thankfully you don't encounter any more traps, and can see sunlight spilling into the end of the hallway. As you reach the light you see that the end of the building you are in has partly fallen into the ravine you saw earlier.
  Across the ravine you can see another large building whose side addition has partly fallen in. Bits of rusted rebar stick out of it out haphazardly. The building appears to have been some sort of campus activity centre at one point, and looks surprisingly stable despite it's state on the edge of the ravine. It also appears to be the cult's main base of operations as there are more of those crossed "Z" symbols dotting the walls. If that wasn't enough of a giveaway there is skull with what looks like bird wings for ears above the main entrance, and "Praise Hypnos" written across the stairs that lead up it. This is a likely place where the cult would hoard the treasure of Thompson Rivers University. The only problem is that the rope bridge across has been cut, and is hanging from one of the bridge stakes on the other side of the gorge.
  You don't have too much more rope, but wait! You found some more from that deceased explorer's satchel!
[[Use more rope to cross ->Rope8]]
  You create a loop and after a few attempts hook the rope on the stake on the other side. You tie the other end to the other stake next to you and start to climb across. Good thing you've been staying on top of your chest and shoulders workouts.
  "There's no way out trespasser, give up now and we might let you live." A group of the cultists appear near the end of the building that you just came from.
  Yeah, right, like that ever worked for anyone ever.
  "If you won't leave you will become one with eternal slumber! This is your last warning!"
  Well that doesn't sound good. You contine working your way across (you wonder if you really *had* done enough chest and shoulder days) when you see the cultists pull out a dart tube. Uh oh, they are really serious about this, but you are almost to the other side. Well, you do have this kni-okay they are loading darts into their blowpipes, time for something drastic. You cut the rope with the knife and swing to the other side. You brace for the wall and manage to not slam too hard into it. You climb as quickly as possible as you hear darts start to fly by you. One just misses your hand as you reach the top and pull yourself over. These guys are seriously terrible shots. All of a sudden they stop firing. You are about to start celebrating when you see a leather shoe. Looking up, a leather shoe turns into a robe, then a scowling hooded face. Another group of cultists were waiting for you when you crossed.
  "Now you pay the price tresspasser!" One of them swings and punches you out cold.
[[Take a forced nap ->Altar7]]
  You create a loop and after a few attempts hook the rope on the stake on the other side. You tie the other end to the other stake next to you and start to climb across. Good thing you've been staying on top of your chest and shoulders workouts.
  "There's no way out trespasser, give up now and we might let you live." A group of the cultists appear near the end of the building that you just came from.
  Yeah, right, like that ever worked for anyone ever.
  "If you won't leave you will become one with eternal slumber! This is your last warning!"
  Well that doesn't sound good. You contine working your way across (you wonder if you really *had* done enough chest and shoulder days) when you see the cultists pull out a dart tube. Uh oh, they are really serious about this, but you are almost to the other side. Well, you do have this kni-okay they are loading darts into their blowpipes, time for something drastic. You cut the rope with the knife and swing to the other side. You brace for the wall and manage to not slam too hard into it. You climb as quickly as possible as you hear darts start to fly by you. One just misses your hand as you reach the top and pull yourself over. These guys are seriously terrible shots. All of a sudden they stop firing. You are about to start celebrating when you see a leather shoe. Looking up, a leather shoe turns into a robe, then a scowling hooded face. Another group of cultists were waiting for you when you crossed.
  "Now you pay the price tresspasser!" One of them swings and punches you out cold.
[[Take a forced nap ->Altar8]]
  When you wake you notice your arms are tied behind your back which you are lying on. You also appear to be on a makeshift altar.
  The cultists are circled around the altar mumbling some kind of chant to do with the word "Hypnos." Your satchel lies next to your hat off to your right hand side.
  Luckily, you can feel that there is something inside your pocket. You wriggle around and manage to reach inside. What luck! It turns out that the knife you took earlier is still in there. But the cultists seem distracted, maybe you can just roll off the altar and escape? However, the knife would probably be less noticeable. However, after cutting through the rope, the blade feels fairly dull.
[[Try to wriggle off the altar ->Death13.4]]
[[Use knife to escape ->Escape2]]
  When you wake you notice your arms are tied behind your back which you are lying on. You also appear to be on a makeshift altar.
  The cultists are circled around the altar mumbling some kind of chant to do with the word "Hypnos." Your satchel lies next to your hat off to your right hand side.
  Luckily, you can feel that there is something inside your pocket. You wriggle around and manage to reach inside. What luck! It turns out that both your knife and the compact disc you took earlier are still in there. But which one do you take? The CD is potentially less noticible but the knife would probably cut through the rope better. However, after cutting through the rope, the blade feels fairly dull.
[[Use CD to escape ->Death13]]
[[Use knife to escape ->Escape2]]
  You wriggle and roll off the altar, but it's higher up than you expected and you grunt as you hit the ground.
  "The trespasser is escaping!" One cultist crys out. The others quickly grab you before you can try to escape further. They tie the rope on you tighter and place you back on the altar. They circle around the altar again and start to mumble their chant louder and louder until it is all you can hear. It sounds like they are saying something about Hypnos, energy, and sleep, but it's hard to make out. Suddenly a black sphere of energy appears five meters above your head and zaps down into your forehead. You don't feel any pain but suddenly you feel absolutely exausted. Looking down you see you are shriveling up rapidly! Beams of blue light zap into the cultists' foreheads from your body as you try to move but don't seem to have any energy. You just have enough strength to scream as you shrivel away into dust.
[[Play again? ->Majors & Skills]]
<img src="https://s15.postimg.org/nke9txfe3/So_BE_Left_REV.png" style="width:100%; height:auto;">
[[<img src="https://s10.postimg.org/tv6su3obd/Capture5.png" style="width:100%; height:auto;"> ->Start]]
<h5 style="text-align:center">Created by Jake MacLaren</h4><html><h4 style="text-align:center">© 2016</html>
<h5 style="text-align:center">Click the picture above to begin your adventure</h4>
A couple quick notes before you start going:
<ul>
<li>This game was made in a program called Twine, check it out and use it to make your own game like this one!</li>
<li>Use the arrows on the top left to go back and forward if you make the wrong choice</li>
<li>If you want to completely restart the game please refresh the page.</li>
<li>All deaths will take you back to "Majors" passage to remake your skills choice if you so choose, but try not to die.</li>
<li>The 3 majors listed are not the only majors TRU offers, please go to <html><a style="color: #00b0b9"; href="http://www.tru.ca/business/degrees/bba/majorsminors.html"> this link</a></html> to learn more about BBA majors and minors, and <html><a style="color: #00b0b9"; href="http://www.tru.ca/business.html">this other link</a></html> to explore all business-related programs offered at Thompson Rivers University</li>
</ul>
[[Start ->Start Adventure]]