You run through the center tunnel. The light grows dim and you can't see the ground dropping out from under your feet. Your final shrieks echo through the rubble as you drop onto a bed of spikes.\n\n\t\t\t\t\t\tYou have died\n\n[[Play again |Start]]
You choose the center and rush through the tunnel, the falling debris close behind you. You enter another chamber with three choices. Which path do you take?\n\n[[Left |Left 3]]\n[[Center |Center 3]]\n[[Right |Right 3]]
You run through the center tunnel. The light grows dim and you can't see the ground dropping out from under your feet. Your final shrieks echo through the rubble as you drop onto a bed of spikes.\n\n\t\t\t\t\t\tYou have died\n\n[[Play again |Start]]
You run through the right tunnel. The light grows dim and you can't see the ground dropping out from under your feet. Your final shrieks echo through the rubble as you drop onto a bed of spikes.\n\n\t\t\t\t\t\tYou have died\n\n[[Play again |Start]]
You see daylight as you muster up your last bit of strength to leap through the right tunnel. The falling debris blocks the path behind you. You take a moment to collect yourself before leaving to return to [[Meath |Meath 3]]
You choose the path to the right and rush through the tunnel, the falling debris close behind you. You enter another chamber with three choices. Which path do you take?\n\n[[Left |Left 5]]\n[[Center |Center 5]]\n[[Right |Right 5]]
You run through the center tunnel. The light grows dim and you can't see the ground dropping out from under your feet. Your final shrieks echo through the rubble as you drop onto a bed of spikes.\n\n\t\t\t\t\t\tYou have died\n\n[[Play again |Start]]
You choose the center path and dive into the tunnel just as the falling debris blocks the path behind you. You search around the room to find that it is completely sealed off with no other means of escape. As the air in the room slowly runs out, your vision fades as you slip into unconsciousness.\n\n\t\t\t\t\t\tYou have died.\n\n[[Play again |Start]]
<<set $leinster to +1>>\n\nYou decide to travel to Leinster, a kingdom known for their passion towards academia.\n\n[[Start your Journey |Travel Leinster]]
You choose the path to the right and dive into the tunnel just as the falling debris blocks the path behind you. You search around the room to find that it is completely sealed off with no other means of escape. As the air in the room slowly runs out, your vision fades as you slip into unconsciousness.\n\n\t\t\t\t\t\tYou have died.\n\n[[Play again |Start]]
He tells you what a foolish King you are to boast of your position so casually to your enemy. Then he gleefully steps forward and slits your throat.\n\n\t\t\t\t\t\tYou have died\n\n[[Play again |Start]]
You find no troubles while on your way to Meath. As you approach the kingdom walls, a guard hails you and opens the gates.\n\n[[enter Meath |Meath 2]]
You enter the gates of Meath and are brought before the King. You tell him of the Viking fleet and implore his aid.\n\nKing: There is a [[relic]] of some worth that would fetch a small fortune for my kingdom. Bring that relic to me and I shall swear my allegiance to your effort.\n\n[[Leave the King |Hunt]]
<<nobr>>\n<<set $heropoint +1>>\n<<set $tribes +=1>>\n<<endnobr>>\nYou return to the king, relic in hand. He happily takes it from you and examines it thoroughly.\n\nKing: Yes, yes, this will do nicely. I'm sure but no small effort for you to obtain this. For that my kingdom thanks you and swears an oath to stand beside you in the battle to come.\n\n[[Return to your kingdom |Map]]
You search along the riverbank for any sign of a fairy mound. You feel a solid mass beneath the surface of the riverbank and begin digging the ground with your hands. The solid mass you felt begins to move. A school of [[Weever]] rise to the surface of the riverbank and bite at your expose hands. A single bite is not fatal, but the combined venom of the school is more than enough to overpower your body and you slip into unconsciousness.\n\n\t\t\t\t\t\tYou have died\n\n[[Play again |Start]]
You find no troubles while on your way to Munster. As you approach the kingdom walls, a guard hails you and opens the gates.\n\n[[enter Munster |Munster 2]]
<<nobr>>\n<<set $tribes +=1>>\n<<endnobr>>\nYou drop to your knees, blood pooling on the ground before you. The warrior, his weapon prodding your throat, looks up at the king.\n\nKing: If you fight this poorly against one man, how do you expect to survive an entire army? I shall not send my men into a bloodbath if they have you as an ally.\n\n[[Return to your kingdom |Map]]
High King
<<nobr>>\n<<set $connacht to +1>>\n<<set $travel to +1>>\n<<endnobr>>\n\nYou make preparations to travel to Connacht, a kingdom that reveres nature above all else.\n\n[[Start your journey |Travel Connacht]]
Even with your new gift of under water breath, you refuse to speak to this creature. Lir takes this as a sign of disrespect and removes your gift, allowing the dark waters to flood your lungs.\n\nYou have died\n\n[[Play again |Start]]
King: There is perhaps one way to repent your sinful ways. To the north of my kingdom is a fairy mound. Convince them to forgive you and you may call upon my kingdom in the battle to come.\n\n[[Find the Fairy mound |Fairy Start]]
You find this charade to have gone on long enough and decide against performing the ritual. You cast off your furs and herbs and leave the courtyard.\n\n[[To the war room |War Room]]
You kick about the grass for a short while, not finding anything resembling a fairy mound. Just as you search one last spot, a cloud of [[Midges]] swarm around you, stinging you all over your body. You lose your balane and your vision begins to fade.\n\n\t\t\t\t\tYou have died\n\n[[Play again |Start]]
A small fish that resides in the riverbanks of Ireland. Their bite can cause a plethora of ailments.\n\n[[Back |River]]
You rally your troops off the coast of Donegal. The Viking fleet is within sight.\n\n<<if $lir eq 1>> Storm clouds form over top the Viking ships. Gigantic waves send several longboats cascading into the rocky shoreline. Only half of the Viking fleet remains. The remaining Vikings touch down upon the shoreline and storm the lands. A battle horn sounds from the east, a legion of Irish soldiers charge towards the assaulting Vikings. A bloody battle ensues leaving no Vikings left standing.\n<<elseif $lir eq 0>> The Viking fleet touches down upon the shoreline and storm the lands. A battle horn sounds from the east, a legion of Irish soldiers charge towards the assaulting Vikings. A bloody battle ensues leaving no Vikings left standing.\n<<endif>>\n\n\t\t\t\tYou successfully defended Ireland\n\n[[Play again |Start]]
You climb out of the pool of water to find the old woman standing in wait for you.\n\nOld woman: [[Mol na déithe]] You've done gained the favor of Lir. You must seek out the help from other gods if you want to ensure victory against the Viking fleet.\n\n[[Convene with the soldier in the war room |War Room]]
<<nobr>>\n<<set $heropoint +=1>>\n<<set $tribes +=1>>\n<<endnobr>>\nKing: It would seem I have misjudged you. Perhapse your lot may have some intelegence after all. You have my word, when the time comes, my men will stand by your side.\n\n[[Return to your Kingdom |Map]]
It is a glorious effort on your part as you manage to cut a swath through the group of warriors, and your bravery and skill draws admiration from them; but alas, there are simply too many, and you eventually fall to the blade of the ferocious warrior with the strange teeth. The last thing you hear is that unknown language, as the warrior appears to recite a prayer for you.\n\n\t\t\t\t\t\tYou have died.\n\n[[Play again |Start]]
You are eventually brought to what appears to be a Viking outpost of some kind, and lead before a powerful-looking man surrounded by guards. This must be the leader of an advance raiding party. Surprisingly, he speaks your language. He demands you tell him who you are.\n\n[[Reveal your true identity |CReveal]]\n[[Fake your identity |CFake]]
You command to speak with your advisors. An [[old woman |Old Woman 2]] dressed in rags enters the room with a soldier in a suit of polished armor. The soldier bows and the old woman curtsies.\n\nOld Woman: Your grace, the only way we can protect ourselves is if we seek the guidance of the Gods. I suggest a ritual to grant favor and protection.\n\nSoldier: Sire, the Viking fleet will be on our shores in a fortnight. We mustn't waste our time on these childish fairytales.\n\n[[Agree with the old woman |Old Woman]]\n[[Agree with the soldier |Soldier]]
You rally your troops off the coast of Donegal. The Viking fleet is within sight.\n\n<<if $lir eq 1>> Storm clouds form over top the Viking ships. Gigantic waves send several longboats cascading into the rocky shoreline. Only half of the Viking fleet remains. The remaining Vikings touch down upon the shoreline and storm the lands. The few soldiers you managed to pull together were no match for the sheer ferocity of the Viking horde.\n<<elseif $lir eq 0>> The Viking fleet touches down upon the shoreline and storm the lands. The few soldiers you managed to pull together were no match for the sheer ferocity of the Viking horde.\n<<endif>>\n\n\t\t\t\t\t\tYou have died\n\n\n[[Play again |Start]]
Suddenly, you are surrounded by a large group of fierce looking warriors carrying spears, swords, and shields. They speak in a language you do not understand, but there is no mistaking the message when one particularly ferocious looking warrior with red and black symbols stained onto his teeth shoves you forward and points his sword.\n\n\t\t\t\t\t\tWhat do you do?\n\n[[Fight |LFight]]\n[[Surrender |LSurrender]]
It is a glorious effort on your part as you manage to cut a swath through the group of warriors, and your bravery and skill draws admiration from them; but alas, there are simply too many, and you eventually fall to the blade of the ferocious warrior with the strange teeth. The last thing you hear is that unknown language, as the warrior appears to recite a prayer for you.\n\n\t\t\t\t\t\tYou have died.\n\n[[Play again |Start]]
He tells you what a foolish King you are to boast of your position so casually to your enemy. Then he gleefully steps forward and slits your throat.\n\n\t\t\t\t\t\tYou have died\n\n[[Play again |Start]]
King: It's quite simple, really. Just answer three of my riddles. If you manage to answer at least two correctly, I shall swear allegiance to your kingdom.\n\nFirst Riddle: What is round as a dishpan, deep as a tub, and still the oceans couldn't fill it up?\n\n[[A sieve |Answer 1a]]\n[[A trough |Answer 1b]]\n[[A coffin |Answer 1c]]\n
Suddenly, you are surrounded by a large group of fierce looking warriors carrying spears, swords, and shields. They speak in a language you do not understand, but there is no mistaking the message when one particularly ferocious looking warrior with red and black symbols stained onto his teeth shoves you forward and points his sword.\n\n\t\t\t\t\t\tWhat do you do?\n\n[[Fight |MUFight]]\n[[Surrender |MUSurrender]]
Your scout informs you that the Viking fleet is nearing the coast.\nYou inform him to light the signal fires and rally the troops.\n\n[[Begin the battle |Battle]]
You wade into the center of the pool. Just as you begin to doubt the capability of the ritual, you feel a force pull you down and you plunge into the dark waters.\n\n[[Sink into the waters |Depths]]
You push through the curtain of water to find several fairy mounds. You take a single step towards the mounds and dozens of fairies encircle you. You tell them of your cause and they offer a means of pennance. You are given a single yew seed and are instructed to plant it on the island in the center of a nearby lake.\n\n[[Go to the lake |Lake]]\n
It is a glorious effort on your part as you manage to cut a swath through the group of warriors, and your bravery and skill draws admiration from them; but alas, there are simply too many, and you eventually fall to the blade of the ferocious warrior with the strange teeth. The last thing you hear is that unknown language, as the warrior appears to recite a prayer for you.\n\n\t\t\t\t\t\tYou have died.\n\n[[Play again |Start]]
You enter the gates of Leinster and are brought before the King. You tell him of the Viking fleet and implore his aid.\n\nKing: The people of Leinster refuse to associate ourselves with the braindead rabble you call a kingdom. Perhapse if you prove yourself in a challenge of wit, I may be persuaded to come to your aid.\n\n[[What shall you have me do? |Riddle Start]]
Lugh of the long arm. Most handsome, talented, powerful deity of the Irish faith. Lead the Tuatha De Danaan against Balor, king of the Fomorians.\n\n[[Back |Connacht 2]]
You decide that there is no time to complete a ritual. You dismiss the old woman and leave the Chamber with the soldier.\n\n[[To the war room |War Room]]
You are eventually brought to what appears to be a Viking outpost of some kind, and lead before a powerful-looking man surrounded by guards. This must be the leader of an advance raiding party. Surprisingly, he speaks your language. He demands you tell him who you are.\n\n[[Reveal your true identity |LReveal]]\n[[Fake your identity |LFake]]
After some time searching, you find a clearing within a dense forest. Where do you search for the mound?\n\n[[Behind a waterfall |Waterfall]]\n[[Amongst the tall grass |Grass]]\n[[Near the riverbank |River]]
The moment you remove the relic from its resting place, the plinth sinks into the ground. The room around you rumbles. Pieces of the ceiling crack and crash onto the ground around you. The entire temple is falling apart. You race out of the relic chamber and enter a room with three possible tunnels, one to the left, to the right, and in the center of the room. Which do you take?\n\n[[Left |Left 1]]\n[[Center |Center 1]]\n[[Right |Right 1]]
<<nobr>>\n<<set $computerattack to either(4, 3, 2, 1)>>\n<<endnobr>>\n\n<<if $computerattack eq 4>> The warrior deals critical damage <<set $playerhealth -=20>>\n<<else if $computerattack eq 3>> The warrior's attack overpowers your defenses <<set $playerhealth -= 10>>\n<<else if $computerattack eq 2>> You block some damage but not all <<set $playerhealth -= 5>>\n<<else if $computerattack eq 1>> You completely block all damage.\n<<endif>>\n\n<<if $playerhealth lt 1>>\n<<display Lose>>\n<<else if>>\n[[Attack]]\n<<endif>>\n\nPlayer Health: <<print $playerhealth>>\nWarrior Health: <<print $computerhealth>>
He tells you what a foolish King you are to boast of your position so casually to your enemy. Then he gleefully steps forward and slits your throat.\n\n\t\t\t\t\t\tYou have died\n\n[[Play again |Start]]
<<nobr>>\n<<set $gems += 4>>\n<<endnobr>>\nDuring your search you stumble upon a dead body hidden beneath the roots of a tree. Upon searching the body, you discover precious gemstones in a small cloth satchel.\n\nThe rest of your journey is uninterrupted and you soon reach the gates of the kingdom of [[Meath |Meath 2]]
<<nobr>>\n<<set $mfake to either(1, 2, 3)>>\n<<endnobr>>\n\n<<if $mfake eq 1>>He looks at you suspiciously then speaks to his men in that strange language. The guards take you away and leave you bound to a post inside a small hut. Using a trick you once learned, you manage to work your way out of the ropes and sneak quietly out of the camp and back toward your original destination, being much more careful and alert. You eventually [[Arrive at Meath |Meath 2]].\n<<elseif $mfake eq 2>> With your teachings as a young child, you draw upon your limited knowledge of the Viking language. With some difficulty you manage to persuade the Chieftan that you are a spy that is infiltrating the Irish kingdoms. The chieftan happily grants you passage out of his outpost. You continue your journey to [[Meath |Meath 2]]\n<<elseif $mfake eq 3>> You attempt to convince the chieftan that you are but a simple pilgrim. The Vikings mock you and knock you unconscious. You wake up hours later in a pit of dead bodies. With no Vikings in sight, you manage to make your way to [[Meath |Meath 2]]\n<<endif>>
You decide that you can't turn your back on the Gods no matter how great the threat. You instruct the soldier to make preparations and leave the chamber with the old woman.\n\n[[Begin the ritual |Ritual]]
You dig a small hole in a bare patch of earth. The moment you cover the seed with dirt, a feint glow shines beneath the surface of the ground and a spriggon climbs from where you planted the seed. The spriggon blinks its eyes and looks at you. It asks for you to bring it to the king and climbs onto your back.\n\n[[Bring the spriggon to the king |Druid End]]
Brian Coyle
<<set $munster to +1>>\n\nYou set your sights upon Munster, a kingdom full of viscious, battle hardened warriors.\n\n[[Start your journey |Travel Munster]]
<<nobr>>\n<<set $playerhealth = 100>>\n<<set $computerhealth = 100>>\n<<set $heropoint = 0>>\n<<set $lir = 0>>\n<<set $gems = 0>>\n<<set $religion = 0>>\n<<set $meath = 0>>\n<<set $leinster = 0>>\n<<set $munster = 0>>\n<<set $connacht = 0>>\n<<set $riddle = 0>>\n<<set $tribes = 0>>\n<<endnobr>>\n[[You]] sit on your throne in the chamber of the High King. You are in the middle of speaking with one of your subjects when a scout dressed in your kingdom's colors pushes his way into the chamber.\n\n[[Hear what he has to say |Start 2]]
The head scholar and spiritualist of your kingdom. She has devoted her life to ensuring the Gods appeasement. Having heard of the Viking fleet on course towards Ireland, she plans a ritual that will appease Lir, God of the sea.\n\n[[Back |Advisors]]
You enter the gates of Connacht and are brought before the King. You tell him of the Viking fleet and implore his aid.\n\nKing: I've heard stories of your kind in Ulster. No respect towards nature or the Gods themselves. Perhaps this Viking fleet you speak of is [[Lugh's |Lugh]] way of punishing the sinners.\n\n[[What can I do to appease the spirits? |Druid Start]]
With some luck you find the temple ruins. You cut the overgrown vegetation blocking the entrance and step inside the temple.\n\n[[Enter]]
You are eventually brought to what appears to be a Viking outpost of some kind, and lead before a powerful-looking man surrounded by guards. This must be the leader of an advance raiding party. Surprisingly, he speaks your language. He demands you tell him who you are.\n\n[[Reveal your true identity |MReveal]]\n[[Fake your identity |MFake]]
You choose the left path and dive into the tunnel just as the falling debris blocks the path behind you. You search around the room to find that it is completely sealed off with no other means of escape. As the air in the room slowly runs out, your vision fades as you slip into unconsciousness.\n\n\t\t\t\t\t\tYou have died.\n\n[[Play again |Start]]
You run through the left tunnel. The light grows dim and you can't see the ground dropping out from under your feet. Your final shrieks echo through the rubble as you drop onto a bed of spikes.\n\n\t\t\t\t\t\tYou have died\n\n[[Play again |Start]]
You choose the path to the left and rush through the tunnel, the falling debris close behind you. You enter another chamber with three choices. Which path do you take?\n\n[[Left |Left 2]]\n[[Center |Center 2]]\n[[Right |Right 2]]
You choose the path to the left and rush through the tunnel, the falling debris close behind you. You enter another chamber with three choices. Which path do you take?\n\n[[Left |Left 4]]\n[[Center |Center 4]]\n[[Right |Right 4]]
You choose the path to the left and dive into the tunnel just as the falling debris blocks the path behind you. You search around the room to find that it is completely sealed off with no other means of escape. As the air in the room slowly runs out, your vision fades as you slip into unconsciousness.\n\n\t\t\t\t\t\tYou have died.\n\n[[Play again |Start]]
<<nobr>>\n<<set $lir += 1>>\n<<set $heropoint += 1>>\n<<endnobr>>\n\nLir: You must go to the surrounding kingdoms and seek alliance with them. Only with the strength and unity of all peoples are you able to repell the invaders. I grant you favor with my kin and shall aid you as I can in the battle to come.\n\n[[Thank you]]
Left, Left, Right, Straight, Right.\n\n[[Back |Enter]]
You struggle to break free from the forces that Hold you. In your struggle you See a man standing before you. He raises one hand and the forces release you. He announces himself as Lir and demands your name. You struggle to speak but your words are lost in bubbles floating to the surface. Lir grips your throat and you find yourself able to breathe.\n\n[[Introduce yourself |Name]]\n[[Refuse to speak |Refuse]]
A small, bloodsucking insect that spreads disease and death.\n\n[[Back |Grass]]
You enter the gates of Munster and are brought before the King. You tell him of the Viking fleet and implore his aid.\n\nKing: You call yourself high king, yet I do not know of your merit. Perhaps if you test your mettle in the arena, you could prove your flag worthy of Munster's fighters.\n\n[[Enter the Arena |Arena Start]]
<<nobr>>\n<<set $riddle +=1>>\n<<endnobr>>\nKing: That is... correct. But even a lame mule could have answered that correctly.\n\n[[How did I do? |Riddle End]]
King: You fool. How do you expect to gain my favor if you can't answer a simple riddle such as that?\n\n[[How did I do? |Riddle End]]
King: You fool. How do you expect to gain my favor if you can't answer a simple riddle such as that?\n\n[[How did I do? |Riddle End]]
<<nobr>>\n<<set $moutcome to either(1, 2, 3)>>\n\n<<if $moutcome eq 1>> <<MAmbush>> \n<<endif>>\n\n<<if $moutcome eq 2>> <<MTreasure>> \n<<endif>>\n\n<<if $moutcome eq 3>> <<MSafe>> \n<<endif>>\n<<endnobr>>
A golden Cross with intricate knot engravings.\n\n[[Back |Meath 2]]
You choose the path to the right and dive into the tunnel just as the falling debris blocks the path behind you. You search around the room to find that it is completely sealed off with no other means of escape. As the air in the room slowly runs out, your vision fades as you slip into unconsciousness.\n\n\t\t\t\t\t\tYou have died.\n\n[[Play again |Start]]
The old woman leads you to a courtyard overgrown with vegetation. Tendrils of giant trees block all but a single pillar of light that shines upon a pool of water. The old woman adorns you with fine furs and herbs. She instructs you to walk into the water.\n\n[[Walk into the water |Water]]\n[[Leave]]
You find the lake the fairies had told you about and wade to the island in the lake's center.\n\n[[Plant the seed |Seed]]
<<nobr>>\n<<set $coutcome to either(1, 2, 3)>>\n<<if $coutcome eq 1>> <<CAmbush>>\n<<elseif $coutcome eq 2>> <<CTreasure>>\n<<elseif $coutcome eq 3>> <<CSafe>>\n<<endif>>\n<<endnobr>>
You find no troubles while on your way to Leinster. As you approach the kingdom walls, a guard hails you and opens the gates.\n\n[[enter Leinster |Leinster 2]]
You enter your castle's war room to find the soldier waiting for you.\n\nSoldier: [[Beannachtaí]], My lord. Thank you for meeting with me. What shall our plan of attack be?\n\n[[Unite the kingdoms |Map]]
You allow the scout to speak before you. He drops to a knee and speaks.\n\nScout: My lord, a fleet of Viking ships have been spotted off the coast of Donegal. With our army fighting to the south, we've no one to fend off the incoming army.\n\n[[I must speak to my advisors |Advisors]]
You are brought to an arena filled with cheering peasants and noblemen. The king steps forth from a balcony perched at the top of the arena.\n\nKing: My brethren, I give you a special treat today. The High king shall be pitted against our greatest warrior in a battle of honor.\n\nThe crowd roars. The warrior stares you in the eyes, raising his weapon to attack.\n\n\t\t\t\t\tWhat do you do?\n\n[[Attack first |Attack]]\n[[Block first |Block]]
Praise the gods.\n\n[[Back |Surface]]
<<nobr>>\n<<set $mufake to either(1, 2, 3)>>\n<<endnobr>>\n\n<<if $mufake eq 1>>He looks at you suspiciously then speaks to his men in that strange language. The guards take you away and leave you bound to a post inside a small hut. Using a trick you once learned, you manage to work your way out of the ropes and sneak quietly out of the camp and back toward your original destination, being much more careful and alert. You eventually Arrive at [[Munster |Munster 2]].\n<<elseif $mufake eq 2>> With your teachings as a young child, you draw upon your limited knowledge of the Viking language. With some difficulty you manage to persuade the Chieftan that you are a spy that is infiltrating the Irish kingdoms. The chieftan happily grants you passage out of his outpost. You continue your journey to [[Munster |Munster 2]]\n<<elseif $mufake eq 3>> You attempt to convince the chieftan that you are but a simple pilgrim. The Vikings mock you and knock you unconscious. You wake up hours later in a pit of dead bodies. With no Vikings in sight, you manage to make your way to [[Munster |Munster 2]]\n<<endif>>
Greetings.\n\n[[Back |War Room]]
<<nobr>>\n<<if $heropoint eq 4>> <<Gamewin>>\n<<elseif $heropoint lt 4>> <<Gamelose>>\n<<endif>>\n<<endnobr>>
King: You fool. How do you expect to gain my favor if you can't answer a simple riddle such as that? I do hope for your sake you have better luck with the final riddle.\n\nThird Riddle: Poke your fingers in my eyes and I will open wide my jaws. Linen cloth, quills, or paper, my greedy lust devours them all.\n\n[[A dog |Answer 3a]]\n[[Shears |Answer 3b]]\n[[Knowledge |Answer 3c]]
<<nobr>>\n<<set $riddle +=1>>\n<<endnobr>>\nKing: That is... correct. But even a lame mule could have answered that correctly. On to the final question.\n\nThird Riddle: Poke your fingers in my eyes and I will open wide my jaws. Linen cloth, quills, or paper, my greedy lust devours them all.\n\n[[A dog |Answer 3a]]\n[[Shears |Answer 3b]]\n[[Knowledge |Answer 3c]]
King: You fool. How do you expect to gain my favor if you can't answer a simple riddle such as that? I do hope for your sake you have better luck with the final question.\n\nThird Riddle: Poke your fingers in my eyes and I will open wide my jaws. Linen cloth, quills, or paper, my greedy lust devours them all.\n\n[[A dog |Answer 3a]]\n[[Shears |Answer 3b]]\n[[Knowledge |Answer 3c]]
<<nobr>>\n<<set $gems to +4>>\n<<endnobr>>\nDuring your travels you stumble upon a dead body hidden beneath the roots of a tree. Upon searching the body, you discover precious gemstones in a small cloth satchel.\n\nThe rest of your journey is uninterrupted and you soon reach the gates of the kingdom of [[Munster |Munster 2]]
<<nobr>>\n<<set $cfake to either(1, 2, 3)>>\n<<endnobr>>\n\n<<if $cfake eq 1>>He looks at you suspiciously then speaks to his men in that strange language. The guards take you away and leave you bound to a post inside a small hut. Using a trick you once learned, you manage to work your way out of the ropes and sneak quietly out of the camp and back toward your original destination, being much more careful and alert. You eventually Arrive at [[Connacht |Connacht 2]].\n<<elseif $cfake eq 2>> With your teachings as a young child, you draw upon your limited knowledge of the Viking language. With some difficulty you manage to persuade the Chieftan that you are a spy that is infiltrating the Irish kingdoms. The chieftan happily grants you passage out of his outpost. You continue your journey to [[Connacht |Connacht 2]]\n<<elseif $mufake eq 3>> You attempt to convince the chieftan that you are but a simple pilgrim. The Vikings mock you and knock you unconscious. You wake up hours later in a pit of dead bodies. With no Vikings in sight, you manage to make your way to [[Connacht |Connacht 2]]\n<<endif>>
<<nobr>>\n<<set $attack to either(4, 3, 2, 1)>>\n<<endnobr>>\n\n<<if $attack eq 4>> You deal critical damage <<set $computerhealth -= 20>>\n<<else if $attack eq 3>> Your attack overpowers The warrior's defenses <<set $computerhealth -= 10>>\n<<else if $attack eq 2>> The warrior manages to block some damage but not all <<set $computerhealth -= 5>>\n<<else if $attack eq 1>> The warrior blocks all damage.\n<<endif>>\n\n<<if $computerhealth lt 1>>\n<<display Win>>\n<<else if>>\n[[Block]]\n<<endif>>\n\nPlayer Health: <<print $playerhealth>>\nWarrior Health: <<print $computerhealth>>
<<set $meath to +1>>\n\nYou decide to Visit the kingdom of Meath, well known for their bountiful trade routs.\n\n[[Start your journey |Travel Meath]]
You are the high king of all of Ireland. You hold court in the kingdom of Ulster.\n\n[[Back |Start]]
You approach a large table with a map of the entire country of Ireland. Each kingdom is separated by a solid line painted onto the map itself. Which Kingdom do you choose to visit?\n\n\n<<if $meath eq 0>> [[Meath]]\n<<elseif $meath eq 1>> You have visited Meath\n<<endif>>\n<<if $leinster eq 0>> [[Leinster]]\n<<elseif $leinster eq 1>> You have visited Leinster\n<<endif>>\n<<if $munster eq 0>> [[Munster]]\n<<elseif $munster eq 1>> You have visited Munster\n<<endif>>\n<<if $connacht eq 0>> [[Connacht]]\n<<elseif $connacht eq 1>> You have visited Connacht\n<<endif>>\n\n<<if $tribes eq 4>> You have visited all kingdoms. Prepare for [[War]]\n<<endif>>\n
You are eventually brought to what appears to be a Viking outpost of some kind, and lead before a powerful-looking man surrounded by guards. This must be the leader of an advance raiding party. Surprisingly, he speaks your language. He demands you tell him who you are.\n\n[[Reveal your true identity |MUReveal]]\n[[Fake your identity |MUFake]]
<<nobr>>\n<<set $tribes +=1>>\n<<endnobr>>\nKing: Pitiful, absolutely pitiful. How do you expect me to join your cause if you can't manage to answer a simple riddle correctly. Be gone, you don't deserve to be in my presence.\n\n[[Return to your kingdom |Map]]
<<nobr>>\n<<set $riddle +=1>>\n<<endnobr>>\nKing: That is... correct. But even a lame mule could have answered that correctly. On to the next riddle.\n\nSecond Riddle: What goes round and round the wood but never goes into the wood?\n\n[[Bindings |Answer 2a]]\n[[The sun |Answer 2b]]\n[[Tree bark |Answer 2c]]
King: You fool. How do you expect to gain my favor if you can't answer a simple riddle such as that? I do hope for your sake you have better luck with the next Riddle.\n\nSecond Riddle: What goes round and round the wood but never goes into the wood?\n\n[[Bindings |Answer 2a]]\n[[The sun |Answer 2b]]\n[[Tree bark |Answer 2c]]
King: You fool. How do you expect to gain my favor if you can't answer a simple riddle such as that? I do hope for your sake you have better luck with the next riddle.\n\nSecond Riddle: What goes round and round the wood but never goes into the wood?\n\n[[Bindings |Answer 2a]]\n[[The sun |Answer 2b]]\n[[Tree bark |Answer 2c]]
<<nobr>>\n<<if $riddle eq 0>> <<Riddlelose>>\n<<elseif $riddle eq 1>> <<Riddlelose>>\n<<elseif $riddle eq 2>> <<Riddlewin>>\n<<elseif $riddle eq 3>> <<riddlewin>>\n<<endif>>\n<<endnobr>>
You introduce yourself to Lir as the high king of Ireland.\n\nLir: Ah yes, I'm familiar with your mortal struggles with the foreign invaders.\n\n[[What am I to do? |Explanation]]
<<nobr>>\n<<set $gems to +4>>\n<<endnobr>>\nDuring your search you stumble upon a dead body hidden beneath the roots of a tree. Upon searching the body, you discover precious gemstones in a small cloth satchel.\n\nThe rest of your journey is uninterrupted and you soon reach the gates of the kingdom of [[Leinster |Leinster 2]]
<<nobr>>\n<<set $gems to +4>>\n<<endnobr>>\nDuring your travels you stumble upon a dead body hidden beneath the roots of a tree. Upon searching the body, you discover precious gemstones in a small cloth satchel.\n\nThe rest of your journey is uninterrupted and you soon reach the gates of the kingdom of [[Connacht |Connacht 2]]
It is a glorious effort on your part as you manage to cut a swath through the group of warriors, and your bravery and skill draws admiration from them; but alas, there are simply too many, and you eventually fall to the blade of the ferocious warrior with the strange teeth. The last thing you hear is that unknown language, as the warrior appears to recite a prayer for you.\n\n\t\t\t\t\t\tYou have died.\n\n[[Play again |Start]]
You ask around the city and the majority of the people you ask have spoken of a temple ruin that may hold the relic in question.\n\n[[Find the Temple |Temple]]
You praise Lir for his graciousness and he lifts you out of the water.\n\n[[Return to the surface |Surface]]
You follow a series of [[twisted]] pathways, climbing over loose stones and rotting corpses along the way. After what seems like an eternity of maneuvering through the temple, you find the relic perched upon a stone plinth.\n\n[[Pick up the relic |Grab]]
<<nobr>>\n<<set $lfake to either(1, 2, 3)>>\n<<endnobr>>\n\n<<if $lfake eq 1>>He looks at you suspiciously then speaks to his men in that strange language. The guards take you away and leave you bound to a post inside a small hut. Using a trick you once learned, you manage to work your way out of the ropes and sneak quietly out of the camp and back toward your original destination, being much more careful and alert. You eventually Arrive at [[Leinster |Leinster 2]].\n<<elseif $lfake eq 2>> With your teachings as a young child, you draw upon your limited knowledge of the Viking language. With some difficulty you manage to persuade the Chieftan that you are a spy that is infiltrating the Irish kingdoms. The chieftan happily grants you passage out of his outpost. You continue your journey to [[Leinster |Leinster 2]]\n<<elseif $lfake eq 3>> You attempt to convince the chieftan that you are but a simple pilgrim. The Vikings mock you and knock you unconscious. You wake up hours later in a pit of dead bodies. With no Vikings in sight, you manage to make your way to [[Leinster |Leinster 2]]\n<<endif>>
<<nobr>>\n<<set $muoutcome to either(1, 2, 3)>>\n<<if $muoutcome eq 1>> <<MUAmbush>>\n<<elseif $muoutcome eq 2>> <<MUTreasure>>\n<<elseif $muoutcome eq 3>> <<MUSafe>>\n<<endif>>\n<<endnobr>>
You find no troubles while on your way to Connacht. As you approach the kingdom walls, a guard hails you and opens the gates.\n\n[[enter Connacht |Connacht 2]]
<<nobr>>\n<<set $heropoint +=1>>\n<<set $tribes +=1>>\n<<endnobr>>\nThe warrior drops to his knees, begging you for mercy. The crowd cheers your victory. The king steps forward onto the balcony.\n\nKing: You have done well, my friend. I'd be honored to die beside you on the field of battle.\n\n[[Return to your kingdom |Map]]
Suddenly, you are surrounded by a large group of fierce looking warriors carrying spears, swords, and shields. They speak in a language you do not understand, but there is no mistaking the message when one particularly ferocious looking warrior with red and black symbols stained onto his teeth shoves you forward and points his sword.\n\nWhat do you do?\n\n[[Fight |MFight]]\n[[Surrender |MSurrender]]
<<nobr>>\n<<set $loutcome to either(1, 2, 3)>>\n<<if $loutcome eq 1>> <<LAmbush>>\n<<elseif $loutcome eq 2>> <<LTreasure>>\n<<elseif $loutcome eq 3>> <<LSafe>>\n<<endif>>\n<<endnobr>>
Suddenly, you are surrounded by a large group of fierce looking warriors carrying spears, swords, and shields. They speak in a language you do not understand, but there is no mistaking the message when one particularly ferocious looking warrior with red and black symbols stained onto his teeth shoves you forward and points his sword.\n\n\t\t\t\t\t\tWhat do you do?\n\n[[Fight |CFight]]\n[[Surrender |CSurrender]]
<<nobr>>\n<<set $heropoint +=1>>\n<<set $tribes +=1>>\n<<endnobr>>\nYou bring the spriggon before the king and it leaps from your back onto the floor.\n\nKing: The gods have blessed you and allowed you to bring life into this world. If they can grant forgiveness, then I too shall forgive Ulster's discressions. You may call upon my people when you need us most.\n\n[[Return to the kingdom |Map]]
He tells you what a foolish King you are to boast of your position so casually to your enemy. Then he gleefully steps forward and slits your throat.\n\n\t\t\t\t\t\tYou have died\n\n[[Play again |Start]]