Do you wish to enter?
[[Enter The Game]]
(link:"No")[Too bad. You have to.]You're in a museum. It is large, very large. So large in fact, that your foot steps would echo along the walls, would you move.
Instead you're like glued to the spot, surrounded by three identical paintings. A look at them wouldn't hurt.
[[Left Painting]]
[[Middle Painting]]
[[Right Painting]]This painting sure is on the more confusing side, if you're honest. There's a man in it, tall, handsome, very intense eyes. And the leather coat he's dressed in sure looks not too bad. But that [[fluffy]] Queen's Brigarde hat? What a ridiculous fashion choice.
[[Look around again->Enter The Game]](if:$gem is "true")[What a pretty painting. It's of a man with blue hair in royal clothing, sitting on a throne. He wears lots of glimmering medals and a sash. You decide that you really like the painting.
Only now do you notice that something had been missing in the painting before. There is a little indent in one of the medals that looks about as big as a little gem.
[[Put the gem in->Church]]]
(else:)[What a pretty painting. It's of a man with blue hair in royal clothing, sitting on a throne. He wears lots of glimmering medals and a sash. You decide that you really like the painting but don't see anything out of the ordinary.
[[Look around again->Enter The Game]]]At first you thought the right painting was of a starry sky but it wasn't. After looking closer, you see a [[glimmer]] of what looks like thousands of little crowns on the dark background.
Pretty, isn't it?
[[Look around again->Enter The Game]]One of the small crowns seems to twinkle differently than the others. Do you want to touch it?
[[Better not->Enter The Game]]
[[Sure why not->Get Gem]]You touch the crown and something falls off! A little, yellow gem is now lying on the floor.
|takegem>[Take gem.]
(click:?takegem)[(replace:?takegem)[(set:$gem to "true")][You took the gem.]]
[[Look around again->Enter The Game]]You blink and suddenly the museum is gone. Instead, you now seem to be in a church, in between rows of benches. Dim light filters through the tall windows in a beautiful colour play and a feeling of calmness overcomes you.
This time, you actually feel like you can move.
[[North]]
[[East]]
[[South]]
[[West]]A very fluffy, very 3D looking Queen's Brigarde hat, actually.
(link:"Hm.")[You quickly look around if anyone sees you but you're alone. You quickly touch the hat. Indeed, very fluffy.
[[Hopefully nobody saw that->Enter The Game]]](if:$key is "true" and $wrongkey is not "true")[You're in one of the small niches of the church. It feels colder here, since not as much sunlight touches the stone walls on this side. You were almost ready to go back when you saw a little lock inside the wall.
|openlock>[Open the lock with the key?]
(click: ?openlock)[(replace: ?openlock)[(show: ?takescroll)][You opened the lock. You can see a scroll inside the small chamber.]]
(hidden:)|takescroll>[Take the scroll.]
(click: ?takescroll)[(replace: ?takescroll)[(set: $scroll to "true")][You took the scroll]]
[[Go back->Church]]]
(else-if: $wrongkey is "true" or $key is "true" and $wrongkey is "true")[You're in one of the small niches of the church. It feels colder here, since not as much sunlight touches the stone walls on this side. You were almost ready to go back when you saw a little lock inside the wall.
You either don't have the right key or too many. Try again.
[[Go back->Church]]]
(else:)[You're in one of the small niches of the church. It feels colder here, since not as much sunlight touches the stone walls on this side. You were almost ready to go back when you saw a little lock inside the wall.
Too bad you don't have a key.
[[Go back->Church]]]The light is brightest here and everything feels warm. You stand in front of the altar now, two tall [[statues]] behind it.
[[Go back->Church]](if: $key is "true" and $wrongkey is "true")[You're at the entrance of the church. Before you are two giant, wooden doors. However, when you try to open them they seem locked.
You have too many keys with you to try one out.
[[Go back->Church]]]
(else-if: $key is "true" or $wrongkey is "true")[You're at the entrance of the church. Before you are two giant, wooden doors. However, when you try to open them they seem locked.
|trykey>[Want to try the key you found?]
(click:?trykey)[(replace:?trykey)[(set: $key to "false")(set:$wrongkey to "false")][Oh no! The key broke off!]]
[[Go back->Church]]]
(else:)[You're at the entrance of the church. Before you are two giant, wooden doors. However, when you try to open them they seem locked.
Maybe try to find a key?
[[Go back->Church]]]
You're in a niche of the church. There's a small [[table]] to your right with candles on it. Some of them are burning while some are already extinct.
[[Go back->Church]]You should've thought more carefully.
[[Begin The Game anew?->Beginning]](if:$scroll is "true")[One of the statues is Maria with a small Jesus in her arms while the other is a smiling angel. They seem both intend to listen to something, now that you think about it. Remembering the scroll you found, you take it out and open it. On it is written a prayer but you can only read it to one of the statues.
[[Pray to the smiling angel->Forest]]
[[Pray to Maria and Jesus->Wrong]]
[[Go back->Church]]]
(else:)[One of the statues is Maria with a small Jesus in her arms while the other is a smiling angel.
[[Go back->Church]]]The church is gone and replaced by trees all around you. There are sounds of birds chirping, moss and wood and bushes around you. No doubt; you're in a forest.
Suddenly, there's a noise and you see a giant shadow.
[[RUN]]You look at the table a bit closer and see keys lying in between the candles. A handful of silver and a handful of golden ones. It's hard to get to them so you should only pick up one of the keys. Choose wisely.
|takewrongkey>[Take a silver key?]
(click: ?takewrongkey)[(replace: ?takewrongkey)[(set:$wrongkey to "true")][You took the silver key.]]
(if: $wrongkey is "true")[(show: ?putkey)|putkey>[Put the silver key down?]
(click: ?putkey)[(replace: ?putkey)[(set:$wrongkey to "false")][You put the silver key back.]]]
|takekey>[Take a golden key?]
(click: ?takekey)[(replace: ?takekey)[(set:$key to "true")][You took the golden key.]]
(if: $key is "true")[(show: ?put2key)|put2key>[Put the golden key down?]
(click: ?put2key)[(replace: ?put2key)[(set:$key to "false")][You put the golden key back.]]]
[[Go back->Church]]
You run for your life, hoping the giant shadow won't catch you.
|run>[That doesn't seem to be fast enough!]
(click: ?run)[(replace:?run)[[[RUN FASTER->Fall]]]]You ran for your life but a root set an abrupt end to that. With your face now in the mud, you hear footsteps approaching you. A frightful shiver runs down your spine.
[[Turn around->Youngbear]]You turn around and now that you did, you feel ridiculous for running. Instead of a malicious monster, you're met with a nice, cuddly looking blue bear. The bear looks intrigued by you.
[[Look closer->Youngbear Start]]The bear seems quite neutral towards you, so you try your luck.
[[Ask for its name->Name]]
[[Ask where you are->Where]]The bear smiles.
"My name is Youngbear."(set:$name to "true")
[[Ask Youngbear how to get out of the forest->Out]]
[[Ask Youngbear where you are->Where]]The bear rolls his eyes as if you're stupid.
"In the forest, obviously."
Well, that didn't help.
[[Ask how to get out of the forest->Out]]
[[Ask for its name->Name]]"You want to know how to get out?"
You nod. The bear's fur seems to fluff up in what looks like happy anticipation.
"Solve the riddle and you'll know."
[[Ask for the riddle->Riddle Explanation]]
[[Look around you for a riddle->Riddle]]The bear points at a stone plate that definitely hadn't been there before. You frown for a moment before reading it:
"Only those who can dance with the sun will be able to leave the forest."
[[Look up at the sky->Sky]]You suddenly see a stone plate that definitely hadn't been there before. You frown for a moment before reading it:
"Only those who can dance with the sun will be able to leave the forest."
[[Look up at the sky->Sky]]You can't even see the sky because of the trees, not to mention the sun. How are you supposed to dance with the sun like that? You sigh but don't give up, instead trying to think about it more abstractly. Maybe there's a place you can go where you can dance with the sun?
[[Try to find a clearing->Clearing]]
[[Try to find a river->River]]
[[Try to climb a tree->Tree]]
(if:$name is not "true" and $river is "true" and $clearing is "true" and $tree is "true")[The bear looks at you running around the different paths and looks somewhat endeared by your efforts, however, you also didn't have the decency to even ask for his name, so he doesn't seem to see why he should have much of the decency to help you out.
[[Ask for the bear's name->Name2]]]
(else-if:$name is "true" and $river is "true" and $clearing is "true" and $tree is "true")[Youngbear looks at you running around the different paths and looks somewhat endeared by your efforts.
"You know what?" he says, smiling, "let me help you" and offers you a paw.
[[Take Youngbear's paw->Dance]]](set:$clearing to "true")
You bid the bear goodbye for a while and walk around the forest to find a clearing. And indeed! After some search, you find a place with less trees, sun shining right down into the middle of it.
You notice a ring grown from mushrooms, you think it's called a Fairy Ring or something.
[[Go look at the Fairy Ring->Fairy Ring]]
[[Go back->Sky]](set:$river to "true")
You can actually hear a gurgling sound not too far from you and follow it until you're at a riverbank. Just as expected does the sun actually shine all the way into the water, since no trees grow in it.
But now, what?
[[Just try dancing in the water?->Water]]
[[Go back->Sky]](set:$tree to "true")
You find the largest tree close to you and push up your sleeves before grabbing for the lowest hanging branch. With more determination than finesse do you pull yourself up and carefully climb the large tree. You climb all the way until the branches seem too thin to hold you but it should be more than enough as you are now above most of the other trees and the sun is shining brightly on you.
[[Dancing up here might be a bit dangerous though. Try anyway?->Branch]]
[[Climb back down->Sky]]The ring is almost perfectly round, suspiciously so and the sun shines on it brightly. Maybe this is what the riddle was talking about?
[[Dance in the ring->Stupid]]
[[Not going to risk getting kidnapped by faeries->Sky]]Nothing happens and now that you think about it, you feel pretty darn stupid.
[[Go back->Sky]]Youngbear pulls you with him into a happy swirl, dancing around the trees. You hear him hum happily as you follow his footsteps to the best of your ability, getting all dizzy in the process. So dizzy in fact, that you don't notice at all when you dance right to the edge of the forest.
Only when the last trees are only a few meters away does Younbear stop dancing with you, looking very happy and satisfied.
"Thank you for dancing with me. Here's the exit." he says.
[[Smile at Youngbear and wave him goodbye->Temple]]
[[Cuddle Youngbear goodbye->softie]]You stop and look at the bear, scratching your neck slightly awkward at your previous behaviour before asking for its name.
The bear grins brightly at you.
"My name is Youngbear but some call me Sol." Youngbear explains, offering you his paw as you realise your stupidity.
[[Take Youngbear's paw->Dance]]You look around to make sure nobody sees you before slowly walking into the water. God, it's cold! But you also want to get out of the forest, so you walk all the way up until you're waist-deep and more than enough sun seems to shine on you.
[[Start dancing->Stupid]]Danger be damned, you just hold onto a branch tightly, hoping that the sun or whatever will be appeased at your display.
[[Start dancing->Stupid]]Awww, you softie. Youngbear cuddles you back quickly. Now it's really time to go though.
[[Wave Youngbear goodbye->Temple]]You walk out of the forest and the second no tree surrounds you anymore, you're no longer there. Instead, you find yourself back inside a building. A temple, to be precise. There are golden ornaments everywhere, big pillars and statues. A quiet melody seems to fill the temple, too.
[[Follow the melody->Melody]]
[[Look around more->Shrine]](if:$orb is not "true")[You walk around more and find a shrine. It looks gigantic and very majestic. There are seven cushions in front of it but only six of them have small, orange [[orbs]] lying on them. There are two doors leading away from this room.
[[Right]]
[[Outside]]]
(else:)[You walk around more and find a shrine. It looks gigantic and very majestic. There are seven cushions in front of it but only six of them have small, orange [[orbs]] lying on them. There are two doors leading away from this room.
[[Put the seventh orb onto its cushion->Dragon]]
[[Right]]
[[Outside]]]You follow the melody intrigued by its beauty until you're in front of a giant door. Too bad it's [[locked->Melody Room]].
[[Go back->Temple]]You figure that yeah, just because The Game tells you stuff is locked doesn't mean it's //actually// locked. So the doors swing open to your attempt and reveal a long, dark room with something bright at the other side.
[[The Game also feels fishy as hell so you better shouldn't get in there->Temple]]
[[Follow the light->Death]]The Game also likes to throw you off and show you that without thinking, it can be very dangerous to wander around. A long, dark room with light at the end? C'mon, you should know better than to walk into that. We already learned in the church that wrong decisions are uncool, no?
[[Ask nicely to be revived again because surprise! You're dead->Revive]](if:$death is "true")[You thought I was lying about only getting the 'Jail free' card once? Well, now you have to learn from your mistakes, buddy.
[[Enter The Game again->Beginning]]]
(else:)[Okay, okay. You got this far. I won't be that cruel to send you all the way back again. Just, fair warning: Be careful next time because you don't get a 'Jail free' card twice!
[[Go back to the Temple->Temple]]
(set:$death to "true")]You look closer and see, that there are red stars in each orb in different numbers. They go from 1 to 7 but one of them is missing.
[[Go back->Shrine]]You're in what looks a bit like a store room for food as high as the ceiling. There's everything: wine, meat, different types of noodles, bread, soju and much more. It looks like it has been carefully collected and stored here so you decide not to take any of the things in the shelves.
However, you notice a few crumbs lying on the floor and really, you probably shouldn't eat those either now that you think about it.
|takecrumbs>[Take crumbs anyway?]
(click:?takecrumbs)[(replace:?takecrumbs)[(set:$crumb to "true")][You took the crumbs but decide against eating them. Instead, you stuff them into your pocket.]]
[[Go back->Shrine]](if:$calmpond is "true" and $fish is not "true")[A beautiful garden awaits you as you step outside, much bigger than you anticipated, too. There are trees of different shapes and colours, a stone pathway and even a pond, crossed by a bridge and fed by a small, gurgling waterfall.
In your search of a way to get to the bottom of the pond, you notice something at the narrow bridge over the pond.
[[Go to the bridge->Bridge]]
[[Go to the pond->Pond]]
[[Follow the pathway->Pathway]]
[[Go back inside->Shrine]]]
(else-if:$calmpond is "true" and $fish is "true")[A beautiful garden awaits you as you step outside, much bigger than you anticipated, too. There are trees of different shapes and colours, a stone pathway and even a pond, crossed by a bridge and fed by a small, gurgling waterfall.
You suddenly see something at the edge of the pond.
[[Go to the pond->Pond]]
[[Follow the pathway->Pathway]]
[[Go back inside->Shrine]]]
(else:)[A beautiful garden awaits you as you step outside, much bigger than you anticipated, too. There are trees of different shapes and colours, a stone pathway and even a pond, crossed by a bridge and fed by a small, gurgling waterfall.
[[Go to the pond->Pond]]
[[Follow the pathway->Pathway]]
[[Go back inside->Shrine]]]You follow the pathway that leads you into a bamboo forest. The silence that overcomes you here feels calming and you keep exploring for a while. You eventually find a little opening with a rock sitting in the middle of it. It looks inviting to sit on.
[[Meditate]]
[[Go back->Outside]](if:$calm is not "true")[The pond is much larger than it looked at first and much deeper as well. You can barely see the bottom, only a few beautiful fish swimming around in it. Next to you, you see a stone with writings on it.
(link:"Read")["Only those with true calmness will be able to appreciate this pond."]
[[Go back->Outside]]]
(else-if:$fish is "true")[The pond is much larger than it looked at first and much deeper as well. You can barely see the bottom, only a few beautiful fish swimming around in it.
At the edge of the water, you see a little orange orb with stars in it.
|takeorb>[Take the orb?]
(click:?takeorb)[(replace: ?takeorb)[(set:$orb to "true")][You took the orb.]]
[[Go back->Outside]]]
(else:)[(set:$calmpond to "true")The pond is much larger than it looked at first and much deeper as well. You can barely see the bottom, only a few beautiful fish swimming around in it.
Yet, because you feel so calm, you're not distracted by the fish but see past them into the depths. There, something small and orange seems to glimmer.
However, something tells you that you better shouldn't just try to take a swim in the pond. There must be another way.
[[Go back->Outside]]](set:$calm to "true")
You sit down and meditate for a while, your thoughts getting peacful and quiet.
When you stand up again, you feel much calmer and decide to go back.
[[Go back->Outside]](if:$crumb is not "true")[You walk over the bridge and lean against its balustrade, taking a look out into the pond again. A fish you haven't seen any earlier suddenly comes swimming to you with interest. Maybe you could get it to explore the depths of the pond for you?
But surely not without a price.
[[Go back->Outside]]]
(else:)[You walk over the bridge and lean against its balustrade, taking a look out into the pond again. A fish you haven't seen any earlier suddenly comes swimming to you with interest.
You could try bribing it with the bread crumbs you found.
[[Throw breadcrumbs into the pond->Fish]]](set:$fish to "true")
The fish happilly eats the breadcrumbs you threw it and then disappears. You wait and wait and wait but nothing happens.
Traitor.
[[Go back->Outside]]The moment you put down the seventh orb, all of them start to glow brightly. You step back carefully, wondering what on earth is going on when a bright light shoots right up and a giant dragon appears right in front of you, looking down on you with red eyes.
"You have summoned me, mortal and thus I shall grant you a wish. But before you can speak your wish first tell me this: Which of the seven orbs you see in front of you is the correct one?"
[[1 Star Orb->Wrong Orb]]
[[2 Star Orb->Wrong Orb]]
[[3 Star Orb->Wrong Orb]]
[[4 Star Orb->Wrong Orb]]
[[5 Star Orb->Wrong Orb]]
[[6 Star Orb->Wrong Orb]]
[[7 Star Orb->Wrong Orb]]
[[None of the above->8 Star Orb]](set:$calm to "false")(set:$crumb to "false")(set:$calmpond to "false")(set:$fish to "false")(set:$orb to "false")
The dragon looks displeased at you.
"Wrong!" he growls, shaking its massive head.
"You'll have to try again."
You watch in horror as the orb you've found before disapears. And all your efforts feel like they have been set back as well.
[[Try again->Shrine]]The dragon looks surprised by your answer but not displeased.
"How did you know?" he asks you and you smile, pointing at the 8 Star Orb on the dragon's chest, the only one that made sense to you.
The dragon chuckles. "Very well, then I shall grant you a wish."
[[Tell the dragon your wish->Clockmaker]](if:$buildin is "true" and $buildin2 is "true")[The dragon fulfills your wish and you're no longer in the temple. Instead, you find yourself in a room full of different clocks. The shelves are full with them, the large, milky-glassed windows are half hidden behind them, even the only desk in the room has parts of them strewn all across it. Some of them are ticking and some of them look long broken beyond repair.
[[Desk->Desk]]
[[Windows->Windows 2]]
[[Shelf->Shelf 2]]]
(else:)[The dragon fulfills your wish and you're no longer in the temple. Instead, you find yourself in a room full of different clocks. The shelves are full with them, the large, milky-glassed windows are half hidden behind them, even the only desk in the room has parts of them strewn all across it. Some of them are ticking and some of them look long broken beyond repair.
[[Desk->Desk]]
[[Windows->Windows]]
[[Shelf->Shelf]]]
(if:$cog is "true" and $clockhand is "true" and $buildin is "true" and $buildin2 is "true")[There are parts for clocks all over the desk as well as three broken clocks. One of them is a Cuckoo Clock with Arabic numbers as hours, one is a Renaissance Turret Clock with Roman numbers as hours and one is a small Grandfather Clock with lines at 3, 6, 9 and 12 o'clock. They all seem to have the same problem: A clock hand is missing, a cog and two springs.
You solved two of those but where the heck are the springs? That's when you notice something.
[[Look at desk drawer->Drawer]]
[[Cuckoo Clock->Cuckoo Clock]]
[[Renaissance Turret Clock->Renaissance Turret Clock]]
[[Small Grandfather Clock->Small Grandfather Clock]]
[[Go back->Clockmaker]]]
(else-if:$clockhand is "true" or $cog is "true")[There are parts for clocks all over the desk as well as three broken clocks. One of them is a Cuckoo Clock with Arabic numbers as hours, one is a Renaissance Turret Clock with Roman numbers as hours and one is a small Grandfather Clock with lines at 3, 6, 9 and 12 o'clock. They all seem to have the same problem: A clock hand is missing, a cog and two springs.
You have at least one of the pieces, into which clock do you want to build it?
[[Cuckoo Clock->Cuckoo Clock]]
[[Renaissance Turret Clock->Renaissance Turret Clock]]
[[Small Grandfather Clock->Small Grandfather Clock]]
[[Go back->Clockmaker]]]
(else:)[There are parts for clocks all over the desk as well as three broken clocks. One of them is a Cuckoo Clock with Arabic numbers as hours, one is a Renaissance Turret Clock with Roman numbers as hours and one is a small Grandfather Clock with lines at 3, 6, 9 and 12 o'clock. They all seem to have the same problem: A clock hand is missing, a cog and two springs.
[[Go back->Clockmaker]]](if: $sync1 is "true" and $sync2 is "true" and $sync3 is "true")[The windows are large but in a milky white so you can't see what's outside. In front of them stand a few grandfather clocks. Some of their pendulums are still dusty but they are now all swinging nicely in sync. Suddenly, the sound of a gong comes from one of them and something drops from inside the clock. It looks suspiciously like a clock hand.
|takehand>[Take the clock hand?]
(click:?takehand)[(replace:?takehand)[(set:$clockhand to "true")][You took the clock hand.]]
[[Go back->Clockmaker]]]
(else-if:$sync1 is "false" or $sync2 is "false" or $sync3 is "false")[The windows are large but in a milky white so you can't see what's outside. In front of them stand a few grandfather clocks. However, they sadly don't seem to swing perfectly in sync yet. Maybe try that again?
[[Grandfather Clock 1->GFC 1]]
[[Grandfather Clock 2->GFC 2]]
[[Grandfather Clock 3->GFC 3]]
[[Go back->Clockmaker]]]
(else:)[The windows are large but in a milky white so you can't see what's outside. In front of them stand a few grandfather clocks. Some of their pendulums are still swinging while others are unmoving and dusty. With a little push, you get one of the dusty pendulums to swing again almost in sync with the others. Maybe try that again?
[[Grandfather Clock 1->GFC 1]]
[[Grandfather Clock 2->GFC 2]]
[[Grandfather Clock 3->GFC 3]]
[[Go back->Clockmaker]]]The shelf is dusty and looks a bit crooked. On top of it you see something that looks like a box full of cogs. Too bad you're too small to reach it.
[[Who cares? Get a chair from the desk->Chair]]The first grandfather clock is swinging quickly from one side to the other. What do you want to do to get it in sync with the rest?
|unsync1>[Make it swing from one side to the other in 1/3 of a second.]
(click:?unsync1)[(replace:?unsync1)[(set:$sync1 to "false")][You push the pendulum so it swings in 1/3 of a second from one side to the other.]]
|sync>[Make it swing from one side to the other in 1/2 of a second.]
(click:?sync)[(replace:?sync)[(set:$sync1 to "true")][You push the pendulum so it swings in 1/2 of a second from one side to the other.]]
|unsync2>[Make it swing from one side to the other in 2/3 of a second.]
(click:?unsync2)[(replace:?unsync2)[(set:$sync1 to "false")][You push the pendulum so it swings in 2/3 of a second from one side to the other.]]
[[Go back->Windows]]The second grandfather clock is swinging slower from one side to the other. What do you want to do to get it in sync with the rest?
|unsync1>[Make it swing from one side to the other in 34/102 second.]
(click:?unsync1)[(replace:?unsync1)[(set:$sync2 to "false")][You push the pendulum so it swings in one second from one side to the other.]]
|sync>[Make it swing from one side to the other in 67/134 seconds.]
(click:?sync)[(replace:?sync)[(set:$sync2 to "true")][You push the pendulum so it swings in 1 and a half second from one side to the other.]]
|unsync2>[Make it swing from one side to the other in 64/46 of a second.]
(click:?unsync2)[(replace:?unsync2)[(set:$sync2 to "false")][You push the pendulum so it swings in 2/4 of a second from one side to the other.]]
[[Go back->Windows]]The third grandfather clock is swinging slowly from one side to the other. What do you want to do to get it in sync with the rest?
|unsync1>[Make it swing from one side to the other in 9/6 of a second.]
(click:?unsync1)[(replace:?unsync1)[(set:$sync3 to "false")][You push the pendulum so it swings in 9/6 of a second from one side to the other.]]
|unsync2>[Make it swing from one side to the other in 9/3 of a second.]
(click:?unsync2)[(replace:?unsync2)[(set:$sync3 to "false")][You push the pendulum so it swings in 2/3 of a second from one side to the other.]]
|sync>[Make it swing from one side to the other in 5/10 of a second.]
(click:?sync)[(replace:?sync)[(set:$sync3 to "true")][You push the pendulum so it swings in 1/2 of a second from one side to the other.]]
[[Go back->Windows]]The Cuckoo Clock looks very cute. It's made out of wood and the small Cuckoo is sticking out. It's still missing some parts. Remember though, once you build in a part, you can't take it out anymore. And you can only completely finish one clock.
(if:$clockhand is "true" and $buildin is not "true")[(show:?buildinhand)
|buildinhand>[Build in clock hand?]
(click:?buildinhand)[(replace:?buildinhand)[(set:$buildin to "true")][You build in the clock hand]]]
(if:$cog is "true" and $buildin2 is not "true")[(show:?buildinhand)
|buildincog>[Build in cog?]
(click:?buildincog)[(replace:?buildincog)[(set:$buildin2 to "true")][You build in the cog]]]
[[Go back->Desk]]The Renaissance Turret Clock is beautiful and well crafted with an eye for detail. Most of it is held in gold and the ornaments fit well with the Roman numerals on the clock. It's still missing some parts. Remember though, once you build in a part, you can't take it out anymore. And you can only completely finish one clock.
(if:$clockhand is "true" and $buildin is not "true")[(show:?buildinhand)
|buildinhand>[Build in clock hand?]
(click:?buildinhand)[(replace:?buildinhand)[(set:$buildin to "true")][You build in the clock hand]]]
(if:$cog is "true" and $buildin2 is not "true")[(show:?buildinhand)
|buildincog>[Build in cog?]
(click:?buildincog)[(replace:?buildincog)[(set:$buildin2 to "true")][You build in the cog]]]
[[Go back->Desk]]The small Grandfather Clock is lovely and very old looking. The pendulum looks a bit like it would probably squeak if used again but otherwise it was very pretty. It's still missing some parts. Remember though, once you build in a part, you can't take it out anymore. And you can only completely finish one clock.
(if:$clockhand is "true" and $buildin is not "true")[(show:?buildinhand)
|buildinhand>[Build in clock hand?]
(click:?buildinhand)[(replace:?buildinhand)[(set:$buildin to "true")][You build in the clock hand]]]
(if:$cog is "true" and $buildin2 is not "true")[(show:?buildinhand)
|buildincog>[Build in cog?]
(click:?buildincog)[(replace:?buildincog)[(set:$buildin2 to "true")][You build in the cog]]]
[[Go back->Desk]]The windows are large but in a milky white so you can't see what's outside. In front of them stand a few grandfather clocks. Some of their pendulums are still dusty but they are now all swinging nicely in sync.
[[Go back->Clockmaker]]You get a chair from the desk, full of energy to reach your goal. Shoving it in front of the shelf and stepping on top of it, you're barely tall enough to reach the box now. You should be careful pulling it down.
[[Carefully pull the box towards you->Careful]]
[[Who needs careful?->Not Careful]](set:$cog to "true")You carefully take down the box and thankfully don't tumble to a hurtful end. Instead, you see a cog inside it that looks perfect for what you want.
|takecog>[Take cog?]
(click:?takecog)[(replace:?takecog)[(set:$cog to "true")][You took the cog]]
[[Go back->Clockmaker]]Eh, that was stupid. The box immediately tips you over from the chair once you pulled it down so carelessly, sending the chair, you and the box itself flying to the ground.
[[Ouch]]That hurt. But serves you right for being careless! At least you see a lot of cogs lying around now and one of them actually looks like it could fit.
|takecog>[Take cog?]
(click:?takecog)[(replace:?takecog)[(set:$cog to "true")][You took the cog]]
[[Go back->Clockmaker]]A half-open drawer that hadn't caught your attention before gets it suddenly as you see something inside it. Opening it, you reveal two very nice, neat springs that look just like the ones you want.
[[Take the springs->Springs]](set:$springs to "true")
You took the springs, the last piece to repairing one of the clocks, so now you only need to build it into the correct one:
[[Build it into the Cuckoo Clock->Wrong Clock]]
[[Build it into the Renaissance Torrent Clock->Right Clock]]
[[Build it into the Small Grandfather Clock->Wrong Clock]](set:$cog to "false")(set:$clockhand to "false")(set: $springs to "false")(set:$buildin to "false")(set:$buildin2 to "false")(set:$sync1 to "false")
(set:$sync2 to "false")(set:$sync3 to "false")Aw heck, that was the wrong clock! I guess you gotta try again!
[[Try again->Clockmaker]](set:$cog to "false")(set:$clockhand to "false")(set: $springs to "false")(set:$buildin to "false")(set:$buildin2 to "false")(set:$sync1 to "false")
(set:$sync2 to "false")(set:$sync3 to "false")Phew, that was the correct clock! How did you know? Admit it, it was just pure luck or multiple tries, right? But now comes the real deal, something you should properly think about or I'll send you all the way back to the beginning. The most important part after repairing a clock: Set it to the right time again. But what is the 'right time' for this //Roman numerals// using clock? (Psst, that's a hint)
[[1 o'clock->Nope 1]]
[[2 o'clock->Nope 2]]
[[3 o'clock->Nope 3]]
[[4 o'clock->Nope 4]]
[[5 o'clock->Nope 5]]
[[6 o'clock->Yes]]
[[7 o'clock->Nope 7]]
[[8 o'clock->Nope 8]]
[[8 o'clock->Nope 9]]
[[10 o'clock->Nope 10]]
[[11 o'clock->Nope 11]]
[[12 o'clock->Nope 12]]You already took the cog out of the box from the shelf.
[[Go back->Clockmaker]](if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]]
(else:)[Yeah no, that's not it. Try thinking a bit more next time.
|death>[I'll think more next time]
(click:?death)[(replace:?death)[(set:$death1 to "true")][[[Go back->Beginning]]]]](set:$death1 to "true")
Yeah no, that's not it. Try thinking a bit more next time.
[[Go back->Beginning]]
(if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]](set:$death1 to "true")
Yeah no, that's not it. Try thinking a bit more next time.
[[Go back->Beginning]]
(if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]](set:$death1 to "true")
Yeah no, that's not it. Try thinking a bit more next time.
[[Go back->Beginning]]
(if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]](set:$death1 to "true")
Yeah no, that's not it. Try thinking a bit more next time.
[[Go back->Beginning]]
(if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]](set:$death1 to "true")
Yeah no, that's not it. Try thinking a bit more next time.
[[Go back->Beginning]]
(if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]](set:$death1 to "true")
Yeah no, that's not it. Try thinking a bit more next time.
[[Go back->Beginning]]
(if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]](set:$death1 to "true")
Yeah no, that's not it. Try thinking a bit more next time.
[[Go back->Beginning]]
(if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]](set:$death1 to "true")
Yeah no, that's not it. Try thinking a bit more next time.
[[Go back->Beginning]]
(if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]](set:$death1 to "true")
Yeah no, that's not it. Try thinking a bit more next time.
[[Go back->Beginning]]
(if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]](set:$death1 to "true")
Yeah no, that's not it. Try thinking a bit more next time.
[[Go back->Beginning]]
(if:$death1 is "true")[
Yeah no, that's not it, //again//. Try more thinking next time. I'm even mercyful this time and don't send you //all// the way back.
[[Go back->Clockmaker]]]You set the clock to 6 o'clock or, in Roman numerals, VI and with a blink, everything's gone again.
Congratulations! You've completed the last level of The Game. You really earned that clue I will give you now to complete the last part of the password.
[[The Truth]]The Truth is easy and simple. The anniversary date of Bigbang Amino has never been the 17th July but the 1st. As you all know, the debut date of Bigbang has been the 19th August.
Now, if you've found every password part up until this point, there's not much else to do than simple calculation.
Tip #1: Count in the 1st and the 19th as well.
Tip #2: Write everything in capslock that you can write in capslock.
I hope you liked The Game. Thank you for playing.
-Leader Choi Ronjae